Wyrmknave

Sequiell

Mar 15th, 2013
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  1. Sequiell Rendt, Research Librarian
  2.  
  3. SI-0
  4. LE-1
  5. RE-4
  6. SP-2
  7.  
  8. HP: 10
  9.  
  10. Block: 0
  11. Dodge: 2
  12. Thought:10
  13. Will: 6
  14.  
  15. Knowledge (Magic) 2
  16. Knowledge (Sciences) 2
  17. Knowledge (Nature) 2
  18. Knowledge (Literature) 2
  19. Sense Motive 2
  20.  
  21. Signature Power:
  22.  
  23. Knowledge is Power
  24. Trigger: HP is below half, and you must not already have a book on an opponent of the target's type
  25. Roll: Reason+Relevant Knowledge (or Sense Motive)+The number of turns the target has had in this battle
  26. Damage roll: d(reason+the relevant knowledge (or sense motive) for the enemy)+2xThe number of turns the target has taken in this battle. eg. if the battle had gone on for 5 rounds, Sequiell would roll d6+10
  27. Produces an empty book that floats before the target and deals will-opposed damage. If this deals a killing blow, the book is filled with any knowledge Sequiell might want on the target.
  28. This power does extra damage if the target has been subject to Literary Analysis, depending on how successful the analysis was, at the GM's discretion.
  29. Cooldown: 10 turns
  30.  
  31. Minor Powers:
  32.  
  33. Literary Analysis
  34. Roll: Reason+See text
  35. Defense: Spirit+Bluff or DC
  36. Sequiell gets info on target enemy's powers/skills/attributes
  37. Roll reason+the relevant skill. The relevant skill is Sense Motive if you're up against a humanoid, Knowledge (Nature) if you're up against animals, Knowledge (Magic) if you're up against something magical
  38. like a heavenly octopus-fairy, or Knowledge (Engineering) if it's like a machine. If the opponent is consciously trying to hide it, they roll Will with Bluff as the skill mod. If not, it's
  39. against a DC. The amount of information obtained depends on how much you succeeded by.
  40. Cooldown: 2 turns
  41.  
  42. Weak Spot
  43. Roll: Reason+See text
  44. Defense: Spirit+Bluff or DC
  45. A successful knowledge check increases all damage against the targetted opponent.
  46. Roll reason+the relevant skill. The relevant skill is Sense Motive if you're up against a humanoid, Knowledge (Nature) if you're up against animals, Knowledge (Magic) if you're up against something magical
  47. like a heavenly octopus-fairy, or Knowledge (Engineering) if it's like a machine. If the opponent is consciously trying to hide it, they roll Will with bluff as the skill mod. If not, it's
  48. against a DC. The damage bonus depends on circumstances. Something that has a real proper good weak point yo like a giant spider clockwork thing powered by a crystal which is its weak point,
  49. the damage bonus will be higher than it would be against just a regular human like guy.
  50. Cooldown: 2 turns
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