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  1. [LWJGL] Version: 3.1.6 build 14
  2. [LWJGL] OS: Windows 7 v6.1
  3. [LWJGL] JRE: 10.0.1 amd64
  4. [LWJGL] JVM: Java HotSpot(TM) 64-Bit Server VM v10.0.1+10 by "Oracle Corporation"
  5. [LWJGL] Loading library (system): lwjgl
  6. [LWJGL] Using SharedLibraryLoader...
  7. [LWJGL] Found at: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\lwjgl.dll
  8. [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\lwjgl.dll
  9. [LWJGL] MemoryUtil accessor: MemoryAccessorUnsafe
  10. [LWJGL] MemoryUtil allocator: DebugAllocator
  11. [LWJGL] Loading library: glfw
  12. [LWJGL] Using SharedLibraryLoader...
  13. [LWJGL] Found at: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\glfw.dll
  14. [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\glfw.dll
  15. [trace] (Window.java:37) createPrint(java.io.PrintStream@7962d557) = pointer [0x2090000]
  16. [error] Method glfwInit was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  17. Stacktrace: Rendering.Window.init(Window.java:40)
  18. Engine.Engine.init(Engine.java:71)
  19. Engine.Engine.run(Engine.java:59)
  20. java.base/java.lang.Thread.run(Unknown Source)
  21. [trace] (Window.java:40) glfwInit() = true
  22. [error] Method glfwDefaultWindowHints was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  23. Stacktrace: Rendering.Window.init(Window.java:44)
  24. Engine.Engine.init(Engine.java:71)
  25. Engine.Engine.run(Engine.java:59)
  26. java.base/java.lang.Thread.run(Unknown Source)
  27. [trace] (Window.java:44) glfwDefaultWindowHints()
  28. [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  29. Stacktrace: Rendering.Window.init(Window.java:46)
  30. Engine.Engine.init(Engine.java:71)
  31. Engine.Engine.run(Engine.java:59)
  32. java.base/java.lang.Thread.run(Unknown Source)
  33. [trace] (Window.java:46) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE)
  34. [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  35. Stacktrace: Rendering.Window.init(Window.java:48)
  36. Engine.Engine.init(Engine.java:71)
  37. Engine.Engine.run(Engine.java:59)
  38. java.base/java.lang.Thread.run(Unknown Source)
  39. [trace] (Window.java:48) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE)
  40. [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  41. Stacktrace: Rendering.Window.init(Window.java:49)
  42. Engine.Engine.init(Engine.java:71)
  43. Engine.Engine.run(Engine.java:59)
  44. java.base/java.lang.Thread.run(Unknown Source)
  45. [trace] (Window.java:49) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3)
  46. [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  47. Stacktrace: Rendering.Window.init(Window.java:50)
  48. Engine.Engine.init(Engine.java:71)
  49. Engine.Engine.run(Engine.java:59)
  50. java.base/java.lang.Thread.run(Unknown Source)
  51. [trace] (Window.java:50) glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2)
  52. [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  53. Stacktrace: Rendering.Window.init(Window.java:51)
  54. Engine.Engine.init(Engine.java:71)
  55. Engine.Engine.run(Engine.java:59)
  56. java.base/java.lang.Thread.run(Unknown Source)
  57. [trace] (Window.java:51) glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE)
  58. [error] Method glfwWindowHint was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  59. Stacktrace: Rendering.Window.init(Window.java:52)
  60. Engine.Engine.init(Engine.java:71)
  61. Engine.Engine.run(Engine.java:59)
  62. java.base/java.lang.Thread.run(Unknown Source)
  63. [trace] (Window.java:52) glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE)
  64. [error] Method glfwCreateWindow was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  65. Stacktrace: Rendering.Window.init(Window.java:55)
  66. Engine.Engine.init(Engine.java:71)
  67. Engine.Engine.run(Engine.java:59)
  68. java.base/java.lang.Thread.run(Unknown Source)
  69. [trace] (Window.java:55) glfwCreateWindow(600, 480, "Celestial Horizons", 0L, 0L) = window[1]
  70. [error] Method glfwSetFramebufferSizeCallback was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  71. Stacktrace: Rendering.Window.init(Window.java:62)
  72. Engine.Engine.init(Engine.java:71)
  73. Engine.Engine.run(Engine.java:59)
  74. java.base/java.lang.Thread.run(Unknown Source)
  75. [trace] (Window.java:62) glfwSetFramebufferSizeCallback(window[1], Rendering.Window$$Lambda$36/1235722483@3513f9fb) = null
  76. [trace] (Window.java:70) glfwSetKeyCallback(window[1], Rendering.Window$$Lambda$37/308281691@33c79075) = null
  77. [trace] (Window.java:80) glfwGetPrimaryMonitor() = monitor[0]
  78. [trace] (Window.java:80) glfwGetVideoMode(monitor[0]) = GLFWVidMode pointer [0x2779DBBC]
  79. [error] Method glfwSetWindowPos was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  80. Stacktrace: Rendering.Window.init(Window.java:82)
  81. Engine.Engine.init(Engine.java:71)
  82. Engine.Engine.run(Engine.java:59)
  83. java.base/java.lang.Thread.run(Unknown Source)
  84. [trace] (Window.java:82) glfwSetWindowPos(window[1], 660, 300)
  85. [trace][1] (Window.java:87) glfwMakeContextCurrent(window[1])
  86. [error][1] Method glfwShowWindow was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  87. Stacktrace: Rendering.Window.init(Window.java:95)
  88. Engine.Engine.init(Engine.java:71)
  89. Engine.Engine.run(Engine.java:59)
  90. java.base/java.lang.Thread.run(Unknown Source)
