Advertisement
danielaust

Memeulus

Apr 15th, 2019
225
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. -----------------------
  8. --MemeusV2--
  9. -------------------------------------------------------
  10. --A script By makhail07
  11.  
  12. --This edit by 2003boobear
  13.  
  14. --Discord Creterisk#2958 (not 2003boobear's discord)
  15. -------------------------------------------------------
  16.  
  17. local FavIDs = {
  18. 340106355, --Nefl Crystals
  19. 927529620, --Dimension
  20. 876981900, --Fantasy
  21. 398987889, --Ordinary Days
  22. 1117396305, --Oh wait, it's you.
  23. 885996042, --Action Winter Journey
  24. 919231299, --Sprawling Idiot Effigy
  25. 743466274, --Good Day Sunshine
  26. 727411183, --Knife Fight
  27. 1402748531, --The Earth Is Counting On You!
  28. 595230126 --Robot Language
  29. }
  30.  
  31.  
  32.  
  33. --The reality of my life isn't real but a Universe -makhail07
  34. wait()
  35. local Player = game.Players.localPlayer
  36. local Character = Player.Character
  37. local plr = game:service'Players'.LocalPlayer
  38. local Humanoid = Character.Humanoid
  39. local char = plr.Character
  40. local hum = char.Humanoid
  41. local ra = char["Right Arm"]
  42. local la= char["Left Arm"]
  43. local rl= char["Right Leg"]
  44. local ll = char["Left Leg"]
  45. local hed = char.Head
  46. local root = char.HumanoidRootPart
  47. local rootj = root.RootJoint
  48. local tors = char.Torso
  49. local mouse = plr:GetMouse()
  50. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  51. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  52. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  53. local cam = game.Workspace.CurrentCamera
  54. trazx = Instance.new("ParticleEmitter")
  55. c = game.Players.LocalPlayer.Character
  56.  
  57. --where i put all the warn things
  58.  
  59. warn ("Well Look at that, I finished it.")
  60. --Looks Like you decided to look though the script. Well, Hello.
  61. warn ("I had a fun time making this edit.")
  62. --I Really DID have fun editing this.
  63. warn ("I hope you Enjoy this. Go have Fun!")
  64. --Just don't abuse.
  65. warn ("Also, the original MemeusV2 was made by makhail07.")
  66. --Support makhail07 for making the original!
  67. warn ("This edit was made by me, 2003boobear.")
  68. --This is one of my best edits BY FAR, though.
  69. Character.Head.face.Texture = "rbxassetid://620619801"
  70.  
  71. -------------------------------------------------------
  72. --Start Good Stuff--
  73. -------------------------------------------------------
  74. CF = CFrame.new
  75. angles = CFrame.Angles
  76. attack = false
  77. timetofly = true
  78. Euler = CFrame.fromEulerAnglesXYZ
  79. Rad = math.rad
  80. IT = Instance.new
  81. BrickC = BrickColor.new
  82. Cos = math.cos
  83. Acos = math.acos
  84. Sin = math.sin
  85. Asin = math.asin
  86. Abs = math.abs
  87. Mrandom = math.random
  88. Floor = math.floor
  89. random = math.random
  90. radian = math.rad
  91. Vec3 = Vector3.new
  92. cFrame = CFrame.new
  93. Euler = CFrame.fromEulerAnglesXYZ
  94. -------------------------------------------------------
  95. --End Good Stuff--
  96. -------------------------------------------------------
  97. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  98. RSH, LSH = nil, nil
  99. RW = Instance.new("Weld")
  100. LW = Instance.new("Weld")
  101. RH = tors["Right Hip"]
  102. LH = tors["Left Hip"]
  103. RSH = tors["Right Shoulder"]
  104. LSH = tors["Left Shoulder"]
  105. RSH.Parent = nil
  106. LSH.Parent = nil
  107. RW.Name = "RW"
  108. RW.Part0 = tors
  109. RW.C0 = CF(1.5, 0.5, 0)
  110. RW.C1 = CF(0, 0.5, 0)
  111. RW.Part1 = ra
  112. RW.Parent = tors
  113. LW.Name = "LW"
  114. LW.Part0 = tors
  115. LW.C0 = CF(-1.5, 0.5, 0)
  116. LW.C1 = CF(0, 0.5, 0)
  117. LW.Part1 = la
  118. LW.Parent = tors
  119. Effects = {}
  120.  
  121. -------------------------------------------------------
  122. --Start HeartBeat--
  123. -------------------------------------------------------
  124. ArtificialHB = Instance.new("BindableEvent", script)
  125. ArtificialHB.Name = "Heartbeat"
  126. script:WaitForChild("Heartbeat")
  127.  
  128. frame = 1 / 60
  129. tf = 0
  130. allowframeloss = false
  131. tossremainder = false
  132.  
  133.  
  134. lastframe = tick()
  135. script.Heartbeat:Fire()
  136.  
  137.  
  138. game:GetService("RunService").Heartbeat:connect(function(s, p)
  139. tf = tf + s
  140. if tf >= frame then
  141. if allowframeloss then
  142. script.Heartbeat:Fire()
  143. lastframe = tick()
  144. else
  145. for i = 1, math.floor(tf / frame) do
  146. script.Heartbeat:Fire()
  147. end
  148. lastframe = tick()
  149. end
  150. if tossremainder then
  151. tf = 0
  152. else
  153. tf = tf - frame * math.floor(tf / frame)
  154. end
  155. end
  156. end)
  157. -------------------------------------------------------
  158. --End HeartBeat--
  159. -------------------------------------------------------
  160.  
  161. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  162. coroutine.resume(coroutine.create(function()
  163. local intensity = 1 * Intensity
  164. local rotM = 0.01 * Intensity
  165. for i = 0, Length, 0.1 do
  166. swait()
  167. intensity = intensity - 0.05 * Intensity / Length
  168. rotM = rotM - 5.0E-4 * Intensity / Length
  169. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  170. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  171. end
  172. Humanoid.CameraOffset = Vec3(0, 0, 0)
  173. end))
  174. end
  175.  
  176. local joyemoji = Instance.new('ParticleEmitter', tors)
  177. joyemoji.VelocitySpread = 2000
  178. joyemoji.Lifetime = NumberRange.new(1)
  179. joyemoji.Speed = NumberRange.new(40)
  180. joy= {}
  181. for i=0, 19 do
  182. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  183. end
  184. joyemoji.Size = NumberSequence.new(joy)
  185. joyemoji.Rate = 0
  186. joyemoji.LockedToPart = false
  187. joyemoji.LightEmission = 0
  188. joyemoji.Texture = "rbxassetid://1176402123"
  189. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  190.  
  191.  
  192. local LIT = Instance.new('ParticleEmitter', tors)
  193. LIT.VelocitySpread = 2000
  194. LIT.Lifetime = NumberRange.new(1)
  195. LIT.Speed = NumberRange.new(45)
  196. nani= {}
  197. for i=0, 19 do
  198. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  199. end
  200. LIT.Size = NumberSequence.new(nani)
  201. LIT.Rate = 0
  202. LIT.LockedToPart = false
  203. LIT.LightEmission = 0
  204. LIT.Texture = "rbxassetid://1492670151"
  205. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  206.  
  207. local toast = Instance.new('ParticleEmitter', tors)
  208. toast.VelocitySpread = 2000
  209. toast.Lifetime = NumberRange.new(1)
  210. toast.Speed = NumberRange.new(60)
  211. toasterstoasttoast= {}
  212. for i=0, 19 do
  213. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  214. end
  215. toast.Size = NumberSequence.new(toasterstoasttoast)
  216. toast.Rate = 0
  217. toast.LockedToPart = false
  218. toast.LightEmission = 0
  219. toast.Texture = "rbxassetid://436096230"
  220. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  221.  
