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Jan 5th, 2019
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  1. new Text:TDEditor_TD[4];
  2.  
  3. TDEditor_TD[0] = TextDrawCreate(600.500000, 399.439941, "-");
  4. TextDrawLetterSize(TDEditor_TD[0], 0.400000, 1.600000);
  5. TextDrawAlignment(TDEditor_TD[0], 1);
  6. TextDrawColor(TDEditor_TD[0], -1);
  7. TextDrawSetShadow(TDEditor_TD[0], 0);
  8. TextDrawSetOutline(TDEditor_TD[0], 0);
  9. TextDrawBackgroundColor(TDEditor_TD[0], 255);
  10. TextDrawFont(TDEditor_TD[0], 1);
  11. TextDrawSetProportional(TDEditor_TD[0], 1);
  12. TextDrawSetShadow(TDEditor_TD[0], 0);
  13.  
  14. TDEditor_TD[1] = TextDrawCreate(607.500000, 399.999969, "RPG");
  15. TextDrawLetterSize(TDEditor_TD[1], 0.400000, 1.600000);
  16. TextDrawAlignment(TDEditor_TD[1], 1);
  17. TextDrawColor(TDEditor_TD[1], -1);
  18. TextDrawSetShadow(TDEditor_TD[1], 0);
  19. TextDrawSetOutline(TDEditor_TD[1], 0);
  20. TextDrawBackgroundColor(TDEditor_TD[1], 255);
  21. TextDrawFont(TDEditor_TD[1], 1);
  22. TextDrawSetProportional(TDEditor_TD[1], 1);
  23. TextDrawSetShadow(TDEditor_TD[1], 0);
  24.  
  25. TDEditor_TD[2] = TextDrawCreate(249.500000, 181.600067, "");
  26. TextDrawLetterSize(TDEditor_TD[2], 0.400000, 1.600000);
  27. TextDrawTextSize(TDEditor_TD[2], 381.000000, 0.000000);
  28. TextDrawAlignment(TDEditor_TD[2], 1);
  29. TextDrawColor(TDEditor_TD[2], -1);
  30. TextDrawUseBox(TDEditor_TD[2], 1);
  31. TextDrawBoxColor(TDEditor_TD[2], 255);
  32. TextDrawSetShadow(TDEditor_TD[2], 0);
  33. TextDrawSetOutline(TDEditor_TD[2], 0);
  34. TextDrawBackgroundColor(TDEditor_TD[2], 255);
  35. TextDrawFont(TDEditor_TD[2], 1);
  36. TextDrawSetProportional(TDEditor_TD[2], 1);
  37. TextDrawSetShadow(TDEditor_TD[2], 0);
  38.  
  39. TDEditor_TD[3] = TextDrawCreate(254.500000, 186.079803, "");
  40. TextDrawLetterSize(TDEditor_TD[3], 0.400000, 1.600000);
  41. TextDrawTextSize(TDEditor_TD[3], 0.000000, 399.000000);
  42. TextDrawAlignment(TDEditor_TD[3], 2);
  43. TextDrawColor(TDEditor_TD[3], -1);
  44. TextDrawUseBox(TDEditor_TD[3], 1);
  45. TextDrawBoxColor(TDEditor_TD[3], 255);
  46. TextDrawSetShadow(TDEditor_TD[3], 0);
  47. TextDrawSetOutline(TDEditor_TD[3], 0);
  48. TextDrawBackgroundColor(TDEditor_TD[3], 255);
  49. TextDrawFont(TDEditor_TD[3], 1);
  50. TextDrawSetProportional(TDEditor_TD[3], 1);
  51. TextDrawSetShadow(TDEditor_TD[3], 0);
  52.  
  53.  
  54.  
  55. //Player TextDraws:
  56.  
  57.  
  58. new Text:TDEditor_PTD[MAX_PLAYERS][1];
  59.  
  60. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 554.500000, 398.319793, "Turned");
  61. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.400000, 1.600000);
  62. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  63. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  64. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  65. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  66. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  67. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
  68. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  69. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
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