Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [LWJGL] Version: 3.1.6 build 14
- [LWJGL] OS: Windows 7 v6.1
- [LWJGL] JRE: 10.0.1 amd64
- [LWJGL] JVM: Java HotSpot(TM) 64-Bit Server VM v10.0.1+10 by "Oracle Corporation"
- [LWJGL] Loading library (system): lwjgl
- [LWJGL] Using SharedLibraryLoader...
- [LWJGL] Found at: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\lwjgl.dll
- [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\lwjgl.dll
- [LWJGL] MemoryUtil accessor: MemoryAccessorUnsafe
- [LWJGL] MemoryUtil allocator: DebugAllocator
- [LWJGL] Loading library: glfw
- [LWJGL] Using SharedLibraryLoader...
- [LWJGL] Found at: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\glfw.dll
- [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\glfw.dll
- [trace] (Window.java:37) createPrint(java.io.PrintStream@7962d557) = pointer [0x2090000]
- [error] Method glfwInit was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:40)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:40) glfwInit() = true
- [error] Method glfwDefaultWindowHints was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:44)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:44) glfwDefaultWindowHints()
- [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:46)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:46) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE)
- [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:48)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:48) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE)
- [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:49)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:49) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3)
- [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:50)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:50) glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2)
- [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:51)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:51) glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE)
- [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:52)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:52) glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE)
- [error] Method glfwCreateWindow was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:55)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:55) glfwCreateWindow(600, 480, "Celestial Horizons", 0L, 0L) = window[1]
- [error] Method glfwSetFramebufferSizeCallback was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:62)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:62) glfwSetFramebufferSizeCallback(window[1], Rendering.Window$$Lambda$36/1235722483@3513f9fb) = null
- [trace] (Window.java:70) glfwSetKeyCallback(window[1], Rendering.Window$$Lambda$37/308281691@33c79075) = null
- [trace] (Window.java:80) glfwGetPrimaryMonitor() = monitor[0]
- [trace] (Window.java:80) glfwGetVideoMode(monitor[0]) = GLFWVidMode pointer [0x2779DBBC]
- [error] Method glfwSetWindowPos was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:82)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace] (Window.java:82) glfwSetWindowPos(window[1], 660, 300)
- [trace][1] (Window.java:87) glfwMakeContextCurrent(window[1])
- [error][1] Method glfwShowWindow was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.init(Window.java:95)
- Engine.Engine.init(Engine.java:71)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace][1] (Window.java:95) glfwShowWindow(window[1])
- [LWJGL] Loading library (system): lwjgl_opengl
- [LWJGL] Using SharedLibraryLoader...
- [LWJGL] Found at: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\lwjgl_opengl.dll
- [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\lwjgl_opengl.dll
- [LWJGL] Loading library: opengl32
- [LWJGL] opengl32.dll not found in org.lwjgl.librarypath=C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14
- [LWJGL] Loaded from system paths
- [LWJGL] [GL] GL_ARB_shader_subroutine was reported as available but an entry point is missing.
- [LWJGL] [GL] Using KHR_debug for error logging.