  222. local ok = Instance.new('ParticleEmitter', tors)
  223. ok.VelocitySpread = 2000
  224. ok.Lifetime = NumberRange.new(1)
  225. ok.Speed = NumberRange.new(50)
  226. cool= {}
  227. for i=0, 19 do
  228. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  229. end
  230. ok.Size = NumberSequence.new(cool)
  231. ok.Rate = 0
  232. ok.LockedToPart = false
  233. ok.LightEmission = 0
  234. ok.Texture = "rbxassetid://636768448"
  235. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  236.  
  237. -------------------------------------------------------
  238. --Start Kyu's shitty stuff--
  239. -------------------------------------------------------
  240.  
  241. function ragdoll(model)
  242. local char = model
  243. torso = char.HumanoidRootPart
  244. torso2 = char.Torso
  245. LW.Parent = nil
  246. RW.Parent = nil
  247. LH.Parent = nil
  248. RH.Parent = nil
  249. if hum ~= nil then
  250. hum.PlatformStand = true
  251. end
  252.  
  253. local Head = char:FindFirstChild("Head")
  254. if Head then
  255. local Neck = Instance.new("Weld")
  256. Neck.Name = "Neck"
  257. Neck.Part0 = torso
  258. Neck.Part1 = Head
  259. Neck.C0 = CFrame.new(0, 1.5, 0)
  260. Neck.C1 = CFrame.new()
  261. Neck.Parent = torso
  262. end
  263. local Limb = char:FindFirstChild("Right Arm")
  264. if Limb then
  265.  
  266. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  267. local Joint = Instance.new("Glue")
  268. Joint.Name = "RightShoulder"
  269. Joint.Part0 = torso
  270. Joint.Part1 = Limb
  271. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  272. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  273. Joint.Parent = torso
  274.  
  275. local B = Instance.new("Part")
  276. B.TopSurface = 0
  277. B.BottomSurface = 0
  278. B.formFactor = "Symmetric"
  279. B.Size = Vector3.new(1, 1, 1)
  280. B.Transparency = 1
  281. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  282. B.Parent = char
  283. local W = Instance.new("Weld")
  284. W.Part0 = Limb
  285. W.Part1 = B
  286. W.C0 = CFrame.new(0, -0.5, 0)
  287. W.Parent = Limb
  288.  
  289. end
  290. local Limb = char:FindFirstChild("Left Arm")
  291. if Limb then
  292.  
  293. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  294. local Joint = Instance.new("Glue")
  295. Joint.Name = "LeftShoulder"
  296. Joint.Part0 = torso
  297. Joint.Part1 = Limb
  298. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  299. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  300. Joint.Parent = torso
  301.  
  302. local B = Instance.new("Part")
  303. B.TopSurface = 0
  304. B.BottomSurface = 0
  305. B.formFactor = "Symmetric"
  306. B.Size = Vector3.new(1, 1, 1)
  307. B.Transparency = 1
  308. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  309. B.Parent = char
  310. local W = Instance.new("Weld")
  311. W.Part0 = Limb
  312. W.Part1 = B
  313. W.C0 = CFrame.new(0, -0.5, 0)
  314. W.Parent = Limb
  315.  
  316. end
  317. local Limb = char:FindFirstChild("Right Leg")
  318. if Limb then
  319.  
  320. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  321. local Joint = Instance.new("Glue")
  322. Joint.Name = "RightHip"
  323. Joint.Part0 = torso
  324. Joint.Part1 = Limb
  325. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  326. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  327. Joint.Parent = torso
  328.  
  329. local B = Instance.new("Part")
  330. B.TopSurface = 0
  331. B.BottomSurface = 0
  332. B.formFactor = "Symmetric"
  333. B.Size = Vector3.new(1, 1, 1)
  334. B.Transparency = 1
  335. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  336. B.Parent = char
  337. local W = Instance.new("Weld")
  338. W.Part0 = Limb
  339. W.Part1 = B
  340. W.C0 = CFrame.new(0, -0.5, 0)
  341. W.Parent = Limb
  342.  
  343. end
  344. local Limb = char:FindFirstChild("Left Leg")
  345. if Limb then
  346.  
  347. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  348. local Joint = Instance.new("Glue")
  349. Joint.Name = "LeftHip"
  350. Joint.Part0 = torso
  351. Joint.Part1 = Limb
  352. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  353. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  354. Joint.Parent = torso
  355.  
  356. local B = Instance.new("Part")
  357. B.TopSurface = 0
  358. B.BottomSurface = 0
  359. B.formFactor = "Symmetric"
  360. B.Size = Vector3.new(1, 1, 1)
  361. B.Transparency = 1
  362. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  363. B.Parent = char
  364. local W = Instance.new("Weld")
  365. W.Part0 = Limb
  366. W.Part1 = B
  367. W.C0 = CFrame.new(0, -0.5, 0)
  368. W.Parent = Limb
  369.  
  370. end
  371. --[
  372. local Bar = Instance.new("Part")
  373. Bar.TopSurface = 0
  374. Bar.BottomSurface = 0
  375. Bar.formFactor = "Symmetric"
  376. Bar.Size = Vector3.new(1, 1, 1)
  377. Bar.Transparency = 1
  378. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  379. Bar.Parent = char
  380. local Weld = Instance.new("Weld")
  381. Weld.Part0 = torso
  382. Weld.Part1 = Bar
  383. Weld.C0 = CFrame.new(0, 0.5, 0)
  384. Weld.Parent = torso
  385. --]]
  386.  
  387. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  388.  
  389. end
  390.  
  391. -------------------------------------------------------
  392. --End Kyu's shitty stuff--
  393. -------------------------------------------------------
  394.  
  395. -------------------------------------------------------
  396. --Start Important Functions--
  397. -------------------------------------------------------
  398. function swait(num)
  399. if num == 0 or num == nil then
  400. game:service("RunService").Stepped:wait(0)
  401. else
  402. for i = 0, num do
  403. game:service("RunService").Stepped:wait(0)
  404. end
  405. end
  406. end
  407. function thread(f)
  408. coroutine.resume(coroutine.create(f))
  409. end
  410. function clerp(a, b, t)
  411. local qa = {
  412. QuaternionFromCFrame(a)
  413. }
  414. local qb = {
  415. QuaternionFromCFrame(b)
  416. }
  417. local ax, ay, az = a.x, a.y, a.z
  418. local bx, by, bz = b.x, b.y, b.z
  419. local _t = 1 - t
  420. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  421. end
  422. function QuaternionFromCFrame(cf)
  423. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  424. local trace = m00 + m11 + m22
  425. if trace > 0 then
  426. local s = math.sqrt(1 + trace)
  427. local recip = 0.5 / s
  428. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  429. else
  430. local i = 0
  431. if m00 < m11 then
  432. i = 1
  433. end
  434. if m22 > (i == 0 and m00 or m11) then
  435. i = 2
  436. end
  437. if i == 0 then
  438. local s = math.sqrt(m00 - m11 - m22 + 1)
  439. local recip = 0.5 / s
  440. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  441. elseif i == 1 then
  442. local s = math.sqrt(m11 - m22 - m00 + 1)
  443. local recip = 0.5 / s
  444. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  445. elseif i == 2 then
  446. local s = math.sqrt(m22 - m00 - m11 + 1)
  447. local recip = 0.5 / s
  448. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  449. end
  450. end
  451. end
  452. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  453. local xs, ys, zs = x + x, y + y, z + z
  454. local wx, wy, wz = w * xs, w * ys, w * zs
  455. local xx = x * xs
  456. local xy = x * ys
  457. local xz = x * zs
  458. local yy = y * ys
  459. local yz = y * zs
  460. local zz = z * zs
  461. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  462. end
  463. function QuaternionSlerp(a, b, t)
  464. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  465. local startInterp, finishInterp
  466. if cosTheta >= 1.0E-4 then
  467. if 1 - cosTheta > 1.0E-4 then
  468. local theta = math.acos(cosTheta)
  469. local invSinTheta = 1 / Sin(theta)
  470. startInterp = Sin((1 - t) * theta) * invSinTheta
  471. finishInterp = Sin(t * theta) * invSinTheta
  472. else
  473. startInterp = 1 - t
  474. finishInterp = t
  475. end
  476. elseif 1 + cosTheta > 1.0E-4 then
  477. local theta = math.acos(-cosTheta)
  478. local invSinTheta = 1 / Sin(theta)
  479. startInterp = Sin((t - 1) * theta) * invSinTheta
  480. finishInterp = Sin(t * theta) * invSinTheta
  481. else
  482. startInterp = t - 1
  483. finishInterp = t
  484. end
  485. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  486. end
  487. function rayCast(Position, Direction, Range, Ignore)
  488. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  489. end
  490. local RbxUtility = LoadLibrary("RbxUtility")
  491. local Create = RbxUtility.Create
  492.  