  91. [trace][1] (Window.java:95) glfwShowWindow(window[1])
  92. [LWJGL] Loading library (system): lwjgl_opengl
  93. [LWJGL] Using SharedLibraryLoader...
  94. [LWJGL] Found at: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\lwjgl_opengl.dll
  95. [LWJGL] Loaded from org.lwjgl.librarypath: C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14\lwjgl_opengl.dll
  96. [LWJGL] Loading library: opengl32
  97. [LWJGL] opengl32.dll not found in org.lwjgl.librarypath=C:\Users\johnson\AppData\Local\Temp\lwjgljohnson\3.1.6-build-14
  98. [LWJGL] Loaded from system paths
  99. [LWJGL] [GL] GL_ARB_shader_subroutine was reported as available but an entry point is missing.
  100. [LWJGL] [GL] Using KHR_debug for error logging.
  101. [info ][1] Initialized OpenGL context for window[1]
  102. Effective OpenGL version: 3.2
  103. OpenGL version string : 3.2.0 NVIDIA 391.35
  104. OpenGL vendor : NVIDIA Corporation
  105. OpenGL renderer : GeForce GTX 1050 Ti/PCIe/SSE2
  106. GL_MAX_VERTEX_ATTRIBS : 16
  107. Capabilities:
  108. 1 GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer
  109. 2 GL_AMD_vertex_shader_viewport_index GL_ARB_arrays_of_arrays
  110. 3 GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
  111. 4 GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
  112. 5 GL_ARB_clip_control GL_ARB_color_buffer_float
  113. 6 GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
  114. 7 GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
  115. 8 GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image
  116. 9 GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
  117. 10 GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
  118. 11 GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  119. 12 GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
  120. 13 GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility
  121. 14 GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility
  122. 15 GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
  123. 16 GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
  124. 17 GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  125. 18 GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
  126. 19 GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  127. 20 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
  128. 21 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
  129. 22 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
  130. 23 GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
  131. 24 GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
  132. 25 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
  133. 26 GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
  134. 27 GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
  135. 28 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
  136. 29 GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
  137. 30 GL_ARB_post_depth_coverage GL_ARB_program_interface_query
  138. 31 GL_ARB_provoking_vertex GL_ARB_query_buffer_object
  139. 32 GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
  140. 33 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  141. 34 GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
  142. 35 GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
  143. 36 GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock
  144. 37 GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
  145. 38 GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
  146. 39 GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
  147. 40 GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
  148. 41 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100
  149. 42 GL_ARB_shading_language_420pack GL_ARB_shading_language_include
  150. 43 GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
  151. 44 GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp
  152. 45 GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
  153. 46 GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
  154. 47 GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
  155. 48 GL_ARB_texture_buffer_range GL_ARB_texture_compression
  156. 49 GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
  157. 50 GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  158. 51 GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
  159. 52 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax
  160. 53 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
  161. 54 GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  162. 55 GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
  163. 56 GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
  164. 57 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
  165. 58 GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
  166. 59 GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  167. 60 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
  168. 61 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  169. 62 GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
  170. 63 GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  171. 64 GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
  172. 65 GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
  173. 66 GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
  174. 67 GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
  175. 68 GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test
