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cleartonic

dq6_bosses

Jul 15th, 2021 (edited)
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  1. Mudo
  2. - Mudo 2 & 3 are back to back fights
  3. - Mudo 2 can take a long time if Mudo keeps summoning allies
  4. - Phase 3 has serious variance for regular physical attack vs. area all heavy damage
  5.  
  6. Boss: Mudo 1 900HP
  7. Pattern: Semi-Fixed
  8. Attacks: Flame Breath OR Attack => Upper OR Attack => Blazemore OR Change Party Strategy
  9.  
  10. Boss: Mudo 2 500HP
  11. Pattern: Random (recovers 20 HP per turn)
  12. Attacks: Attack, Defense, Flame Breath, Call Ally
  13.  
  14. Boss: Mudo 3 900HP
  15. Pattern: Semi-Fixed (1~2 actions per turn)
  16. Attacks: Attack OR Chilly Breath → Attack OR Lightning → Lullab-eye OR Dazzleflash
  17.  
  18. ====================================================================================
  19.  
  20. Deathmore
  21. - 3 phases
  22. - You get 1 use of an item (GiveLife Armband, on Amos) that fully revives the full team when he is KOd, then KOs Amos again.
  23. - All 3 phases have 2 main "patterns", usually one is fixed and one is random for actions, with chances to swap between the two
  24. - When taking actions & swapping patterns, Deathmore:
  25. - Has 50% chance to take one or two actions per turn to start
  26. - In the event he takes two actions, it is possible his second action is a "Switch pattern" action, and then he re-rolls a chance to
  27. go once or twice. In other words, Deathmore sometimes rarely goes 3 times per turn
  28. - When Phase 3's head is alone, has a small chance during Pattern B to use Madante (MegaMagic), which is very devastating
  29.  
  30.  
  31. Phase 1: 2000HP
  32. Pattern A: Semi-Fixed (can attack 1~2 times per turn)
  33. Pattern B: Semi-Fixed (can attack 1~2 times per turn)
  34.  
  35. Attacks A: Scorching Flames OR Freezing Blizzard → Attack OR Swipe → Switch to B OR Bounce
  36. Attacks B: Venom Mist OR Disruptive Wave → Explodet OR Energy Bombs → Switch to A OR Meditation (+500 HP)
  37.  
  38.  
  39.  
  40. Phase 2: 3000HP
  41. Pattern A: Random (can act 1~2 times per turn)
  42. Pattern B: Semi-Fixed (can act 1~2 times per turn)
  43.  
  44. Attacks A: Attack, Rush, Upper, Defenses, Switch to B
  45. Attacks B: Defense OR Bikill → Roundhouse Kick OR Spirit Punch → !! Switch to A OR Flames
  46.  
  47. After Spin Kick/Wind Strike, small chance of Wind Strike, Defense/Bikill, back into the end of Pattern B (Flames or Pattern A) at !!
  48.  
  49.  
  50. Phase 3: Head 2500HP / Left 2000HP / Right 1700HP
  51.  
  52. Right Hand:
  53. Pattern: Random
  54. Attacks: Attack, Spirit Punch, Slam, Disruptive Wave (HealUs & Vivify, if needed)
  55.  
  56. Mortamor 3:
  57. Pattern A: Fixed (acts once per turn)
  58. Pattern B: Random (can act 1~2 times per turn)
  59. Attacks A: Lullab-eyes → Raging Roar → Blazemost → Freezing Waves → Violent Blizzard → Switch to B
  60. Attacks B: Switch to A, Blazemost, Explodet, Pyre o' Fire, (Madante, MP recovery)
  61.  
  62. Left Hand:
  63. Pattern: Random (focuses on back row)
  64. Attacks: Attack, Swipe, Slam, (Revive, Backdraft)
  65.  
  66.  
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