  493. -------------------------------------------------------
  494. --Start Damage Function--
  495. -------------------------------------------------------
  496. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  497. if hit.Parent == nil then
  498. return
  499. end
  500. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  501. for _, v in pairs(hit.Parent:children()) do
  502. if v:IsA("Humanoid") then
  503. h = v
  504. end
  505. end
  506. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  507. warn'No R15 allowed'
  508. hit.Parent:FindFirstChild("Head"):BreakJoints()
  509. end
  510.  
  511. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  512. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  513. if hit.Parent.DebounceHit.Value == true then
  514. return
  515. end
  516. end
  517. if insta == true then
  518. hit.Parent:FindFirstChild("Head"):BreakJoints()
  519. end
  520. local c = Create("ObjectValue"){
  521. Name = "creator",
  522. Value = game:service("Players").LocalPlayer,
  523. Parent = h,
  524. }
  525. game:GetService("Debris"):AddItem(c, .5)
  526. if HitSound ~= nil and HitPitch ~= nil then
  527. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  528. end
  529. local Damage = math.random(minim, maxim)
  530. local blocked = false
  531. local block = hit.Parent:findFirstChild("Block")
  532. if block ~= nil then
  533. if block.className == "IntValue" then
  534. if block.Value > 0 then
  535. blocked = true
  536. block.Value = block.Value - 1
  537. print(block.Value)
  538. end
  539. end
  540. end
  541. if blocked == false then
  542. h.Health = h.Health - Damage
  543. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  544. else
  545. h.Health = h.Health - (Damage / 2)
  546. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  547. end
  548. if Type == "Knockdown" then
  549. local hum = hit.Parent.Humanoid
  550. hum.PlatformStand = true
  551. coroutine.resume(coroutine.create(function(HHumanoid)
  552. swait(1)
  553. HHumanoid.PlatformStand = false
  554. end), hum)
  555. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  556. local bodvol = Create("BodyVelocity"){
  557. velocity = angle * knockback,
  558. P = 5000,
  559. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  560. Parent = hit,
  561. }
  562. local rl = Create("BodyAngularVelocity"){
  563. P = 3000,
  564. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  565. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  566. Parent = hit,
  567. }
  568. game:GetService("Debris"):AddItem(bodvol, .5)
  569. game:GetService("Debris"):AddItem(rl, .5)
  570. elseif Type == "Normal" then
  571. local vp = Create("BodyVelocity"){
  572. P = 500,
  573. maxForce = Vector3.new(math.huge, 0, math.huge),
  574. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  575. }
  576. if knockback > 0 then
  577. vp.Parent = hit.Parent.Torso
  578. end
  579. game:GetService("Debris"):AddItem(vp, .5)
  580. elseif Type == "Up" then
  581. local bodyVelocity = Create("BodyVelocity"){
  582. velocity = Vector3.new(0, 20, 0),
  583. P = 5000,
  584. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  585. Parent = hit,
  586. }
  587. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  588. elseif Type == "DarkUp" then
  589. coroutine.resume(coroutine.create(function()
  590. for i = 0, 1, 0.1 do
  591. swait()
  592. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  593. end
  594. end))
  595. local bodyVelocity = Create("BodyVelocity"){
  596. velocity = Vector3.new(0, 20, 0),
  597. P = 5000,
  598. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  599. Parent = hit,
  600. }
  601. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  602. elseif Type == "Snare" then
  603. local bp = Create("BodyPosition"){
  604. P = 2000,
  605. D = 100,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. game:GetService("Debris"):AddItem(bp, 1)
  611. elseif Type == "Freeze" then
  612. local BodPos = Create("BodyPosition"){
  613. P = 50000,
  614. D = 1000,
  615. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  616. position = hit.Parent.Torso.Position,
  617. Parent = hit.Parent.Torso,
  618. }
  619. local BodGy = Create("BodyGyro") {
  620. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  621. P = 20e+003,
  622. Parent = hit.Parent.Torso,
  623. cframe = hit.Parent.Torso.CFrame,
  624. }
  625. hit.Parent.Torso.Anchored = true
  626. coroutine.resume(coroutine.create(function(Part)
  627. swait(1.5)
  628. Part.Anchored = false
  629. end), hit.Parent.Torso)
  630. game:GetService("Debris"):AddItem(BodPos, 3)
  631. game:GetService("Debris"):AddItem(BodGy, 3)
  632. end
  633. local debounce = Create("BoolValue"){
  634. Name = "DebounceHit",
  635. Parent = hit.Parent,
  636. Value = true,
  637. }
  638. game:GetService("Debris"):AddItem(debounce, Delay)
  639. c = Create("ObjectValue"){
  640. Name = "creator",
  641. Value = Player,
  642. Parent = h,
  643. }
  644. game:GetService("Debris"):AddItem(c, .5)
  645. end
  646. end
  647. -------------------------------------------------------
  648. --End Damage Function--
  649. -------------------------------------------------------
  650.  
  651. -------------------------------------------------------
  652. --Start Damage Function Customization--
  653. -------------------------------------------------------
  654. function ShowDamage(Pos, Text, Time, Color)
  655. local Rate = (1 / 30)
  656. local Pos = (Pos or Vector3.new(0, 0, 0))
  657. local Text = (Text or "")
  658. local Time = (Time or 2)
  659. local Color = (Color or Color3.new(1, 0, 1))
  660. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  661. EffectPart.Anchored = true
  662. local BillboardGui = Create("BillboardGui"){
  663. Size = UDim2.new(3, 0, 3, 0),
  664. Adornee = EffectPart,
  665. Parent = EffectPart,
  666. }
  667. local TextLabel = Create("TextLabel"){
  668. BackgroundTransparency = 1,
  669. Size = UDim2.new(1, 0, 1, 0),
  670. Text = Text,
  671. Font = "Highway",
  672. TextColor3 = Color,
  673. TextScaled = true,
  674. Parent = BillboardGui,
  675. }
  676. game.Debris:AddItem(EffectPart, (Time))
  677. EffectPart.Parent = game:GetService("Workspace")
  678. delay(0, function()
  679. local Frames = (Time / Rate)
  680. for Frame = 1, Frames do
  681. wait(Rate)
  682. local Percent = (Frame / Frames)
  683. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  684. TextLabel.TextTransparency = Percent
  685. end
  686. if EffectPart and EffectPart.Parent then
  687. EffectPart:Destroy()
  688. end
  689. end)
  690. end
  691. -------------------------------------------------------
  692. --End Damage Function Customization--
  693. -------------------------------------------------------
  694.  
  695. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  696. for _, c in pairs(workspace:children()) do
  697. local hum = c:findFirstChild("Humanoid")
  698. if hum ~= nil then
  699. local head = c:findFirstChild("Head")
  700. if head ~= nil then
  701. local targ = head.Position - Part.Position
  702. local mag = targ.magnitude
  703. if magni >= mag and c.Name ~= plr.Name then
  704. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  705. end
  706. end
  707. end
  708. end
  709. end
  710.  
