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kazumi

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Apr 25th, 2019
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  1. 1 pressure tool that enables movement after, you are at a slight advantage
  2. if a single jab is blocked. advantage is very high on hit
  3.  
  4. 1,1
  5.  
  6. 1,1,2 (only hit confirmed) is also fine as a ducking read, but the point is
  7. get used to hit confirming)
  8.  
  9. d/f+1 single d/f+1
  10.  
  11. d/f+1,2 as a punish
  12.  
  13. ff+4 as a pressure tool/launcher
  14.  
  15. wr+2 as a pressure tool
  16.  
  17. d/b+4 frame advantage low
  18.  
  19. d+3 high ducking low
  20.  
  21. d/b+2 no extensions for now as a high ducking low
  22.  
  23. b+2 general homing move, if blocked you lose advantage even though it's safe
  24. very high advantage on hit, opponent has to respect most mixups
  25.  
  26. d/f+1+2 grab people and all that jazz
  27.  
  28. 1+3 and 2+4 grabs
  29.  
  30. f+2 fast power crush
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