  176. 69 GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
  177. 70 GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  178. 71 GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
  179. 72 GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  180. 73 GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32
  181. 74 GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object
  182. 75 GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage
  183. 76 GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_secondary_color
  184. 77 GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects
  185. 78 GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store
  186. 79 GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2
  187. 80 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
  188. 81 GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
  189. 82 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
  190. 83 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
  191. 84 GL_EXT_texture_integer GL_EXT_texture_mirror_clamp
  192. 85 GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
  193. 86 GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array_bgra
  194. 87 GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles
  195. 88 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  196. 89 GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error
  197. 90 GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior
  198. 91 GL_KHR_robustness GL_NV_alpha_to_coverage_dither_control
  199. 92 GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
  200. 93 GL_NV_bindless_texture GL_NV_blend_equation_advanced
  201. 94 GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor
  202. 95 GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list
  203. 96 GL_NV_conditional_render GL_NV_conservative_raster
  204. 97 GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles
  205. 98 GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float
  206. 99 GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image
  207. 100 GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence
  208. 101 GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance
  209. 102 GL_NV_fragment_coverage_to_color GL_NV_fragment_program_option
  210. 103 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
  211. 104 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
  212. 105 GL_NV_geometry_shader_passthrough GL_NV_gpu_shader5 GL_NV_half_float
  213. 106 GL_NV_internalformat_sample_query GL_NV_light_max_exponent
  214. 107 GL_NV_multisample_coverage GL_NV_multisample_filter_hint
  215. 108 GL_NV_packed_depth_stencil GL_NV_path_rendering
  216. 109 GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite
  217. 110 GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag
  218. 111 GL_NV_sample_locations GL_NV_sample_mask_override_coverage
  219. 112 GL_NV_shader_atomic_float GL_NV_shader_atomic_float64
  220. 113 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
  221. 114 GL_NV_shader_buffer_load GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
  222. 115 GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier
  223. 116 GL_NV_texture_compression_vtc GL_NV_texture_multisample
  224. 117 GL_NV_texture_rectangle_compressed GL_NV_transform_feedback
  225. 118 GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
  226. 119 GL_NV_vertex_array_range GL_NV_vertex_array_range2
  227. 120 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
  228. 121 GL_NV_viewport_array2 GL_NV_viewport_swizzle
  229. 122 GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render
  230. 123 GL_NVX_gpu_memory_info forwardCompatible
  231. [trace][1] (Window.java:97) createCapabilities() = org.lwjgl.opengl.GLCapabilities@3eade7fe
  232. [trace][1] (Window.java:104) glClearColor(0.0f, 0.0f, 0.0f, 0.0f)
  233. yee
  234. 0
  235. Detected that this is using: MENU. Switching to LOADING
  236. Changing State
  237. MENU Changed to: LOADING
  238. state is now LOADING
  239. Done!
  240. [trace][1] (ShaderClass.java:14) glCreateProgram() = 1
  241. [trace][1] (Renderer.java:76) glGenVertexArrays() = 1
  242. [trace][1] (Renderer.java:77) glBindVertexArray(1)
  243. [trace][1] (Renderer.java:78) glGenBuffers() = 1
  244. [trace][1] (Renderer.java:89) createFloatBuffer(6) = FloatBuffer[0x29df4950, 6]
  245. [trace][1] (Renderer.java:94) glBindBuffer(GL_ARRAY_BUFFER, 1)
  246. [info ][1] OpenGL debug message
  247. ID: 0x20071
  248. Source: API
  249. Type: OTHER
  250. Severity: NOTIFICATION
  251. Message: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
  252. Stacktrace: Rendering.Renderer.init(Renderer.java:95)
  253. Engine.Engine.init(Engine.java:74)
  254. Engine.Engine.run(Engine.java:59)
  255. java.base/java.lang.Thread.run(Unknown Source)
  256. [trace][1] (Renderer.java:95) glBufferData(GL_ARRAY_BUFFER, FloatBuffer[0x29df4950, 6], GL_STATIC_DRAW)
  257. [trace][1] (Renderer.java:100) glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0L)
  258. [trace][1] (Renderer.java:101) glBindVertexArray(0)
  259. [trace][1] (Window.java:112) glfwWindowShouldClose(window[1]) = false
  260. [trace][1] (Window.java:108) glfwGetKey(window[1], 265) = 0
  261. [trace][1] (Window.java:108) glfwGetKey(window[1], 264) = 0
  262. [trace][1] (Engine.java:104) glfwGetTime() = 1.0882460214869207
  263. [trace][1] (Renderer.java:39) glClear(GL_COLOR_BUFFER_BIT)