  711.  
  712. CFuncs = {
  713. Part = {
  714. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  715. local Part = Create("Part")({
  716. Parent = Parent,
  717. Reflectance = Reflectance,
  718. Transparency = Transparency,
  719. CanCollide = false,
  720. Locked = true,
  721. BrickColor = BrickColor.new(tostring(BColor)),
  722. Name = Name,
  723. Size = Size,
  724. Material = Material
  725. })
  726. RemoveOutlines(Part)
  727. return Part
  728. end
  729. },
  730. Mesh = {
  731. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  732. local Msh = Create(Mesh)({
  733. Parent = Part,
  734. Offset = OffSet,
  735. Scale = Scale
  736. })
  737. if Mesh == "SpecialMesh" then
  738. Msh.MeshType = MeshType
  739. Msh.MeshId = MeshId
  740. end
  741. return Msh
  742. end
  743. },
  744. Mesh = {
  745. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  746. local Msh = Create(Mesh)({
  747. Parent = Part,
  748. Offset = OffSet,
  749. Scale = Scale
  750. })
  751. if Mesh == "SpecialMesh" then
  752. Msh.MeshType = MeshType
  753. Msh.MeshId = MeshId
  754. end
  755. return Msh
  756. end
  757. },
  758. Weld = {
  759. Create = function(Parent, Part0, Part1, C0, C1)
  760. local Weld = Create("Weld")({
  761. Parent = Parent,
  762. Part0 = Part0,
  763. Part1 = Part1,
  764. C0 = C0,
  765. C1 = C1
  766. })
  767. return Weld
  768. end
  769. },
  770. Sound = {
  771. Create = function(id, par, vol, pit)
  772. coroutine.resume(coroutine.create(function()
  773. local S = Create("Sound")({
  774. Volume = vol,
  775. Pitch = pit or 1,
  776. SoundId = id,
  777. Parent = par or workspace
  778. })
  779. wait()
  780. S:play()
  781. game:GetService("Debris"):AddItem(S, 6)
  782. end))
  783. end
  784. },
  785. ParticleEmitter = {
  786. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  787. local fp = Create("ParticleEmitter")({
  788. Parent = Parent,
  789. Color = ColorSequence.new(Color1, Color2),
  790. LightEmission = LightEmission,
  791. Size = Size,
  792. Texture = Texture,
  793. Transparency = Transparency,
  794. ZOffset = ZOffset,
  795. Acceleration = Accel,
  796. Drag = Drag,
  797. LockedToPart = LockedToPart,
  798. VelocityInheritance = VelocityInheritance,
  799. EmissionDirection = EmissionDirection,
  800. Enabled = Enabled,
  801. Lifetime = LifeTime,
  802. Rate = Rate,
  803. Rotation = Rotation,
  804. RotSpeed = RotSpeed,
  805. Speed = Speed,
  806. VelocitySpread = VelocitySpread
  807. })
  808. return fp
  809. end
  810. }
  811. }
  812. function RemoveOutlines(part)
  813. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  814. end
  815. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  816. local Part = Create("Part")({
  817. formFactor = FormFactor,
  818. Parent = Parent,
  819. Reflectance = Reflectance,
  820. Transparency = Transparency,
  821. CanCollide = false,
  822. Locked = true,
  823. BrickColor = BrickColor.new(tostring(BColor)),
  824. Name = Name,
  825. Size = Size,
  826. Material = Material
  827. })
  828. RemoveOutlines(Part)
  829. return Part
  830. end
  831. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  832. local Msh = Create(Mesh)({
  833. Parent = Part,
  834. Offset = OffSet,
  835. Scale = Scale
  836. })
  837. if Mesh == "SpecialMesh" then
  838. Msh.MeshType = MeshType
  839. Msh.MeshId = MeshId
  840. end
  841. return Msh
  842. end
  843. function CreateWeld(Parent, Part0, Part1, C0, C1)
  844. local Weld = Create("Weld")({
  845. Parent = Parent,
  846. Part0 = Part0,
  847. Part1 = Part1,
  848. C0 = C0,
  849. C1 = C1
  850. })
  851. return Weld
  852. end
  853.  
  854.  
  855. -------------------------------------------------------
  856. --Start Effect Function--
  857. -------------------------------------------------------
  858. EffectModel = Instance.new("Model", char)
  859. Effects = {
  860. Block = {
  861. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  862. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  863. prt.Anchored = true
  864. prt.CFrame = cframe
  865. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. if Type == 1 or Type == nil then
  868. table.insert(Effects, {
  869. prt,
  870. "Block1",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. elseif Type == 2 then
  878. table.insert(Effects, {
  879. prt,
  880. "Block2",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. else
  888. table.insert(Effects, {
  889. prt,
  890. "Block3",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. end
  899. },
  900. Sphere = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918. Cylinder = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. end
  935. },
  936. Wave = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3 / 60,
  948. y3 / 60,
  949. z3 / 60,
  950. msh
  951. })
  952. end
  953. },
  954. Ring = {
  955. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  956. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  957. prt.Anchored = true
  958. prt.CFrame = cframe
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  960. game:GetService("Debris"):AddItem(prt, 10)
  961. table.insert(Effects, {
  962. prt,
  963. "Cylinder",
  964. delay,
  965. x3,
  966. y3,
  967. z3,
  968. msh
  969. })
  970. end
  971. },
  972. Break = {
  973. Create = function(brickcolor, cframe, x1, y1, z1)
  974. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  975. prt.Anchored = true
  976. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  978. local num = math.random(10, 50) / 1000
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. table.insert(Effects, {
  981. prt,
  982. "Shatter",
  983. num,
  984. prt.CFrame,
  985. math.random() - math.random(),
  986. 0,
  987. math.random(50, 100) / 100
  988. })
  989. end
  990. },
  991. Spiral = {
  992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  993. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  994. prt.Anchored = true
  995. prt.CFrame = cframe
  996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Cylinder",
  1001. delay,
  1002. x3,
  1003. y3,
  1004. z3,
  1005. msh
  1006. })
  1007. end
  1008. },
  1009. Push = {
  1010. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1011. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1012. prt.Anchored = true
  1013. prt.CFrame = cframe
  1014. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1015. game:GetService("Debris"):AddItem(prt, 10)
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Cylinder",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. end
  1026. }
  1027. }
  1028. -------------------------------------------------------
  1029. --End Effect Function--
  1030. -------------------------------------------------------
  1031.  
  1032. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1033. local NSound = nil
  1034. coroutine.resume(coroutine.create(function()
  1035. NSound = Instance.new("Sound", PARENT)
  1036. NSound.Volume = VOLUME
  1037. NSound.Pitch = PITCH
  1038. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1039. swait()
  1040. NSound:play()
  1041. game:GetService("Debris"):AddItem(NSound, 10)
  1042. end))
  1043. return NSound
  1044. end
  1045.  
  1046.  
  1047.  
  1048.  
  1049.  
  1050. -------------------------------------------------------
  1051. --End Important Functions--
  1052. -------------------------------------------------------
  1053.  
  1054. chargeup = Instance.new("Sound", hed)
  1055. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1056. chargeup.Volume = 10
  1057. chargeup.Pitch = 1
  1058. chargeup.Looped = true
  1059. chargeup.TimePosition = 1
  1060.  
  1061. meme = Instance.new("Sound", hed)
  1062. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1063. meme.Volume = 10
  1064. meme.Pitch = 1
  1065. meme.Looped = true
  1066. meme.TimePosition = 1
  1067.  
  1068. local ohno = Instance.new("Sound")
  1069. ohno.Parent = hed
  1070. ohno.Volume = 10
  1071. ohno.Pitch = 1
  1072. ohno.Looped = true
  1073.  
  1074. local bass = Instance.new("Sound") --why
  1075. bass.Parent = hed
  1076. bass.Volume = 7
  1077. bass.Pitch = 1
  1078. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1079. bass.Looped = true
  1080.  
