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- Mudo
- - Mudo 2 & 3 are back to back fights
- - Mudo 2 can take a long time if Mudo keeps summoning allies
- - Phase 3 has serious variance for regular physical attack vs. area all heavy damage
- Boss: Mudo 1 900HP
- Pattern: Semi-Fixed
- Attacks: Flame Breath OR Attack => Upper OR Attack => Blazemore OR Change Party Strategy
- Boss: Mudo 2 500HP
- Pattern: Random (recovers 20 HP per turn)
- Attacks: Attack, Defense, Flame Breath, Call Ally
- Boss: Mudo 3 900HP
- Pattern: Semi-Fixed (1~2 actions per turn)
- Attacks: Attack OR Chilly Breath → Attack OR Lightning → Lullab-eye OR Dazzleflash
- ====================================================================================
- Deathmore
- - 3 phases
- - You get 1 use of an item (GiveLife Armband, on Amos) that fully revives the full team when he is KOd, then KOs Amos again.
- - All 3 phases have 2 main "patterns", usually one is fixed and one is random for actions, with chances to swap between the two
- - When taking actions & swapping patterns, Deathmore:
- - Has 50% chance to take one or two actions per turn to start
- - In the event he takes two actions, it is possible his second action is a "Switch pattern" action, and then he re-rolls a chance to
- go once or twice. In other words, Deathmore sometimes rarely goes 3 times per turn
- - When Phase 3's head is alone, has a small chance during Pattern B to use Madante (MegaMagic), which is very devastating
- Phase 1: 2000HP
- Pattern A: Semi-Fixed (can attack 1~2 times per turn)
- Pattern B: Semi-Fixed (can attack 1~2 times per turn)
- Attacks A: Scorching Flames OR Freezing Blizzard → Attack OR Swipe → Switch to B OR Bounce
- Attacks B: Venom Mist OR Disruptive Wave → Explodet OR Energy Bombs → Switch to A OR Meditation (+500 HP)
- Phase 2: 3000HP
- Pattern A: Random (can act 1~2 times per turn)
- Pattern B: Semi-Fixed (can act 1~2 times per turn)
- Attacks A: Attack, Rush, Upper, Defenses, Switch to B
- Attacks B: Defense OR Bikill → Roundhouse Kick OR Spirit Punch → !! Switch to A OR Flames
- After Spin Kick/Wind Strike, small chance of Wind Strike, Defense/Bikill, back into the end of Pattern B (Flames or Pattern A) at !!
- Phase 3: Head 2500HP / Left 2000HP / Right 1700HP
- Right Hand:
- Pattern: Random
- Attacks: Attack, Spirit Punch, Slam, Disruptive Wave (HealUs & Vivify, if needed)
- Mortamor 3:
- Pattern A: Fixed (acts once per turn)
- Pattern B: Random (can act 1~2 times per turn)
- Attacks A: Lullab-eyes → Raging Roar → Blazemost → Freezing Waves → Violent Blizzard → Switch to B
- Attacks B: Switch to A, Blazemost, Explodet, Pyre o' Fire, (Madante, MP recovery)
- Left Hand:
- Pattern: Random (focuses on back row)
- Attacks: Attack, Swipe, Slam, (Revive, Backdraft)
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