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- --MADE BY FIGURE1#199999 <3
- --The Executor i used Synapse X Remaked to make script auto farm
- if game.PlaceId == 3101667897 then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Auto Farm", "Synapse")
- local LS = Window:NewTab("Legends Of Speed")
- if game.SoundService:FindFirstChild("Toggles") then
- game.SoundService.Toggles:Destroy()
- end
- if not game.SoundService:FindFirstChild("Toggles") then
- local M = Instance.new("Model", game.SoundService)
- M.Name = "Toggles"
- local City = Instance.new("BoolValue", M)
- City.Name = "City"
- City.Value = false
- local SnowCity = Instance.new("BoolValue", M)
- SnowCity.Name = "Snow City"
- SnowCity.Value = false
- local MagmaCity = Instance.new("BoolValue", M)
- MagmaCity.Name = "Magma City"
- MagmaCity.Value = false
- local Hoops = Instance.new("BoolValue", M)
- Hoops.Name = "Hoops"
- Hoops.Value = false
- local MC = Instance.new("Model", game.SoundService.Toggles)
- MC.Name = "Chest"
- local GrassChest = Instance.new("BoolValue", MC)
- GrassChest.Name = "Grass"
- GrassChest.Value = false
- local ParkourChest = Instance.new("BoolValue", MC)
- ParkourChest.Name = "Parkour"
- ParkourChest.Value = false
- local FrostChest = Instance.new("BoolValue", MC)
- FrostChest.Name = "Frost"
- FrostChest.Value = false
- local EnchantedChest = Instance.new("BoolValue", MC)
- EnchantedChest.Name = "Enchanted"
- EnchantedChest.Value = false
- end
- local City = game.SoundService.Toggles.City
- local SnowCity = game.SoundService.Toggles["Snow City"]
- local MagmaCity = game.SoundService.Toggles["Magma City"]
- local GrassChest = game.SoundService.Toggles.Chest["Grass"]
- local ParkourChest = game.SoundService.Toggles.Chest["Parkour"]
- local FrostChest = game.SoundService.Toggles.Chest["Frost"]
- local EnchantedChest = game.SoundService.Toggles.Chest["Enchanted"]
- local Hoops = game.SoundService.Toggles.Hoops
- local NameGui
- if game:FindFirstChild("CoreGui") then
- for _, v in pairs(game:GetService("CoreGui"):GetChildren()) do
- if v:IsA("ScreenGui") then
- if v:FindFirstChild("Main") then
- if v.Main:FindFirstChild("MainCorner") then
- NameGui = v.Name
- local B = Instance.new("BoolValue", v)
- B.Name = "Gui"
- B.Value = true
- end
- end
- end
- end
- end
- print("Name Gui:".. NameGui)
- function CityV()
- while City.Value and wait() do
- if not City.Value then break end
- changeMapValue("City")
- for _, v in pairs(workspace.orbFolder.City:GetChildren()) do
- if v:IsA("Model") then
- v:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
- end
- end
- end
- end
- function SnowCityV()
- while SnowCity.Value and wait() do
- if not SnowCity.Value then break end
- changeMapValue("Snow City")
- for _, v in pairs(workspace.orbFolder["Snow City"]:GetChildren()) do
- if v:IsA("Model") then
- v:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
- end
- end
- end
- end
- function MagmaCityV()
- while MagmaCity.Value and wait() do
- if not MagmaCity.value then break end
- changeMapValue("Magma City")
- for _, v in pairs(workspace.orbFolder["Magma City"]:GetChildren()) do
- if v:IsA("Model") then
- v:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
- end
- end
- end
- end
- local i = 0
- function AutoHoops()
- while Hoops.value and wait() do
- for i, v in pairs(workspace.Hoops:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- i = i + 1
- wait()
- end
- end
- end
- function AutoChests(name)
- if name == "Enchanted" then
- while EnchantedChest.Value and wait() do
- if not EnchantedChest.Value then
- break
- end
- changeMapValue("Snow City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-925.19696, 26.6443386, 2823.6062, -0.636181355, -8.31596747e-09, 0.771539569, 3.77802643e-08, 1, 4.19305337e-08, -0.771539569, 5.58243904e-08, -0.636181355))
- wait(3)
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-1574.24268, 110, 5678.13086, -0.260405719, 4.27765876e-08, -0.965499282, -2.35747084e-08, 1, 5.06635054e-08, 0.965499282, 3.59544288e-08, -0.260405719))
- wait(3)
- end
- elseif name == "Grass" then
- while GrassChest.Value and wait() do
- if not GrassChest.Value then
- break
- end
- changeMapValue("City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-841.038208, 15.013833, 124.634537, 0.19574818, 2.48760124e-10, 0.98065418, -6.03982064e-09, 1, 9.51939749e-10, -0.98065418, -6.10931572e-09, 0.19574818))