  1081. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1082. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1083. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1084. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1085. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1086. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1087.  
  1088. STHAP = Instance.new("Sound", hed)
  1089. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1090. STHAP.Volume = 10
  1091. STHAP.Pitch = 1
  1092. STHAP.Looped = false
  1093.  
  1094. forevergone = Instance.new("Sound", tors)
  1095. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1096. forevergone.Volume = 10
  1097. forevergone.Pitch = 1
  1098. forevergone.Looped = true
  1099. forevergone.TimePosition = 24
  1100.  
  1101. -------------------------------------------------------
  1102. --Start Music Option--
  1103. -------------------------------------------------------
  1104. local Music = Instance.new("Sound",tors)
  1105. Music.Volume = 2.5
  1106. Music.SoundId = "rbxassetid://"
  1107. Music.Looped = true
  1108. Music.Pitch = 1 --Pitcher
  1109. Music:Play()
  1110. -------------------------------------------------------
  1111. --End Music Option--
  1112. -------------------------------------------------------
  1113. --hi fat >:)
  1114. -------------------------------------------------------
  1115. --Start Attacks N Stuff--
  1116. -------------------------------------------------------
  1117. local sine=0
  1118. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1119. local Hitboxpart = Instance.new("Part", EffectModel)
  1120. RemoveOutlines(Hitboxpart)
  1121. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1122. Hitboxpart.CanCollide = false
  1123. Hitboxpart.Transparency = 1
  1124. Hitboxpart.Anchored = true
  1125. Hitboxpart.CFrame = Pose
  1126. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1127. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1128. end
  1129. function GEtOuT()
  1130. attack = true
  1131. hum.WalkSpeed = 10
  1132. Character.Head.face.Texture = "rbxassetid://494811799"
  1133. CreateSound("814652778", hed, 10, 1)
  1134. CreateSound("537371462", hed, 10, 1)
  1135. local vel3 = Instance.new("BodyVelocity",tors)
  1136. vel3.Velocity = Vector3.new(0,25,0)
  1137. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1138. for i = 0,12,0.1 do
  1139. swait()
  1140. CameraEnshaking(1, 2)
  1141. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1147. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1148. end
  1149. vel3:Destroy()
  1150. Character.Head.face.Texture = "rbxassetid://620619801"
  1151. attack = false
  1152. Humanoid.JumpPower = 50
  1153. hum.WalkSpeed = 16
  1154. end
  1155.  
  1156. function GEtOuT2()
  1157. attack = true
  1158. hum.WalkSpeed = 10
  1159. Humanoid.JumpPower = 0
  1160. Character.Head.face.Texture = "rbxassetid://494811799"
  1161. CreateSound("814652778", hed, 10, 1)
  1162. CreateSound("537371462", hed, 10, 1)
  1163. root.Velocity = root.CFrame.lookVector * 20
  1164. for i = 0,12,0.1 do
  1165. swait()
  1166. CameraEnshaking(1, 2)
  1167. root.Velocity = root.CFrame.lookVector * 50
  1168. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1171. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1172. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1174. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1175. end
  1176. Character.Head.face.Texture = "rbxassetid://620619801"
  1177. attack = false
  1178. Humanoid.JumpPower = 50
  1179. hum.WalkSpeed = 16
  1180. end
  1181. function Flight() --wowthatsdiffrent
  1182. attack = true
  1183. Character.Head.face.Texture = "rbxassetid://269748407"
  1184. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1185. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1186. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1187. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1188. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1189. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1190. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1191. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1192. local vel4 = Instance.new("BodyVelocity",ll)
  1193. vel4.Velocity = Vector3.new(0,4,0)
  1194. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1195. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1196. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1197. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1198. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1199. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1200. Trail2.Enabled = true
  1201. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1202. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1203. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1204. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1205. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1206. Trail3.Enabled = true
  1207. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1208. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1209. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1210. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1211. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1212. Trail4.Enabled = true
  1213. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1214. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1215. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1216. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1217. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1218. Trail5.Enabled = true
  1219. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1220. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1221. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1222. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1223. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1224. Trail.Enabled = false
  1225. ragdoll(char)
  1226. wait(1)
  1227. Character.Head.face.Texture = "rbxassetid://249062487"
  1228. CreateSound("948494432", hed, 10, 1)
  1229. wait(2)
  1230. Character.Head.face.Texture = "rbxassetid://269748407"
  1231. CreateSound("633394595", hed, 10, 1)
  1232. wait(2)
  1233. Character.Head.face.Texture = "rbxassetid://494811799"
  1234. STHAP:play()
  1235. wait(11)
  1236. forevergone:play()
  1237. end
  1238.  
  1239. function OBJECTION()
  1240. attack = true
  1241. hum.WalkSpeed = 10
  1242. Character.Head.face.Texture = "rbxassetid://55831869"
  1243. CreateSound("330859085", hed, 10, 1)
  1244. for i = 0,8,0.1 do
  1245. swait()
  1246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1252. end
  1253. attack = false
  1254. Character.Head.face.Texture = "rbxassetid://620619801"
  1255. hum.WalkSpeed = 16
  1256. end
  1257.  
  1258. function Hello()
  1259. attack = true
  1260. hum.WalkSpeed = 10
  1261. Character.Head.face.Texture = "rbxassetid://334668738"
  1262. CreateSound("855338765", hed, 10, 0.9)
  1263. for i = 0,3,0.1 do
  1264. swait()
  1265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1267. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1269. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1270. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1271. end
  1272. attack = false
  1273. Character.Head.face.Texture = "rbxassetid://620619801"
  1274. hum.WalkSpeed = 16
  1275. end
  1276.  
  1277. function Victory()
  1278. attack = true
  1279. hum.WalkSpeed = 1.01
  1280. Character.Head.face.Texture = "rbxassetid://616284160"
  1281. Humanoid.Jump = true
  1282. CreateSound("130834939", hed, 10, 1)
  1283. for i = 0,3.7,0.1 do
  1284. swait()
  1285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1290. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1291. end
  1292. Humanoid.Jump = true
  1293. for i = 0,3.7,0.1 do
  1294. swait()
  1295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1299. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1300. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1301. end
  1302. Humanoid.Jump = true
  1303. for i = 0,3.7,0.1 do
  1304. swait()
  1305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1310. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1311. end
  1312. Humanoid.Jump = true
  1313. for i = 0,3.7,0.1 do
  1314. swait()
  1315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1319. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1320. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1321. end
  1322. Humanoid.Jump = true
  1323. for i = 0,3.7,0.1 do
  1324. swait()
  1325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1330. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1331. end
  1332. attack = false
  1333. Character.Head.face.Texture = "rbxassetid://620619801"
  1334. hum.WalkSpeed = 16
  1335. end
  1336.  
  1337. function ShutTheHellUp()
  1338. attack = true
  1339. hum.WalkSpeed = 2.01
  1340. Character.Head.face.Texture = "rbxassetid://963148419"
  1341. CreateSound("336377340", hed, 10, 1)
  1342. for i = 0,3,0.1 do
  1343. swait()
  1344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1350. end
  1351. for i = 0,1.2,0.1 do
  1352. swait()
  1353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1355. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1357. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1359. end
  1360. for i = 0,1.2,0.1 do
  1361. swait()
  1362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1368. end
  1369. for i = 0,1.2,0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1377. end
  1378. for i = 0,1.2,0.1 do
  1379. swait()
  1380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1386. end
  1387. for i = 0,2,0.1 do
  1388. swait()
  1389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1395. end
  1396. for i = 0,2,0.1 do
  1397. swait()
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1404. end
  1405. hum.WalkSpeed = 16
  1406. Character.Head.face.Texture = "rbxassetid://620619801"
  1407. attack = false
  1408. end
  1409.  