  264. [error][1] OpenGL debug message
  265. ID: 0x502
  266. Source: API
  267. Type: ERROR
  268. Severity: HIGH
  269. Message: GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.
  270. Stacktrace: Shaders.ShaderClass.bindProgram(ShaderClass.java:60)
  271. Rendering.Renderer.render(Renderer.java:41)
  272. Engine.Engine.gameLoop(Engine.java:110)
  273. Engine.Engine.run(Engine.java:60)
  274. java.base/java.lang.Thread.run(Unknown Source)
  275. [error][1] OpenGL function call raised an error (see stderr output)
  276. [error][1] OpenGL debug message
  277. ID: 0x502
  278. Source: API
  279. Type: ERROR
  280. Severity: HIGH
  281. Message: GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.
  282. Stacktrace: Shaders.ShaderClass.bindProgram(ShaderClass.java:60)
  283. Rendering.Renderer.render(Renderer.java:41)
  284. Engine.Engine.gameLoop(Engine.java:110)
  285. Engine.Engine.run(Engine.java:60)
  286. java.base/java.lang.Thread.run(Unknown Source)
  287. [error][1] OpenGL function call raised an error (see stderr output)
  288. [trace][1] (ShaderClass.java:60) glUseProgram(1)
  289. [trace][1] (Renderer.java:43) glBindVertexArray(1)
  290. [trace][1] (Renderer.java:44) glEnableVertexAttribArray(0)
  291. [trace][1] (Renderer.java:46) glDrawArrays(GL_TRIANGLES, 0, 3)
  292. [trace][1] (Renderer.java:48) glDisableVertexAttribArray(0)
  293. [trace][1] (Renderer.java:49) glBindVertexArray(0)
  294. [trace][1] (ShaderClass.java:65) glUseProgram(0)
  295. [error][1] Method glfwPollEvents was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  296. Stacktrace: Engine.Engine.gameLoop(Engine.java:113)
  297. Engine.Engine.run(Engine.java:60)
  298. java.base/java.lang.Thread.run(Unknown Source)
  299. [trace][1] (Engine.java:113) glfwPollEvents()
  300. [trace][1] (Engine.java:114) glfwSwapBuffers(window[1])
  301. [trace][1] (Window.java:147) glfwSwapBuffers(window[1])
  302. [error][1] Method glfwPollEvents was called in thread [Thread[GAME_LOOP_THREAD,5,main]] which is not the main thread.
  303. Stacktrace: Rendering.Window.update(Window.java:148)
  304. Engine.Engine.windowupdate(Engine.java:156)
  305. Engine.Engine.gameLoop(Engine.java:117)
  306. Engine.Engine.run(Engine.java:60)
  307. java.base/java.lang.Thread.run(Unknown Source)
  308. [trace][1] (Window.java:148) glfwPollEvents()
  309. [trace][1] (ShaderClass.java:65) glUseProgram(0)