- wait(3)
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-1613.72363, 25, -494.565948, 0.300494939, -5.44751053e-08, 0.953783393, 6.15180795e-08, 1, 3.77331304e-08, -0.953783393, 4.73363073e-08, 0.300494939))
- wait(3)
- end
- elseif name == "Parkour" then
- while ParkourChest.Value and wait() do
- if not ParkourChest.Value then
- break
- end
- changeMapValue("City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-336.263153, 73.1161804, -252.7621, 0.999994993, 5.69601433e-09, -0.00316635938, -5.68619285e-09, 1, 3.11085113e-09, 0.00316635938, -3.09283088e-09, 0.999994993))
- wait(3)
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(2493.86987, 23, -2119.91821, 0.951149344, -2.9048477e-09, -0.308731079, 4.45651205e-09, 1, 4.3207864e-09, 0.308731079, -5.48557688e-09, 0.951149344))
- wait(3)
- end
- elseif name == "Frost" then
- while FrostChest.Value and wait() do
- if not FrostChest.Value then
- break
- end
- changeMapValue("City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(370.960999, 4.21624994, -19.9501266, -0.867019117, 9.61612212e-09, -0.498274893, -1.10083844e-08, 1, 3.84538801e-08, 0.498274893, 3.88254477e-08, -0.867019117))
- wait(3)
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(2236.81592, 318, 1015.5188, 0.996751547, -4.70288732e-08, 0.0805381164, 5.52315953e-08, 1, -9.96212179e-08, -0.0805381164, 1.03745855e-07, 0.996751547))
- wait(3)
- end
- end
- end
- function changeMapValue(name)
- game.Players.LocalPlayer.currentMap.Value = name
- end
- local Ar = LS:NewSection("Area")
- local A1 = LS:NewSection("Orbs")
- local Others = LS:NewSection("Others")
- local A2 = LS:NewSection("Auto Chests")
- local W = LS:NewSection("MiniGames")
- local R = LS:NewSection("Racing Area")
- local Chest = LS:NewSection("Collect Chests")
- A1:NewToggle("City", "Toggle City", function(state)
- if state then
- City.Value = true
- CityV()
- else
- City.Value = false
- end
- end)
- A1:NewToggle("Snow City", "Toggle Snow City", function(state)
- if state then
- SnowCity.Value = true
- SnowCityV()
- else
- SnowCity.Value = false
- end
- end)
- A1:NewToggle("Magma City", "Toggle Magma City", function(state)
- if state then
- MagmaCity.Value = true
- MagmaCityV()
- else
- MagmaCity.Value = false
- end
- end)
- Others:NewToggle("Auto Hoops", "Toggle Auto TP Hoops", function(state)
- if state then
- Hoops.Value = true
- AutoHoops()
- else
- game.Players.LocalPlayer.Character.Humanoid:TakeDamage(100)
- Hoops.Value = false
- end
- end)
- A2:NewToggle("Auto Grass Chest [Lvl 5]", "Auto TP Chest", function(state)
- if state then
- GrassChest.Value = true
- AutoChests("Grass")
- else
- GrassChest.Value = false
- end
- end)
- A2:NewToggle("Auto Parkour Chest [Lvl 35]", "Auto TP Chest", function(state)
- if state then
- ParkourChest.Value = true
- AutoChests("Parkour")
- else
- ParkourChest.Value = false
- end
- end)
- A2:NewToggle("Auto Frost Chest [Lvl 15]", "Auto TP Chest", function(state)
- if state then
- FrostChest.Value = true
- AutoChests("Frost")
- else
- FrostChest.Value = false
- end
- end)
- A2:NewToggle("Auto Enchanted Chest [Lvl 35!]", "Auto TP Chest", function(state)
- if state then
- EnchantedChest.Value = true
- AutoChests("Enchanted")
- else
- EnchantedChest.Value = false
- end
- end)
- W:NewButton("TP To Grass Course", "Teleport To Grass Course", function()
- changeMapValue("City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-841.038208, 15.013833, 124.634537, 0.19574818, 2.48760124e-10, 0.98065418, -6.03982064e-09, 1, 9.51939749e-10, -0.98065418, -6.10931572e-09, 0.19574818))
- end)
- W:NewButton("Win In Grass Course", "Teleport From Win", function()
- changeMapValue("City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-1548.91089, 28.7653313, -459.926849, 0.999988616, -2.55367318e-08, 0.00477214763, 2.57733745e-08, 1, -4.95266583e-08, -0.00477214763, 4.96490884e-08, 0.999988616))
- end)
- W:NewButton("TP In Pirate Course", "Requires Snow City and Level 50 to Enter!", function()
- changeMapValue("Snow City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-925.19696, 26.6443386, 2823.6062, -0.636181355, -8.31596747e-09, 0.771539569, 3.77802643e-08, 1, 4.19305337e-08, -0.771539569, 5.58243904e-08, -0.636181355))