- [info ][1] Initialized OpenGL context for window[1]
- Effective OpenGL version: 3.2
- OpenGL version string : 3.2.0 NVIDIA 391.35
- OpenGL vendor : NVIDIA Corporation
- OpenGL renderer : GeForce GTX 1050 Ti/PCIe/SSE2
- GL_MAX_VERTEX_ATTRIBS : 16
- Capabilities:
- 1 GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer
- 2 GL_AMD_vertex_shader_viewport_index GL_ARB_arrays_of_arrays
- 3 GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
- 4 GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
- 5 GL_ARB_clip_control GL_ARB_color_buffer_float
- 6 GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
- 7 GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
- 8 GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image
- 9 GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
- 10 GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
- 11 GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
- 12 GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
- 13 GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility
- 14 GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility
- 15 GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
- 16 GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
- 17 GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- 18 GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
- 19 GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
- 20 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
- 21 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
- 22 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
- 23 GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
- 24 GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
- 25 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
- 26 GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
- 27 GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
- 28 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
- 29 GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
- 30 GL_ARB_post_depth_coverage GL_ARB_program_interface_query
- 31 GL_ARB_provoking_vertex GL_ARB_query_buffer_object
- 32 GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
- 33 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
- 34 GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
- 35 GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
- 36 GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock
- 37 GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
- 38 GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
- 39 GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
- 40 GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
- 41 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100
- 42 GL_ARB_shading_language_420pack GL_ARB_shading_language_include
- 43 GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
- 44 GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp
- 45 GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
- 46 GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
- 47 GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
- 48 GL_ARB_texture_buffer_range GL_ARB_texture_compression
- 49 GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
- 50 GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
- 51 GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
- 52 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax
- 53 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
- 54 GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
- 55 GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
- 56 GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
- 57 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
- 58 GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
- 59 GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
- 60 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
- 61 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- 62 GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
- 63 GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- 64 GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
- 65 GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
- 66 GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
- 67 GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
- 68 GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test
- 69 GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
- 70 GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- 71 GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
- 72 GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- 73 GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32
- 74 GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object
- 75 GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage
- 76 GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_secondary_color
- 77 GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects
- 78 GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store
- 79 GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2
- 80 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
- 81 GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
- 82 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
- 83 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
- 84 GL_EXT_texture_integer GL_EXT_texture_mirror_clamp
- 85 GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
- 86 GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array_bgra
- 87 GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles
- 88 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
- 89 GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error
- 90 GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior
- 91 GL_KHR_robustness GL_NV_alpha_to_coverage_dither_control
- 92 GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
- 93 GL_NV_bindless_texture GL_NV_blend_equation_advanced
- 94 GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor
- 95 GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list
- 96 GL_NV_conditional_render GL_NV_conservative_raster
- 97 GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles
- 98 GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float
- 99 GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image
- 100 GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence
- 101 GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance
- 102 GL_NV_fragment_coverage_to_color GL_NV_fragment_program_option
- 103 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
- 104 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
- 105 GL_NV_geometry_shader_passthrough GL_NV_gpu_shader5 GL_NV_half_float
- 106 GL_NV_internalformat_sample_query GL_NV_light_max_exponent
- 107 GL_NV_multisample_coverage GL_NV_multisample_filter_hint
- 108 GL_NV_packed_depth_stencil GL_NV_path_rendering
- 109 GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite
- 110 GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag
- 111 GL_NV_sample_locations GL_NV_sample_mask_override_coverage
- 112 GL_NV_shader_atomic_float GL_NV_shader_atomic_float64
- 113 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
- 114 GL_NV_shader_buffer_load GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
- 115 GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier
- 116 GL_NV_texture_compression_vtc GL_NV_texture_multisample
- 117 GL_NV_texture_rectangle_compressed GL_NV_transform_feedback
- 118 GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
- 119 GL_NV_vertex_array_range GL_NV_vertex_array_range2
- 120 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
- 121 GL_NV_viewport_array2 GL_NV_viewport_swizzle
- 122 GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render
- 123 GL_NVX_gpu_memory_info forwardCompatible
- [trace][1] (Window.java:97) createCapabilities() = org.lwjgl.opengl.GLCapabilities@3eade7fe
- [trace][1] (Window.java:104) glClearColor(0.0f, 0.0f, 0.0f, 0.0f)
- yee
- 0
- Detected that this is using: MENU. Switching to LOADING
- Changing State
- MENU Changed to: LOADING
- state is now LOADING
- Done!