  310. [error][1] OpenGL debug message
  311. ID: 0x501
  312. Source: API
  313. Type: ERROR
  314. Severity: HIGH
  315. Message: GL_INVALID_VALUE error generated. One or more handles do not refer to an object generated by OpenGL.
  316. Stacktrace: Shaders.ShaderClass.cleanup(ShaderClass.java:72)
  317. Rendering.Renderer.dispose(Renderer.java:57)
  318. Engine.Engine.gameLoop(Engine.java:118)
  319. Engine.Engine.run(Engine.java:60)
  320. java.base/java.lang.Thread.run(Unknown Source)
  321. [error][1] OpenGL function call raised an error (see stderr output)
  322. [trace][1] (ShaderClass.java:72) glDetachShader(1, 0)
  323. [error][1] OpenGL debug message
  324. ID: 0x501
  325. Source: API
  326. Type: ERROR
  327. Severity: HIGH
  328. Message: GL_INVALID_VALUE error generated. One or more handles do not refer to an object generated by OpenGL.
  329. Stacktrace: Shaders.ShaderClass.cleanup(ShaderClass.java:73)
  330. Rendering.Renderer.dispose(Renderer.java:57)
  331. Engine.Engine.gameLoop(Engine.java:118)
  332. Engine.Engine.run(Engine.java:60)
  333. java.base/java.lang.Thread.run(Unknown Source)
  334. [error][1] OpenGL function call raised an error (see stderr output)
  335. [trace][1] (ShaderClass.java:73) glDetachShader(1, 0)
  336. [trace][1] (ShaderClass.java:75) glDeleteProgram(1)
  337. [trace][1] (Renderer.java:60) glBindVertexArray(0)
  338. [trace][1] (Renderer.java:61) glDeleteVertexArrays(1)
  339. [trace][1] (Renderer.java:64) glBindBuffer(GL_ARRAY_BUFFER, 0)
  340. [trace][1] (Renderer.java:65) glDeleteBuffers(1)
  341. [trace][1] (Window.java:112) glfwWindowShouldClose(window[1]) = false
  342. [trace][1] (Window.java:108) glfwGetKey(window[1], 265) = 0
  343. [trace][1] (Window.java:108) glfwGetKey(window[1], 264) = 0
  344. [trace][1] (Engine.java:104) glfwGetTime() = 1.1385474222514755
  345. [trace][1] (Renderer.java:39) glClear(GL_COLOR_BUFFER_BIT)
  346. [error][1] OpenGL debug message
  347. ID: 0x501
  348. Source: API
  349. Type: ERROR
  350. Severity: HIGH
  351. Message: GL_INVALID_VALUE error generated. Program handle does not refer to an object generated by OpenGL.
  352. Stacktrace: Shaders.ShaderClass.bindProgram(ShaderClass.java:60)
  353. Rendering.Renderer.render(Renderer.java:41)
  354. Engine.Engine.gameLoop(Engine.java:110)
  355. Engine.Engine.run(Engine.java:60)
  356. java.base/java.lang.Thread.run(Unknown Source)
  357. [error][1] OpenGL function call raised an error (see stderr output)
  358. [error][1] OpenGL debug message
  359. ID: 0x501
  360. Source: API
  361. Type: ERROR
  362. Severity: HIGH
  363. Message: GL_INVALID_VALUE error generated. <program> handle does not refer to an object generated by OpenGL.
  364. Stacktrace: Shaders.ShaderClass.bindProgram(ShaderClass.java:60)
  365. Rendering.Renderer.render(Renderer.java:41)
  366. Engine.Engine.gameLoop(Engine.java:110)
  367. Engine.Engine.run(Engine.java:60)
  368. java.base/java.lang.Thread.run(Unknown Source)
  369. [error][1] OpenGL function call raised an error (see stderr output)
  370. [trace][1] (ShaderClass.java:60) glUseProgram(1)