  1410. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1411. attack = true
  1412. hum.WalkSpeed = 5
  1413. Humanoid.JumpPower = 175
  1414. Character.Head.face.Texture = "rbxassetid://1223903433"
  1415. CreateSound("145799973", hed, 10, 1)
  1416. local vel2 = Instance.new("BodyVelocity",tors)
  1417. vel2.Velocity = Vector3.new(0,1.2,0)
  1418. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1419. for i = 0,60,0.1 do
  1420. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1421. swait()
  1422. CameraEnshaking(1, 1)
  1423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1429. end
  1430. hum.WalkSpeed = 16
  1431. vel2:Destroy()
  1432. Character.Head.face.Texture = "rbxassetid://620619801"
  1433. Humanoid.JumpPower = 50
  1434. attack = false
  1435. end
  1436.  
  1437. function EndMySufferingV2() --why
  1438. attack = true
  1439. hum.WalkSpeed = 1.01
  1440. Character.Head.face.Texture = "rbxassetid://202210455"
  1441. local A = math.random(1,5)
  1442. if A == 1 then
  1443. meme.SoundId = "rbxassetid://295810519"
  1444. end
  1445. if A == 2 then
  1446. meme.SoundId = "rbxassetid://1124778077"
  1447. end
  1448. if A == 3 then
  1449. meme.SoundId = "rbxassetid://464157070"
  1450. end
  1451. if A == 4 then
  1452. meme.SoundId = "rbxassetid://146334595"
  1453. end
  1454. if A == 5 then
  1455. meme.SoundId = "rbxassetid://145536915"
  1456. end
  1457. meme:Play()
  1458. bass:Play()
  1459. joyemoji.Rate = 70
  1460. LIT.Rate = 70
  1461. ok.Rate = 70
  1462. toast.Rate = 70
  1463.  
  1464. for i = 0,50,0.1 do
  1465. swait()
  1466. CameraEnshaking(1, 10)
  1467. bass.Parent = hed
  1468. meme.Parent = hed
  1469. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1470. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1471. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1472. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1473. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1474. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1475. end
  1476. bass:Stop()
  1477. meme:Stop()
  1478. joyemoji.Rate = 0
  1479. LIT.Rate = 0
  1480. ok.Rate = 0
  1481. toast.Rate = 0
  1482. Character.Head.face.Texture = "rbxassetid://620619801"
  1483. attack = false
  1484. hum.WalkSpeed = 16
  1485. end
  1486.  
  1487. function HELP()
  1488. attack = true
  1489. hum.WalkSpeed = 1.01
  1490. Character.Head.face.Texture = "rbxassetid://307972876"
  1491. CreateSound("1123321019", hed, 10, 1)
  1492. for i = 0,15,0.1 do
  1493. swait()
  1494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1496. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1497. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1498. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1499. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1500. end
  1501. CreateSound("198462271", hed, 10, 1)
  1502. for i = 0,8,0.1 do
  1503. Character.Head.face.Texture = "rbxassetid://341497730"
  1504. swait()
  1505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1507. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1508. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1509. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1510. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1511. end
  1512. for i = 0,8,0.1 do
  1513. Character.Head.face.Texture = "rbxassetid://341497730"
  1514. swait()
  1515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1517. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1518. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1519. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1520. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1521. end
  1522. CreateSound("948494432", hed, 10, 1)
  1523. for i = 0,7.5,0.1 do
  1524. Character.Head.face.Texture = "rbxassetid://249062487"
  1525. swait()
  1526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1528. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1529. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1530. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1531. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1532. end
  1533. CreateSound("1542642349", hed, 10, 1)
  1534. for i = 0,10,0.1 do
  1535. Character.Head.face.Texture = "rbxassetid://270636807"
  1536. swait()
  1537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1539. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1540. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1541. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1542. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1543. end
  1544. CreateSound("269597232", hed, 10, 1)
  1545. for i = 0,6,0.1 do
  1546. Character.Head.face.Texture = "rbxassetid://265057155"
  1547. swait()
  1548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1550. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1551. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1552. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1553. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1554. end
  1555. attack = false
  1556. Character.Head.face.Texture = "rbxassetid://620619801"
  1557. hum.WalkSpeed = 16
  1558. end
  1559.  
  1560. function Choose()
  1561. attack = true
  1562. hum.WalkSpeed = 1.01
  1563. Character.Head.face.Texture = "rbxassetid://374187112"
  1564. CreateSound("130784263", hed, 10, 1)
  1565. for i = 0,4,0.1 do
  1566. swait()
  1567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1573. end
  1574. for i = 0,5,0.1 do
  1575. swait()
  1576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1582. end
  1583. attack = false
  1584. Character.Head.face.Texture = "rbxassetid://620619801"
  1585. hum.WalkSpeed = 16
  1586. end
  1587.  
  1588. function slap()
  1589. attack = true
  1590. hum.WalkSpeed = 10
  1591. CreateSound("146163534", hed, 10, 1)
  1592. Character.Head.face.Texture = "rbxassetid://293603561"
  1593. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1594. CameraEnshaking(1, 2)
  1595. for i = 0,4,0.1 do
  1596. swait()
  1597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1599. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1602. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1603. end
  1604. Character.Head.face.Texture = "rbxassetid://620619801"
  1605. attack = false
  1606. hum.WalkSpeed = 16
  1607. end
  1608.  
  1609. function MYSPAGHETTTTTTT() --ow
  1610. attack = true
  1611. hum.WalkSpeed = 1.01
  1612. CreateSound("1282149571", hed, 10, 1)
  1613. Character.Head.face.Texture = "rbxassetid://1329282756"
  1614. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1615. CameraEnshaking(1, 2.2)
  1616. for i = 0,4,0.1 do
  1617. swait()
  1618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1623. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1624. end
  1625. for i = 0,5,0.1 do
  1626. swait()
  1627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1629. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1633. end
  1634. for i = 0,6,0.1 do
  1635. swait()
  1636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1642. end
  1643. attack = false
  1644. Character.Head.face.Texture = "rbxassetid://620619801"
  1645. hum.WalkSpeed = 16
  1646. end
  1647.  
  1648.  
  1649. function dead()
  1650. attack = true
  1651. hum.WalkSpeed = 0.20
  1652. CreateSound("137225991", hed, 10, 1)
  1653. Character.Head.face.Texture = "rbxassetid://297512410"
  1654. for i = 0,1.1,0.1 do
  1655. swait()
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1660. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1661. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1662. end
  1663. for i = 0,1.1,0.1 do
  1664. swait()
  1665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1669. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1670. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1671. end
  1672. for i = 0,1.1,0.1 do
  1673. swait()
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1678. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1679. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1680. end
  1681. for i = 0,1.1,0.1 do
  1682. swait()
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1685. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1686. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1687. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1688. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1689. end
  1690. for i = 0,1.1,0.1 do
  1691. swait()
  1692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1696. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1697. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1698. end
  1699. for i = 0,1.1,0.1 do
  1700. swait()
  1701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1705. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1706. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1707. end
  1708. for i = 0,1.1,0.1 do
  1709. swait()
  1710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1714. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1715. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1716. end
  1717. for i = 0,1.1,0.1 do
  1718. swait()
  1719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1723. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1725. end
  1726. for i = 0,1.1,0.1 do
  1727. swait()
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1732. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1733. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1734. end
  1735. Character.Head.face.Texture = "rbxassetid://273309187"
  1736. for i = 0,9,0.1 do
  1737. swait()
  1738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1742. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1744. end
  1745. attack = false
  1746. Character.Head.face.Texture = "rbxassetid://620619801"
  1747. hum.WalkSpeed = 16
  1748. end
  1749.  
