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- v1.0.5 Changelog:
- GENERAL:
- - Potential fix for failure to start the game with a particular combination of characters in the username.
- - Added logs for autosave replay issue.
- RATING & MULTIPLAYER:
- - Minor changes to the server ping system.
- - Fixed CP servers memorizing disconnected users in certain situations.
- - Added 2nd results json file (via dumpLeaderboards) that contains more information.
- - Enabled Lumirank display in Multiplayer.
- - (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.
- - Fixed server trying to connect to the secondary lobby backend first.
- - Race weekend resets now reset the track grip as intended again.
- - Added configuration option "randomizeTrackWhenEmpty".
- - Added "forceEntryList" option for non-public servers.
- - Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers.
- - Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
- - Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
- - CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
- - Teleports of own car will now re-focus it in the last drivable camera.
- - The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
- - Improved backend stability, moved one in-memory cache layer to hard disk.
- - Server now creates the required folders if necessary.
- - The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
- - Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
- - Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.
- GAMEPLAY:
- - Fixed tyre wear incorrectly resetting in pit stops.
- UI:
- - Fixed issues with rebinding an existing control and saving presets.
- AUDIO:
- - Audio scale improvements.
- PHYSICS:
- - Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.
- - Fixed Honda NSX too high fuel consumption.
- - Honda NSX AI tweaks.
- - Fixed missing Porsche aggressive Nurburgring setup.
- - Fixed astroturf grip level at some locations on Spa.
- AI:
- - Improved AI movement when they are on the outside.
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