  371. [error][1] OpenGL debug message
  372. ID: 0x502
  373. Source: API
  374. Type: ERROR
  375. Severity: HIGH
  376. Message: GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used.
  377. Stacktrace: Rendering.Renderer.render(Renderer.java:43)
  378. Engine.Engine.gameLoop(Engine.java:110)
  379. Engine.Engine.run(Engine.java:60)
  380. java.base/java.lang.Thread.run(Unknown Source)
  381. [error][1] OpenGL function call raised an error (see stderr output)
  382. [trace][1] (Renderer.java:43) glBindVertexArray(1)
  383. java.lang.NullPointerException
  384. at org.lwjglx.debug.opengl.GL20.glEnableVertexAttribArray(GL20.java:42)
  385. at org.lwjglx.debug.$Proxy$5.6(Unknown Source)
  386. at Rendering.Renderer.render(Renderer.java:44)
  387. at Engine.Engine.gameLoop(Engine.java:110)
  388. at Engine.Engine.run(Engine.java:60)
  389. at java.base/java.lang.Thread.run(Unknown Source)
  390. [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x4D20000
  391. at org.lwjgl.system.Callback.create(Callback.java:133)
  392. at org.lwjgl.system.CallbackI.address(CallbackI.java:34)
  393. at org.lwjgl.opengl.GLDebugMessageCallback.create(GLDebugMessageCallback.java:54)
  394. at org.lwjglx.debug.opengl.GLUtil.setupDebugMessageCallback(GLUtil.java:115)
  395. at org.lwjglx.debug.opengl.GLUtil.setupDebugMessageCallback(GLUtil.java:41)
  396. at org.lwjglx.debug.opengl.GL.createCapabilities(GL.java:36)
  397. at org.lwjglx.debug.$Proxy$6.30(Unknown Source)
  398. at Rendering.Window.init(Window.java:97)
  399. at Engine.Engine.init(Engine.java:71)
  400. at Engine.Engine.run(Engine.java:59)
  401. at java.base/java.lang.Thread.run(Unknown Source)
  402. [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x2130000
  403. at org.lwjgl.system.Callback.create(Callback.java:133)
  404. at org.lwjgl.system.Callback.<init>(Callback.java:83)
  405. at org.lwjgl.glfw.GLFWErrorCallback.<init>(GLFWErrorCallback.java:60)
  406. at org.lwjglx.debug.glfw.GLFW$1.<init>(GLFW.java:50)
  407. at org.lwjglx.debug.glfw.GLFW.glfwInit(GLFW.java:50)
  408. at org.lwjglx.debug.$Proxy$6.18(Unknown Source)
  409. at Rendering.Window.init(Window.java:40)
  410. at Engine.Engine.init(Engine.java:71)
  411. at Engine.Engine.run(Engine.java:59)
  412. at java.base/java.lang.Thread.run(Unknown Source)
  413. [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x2F40000
  414. at org.lwjgl.system.Callback.create(Callback.java:133)
  415. at org.lwjgl.system.CallbackI.address(CallbackI.java:34)
  416. at org.lwjgl.system.MemoryUtil.memAddressSafe(MemoryUtil.java:727)
  417. at org.lwjgl.glfw.GLFW.glfwSetFramebufferSizeCallback(GLFW.java:2967)
  418. at org.lwjglx.debug.$Proxy$6.22(Unknown Source)
  419. at Rendering.Window.init(Window.java:62)
  420. at Engine.Engine.init(Engine.java:71)
  421. at Engine.Engine.run(Engine.java:59)
  422. at java.base/java.lang.Thread.run(Unknown Source)
  423. [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x2F50000
  424. at org.lwjgl.system.Callback.create(Callback.java:133)
  425. at org.lwjgl.system.CallbackI.address(CallbackI.java:34)
  426. at org.lwjgl.system.MemoryUtil.memAddressSafe(MemoryUtil.java:727)
  427. at org.lwjgl.glfw.GLFW.glfwSetKeyCallback(GLFW.java:3568)
  428. at org.lwjglx.debug.$Proxy$6.23(Unknown Source)
  429. at Rendering.Window.init(Window.java:70)
  430. at Engine.Engine.init(Engine.java:71)
  431. at Engine.Engine.run(Engine.java:59)
  432. at java.base/java.lang.Thread.run(Unknown Source)
  433. [LWJGL] 16 bytes leaked, thread 13 (GAME_LOOP_THREAD), address: 0x2090000
  434. at org.lwjgl.system.Callback.create(Callback.java:133)
  435. at org.lwjgl.system.Callback.<init>(Callback.java:83)
  436. at org.lwjgl.glfw.GLFWErrorCallback.<init>(GLFWErrorCallback.java:60)
  437. at org.lwjgl.glfw.GLFWErrorCallback$1.<init>(GLFWErrorCallback.java:97)
  438. at org.lwjgl.glfw.GLFWErrorCallback.createPrint(GLFWErrorCallback.java:97)
  439. at org.lwjglx.debug.$Proxy$6.17(Unknown Source)
  440. at Rendering.Window.init(Window.java:37)
  441. at Engine.Engine.init(Engine.java:71)
  442. at Engine.Engine.run(Engine.java:59)
  443. at java.base/java.lang.Thread.run(Unknown Source)
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