Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1.0.4.3 A Tribute to Apollo 11
- reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
- reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
- increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
- Magnetic Hever - added possibility to build it on another buildings / vehicles
- fixed light artifacts on sky
- removed advanced settings effect on oxygen (fixes troubles under water on Easy and Hard settings)
- ********************************************************************************
- 1.0.3.2 Released publicly
- The full list of changes since last public version:
- new block: Autonomous Water Purifier
- increased distance and intensity of vehicle search lights
- added setting to change/disable the automatic miner excavation limit
- added lights on the Bike blueprint
- finished Czech translation
- Various bugfixes (https://bugs.planet-nomads.com/?version_fixed=25):
- added saving of player crouch state (before, if you saved crouched under some block, it would kill you by loading you in standing position with your head inside the block)
- added more tries for world generator to put Terry's ship on dry place (it might cause different ship positions on same seed than in previous version, but only in new games)
- better visualization of finished, non finished and mutally exclusive quest tasks
- fixed sorting of UI (tutorial messages over the menu)
- tech tree: fixed access to some blocks (Short Basic Slope Wall 1x4, Short Basic Slope Corner Wall) for non-kickstarter players
- fixed workshop blueprint API to support more than 50 subscribed items
- fixed error in case of invalid blueprint
- fixed error caused by splitting grid with Suspension / Hinge / Rotor
- fixed frozen POIs in compass
- fixed Radar scan working only after Map refresh
- added notification about map being locked in the early game
- added random timeout before crafting (performance fix for lags in case of many synchronously running printers)
- disabled exit where entered functionality in cockpit (to prevent exiting in open-space)
- hidden inventory and compass while sleeping
- ********************************************************************************
- 1.0.2.1
- fixed building new blocks in old saves
- fixed exiting from cockpit, prevented exiting in dangerous cases (into terrain etc.)
- fixed spawning of nests, trees and other game objects in dead zones (around wrecks, monuments, etc.)
- fixed frozen swarm visuals
- fixed highlighting of blocks in block mover
- fixed compass visible in cut scenes
- 1.0.2.0
- optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces
- reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers
- reduced UI refresh in Inventories, Block Catalog, POIs
- invisible animations and partices culling in Animals & Swarms
- optimized calculation and added caching of Dynamic Obstacles
- optimized Wheel physics
- reworked calculations of chunks and objects
- ********************************************************************************
- 1.0.1.0
- new special blueprint - motocycle
- escape a vehicle at the point you entered it
- air blade - fixed target height stored in blueprint - possible to re-use aircrafts on planets of different size
- added an "easter egg" on one special day in June
- ********************************************************************************
- 1.0.0.1 Released publicly
- fixed opening of planet map (in already "broken" saves you need to wait few minutes before a hint shows and unlock it)
- added syncing of physics to rebasin to address "invisible wall" bug
- added better saving and refresh of selected favourite blocks
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement