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Jun 11th, 2019
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  1. 717 foundation pillar
  2. 714: obelisk
  3. 713: pylon
  4. 712: shrine
  5. 715: temple
  6. 716: spirit gate
  7. Label_0765: {
  8. switch (itemTemplateId) {
  9. case 717: {
  10. switch (partId) {
  11. case 0: {
  12. toReturn = "Pillar";
  13. break Label_0765;
  14. }
  15. case 1: {
  16. toReturn = "Foundation";
  17. break Label_0765;
  18. }
  19. case 2: {
  20. toReturn = "Ram";
  21. break Label_0765;
  22. }
  23. case 3: {
  24. toReturn = "Symbol";
  25. break Label_0765;
  26. }
  27. case 4: {
  28. toReturn = "Tower";
  29. break Label_0765;
  30. }
  31. case 5: {
  32. toReturn = "Post";
  33. break Label_0765;
  34. }
  35. case 6: {
  36. toReturn = "Column";
  37. break Label_0765;
  38. }
  39. case 7: {
  40. toReturn = "Backbone";
  41. break Label_0765;
  42. }
  43. case 8: {
  44. toReturn = "Menhir";
  45. break Label_0765;
  46. }
  47. case 9: {
  48. toReturn = "Last Stand";
  49. break Label_0765;
  50. }
  51. default: {
  52. toReturn = "Pillar";
  53. break Label_0765;
  54. }
  55. }
  56. break;
  57. }
  58. case 714: {
  59. switch (partId) {
  60. case 0: {
  61. toReturn = "Needle";
  62. break Label_0765;
  63. }
  64. case 1: {
  65. toReturn = "Fist";
  66. break Label_0765;
  67. }
  68. case 2: {
  69. toReturn = "Obelisk";
  70. break Label_0765;
  71. }
  72. case 3: {
  73. toReturn = "Charge";
  74. break Label_0765;
  75. }
  76. case 4: {
  77. toReturn = "Mantra";
  78. break Label_0765;
  79. }
  80. case 5: {
  81. toReturn = "Testimonial";
  82. break Label_0765;
  83. }
  84. case 6: {
  85. toReturn = "Trophy";
  86. break Label_0765;
  87. }
  88. case 7: {
  89. toReturn = "Stand";
  90. break Label_0765;
  91. }
  92. case 8: {
  93. toReturn = "Spear";
  94. break Label_0765;
  95. }
  96. case 9: {
  97. toReturn = "Challenge";
  98. break Label_0765;
  99. }
  100. default: {
  101. toReturn = "Obelisk";
  102. break Label_0765;
  103. }
  104. }
  105. break;
  106. }
  107. case 713: {
  108. switch (partId) {
  109. case 0: {
  110. toReturn = "Memento";
  111. break Label_0765;
  112. }
  113. case 1: {
  114. toReturn = "Monument";
  115. break Label_0765;
  116. }
  117. case 2: {
  118. toReturn = "Path";
  119. break Label_0765;
  120. }
  121. case 3: {
  122. toReturn = "Way";
  123. break Label_0765;
  124. }
  125. case 4: {
  126. toReturn = "Door";
  127. break Label_0765;
  128. }
  129. case 5: {
  130. toReturn = "Victorial";
  131. break Label_0765;
  132. }
  133. case 6: {
  134. toReturn = "Shield";
  135. break Label_0765;
  136. }
  137. case 7: {
  138. toReturn = "Passage";
  139. break Label_0765;
  140. }
  141. case 8: {
  142. toReturn = "Rest";
  143. break Label_0765;
  144. }
  145. case 9: {
  146. toReturn = "Gate";
  147. break Label_0765;
  148. }
  149. default: {
  150. toReturn = "Pylon";
  151. break Label_0765;
  152. }
  153. }
  154. break;
  155. }
  156. case 712: {
  157. switch (partId) {
  158. case 0: {
  159. toReturn = "Shrine";
  160. break Label_0765;
  161. }
  162. case 1: {
  163. toReturn = "Barrow";
  164. break Label_0765;
  165. }
  166. case 2: {
  167. toReturn = "Vault";
  168. break Label_0765;
  169. }
  170. case 3: {
  171. toReturn = "Long Home";
  172. break Label_0765;
  173. }
  174. case 4: {
  175. toReturn = "Mausoleum";
  176. break Label_0765;
  177. }
  178. case 5: {
  179. toReturn = "Chamber";
  180. break Label_0765;
  181. }
  182. case 6: {
  183. toReturn = "Reliquary";
  184. break Label_0765;
  185. }
  186. case 7: {
  187. toReturn = "Remembrance";
  188. break Label_0765;
  189. }
  190. case 8: {
  191. toReturn = "Sacrarium";
  192. break Label_0765;
  193. }
  194. case 9: {
  195. toReturn = "Sanctum";
  196. break Label_0765;
  197. }
  198. default: {
  199. toReturn = "Shrine";
  200. break Label_0765;
  201. }
  202. }
  203. break;
  204. }
  205. case 715: {
  206. switch (partId) {
  207. case 0: {
  208. toReturn = "Church";
  209. break Label_0765;
  210. }
  211. case 1: {
  212. toReturn = "Temple";
  213. break Label_0765;
  214. }
  215. case 2: {
  216. toReturn = "Hand";
  217. break Label_0765;
  218. }
  219. case 3: {
  220. toReturn = "House";
  221. break Label_0765;
  222. }
  223. case 4: {
  224. toReturn = "Sanctuary";
  225. break Label_0765;
  226. }
  227. case 5: {
  228. toReturn = "Chapel";
  229. break Label_0765;
  230. }
  231. case 6: {
  232. toReturn = "Abode";
  233. break Label_0765;
  234. }
  235. case 7: {
  236. toReturn = "Walls";
  237. break Label_0765;
  238. }
  239. case 8: {
  240. toReturn = "Sign";
  241. break Label_0765;
  242. }
  243. case 9: {
  244. toReturn = "Fist";
  245. break Label_0765;
  246. }
  247. default: {
  248. toReturn = "Temple";
  249. break Label_0765;
  250. }
  251. }
  252. break;
  253. }
  254. case 716: {
  255. switch (partId) {
  256. case 0: {
  257. toReturn = "Pathway";
  258. break Label_0765;
  259. }
  260. case 1: {
  261. toReturn = "Mirror";
  262. break Label_0765;
  263. }
  264. case 2: {
  265. toReturn = "Mystery";
  266. break Label_0765;
  267. }
  268. case 3: {
  269. toReturn = "Gate";
  270. break Label_0765;
  271. }
  272. case 4: {
  273. toReturn = "Shimmer";
  274. break Label_0765;
  275. }
  276. case 5: {
  277. toReturn = "Route";
  278. break Label_0765;
  279. }
  280. case 6: {
  281. toReturn = "Run";
  282. break Label_0765;
  283. }
  284. case 7: {
  285. toReturn = "Trail";
  286. break Label_0765;
  287. }
  288. case 8: {
  289. toReturn = "Wake";
  290. break Label_0765;
  291. }
  292. case 9: {
  293. toReturn = "Secret";
  294. break Label_0765;
  295. }
  296. default: {
  297. toReturn = "Gate";
  298. break Label_0765;
  299. }
  300. }
  301. break;
  302. }
  303. default: {
  304. toReturn = "Monument";
  305. break;
  306. }
  307. }
  308. }
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