  1750. function hap() --much hap
  1751. attack = true
  1752. hum.WalkSpeed = 0.10
  1753. CreateSound("363808674", hed, 10, 1)
  1754. Character.Head.face.Texture = "rbxassetid://315792941"
  1755. for i = 0,12,0.1 do
  1756. swait()
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1763. end
  1764. CreateSound("233168827", hed, 10, 1)
  1765. Character.Head.face.Texture = "rbxassetid://335761015"
  1766. for i = 0,10,0.1 do
  1767. swait()
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1774. end
  1775. CreateSound("363808674", hed, 10, 1)
  1776. attack = false
  1777. Character.Head.face.Texture = "rbxassetid://620619801"
  1778. hum.WalkSpeed = 16
  1779. end
  1780.  
  1781. function HAAAAA() --KONO POWA
  1782. attack = true
  1783. hum.WalkSpeed = 1.01
  1784. Character.Head.face.Texture = "rbxassetid://305068389"
  1785. chargeup.Pitch = 1
  1786. for i = 0,7,0.1 do
  1787. swait()
  1788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1792. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1793. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1794. end
  1795. Character.Head.face.Texture = "rbxassetid://313921371"
  1796. chargeup:play()
  1797. for i = 0,30,0.1 do
  1798. swait()
  1799. CameraEnshaking(1, 2)
  1800. chargeup.Parent = hed
  1801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1803. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1804. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1805. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1806. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1807. end
  1808. chargeup:stop()
  1809. chargeup.Pitch = 1.1
  1810. chargeup.TimePosition = 1
  1811. chargeup:play()
  1812. Character.Head.face.Texture = "rbxassetid://304942859"
  1813. for i, v in pairs(c:children()) do
  1814. if v.ClassName == "Part" then
  1815. local tra = trazx:clone()
  1816. tra.Parent = v
  1817. tra.LightEmission = 1
  1818. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1819. tra.Rate = 15
  1820. tra.Rotation = NumberRange.new(-5, 5)
  1821. tra.Lifetime = NumberRange.new(1.5, 2)
  1822. tra.Size = NumberSequence.new({
  1823. NumberSequenceKeypoint.new(0, 0.1, 0),
  1824. NumberSequenceKeypoint.new(1, 0, 0)
  1825. })
  1826. tra.Transparency = NumberSequence.new({
  1827. NumberSequenceKeypoint.new(0, 1, 0),
  1828. NumberSequenceKeypoint.new(0.135, 0, 0),
  1829. NumberSequenceKeypoint.new(0.875, 0, 0),
  1830. NumberSequenceKeypoint.new(1, 1, 0)
  1831. })
  1832. tra.Speed = NumberRange.new(0.5)
  1833. tra.VelocitySpread = 360
  1834. tra.VelocityInheritance = 0.5
  1835. tra.ZOffset = 2
  1836. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1837. end
  1838. end
  1839. local tra = trazx:clone()
  1840. tra.Parent = c.HumanoidRootPart
  1841. tra.Texture = "rbxassetid://347730682"
  1842. tra.LightEmission = 0.8
  1843. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1844. tra.Rate = 250
  1845. tra.Rotation = NumberRange.new(-5, 5)
  1846. tra.Lifetime = NumberRange.new(0.75)
  1847. tra.Size = NumberSequence.new({
  1848. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1849. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1850. })
  1851. tra.Transparency = NumberSequence.new({
  1852. NumberSequenceKeypoint.new(0, 1, 0),
  1853. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1854. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1855. NumberSequenceKeypoint.new(0.699, 1, 0),
  1856. NumberSequenceKeypoint.new(1, 1, 0)
  1857. })
  1858. tra.Speed = NumberRange.new(15)
  1859. tra.VelocitySpread = 360
  1860. tra.VelocityInheritance = 0.5
  1861. tra.ZOffset = 3.5
  1862. tra.Acceleration = Vector3.new(0, 25, 0)
  1863. for i = 0,35,0.1 do
  1864. swait()
  1865. ohno.Parent = hed
  1866. CameraEnshaking(1, 3)
  1867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1869. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1870. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1871. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1872. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1873. end
  1874. chargeup:stop()
  1875. chargeup.Pitch = 1.3
  1876. chargeup.TimePosition = 1
  1877. chargeup:play()
  1878. tra:Destroy()
  1879. tra:Destroy()
  1880. Character.Head.face.Texture = "rbxassetid://280233855"
  1881. local tra = trazx:clone()
  1882. tra.Parent = c.HumanoidRootPart
  1883. tra.Texture = "rbxassetid://347730682"
  1884. tra.LightEmission = 0.8
  1885. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1886. tra.Rate = 250
  1887. tra.Rotation = NumberRange.new(-5, 5)
  1888. tra.Lifetime = NumberRange.new(0.3)
  1889. tra.Size = NumberSequence.new({
  1890. NumberSequenceKeypoint.new(0, 8, 0.875),
  1891. NumberSequenceKeypoint.new(1, 10, 0.875)
  1892. })
  1893. tra.Transparency = NumberSequence.new({
  1894. NumberSequenceKeypoint.new(0, 1, 0),
  1895. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1896. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1897. NumberSequenceKeypoint.new(0.699, 1, 0),
  1898. NumberSequenceKeypoint.new(1, 1, 0)
  1899. })
  1900. for i = 0,32,0.1 do
  1901. swait()
  1902. CameraEnshaking(1, 5)
  1903. chargeup.Parent = hed
  1904. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1907. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1908. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1909. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1910. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1911. end
  1912. chargeup:stop()
  1913. CreateSound("681582832", hed, 10, 1)
  1914. game.Players.LocalPlayer.Character:BreakJoints()
  1915. local S = Instance.new("Explosion",workspace)
  1916. S.Position = tors.Position
  1917. S.BlastPressure = 9
  1918. S.BlastRadius = 30
  1919. S.ExplosionType = 0
  1920. attack = false
  1921. hum.WalkSpeed = 16
  1922. Character.Head.face.Texture = "rbxassetid://295197013"
  1923. tra:Destroy()
  1924. CameraEnshaking(4, 30)
  1925. error("WARNING, TO MUCH ENERGY.")
  1926. end
  1927.  
  1928. function NEN()
  1929. attack = true
  1930. hum.WalkSpeed = 1.01
  1931. CreateSound("230292011", hed, 10, 1)
  1932. Character.Head.face.Texture = "rbxassetid://705269463"
  1933. for i = 0,4,0.1 do
  1934. swait()
  1935. CameraEnshaking(1, 3)
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1938. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1939. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1940. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1941. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1942. end
  1943. attack = false
  1944. Character.Head.face.Texture = "rbxassetid://620619801"
  1945. hum.WalkSpeed = 16
  1946. end
  1947.  
  1948. function FLYSKYHIGH()
  1949. attack = true
  1950. timetofly = false
  1951. hum.WalkSpeed = 0.05
  1952. Character.Head.face.Texture = "rbxassetid://705269463"
  1953. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1954. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1955. Humanoid.JumpPower = 0
  1956. for i = 0,300,0.1 do --thatsalongtime
  1957. swait()
  1958. CameraEnshaking(1, 7)
  1959. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1960. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1961. root.Velocity = root.CFrame.lookVector * 225
  1962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1964. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1965. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1966. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1968. end
  1969. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1970. attack = false
  1971. Humanoid.JumpPower = 50
  1972. Character.Head.face.Texture = "rbxassetid://620619801"
  1973. hum.WalkSpeed = 16
  1974. wait(45)
  1975. timetofly = true
  1976. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1977. end
  1978.  
  1979.  
  1980. function highnoon()
  1981. attack = true
  1982. hum.WalkSpeed = 1.01
  1983. CreateSound("495316660", hed, 10, 1)
  1984. Character.Head.face.Texture = "rbxassetid://155195214"
  1985. CameraEnshaking(2, 4)
  1986. local Blobby = Instance.new("Part", char)
  1987. Blobby.Name = "Blob"
  1988. Blobby.CanCollide = false
  1989. Blobby.BrickColor = BrickColor.new("Really black")
  1990. Blobby.Transparency = 0
  1991. Blobby.Material = "Plastic"
  1992. Blobby.Size = Vector3.new(1, 1, 2)
  1993. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1994. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1995.  
