Anemone42069

Anemone's The Husking: Evolving Disease Mod

Sep 12th, 2021 (edited)
82
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.61 KB | None | 0 0
  1. The Husking - evolving disease (like Crimson Curse) that turns heroes into Husks
  2.  
  3. How to become Husk: Sky Taint will evolve into Husking - Body.
  4. Sleeper will inflict Husking - Body
  5. Trinkets will supplement disease gain, giving benefits to those with the disease, and granting the disease on actions.
  6.  
  7. Husking evolution:
  8. Sky Taint -> Husking - Body
  9.  
  10. Husking - Body -> Husking - Mind
  11. Husking - Mind -> Husked
  12.  
  13. Special: Husked -> Sleeper's Exalt
  14.  
  15. Speed up evolution through consumption of Shard Dust
  16. Shard Dust will grant additional effects/buffs if Husk
  17. Shard Dust will heal stress if Sleeper's Exalt
  18.  
  19. How to unlock Sleeper's Exalt: ||triggered by an act out while having the Refracted affliction, while fully Husked.||
  20.  
  21. If that doesn't work:
  22. ||triggered by using Shard Dust 7 times - you will take approximately 240 stress, but the power will be worth it.||
  23.  
  24. Husking Removal:
  25. What I want to do: successful resolve checks (virtues) trigger the disease to devolve, all the way down to Sky Taint. Disease also cannot progress while virtued.
  26.  
  27. What I will probably have to do: virtues probably wont work, but I can make the disease not evolve while virtued, I think.
  28. I will instead probably make a trinket that prevents the disease from evolving, has a chance to devolve the disease, and downsides. Downsides can be removed if virtued, and worsened if afflicted. Disease evolution can also be sped up while afflicted.
  29.  
  30. Note that heroes with custom virtues and afflictions (like Flagellant) can still become Refracted. Simply have them "die" in Endless Farmstead, and they will return Refracted. Note that they will also lose certain quirks, such as Twilight Dreamer, any Thing/Prismatic quirks, and other quirks that are removed on "death".
  31.  
  32. Husking effects:
  33. Barks, act outs (positive and negative), interactions with trinkets, afflictions, items
  34.  
  35. All stages are incompatible with other diseases (size 3 - meaning you are immune to new diseases, like Crimson Curse does)
  36.  
  37. Sky Taint: 11 rounds
  38. 1 pt/rd Bleed
  39. 1 pt/rd Blight
  40. 1 pt/rd Horror
  41.  
  42. Husking - Body: 150 rounds
  43.  
  44. Description: Husking begins to turn skin into ash, crystalline formations grow in the gut, and your pulse beats to an unknown rhythm - the metamorphosis begins.
  45.  
  46. -15% max hp
  47. +20% prot
  48. +20% bleed resist
  49. +20% blight resist
  50. -50% food consumed
  51.  
  52. Husking - Mind: 200 rounds
  53.  
  54. Description: Whether it is the horror of ones body becoming inorganic, cold matter, or the disease invading one's mind, the transformation has changed your psyche.
  55.  
  56. Constant Horror (1/round)
  57. -20% max hp
  58. +25% prot
  59. +25% bleed resist
  60. +25% blight resist
  61. +10% bleed skill chance
  62. +10% blight skill chance
  63. -50% food consumed
  64.  
  65. Husked:
  66. Description: Ashen skin, crystalline flesh, breath of dust. No visible flesh remains, and the mind has... become adjusted. The transformation is complete!
  67.  
  68. -25% max hp
  69. +30% prot
  70. +30% bleed resist
  71. +30% blight resist
  72. +20% bleed skill chance
  73. +20% blight skill chance
  74. -100% food consumed
  75.  
  76. Sleeper's Exalt:
  77. Description: More a being of light than of conventional matter, and merely bound to a physical manifestation for use in this plane. Your perception has become an ocean, and all will drown in your light.
  78.  
  79. Constant Horror (1/round)
  80. Constant Regen (1/round)
  81. -90% max hp
  82. +30 DODGE
  83. +30% bleed skill chance
  84. +30% blight skill chance
  85. -200% food consumed
  86. -100% virtue chance
  87. -80% stress while Afflicted
  88. Permanent Riposte on DODGE (if Riposte is defined)
  89. Riposte effect: enemy party: blight 1/3rds (90%)
  90.  
