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- // 1st field: User event name. DO NOT ALTER! This field is used to ID events in the code
- // 2nd: Keyboard key ID that will proc this event. A value of 0xff means the event is unmapped for this device.
- // 3rd: Mouse button ID that will proc this event.
- // 4th: Gamepad button ID that will proc this event.
- // 5th: If set to 1, this event can be remapped to a keyboard key
- // 6th: If set to 1, this event can be remapped to a mouse button
- // 7th: If set to 1, this event can be remapped to a gamepad button
- // 8th (Optional): User event binary flag. Used to group together related user events, like "Movement" or
- // "Menu", so they can be toggled on and off together
- //
- // Blank lines signify the start of a new input context.
- // See ControlMap.h for more details on input contexts.
- //
- // Main Gameplay
- Forward 0x11 0xff 0xff 1 1 0 0x801
- Back 0x1f 0xff 0xff 1 1 0 0x801
- Strafe Left 0x1e 0xff 0xff 1 1 0 0x801
- Strafe Right 0x20 0xff 0xff 1 1 0 0x801
- Move 0xff 0xff 0x000b 0 0 0 0x801
- Look 0xff 0xa 0x000c 0 0 0 0x2
- Left Attack/Block 0xff 0x1 0x0100 1 1 1 0x841
- Right Attack/Block 0xff 0x0 0x0200 1 1 1 0x841
- Activate 0x12 0xff 0x1000 1 1 1 0x804
- Ready Weapon 0x13 0xff 0x0200+0x1000 1 1 1 0x840
- Tween Menu 0x0f 0xff 0x0020 1 1 1 0x908
- Toggle POV 0x21 0xff 0x0080 1 1 1 0x820
- Zoom Out 0xff 0x9 0xff 0 0 0 0x220
- Zoom In 0xff 0x8 0xff 0 0 0 0x220
- Jump 0x39 0xff 0x8000 1 1 1 0xc01
- Sprint 0x38 0xff 0x2000 1 1 1 0x801
- Shout 0x2c 0xff 0x0009 1 1 1 0x840
- Sneak 0x1d 0xff 0x0040 1 1 1 0x881
- Run 0x2a 0xff 0xff 1 1 0 0x801
- Toggle Always Run 0x3a 0xff 0xff 1 1 0 0x801
- Auto-Move 0x2e 0xff 0xff 1 1 0 0x801
- Favorites 0x10 0xff 0x1000+0x0020 1 1 0 0x908
- Hotkey1 0x02,0x4f 0xff 0xff 0 0 0 0x908
- Hotkey2 0x03,0x50 0xff 0xff 0 0 0 0x908
- Hotkey3 0x04,0x51 0xff 0xff 0 0 0 0x908
- Hotkey4 0x05,0x4b 0xff 0xff 0 0 0 0x908
- Hotkey5 0x06,0x4c 0xff 0xff 0 0 0 0x908
- Hotkey6 0x07,0x4d 0xff 0xff 0 0 0 0x908
- Hotkey7 0x08,0x47 0xff 0xff 0 0 0 0x908
- Hotkey8 0x09,0x48 0xff 0xff 0 0 0 0x908
- Quicksave 0x3f 0xff 0xff 1 0 0
- Quickload 0x43 0xff 0xff 1 0 0
- Wait 0x14 0xff 0x1000+0x0010 1 1 1 0x808
- Journal 0x24 0xff 0x0010 1 1 1 0x808
- Pause 0x01 0xff 0xff 1 1 0 0x8