- [trace][1] (ShaderClass.java:14) glCreateProgram() = 1
- [trace][1] (Renderer.java:76) glGenVertexArrays() = 1
- [trace][1] (Renderer.java:77) glBindVertexArray(1)
- [trace][1] (Renderer.java:78) glGenBuffers() = 1
- [trace][1] (Renderer.java:89) createFloatBuffer(6) = FloatBuffer[0x29df4950, 6]
- [trace][1] (Renderer.java:94) glBindBuffer(GL_ARRAY_BUFFER, 1)
- [info ][1] OpenGL debug message
- ID: 0x20071
- Source: API
- Type: OTHER
- Severity: NOTIFICATION
- Message: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
- Stacktrace: Rendering.Renderer.init(Renderer.java:95)
- Engine.Engine.init(Engine.java:74)
- Engine.Engine.run(Engine.java:59)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace][1] (Renderer.java:95) glBufferData(GL_ARRAY_BUFFER, FloatBuffer[0x29df4950, 6], GL_STATIC_DRAW)
- [trace][1] (Renderer.java:100) glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0L)
- [trace][1] (Renderer.java:101) glBindVertexArray(0)
- [trace][1] (Window.java:112) glfwWindowShouldClose(window[1]) = false
- [trace][1] (Window.java:108) glfwGetKey(window[1], 265) = 0
- [trace][1] (Window.java:108) glfwGetKey(window[1], 264) = 0
- [trace][1] (Engine.java:104) glfwGetTime() = 1.0882460214869207
- [trace][1] (Renderer.java:39) glClear(GL_COLOR_BUFFER_BIT)
- [error][1] OpenGL debug message
- ID: 0x502
- Source: API
- Type: ERROR
- Severity: HIGH
- Message: GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.
- Stacktrace: Shaders.ShaderClass.bindProgram(ShaderClass.java:60)
- Rendering.Renderer.render(Renderer.java:41)
- Engine.Engine.gameLoop(Engine.java:110)
- Engine.Engine.run(Engine.java:60)
- java.base/java.lang.Thread.run(Unknown Source)
- [error][1] OpenGL function call raised an error (see stderr output)
- [error][1] OpenGL debug message
- ID: 0x502
- Source: API
- Type: ERROR
- Severity: HIGH
- Message: GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.
- Stacktrace: Shaders.ShaderClass.bindProgram(ShaderClass.java:60)
- Rendering.Renderer.render(Renderer.java:41)
- Engine.Engine.gameLoop(Engine.java:110)
- Engine.Engine.run(Engine.java:60)
- java.base/java.lang.Thread.run(Unknown Source)
- [error][1] OpenGL function call raised an error (see stderr output)
- [trace][1] (ShaderClass.java:60) glUseProgram(1)
- [trace][1] (Renderer.java:43) glBindVertexArray(1)
- [trace][1] (Renderer.java:44) glEnableVertexAttribArray(0)
- [trace][1] (Renderer.java:46) glDrawArrays(GL_TRIANGLES, 0, 3)
- [trace][1] (Renderer.java:48) glDisableVertexAttribArray(0)
- [trace][1] (Renderer.java:49) glBindVertexArray(0)
- [trace][1] (ShaderClass.java:65) glUseProgram(0)
- [error][1] Method glfwPollEvents was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Engine.Engine.gameLoop(Engine.java:113)
- Engine.Engine.run(Engine.java:60)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace][1] (Engine.java:113) glfwPollEvents()
- [trace][1] (Engine.java:114) glfwSwapBuffers(window[1])
- [trace][1] (Window.java:147) glfwSwapBuffers(window[1])
- [error][1] Method glfwPollEvents was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
- Stacktrace: Rendering.Window.update(Window.java:148)
- Engine.Engine.windowupdate(Engine.java:156)
- Engine.Engine.gameLoop(Engine.java:117)
- Engine.Engine.run(Engine.java:60)
- java.base/java.lang.Thread.run(Unknown Source)
- [trace][1] (Window.java:148) glfwPollEvents()
- [trace][1] (ShaderClass.java:65) glUseProgram(0)
- [error][1] OpenGL debug message
- ID: 0x501
- Source: API
- Type: ERROR
- Severity: HIGH
- Message: GL_INVALID_VALUE error generated. One or more handles do not refer to an object generated by OpenGL.
