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it unlocks many cool features!
- 1 pressure tool that enables movement after, you are at a slight advantage
- if a single jab is blocked. advantage is very high on hit
- 1,1
- 1,1,2 (only hit confirmed) is also fine as a ducking read, but the point is
- get used to hit confirming)
- d/f+1 single d/f+1
- d/f+1,2 as a punish
- ff+4 as a pressure tool/launcher
- wr+2 as a pressure tool
- d/b+4 frame advantage low
- d+3 high ducking low
- d/b+2 no extensions for now as a high ducking low
- b+2 general homing move, if blocked you lose advantage even though it's safe
- very high advantage on hit, opponent has to respect most mixups
- d/f+1+2 grab people and all that jazz
- 1+3 and 2+4 grabs
- f+2 fast power crush
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