- Screenshot 0xb7 0xff 0xff 0 0 0
- Multi-Screenshot 0x1d+0xb7,0x9d+0xb7 0xff 0xff 0 0 0
- Console 0x29,0x94 0xff 0xff 0 0 0 0x10
- CameraPath 0x58 0xff 0xff 0 0 0
- Quick Inventory 0x17 0xff 0xff 1 1 0 0x908
- Quick Magic 0x19 0xff 0xff 1 1 0 0x908
- Quick Stats 0x35 0xff 0xff 1 1 0 0x908
- Quick Map 0x32 0xff 0xff 1 1 0 0x908
- // Menu Mode
- Accept 0x12 0xff 0x1000 0 0 0 0x8
- Cancel 0x0f 0xff 0x2000 0 0 0 0x8
- Up 0x11 0xff 0x0001 0 0 0 0x8
- Down 0x1f 0xff 0x0002 0 0 0 0x8
- Left 0x1e 0xff 0x0004 0 0 0 0x8
- Right 0x20 0xff 0x0008 0 0 0 0x8
- Left Stick 0xff 0xff 0x000b 0 0 0 0x8
- Console 0x29 0xff 0xff 0 0 0 0x10
- // Console
- PickPrevious 0xff 0x8 0x0002 0 0 0 0x10
- PickNext 0xff 0x9 0x0001 0 0 0 0x10
- Up 0xc8 0xff 0xff 0 0 0 0x10
- Down 0xd0 0xff 0xff 0 0 0 0x10
- PageUp 0xc9 0xff 0xff 0 0 0 0x10
- PageDown 0xd1 0xff 0xff 0 0 0 0x10
- Console 0x29 0xff 0xff 0 0 0 0x10
- NextFocus 0x0f 0xff 0x0200 0 0 0 0x10
- PreviousFocus 0x2a+0x0f,0x36+0x0f 0xff 0x0100 0 0 0 0x10
- // Item Menus
- LeftEquip !0,Left Attack/Block !0,Left Attack/Block !0,Left Attack/Block 0 0 0 0x8
- RightEquip !0,Right Attack/Block !0,Right Attack/Block !0,Right Attack/Block 0 0 0 0x8
- Item Zoom 0xff 0x2 0x0080 0 0 0 0x8
- Rotate 0xff 0xff 0x000c 0 0 0 0x8
- XButton !0,Ready Weapon 0xff 0x4000 0 0 0 0x8
- YButton 0x21 0xff 0x8000 0 0 0 0x8
- Cursor 0xff 0xa 0xff 0 0 0 0x8
- // Inventory
- ChargeItem 0x14 0xff 0x0040 0 0 0 0x8
- // Debug Text
- PrevPage 0xc8 0xff 0xff 0 0 0 0x10
- NextPage 0xd0 0xff 0xff 0 0 0 0x10
- PrevSubPage 0xc9 0xff 0xff 0 0 0 0x10
- NextSubPage 0xd1 0xff 0xff 0 0 0 0x10
- // Favorites menu
- Up 0x11 0xff 0x0001 0 0 0 0x8
- Down 0x1f 0xff 0x0002 0 0 0 0x8
- Accept 0x12 0xff 0x1000 0 0 0 0x8
- Cancel 0x0f,0xff 0xff 0x2000 0 0 0 0x8
- Left Stick 0xff 0xff 0x000b 0 0 0 0x8
- Cursor 0xff 0xa 0xff 0 0 0 0x8
- // Map Menu
- Cancel 0x0f,!0,Quick Map 0xff 0x2000 0 0 0 0x8
- Look 0xff 0xff 0x000c 0 0 0 0x8
- Zoom In 0xff 0x8 0x000a 0 0 0 0x8
- Zoom Out 0xff 0x9 0x0009 0 0 0 0x8
- MapLookMode 0xff 0x1 0xff 0 0 0 0x8
- Click 0xff 0xff 0x1000 0 0 0 0x8
- PlacePlayerMarker 0x10 0xff 0xff 0 0 0 0x8
- Cursor 0xff 0xa 0x000b 0 0 0 0x8
- PlayerPosition 0x12 0xff 0x8000 0 0 0 0x8
- LocalMap 0x26 0xff 0x4000 0 0 0 0x8
- LocalMapMoveMode 0xff 0x0 0xff 0 0 0 0x8