- Stacktrace: Shaders.ShaderClass.cleanup(ShaderClass.java:72)
- Rendering.Renderer.dispose(Renderer.java:57)
- Engine.Engine.gameLoop(Engine.java:118)
- Engine.Engine.run(Engine.java:60)
- java.base/java.lang.Thread.run(Unknown Source)
- [error][1] OpenGL function call raised an error (see stderr output)
- [trace][1] (ShaderClass.java:72) glDetachShader(1, 0)
- [error][1] OpenGL debug message
- ID: 0x501
- Source: API
- Type: ERROR
- Severity: HIGH
- Message: GL_INVALID_VALUE error generated. One or more handles do not refer to an object generated by OpenGL.
- Stacktrace: Shaders.ShaderClass.cleanup(ShaderClass.java:73)
- Rendering.Renderer.dispose(Renderer.java:57)
- Engine.Engine.gameLoop(Engine.java:118)
- Engine.Engine.run(Engine.java:60)
- java.base/java.lang.Thread.run(Unknown Source)
- [error][1] OpenGL function call raised an error (see stderr output)
- [trace][1] (ShaderClass.java:73) glDetachShader(1, 0)
- [trace][1] (ShaderClass.java:75) glDeleteProgram(1)
- [trace][1] (Renderer.java:60) glBindVertexArray(0)
- [trace][1] (Renderer.java:61) glDeleteVertexArrays(1)
- [trace][1] (Renderer.java:64) glBindBuffer(GL_ARRAY_BUFFER, 0)
- [trace][1] (Renderer.java:65) glDeleteBuffers(1)
- [trace][1] (Window.java:112) glfwWindowShouldClose(window[1]) = false
- [trace][1] (Window.java:108) glfwGetKey(window[1], 265) = 0
- [trace][1] (Window.java:108) glfwGetKey(window[1], 264) = 0
- [trace][1] (Engine.java:104) glfwGetTime() = 1.1385474222514755
- [trace][1] (Renderer.java:39) glClear(GL_COLOR_BUFFER_BIT)
- [error][1] OpenGL debug message
- ID: 0x501
- Source: API
- Type: ERROR
- Severity: HIGH
- Message: GL_INVALID_VALUE error generated. Program handle does not refer to an object generated by OpenGL.
- Stacktrace: Shaders.ShaderClass.bindProgram(ShaderClass.java:60)
- Rendering.Renderer.render(Renderer.java:41)
- Engine.Engine.gameLoop(Engine.java:110)
- Engine.Engine.run(Engine.java:60)
- java.base/java.lang.Thread.run(Unknown Source)
- [error][1] OpenGL function call raised an error (see stderr output)
- [error][1] OpenGL debug message
- ID: 0x501
- Source: API
- Type: ERROR
- Severity: HIGH
- Message: GL_INVALID_VALUE error generated. <program> handle does not refer to an object generated by OpenGL.
- Stacktrace: Shaders.ShaderClass.bindProgram(ShaderClass.java:60)
- Rendering.Renderer.render(Renderer.java:41)
- Engine.Engine.gameLoop(Engine.java:110)
- Engine.Engine.run(Engine.java:60)
- java.base/java.lang.Thread.run(Unknown Source)
- [error][1] OpenGL function call raised an error (see stderr output)
- [trace][1] (ShaderClass.java:60) glUseProgram(1)
- [error][1] OpenGL debug message
- ID: 0x502
- Source: API
- Type: ERROR
- Severity: HIGH
- Message: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used.
