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Jan 16th, 2018
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  1. Judge One (Action Park) -
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  5. [Ruby] One thing I've noticed while reviewing Ruby strategies is the plan to unleash their most powerful attack from the get go. Another thing I noticed? There seems to be a thing they missed. In this case, it's the fact that Judas has a higher agility than Lazarus. This makes it more possible for him to evade, especially because you'll be jumping a lot
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  7. Another unfortunate misstep is the fact it seems to think Judas will only use direct, hammer to the face attacks. He can also use air shockwaves, which I feel could be JUST enough to give him the upper hand or shove him JUST enough to miss his jump. If he lands in front, then that's that. Judas had a plan to solve a derailing cart and sending it tumbling down. These air shockwaves were also not accounted for in the CQC sections.
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  9. That said, I did feel there were a lot of fun and creative uses for the stand, and it was a fun read.
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  11. 4/10
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  13. [Amethyst]
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  15. ~~Wene is better~~ [Editor's Note: Can't figure out how to do strikethrough on this]
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  17. It's honestly kind of amazing how you countered some of his plans and contingencies. You dismissed his claim about it being hard to aim, you also pointed out how long it may take for him to dismantle the coaster, and you also pointed out how you could win the CQC battle. Are they effective counters? Variably. But still, props.
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  19. This makes the lack of accounting for a simple lunge move kinda baffling, especially since that was used as an example in the jojolity section. While I did mention I'm not sure it will be effective, it does throw a wrench into your plans that shouldn't be there.
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  21. Throwing the cart at someone is metal AF, and it was still a good read. 6/10
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  26. Judge Two (Knott's Berry Farm)
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  29. Well, both strats have a penchant for comedy, so that's nice. Nothing that affects my deliberations, but I got a few chuckles out of the jokes within. That aside, I don't think it's probable for Lazarus to land in the first car, and from there Judas either gets off a full-powered attack or something very close to it. Lucky for Lazarus, he and his stand can take a hit, so that's not an immediate loss if he can manage to fight this back. However, I'm really not... Seeing much to Lazarus' strategy beyond this opening play, its variants, and 'I hit Judas more when I get close.' It banks too much on a move that I'm really not sure is anything other than a waste of time, and time is where Lazarus' initial strong advantage sinks rapidly. He's given Judas time to get the ball rolling, and meanwhile Amethyst's strategy is flat-out more varied and prepared for the worst. The opening section is a big deal here, and by the time Lazarus' singleminded plan to get to the front of the car has come to fruition, fatigue and injuries from multiple attacks have pretty much offset his initial advantage. Judas' version of what to do when they're off the cart happens, and it's pretty much his game. Judas gets an 8/10 from me, and Lazarus a 4/10. His strategy was a solid one, but overly-simple and its contingencies too likely not to really offset the main plan's narrow-mindedness.
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  33. Judge Three (Disneyland)
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  35. The problem I'm facing here is that I don't believe the jumping maneuver will reliably close the distance between both combatants. With nothing to brace himself against, even a partially charged shock wave could knock Lazarus off course during the leap. This could lead to either being knocked back where he started, in which case another jump wouldn't be nearly as effective since the coaster isn't going down the first drop anymore, or being dropped behind the coaster all together, which would lead directly into Judas's core strategy.
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  37. At this point, it seems both contestants would have the same game plan of throwing things at each other while the cart makes its lap. However, Judas not only has a more effective ranged tool with their stand and equipment, he also has skills in throwing and spatial awareness so as to keep his aim steady. This would lead to Judas most likely dealing a larger amount of damage during this ranged portion of the fight, granted it probably isn't enough to drop Lazarus.
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  39. Which would lead us to the derailing of the coaster. This is the point where I find it most likely Lazarus would gain the upper hand, as with his stand he could outpace Judas. The problem is that Judas Isn't the only one he'll have to content with. [Hammer of The North] will also be attacking Lazarus, and even with his absurd levels of endurance I don't see him being able to take on this 2v1, especially when Judas has only a slightly lower endurance. Lazarus, with his skills in CQC and the art of was, would normally help combat this disadvantage, but accounting for the damage Lazarus took while the coaster was still operational leads me to believe he wouldn't be in a good enough shape to take this challenge. For Lazarus, I give a score of 5/10, and for Judas, a score of 8/10.
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