  91. Trinkets: (probably all purchasable with Shards, but affordable)
  92.  
  93. Industrial Husk Solvent
  94. Constant Blight if Husk (1/round)
  95. +50% damage vs Husk
  96. -100% shards received
  97. Husking Cannot Evolve
  98. On attack skill: self: (3%) Cure Husk Entirely
  99.  
  100. Blighted Offering
  101. +20% blight amount received
  102. -20% blight resistance
  103. -30% stress if Husk
  104. +50% blight resistance if Husk
  105. +20% prot if Husk
  106. On attack skill: self: gain Husking - Body (10%)
  107.  
  108. Husking Spores
  109. +20% stress
  110. +20% horror amount received
  111. +50% blight skill chance if Husk
  112. On attack hit: target: blight 2/3rds 100%
  113. On friendly skill: target: gain Husking - Body (5%)
  114. On friendly skill: target: blight 2/3rds (80%)
  115.  
  116. Farmhand's Plow
  117. +15% melee damage
  118. -15 ranged acc
  119. Ignore Protection if Husk
  120. On monster kill: self: gain Husking - Body (10%)
  121.  
  122. Hearthlight
  123. +100% food consumed
  124. +150% food consumed if Husk
  125. +100% healing received from eating
  126. +50% stress healing received if Husk
  127. +50% stress healing received during camp
  128. +50% stress healing skills during camp
  129. +50% healing skills during camp
  130.  
  131. Sleeper's Mark
  132. Unfathomable Horror if not Sleeper's Exalt
  133. +100% Horror amount received
  134. +20% crit while Stealthed
  135. +20 dodge while Stealthed
  136. Riposte always hits
  137. On riposte attack: self: steal stealth from target
  138. On being hit: self: stealth 1rd
  139.  
  140. Luminosity of the Comet
  141. Double buffs from Luminous if Luminous
  142. Marked if Fading
  143. +50% stress if Virtued
  144. +100% damage reflection if Virtued
  145. +20% virtue chance per 20 torch
  146.  
  147. Tenebrosity of the Comet
  148. Marked if Luminous
  149. Stealthed if Fading
  150. Cannot Virtue if Marked
  151. +25% acc if Stealthed
  152. +5% crit per 20 darkness
  153.  
  154. Colour of the Comet set bonus: "it is blinding, yet I can see..."
  155. -10% torch burn rate
  156. -20% torch burn rate if Husking - Body
  157. -30% torch burn rate if Husking - Mind
  158. -40% torch burn rate if Husked
  159. Torch cannot decay if Sleeper's Exalt
  160.  
  161.  
  162. And more
  163.  
  164. Estate items:
  165. Economical Husk Solvent (buy with Shards)
  166.  
  167. Take 33% hp dmg and +20 stress on use (like The Blood)
  168.  
  169. If Husked: +100% damage received (66% hp dmg)
  170.  
  171. If Sleeper's Exalt: instant heart attack and -40% max hp for remainder of the dungeon
  172.  
  173. Reverts Husk disease to previous stage on use
  174. Sleeper's Exalt -> Husked
  175. Husked -> Husking - Mind
  176. Husking - Mind -> Husking - Body
  177. Husking - Body -> Sky Taint
  178.  
  179. Cures Sky Taint on use (useful if you want to cure Sky Taint after gaining it in a dungeon, at a cost)
  180.  
  181. Districts:
  182.  
  183. Institute for Husking and Comet Studies - Expedition Department
  184. +2 respite in Farmstead
  185. +1 respite per Husk in party
  186.  
  187. Institute for Husking and Comet Studies - Anatomy Department
  188. +20% healing received if Husk (mod classes included?)
  189. +5 dodge if Husk
  190. +5 acc if Husk
  191.  
  192. Institute for Husking and Comet Studies - Janitorial Department
  193. Produces 2 Economical Husk Solvent per week
  194.  
  195. Institute for Husking and Comet Studies - Living Quarters
  196. Idle stress healing in town if Husk
  197.  
  198. Institute for Husking and Comet Studies - Psychology Department
  199. -20% stress if Husk
  200. +20% stress healing received if Husk
  201. +10% virtue chance if Husk
  202.  
  203. Altar to the Stars
  204. -20% stress in Farmstead
  205. +25% damage reflection if Husk
  206. +25% stun resist if Husk
  207. +50% damage reflection if Sleeper's Exalt
Add Comment
Please, Sign In to add comment