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- # import required modules
- import turtle
- import random
- import time
- delay = 0.1
- score = 0
- high_score = 0
- # Creating a window screen
- wn = turtle.Screen()
- wn.title("Snake Game")
- wn.bgcolor("gray")
- # the width and height can be put as user's choice
- wn.setup(width=600, height=600)
- wn.tracer(0)
- # head of the snake
- head = turtle.Turtle()
- head.shape("square")
- head.color("white")
- head.penup()
- head.goto(0, 0)
- head.direction = "Stop"
- # food in the game
- food = turtle.Turtle()
- colors = random.choice(['red', 'green', 'black'])
- shapes = random.choice(['square', 'triangle', 'circle'])
- food.speed(0)
- food.shape(shapes)
- food.color(colors)
- food.penup()
- food.goto(0, 100)
- pen = turtle.Turtle()
- pen.speed(0)
- pen.shape("square")
- pen.color("white")
- pen.penup()
- pen.hideturtle()
- pen.goto(0, 250)
- pen.write("Score : 0 High Score : 0", align="center",
- font=("candara", 24, "bold"))
- # assigning key directions
- def group():
- if head.direction != "down":
- head.direction = "up"
- def godown():
- if head.direction != "up":
- head.direction = "down"
- def goleft():
- if head.direction != "right":
- head.direction = "left"
- def goright():
- if head.direction != "left":
- head.direction = "right"
- def move():
- if head.direction == "up":
- y = head.ycor()
- head.sety(y + 20)
- if head.direction == "down":
- y = head.ycor()
- head.sety(y - 20)
- if head.direction == "left":
- x = head.xcor()
- head.setx(x - 20)
- if head.direction == "right":
- x = head.xcor()
- head.setx(x + 20)
- wn.onkeypress(group, "w")
- wn.onkeypress(godown, "s")
- wn.onkeypress(goleft, "a")
- wn.onkeypress(goright, "d")
- segments = []
- # Main Gameplay
- while True:
- wn.listen()
- wn.update()
- if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
- time.sleep(1)
- head.goto(0, 0)
- head.direction = "Stop"
- colors = random.choice(['red', 'blue', 'green'])
- shapes = random.choice(['square', 'circle'])
- for segment in segments:
- segment.goto(1000, 1000)
- segments.clear()
- score = 0
- delay = 0.1
- pen.clear()
- pen.write("Score : {} High Score : {} ".format(
- score, high_score), align="center", font=("candara", 24, "bold"))
- if head.distance(food) < 20:
- x = random.randint(-270, 270)
- y = random.randint(-270, 270)
- food.goto(x, y)
- # Adding segment
- new_segment = turtle.Turtle()
- new_segment.speed(0)
- new_segment.shape("square")
- new_segment.color("orange") # tail colour
- new_segment.penup()
- segments.append(new_segment)
- delay -= 0.001
- score += 10
- if score > high_score:
- high_score = score
- pen.clear()
- pen.write("Score : {} High Score : {} ".format(
- score, high_score), align="center", font=("candara", 24, "bold"))
- # Checking for head collisions with body segments
- for index in range(len(segments) - 1, 0, -1):
- x = segments[index - 1].xcor()
- y = segments[index - 1].ycor()
- segments[index].goto(x, y)
- if len(segments) > 0:
- x = head.xcor()
- y = head.ycor()
- segments[0].goto(x, y)
- move()
- for segment in segments:
- if segment.distance(head) < 20:
- time.sleep(1)
- head.goto(0, 0)
- head.direction = "stop"
- colors = random.choice(['red', 'blue', 'green'])
- shapes = random.choice(['square', 'circle'])
- for segment in segments:
- segment.goto(1000, 1000)
- segment.clear()
- score = 0
- delay = 0.1
- pen.clear()
- pen.write("Score : {} High Score : {} ".format(
- score, high_score), align="center", font=("candara", 24, "bold"))
- time.sleep(delay)
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