- end)
- W:NewButton("Win In Pirate Course", "Teleport From Win", function()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-1615.24756, 101.82267, 5653.84912, -0.953409553, 6.73394709e-08, -0.301679105, 3.24264988e-08, 1, 1.20736715e-07, 0.301679105, 1.05329136e-07, -0.953409553))
- end)
- W:NewButton("Teleport Fron Parkour Challenge", "Requires Level 35 to Enter!", function()
- changeMapValue("City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-336.263153, 73.1161804, -252.7621, 0.999994993, 5.69601433e-09, -0.00316635938, -5.68619285e-09, 1, 3.11085113e-09, 0.00316635938, -3.09283088e-09, 0.999994993))
- end)
- W:NewButton("Win In Parkour Challenge", "Teleports From Win", function()
- changeMapValue("City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(2470.25757, 20.1078835, -2057.7998, 0.0342603065, 4.44931842e-08, -0.999412954, 1.62081069e-08, 1, 4.50749411e-08, 0.999412954, -1.77428738e-08, 0.0342603065))
- end)
- Chest:NewButton("Golden Chest", "Chest", function()
- changeMapValue("City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-670.924561, 65.1162109, -265.052582, 0.707893014, -7.58481278e-09, 0.70631969, 7.74044793e-08, 1, -6.68383962e-08, -0.70631969, 1.01986743e-07, 0.707893014))
- end)
- Chest:NewButton("Enchanted Chest", "Chest", function()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-1574.24268, 110, 5678.13086, -0.260405719, 4.27765876e-08, -0.965499282, -2.35747084e-08, 1, 5.06635054e-08, 0.965499282, 3.59544288e-08, -0.260405719))
- end)
- Chest:NewButton("Group Studio Chest", "Chest", function()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-495.292694, 4.16624975, 396.970398, -0.0233701654, 4.37244374e-08, -0.999726892, 8.005272e-09, 1, 4.3549246e-08, 0.999726892, -6.98533231e-09, -0.0233701654))
- end)
- R:NewButton("Grass Race [WIN]", "Win A Racing", function()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(1642.92322, 0.88094151, -5958.54102, -0.172619969, -1.44333043e-08, -0.984988511, 7.40265449e-08, 1, -2.76264789e-08, 0.984988511, -7.76841773e-08, -0.172619969))
- end)
- R:NewButton("Magma Race [WIN]", "Teleport From Win", function()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(955.892822, 0.880941749, -10987.167, 0.050589893, 3.62516461e-09, -0.998719513, 7.83254137e-08, 1, 7.59736718e-09, 0.998719513, -7.86094674e-08, 0.050589893))
- end)
- R:NewButton("Desert Race [WIN]", "Teleport From Win", function()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(2.31586456, 0.880941749, -8688.74121, -0.0150615312, -8.65646754e-08, -0.999886572, -6.56128591e-08, 1, -8.55861515e-08, 0.999886572, 6.43163602e-08, -0.0150615312))
- end)
- Ar:NewButton("TP To City", "Teleports to City", function()
- --game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-9686.38184, 59.3462372, 3122.82275, 0.998869479, 3.59332795e-08, -0.0475369133, -3.34541888e-08, 1, 5.29464295e-08, 0.0475369133, -5.1296265e-08, 0.998869479))
- changeMapValue("City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-573.59906, 4.16624975, 383.920502, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- end)
- Ar:NewButton("TP To Snow City", "Teleports to Snow City", function()
- --game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-9675.23145, 59.3462372, 3761.22729, -0.999347985, 2.33643256e-08, -0.0361054577, 2.71386451e-08, 1, -1.04045903e-07, 0.0361054577, -1.04957913e-07, -0.999347985))
- changeMapValue("Snow City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-866.386841, 4.21624994, 2165.70654, -0.499959469, 1.02491935e-08, -0.866048813, -3.03055927e-08, 1, 2.93294811e-08, 0.866048813, 4.09096756e-08, -0.499959469))
- end)
- Ar:NewButton("TP To Magma City", "Teleports to Magma City", function()
- --game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-9675.23145, 59.3462372, 3761.22729, -0.999347985, 2.33643256e-08, -0.0361054577, 2.71386451e-08, 1, -1.04045903e-07, 0.0361054577, -1.04957913e-07, -0.999347985))
- changeMapValue("Magma City")
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(1616.82703, 4.26625633, 4330.65234, 4.67397481e-15, -6.2248219e-08, -1, 2.18051124e-08, 1, -6.2248219e-08, 1, -2.18051124e-08, 6.03130403e-15))
- end)
- end
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