- Up 0x11 0xff 0xff 0 0 0 0x8
- Down 0x1f 0xff 0xff 0 0 0 0x8
- Left 0x1e 0xff 0xff 0 0 0 0x8
- Right 0x20 0xff 0xff 0 0 0 0x8
- // Stats
- Rotate 0xff 0xff 0x000b 0 0 0 0x8
- YButton 0x21 0xff 0x8000 0 0 0 0x8
- // Cursor
- Cursor 0xff 0xa 0x000c 0 0 0 0x10
- Click 0xff 0x0 0x1000 0 0 0 0x10
- // Book
- PrevPage 0xcb,0x1e 0x0,0x9 0x0004 0 0 0 0x8
- NextPage 0xcd,0x20 0x1,0x8 0x0008 0 0 0 0x8
- // Debug overlay
- Console 0x29 0xff 0xff 0 0 0 0x10
- NextFocus 0x0f 0xff 0x0200 0 0 0 0x10
- PreviousFocus 0x2a+0x0f,0x36+0x0f 0xff 0x0100 0 0 0 0x10
- Up 0xc8 0xff 0x0001 0 0 0 0x10
- Down 0xd0 0xff 0x0002 0 0 0 0x10
- Left 0xcb 0xff 0x0004 0 0 0 0x10
- Right 0xcd 0xff 0x0008 0 0 0 0x10
- PageUp 0xc9 0xff 0xff 0 0 0 0x10
- PageDown 0xd1 0xff 0xff 0 0 0 0x10
- ToggleMinimize 0x3f 0xff 0x0020 0 0 0 0x10
- ToggleMove 0x3e 0xff 0x0080 0 0 0 0x10
- Close 0x40 0xff 0xff 0 0 0 0x10
- F1 0x3b 0xff 0xff 0 0 0 0x10
- F2 0x3c 0xff 0xff 0 0 0 0x10
- F3 0x3d 0xff 0xff 0 0 0 0x10
- F7 0x41 0xff 0xff 0 0 0 0x10
- F8 0x42 0xff 0xff 0 0 0 0x10
- F9 0x43 0xff 0xff 0 0 0 0x10
- F10 0x44 0xff 0xff 0 0 0 0x10
- F11 0x57 0xff 0xff 0 0 0 0x10
- F12 0x58 0xff 0xff 0 0 0 0x10
- LTrigger 0xff 0xff 0x0009 0 0 0 0x10
- RTrigger 0xff 0xff 0x000a 0 0 0 0x10
- Backspace 0x0e 0xff 0xff 0 0 0 0x10
- Enter 0x1c 0xff 0xff 0 0 0 0x10
- B 0xff 0xff 0x2000 0 0 0 0x10
- Y 0xff 0xff 0x8000 0 0 0 0x10
- X 0xff 0xff 0x4000 0 0 0 0x10
- // Journal
- Zoom In 0xff 0x8 0xff 0 0 0 0x8
- Zoom Out 0xff 0x9 0xff 0 0 0 0x8
- XButton !0,0x12 0xff 0x4000 0 0 0 0x8
- YButton !0,0x32 0xff 0x8000 0 0 0 0x8
- TabSwitch 0xff 0xff 0x0009,0x000a 0 0 0 0x8
- // TFC mode
- CameraZUp 0xff 0x8 0x000a 0 0 0
- CameraZDown 0xff 0x9 0x0009 0 0 0
- WorldZUp 0xff 0x0 0x0200 0 0 0
- WorldZDown 0xff 0x1 0x0100 0 0 0
- LockToZPlane 0xff 0xff 0x4000 0 0 0
- // Debug Map Menu-like mode (but not the actual map menu)
- Look 0xff 0xff 0x000c 0 0 0 0x8
- Zoom In 0xff 0x8 0x000a 0 0 0 0x8
- Zoom Out 0xff 0x9 0x0009 0 0 0 0x8
- Move 0xff 0xa 0x000b 0 0 0 0x8
- // Lockpicking
- RotatePick 0xff 0xa 0x000b 0 0 0 0x8
- RotateLock 0x1e,0xff 0xff 0x000c 0 0 0 0x8
- DebugMode 0x35 0xff 0x4000 0 0 0 0x8
- Cancel 0x0f 0xff 0x2000 0 0 0 0x8
- // Favor
- Cancel 0x0f 0xff 0x2000 0 0 0 0x108
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