- Stacktrace: Rendering.Renderer.render(Renderer.java:43)
- Engine.Engine.gameLoop(Engine.java:110)
- Engine.Engine.run(Engine.java:60)
- java.base/java.lang.Thread.run(Unknown Source)
- [error][1] OpenGL function call raised an error (see stderr output)
- [trace][1] (Renderer.java:43) glBindVertexArray(1)
- java.lang.NullPointerException
- at org.lwjglx.debug.opengl.GL20.glEnableVertexAttribArray(GL20.java:42)
- at org.lwjglx.debug.$Proxy$5.6(Unknown Source)
- at Rendering.Renderer.render(Renderer.java:44)
- at Engine.Engine.gameLoop(Engine.java:110)
- at Engine.Engine.run(Engine.java:60)
- at java.base/java.lang.Thread.run(Unknown Source)
- [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x4D20000
- at org.lwjgl.system.Callback.create(Callback.java:133)
- at org.lwjgl.system.CallbackI.address(CallbackI.java:34)
- at org.lwjgl.opengl.GLDebugMessageCallback.create(GLDebugMessageCallback.java:54)
- at org.lwjglx.debug.opengl.GLUtil.setupDebugMessageCallback(GLUtil.java:115)
- at org.lwjglx.debug.opengl.GLUtil.setupDebugMessageCallback(GLUtil.java:41)
- at org.lwjglx.debug.opengl.GL.createCapabilities(GL.java:36)
- at org.lwjglx.debug.$Proxy$6.30(Unknown Source)
- at Rendering.Window.init(Window.java:97)
- at Engine.Engine.init(Engine.java:71)
- at Engine.Engine.run(Engine.java:59)
- at java.base/java.lang.Thread.run(Unknown Source)
- [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x2130000
- at org.lwjgl.system.Callback.create(Callback.java:133)
- at org.lwjgl.system.Callback.<init>(Callback.java:83)
- at org.lwjgl.glfw.GLFWErrorCallback.<init>(GLFWErrorCallback.java:60)
- at org.lwjglx.debug.glfw.GLFW$1.<init>(GLFW.java:50)
- at org.lwjglx.debug.glfw.GLFW.glfwInit(GLFW.java:50)
- at org.lwjglx.debug.$Proxy$6.18(Unknown Source)
- at Rendering.Window.init(Window.java:40)
- at Engine.Engine.init(Engine.java:71)
- at Engine.Engine.run(Engine.java:59)
- at java.base/java.lang.Thread.run(Unknown Source)
- [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x2F40000
- at org.lwjgl.system.Callback.create(Callback.java:133)
- at org.lwjgl.system.CallbackI.address(CallbackI.java:34)
- at org.lwjgl.system.MemoryUtil.memAddressSafe(MemoryUtil.java:727)
- at org.lwjgl.glfw.GLFW.glfwSetFramebufferSizeCallback(GLFW.java:2967)
- at org.lwjglx.debug.$Proxy$6.22(Unknown Source)
- at Rendering.Window.init(Window.java:62)
- at Engine.Engine.init(Engine.java:71)
- at Engine.Engine.run(Engine.java:59)
- at java.base/java.lang.Thread.run(Unknown Source)
- [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x2F50000
- at org.lwjgl.system.Callback.create(Callback.java:133)
- at org.lwjgl.system.CallbackI.address(CallbackI.java:34)
- at org.lwjgl.system.MemoryUtil.memAddressSafe(MemoryUtil.java:727)
- at org.lwjgl.glfw.GLFW.glfwSetKeyCallback(GLFW.java:3568)
- at org.lwjglx.debug.$Proxy$6.23(Unknown Source)
- at Rendering.Window.init(Window.java:70)
- at Engine.Engine.init(Engine.java:71)
- at Engine.Engine.run(Engine.java:59)
- at java.base/java.lang.Thread.run(Unknown Source)
- [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x2090000
- at org.lwjgl.system.Callback.create(Callback.java:133)
- at org.lwjgl.system.Callback.<init>(Callback.java:83)
- at org.lwjgl.glfw.GLFWErrorCallback.<init>(GLFWErrorCallback.java:60)
- at org.lwjgl.glfw.GLFWErrorCallback$1.<init>(GLFWErrorCallback.java:97)
- at org.lwjgl.glfw.GLFWErrorCallback.createPrint(GLFWErrorCallback.java:97)
- at org.lwjglx.debug.$Proxy$6.17(Unknown Source)
- at Rendering.Window.init(Window.java:37)
- at Engine.Engine.init(Engine.java:71)
- at Engine.Engine.run(Engine.java:59)
- at java.base/java.lang.Thread.run(Unknown Source)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement