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G4U55

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Jul 4th, 2019
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  1. v1.0.5 Changelog:
  2.  
  3. GENERAL:
  4. - Potential fix for failure to start the game with a particular combination of characters in the username.
  5. - Added logs for autosave replay issue.
  6.  
  7. RATING & MULTIPLAYER:
  8. - Minor changes to the server ping system.
  9. - Fixed CP servers memorizing disconnected users in certain situations.
  10. - Added 2nd results json file (via dumpLeaderboards) that contains more information.
  11. - Enabled Lumirank display in Multiplayer.
  12. - (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.
  13. - Fixed server trying to connect to the secondary lobby backend first.
  14. - Race weekend resets now reset the track grip as intended again.
  15. - Added configuration option "randomizeTrackWhenEmpty".
  16. - Added "forceEntryList" option for non-public servers.
  17. - Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers.
  18. - Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
  19. - Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
  20. - CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
  21. - Teleports of own car will now re-focus it in the last drivable camera.
  22. - The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
  23. - Improved backend stability, moved one in-memory cache layer to hard disk.
  24. - Server now creates the required folders if necessary.
  25. - The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
  26. - Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
  27. - Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.
  28.  
  29. GAMEPLAY:
  30. - Fixed tyre wear incorrectly resetting in pit stops.
  31.  
  32. UI:
  33. - Fixed issues with rebinding an existing control and saving presets.
  34.  
  35. AUDIO:
  36. - Audio scale improvements.
  37.  
  38. PHYSICS:
  39. - Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.
  40. - Fixed Honda NSX too high fuel consumption.
  41. - Honda NSX AI tweaks.
  42. - Fixed missing Porsche aggressive Nurburgring setup.
  43. - Fixed astroturf grip level at some locations on Spa.
  44.  
  45. AI:
  46. - Improved AI movement when they are on the outside.
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