  1996. local Weld = Instance.new("Weld", Blobby)
  1997. Weld.Part0 = ra
  1998. Weld.Part1 = Blobby
  1999. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2000. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2001.  
  2002. local M2 = Instance.new("SpecialMesh")
  2003. M2.Parent = Blobby
  2004. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2005. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2006. M2.Scale = Vector3.new(.002, .002, .002)
  2007. for i = 0,7.75,0.1 do
  2008. swait()
  2009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2011. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2012. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2015. end
  2016. for i = 0,16.5,0.1 do
  2017. swait()
  2018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2020. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2022. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2023. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2024. end
  2025. Blobby.Transparency = 1
  2026. Blobby:Destroy()
  2027. attack = false
  2028. Character.Head.face.Texture = "rbxassetid://620619801"
  2029. hum.WalkSpeed = 16
  2030. end
  2031.  
  2032. function somuchcancerwhy() --o no
  2033. attack = true
  2034. hum.WalkSpeed = 0.10
  2035. Character.Head.face.Texture = "rbxassetid://315074049"
  2036. local A = math.random(1,13)
  2037. if A == 1 then
  2038. ohno.SoundId = "rbxassetid://295810519"
  2039. ohno.TimePosition = 1
  2040. end
  2041. if A == 2 then
  2042. ohno.SoundId = "rbxassetid://488472970"
  2043. ohno.TimePosition = 2
  2044. end
  2045. if A == 3 then
  2046. ohno.SoundId = "rbxassetid://917045199"
  2047. ohno.TimePosition = 3
  2048. end
  2049. if A == 4 then
  2050. ohno.SoundId = "rbxassetid://324205173"
  2051. ohno.TimePosition = 1
  2052. end
  2053. if A == 5 then
  2054. ohno.SoundId = "rbxassetid://376134741"
  2055. ohno.TimePosition = 8
  2056. end
  2057. if A == 6 then
  2058. ohno.SoundId = "rbxassetid://164147183"
  2059. ohno.TimePosition = 0
  2060. end
  2061. if A == 7 then
  2062. ohno.SoundId = "rbxassetid://825526716"
  2063. ohno.TimePosition = 1
  2064. end
  2065. if A == 8 then
  2066. ohno.SoundId = "rbxassetid://185460366"
  2067. ohno.TimePosition = 0
  2068. end
  2069. if A == 9 then
  2070. ohno.SoundId = "rbxassetid://273319633"
  2071. ohno.TimePosition = 1
  2072. end
  2073. if A == 10 then
  2074. ohno.SoundId = "rbxassetid://506212392"
  2075. ohno.TimePosition = 2
  2076. end
  2077. if A == 11 then
  2078. ohno.SoundId = "rbxassetid://708297448"
  2079. ohno.TimePosition = 4
  2080. end
  2081. if A == 12 then
  2082. ohno.SoundId = "rbxassetid://497199103"
  2083. ohno.TimePosition = 9
  2084. end
  2085. if A == 13 then
  2086. ohno.SoundId = "rbxassetid://152833989"
  2087. ohno.TimePosition = 1
  2088. end
  2089. ohno:Play()
  2090. for i = 0,100,0.1 do
  2091. swait()
  2092. CameraEnshaking(2, 3)
  2093. ohno.Parent = hed
  2094. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2095. end
  2096. attack = false
  2097. ohno:Stop()
  2098. Character.Head.face.Texture = "rbxassetid://620619801"
  2099. hum.WalkSpeed = 16
  2100. end
  2101.  
  2102. function WRY() --WRYYYYYYY
  2103. attack = true
  2104. hum.WalkSpeed = 0.30
  2105. CreateSound("794081034", hed, 10, 1)
  2106. Character.Head.face.Texture = "rbxassetid://396389196"
  2107. for i = 0,2,0.1 do
  2108. swait()
  2109. CameraEnshaking(1, 2)
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2116. end
  2117. for i = 0,14.7,0.1 do
  2118. swait()
  2119. CameraEnshaking(1, 3)
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2123. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2126. end
  2127. attack = false
  2128. Character.Head.face.Texture = "rbxassetid://620619801"
  2129. hum.WalkSpeed = 16
  2130. end
  2131.  
  2132. function BOI()
  2133. attack = true
  2134. hum.WalkSpeed = 1.01
  2135. CreateSound("390901873", hed, 10, 1)
  2136. Character.Head.face.Texture = "rbxassetid://282463320"
  2137. for i = 0,4,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2145. end
  2146. for i = 0,4,0.1 do
  2147. swait()
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2154. end
  2155. attack = false
  2156. Character.Head.face.Texture = "rbxassetid://620619801"
  2157. hum.WalkSpeed = 16
  2158. end
  2159.  
  2160. function WhatHuh()
  2161. attack = true
  2162. hum.WalkSpeed = 1.01
  2163. CreateSound("130766865", hed, 10, 1)
  2164. Character.Head.face.Texture = "rbxassetid://276732672"
  2165. for i = 0,4,0.1 do
  2166. swait()
  2167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2171. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2172. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2173. end
  2174. for i = 0,6.7,0.1 do
  2175. swait()
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2182. end
  2183. for i = 0,8.1,0.1 do
  2184. swait()
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2191. end
  2192. for i = 0,1,0.1 do
  2193. swait()
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2200. end
  2201. for i = 0,1,0.1 do
  2202. swait()
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2209. end
  2210. for i = 0,4,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2218. end
  2219. attack = false
  2220. Character.Head.face.Texture = "rbxassetid://620619801"
  2221. hum.WalkSpeed = 16
  2222. end
  2223.  
  2224. function NothingPersonal()
  2225. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2226. local HITBODY = mouse.Target.Parent
  2227. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2228. local HEAD = HITBODY:FindFirstChild("Head")
  2229. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2230. if TORS ~= nil and HUMAN ~= nil then
  2231. attack = true
  2232. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2233. TORS.Anchored = true
  2234. hum.WalkSpeed = 0
  2235. Character.Head.face.Texture = "rbxassetid://40770311"
  2236. CreateSound("1255922819", hed, 10, 1)
  2237. CameraEnshaking(2, 4)
  2238. end
  2239. wait(3.5)
  2240. for i = 0,9,0.1 do
  2241. swait()
  2242. for i = 1,2 do
  2243. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2244. CameraEnshaking(1, 7)
  2245. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2246. end
  2247. end
  2248. wait(.5)
  2249. TORS.Anchored = false
  2250. attack = false
  2251. Character.Head.face.Texture = "rbxassetid://620619801"
  2252. hum.WalkSpeed = 16
  2253. end
  2254. end
  2255.  
  2256. function VeryMuchWorrying()
  2257. attack = true
  2258. hum.WalkSpeed = 1.01
  2259. Character.Head.face.Texture = "rbxassetid://111523405"
  2260. CreateSound("1395854043", hed, 10, 1)
  2261. for i = 0,14,0.1 do
  2262. swait()
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2269. end
  2270. attack = false
  2271. Character.Head.face.Texture = "rbxassetid://620619801"
  2272. hum.WalkSpeed = 16
  2273. end
  2274.  
  2275. function Ashes() --Straight from... Whatever it was called.
  2276. attack = true
  2277. hum.WalkSpeed = 1.01
  2278. Character.Head.face.Texture = "rbxassetid://360687027"
  2279. CreateSound("290084602", tors, 10, 1)
  2280. for i = 0,6.2,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2288. end
  2289. for i = 0,6.2,0.1 do
  2290. swait()
  2291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2293. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2295. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2296. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2297. end
  2298. attack = false
  2299. Character.Head.face.Texture = "rbxassetid://620619801"
  2300. hum.WalkSpeed = 16
  2301. end
  2302.  
  2303. function AnotherOne() --WhAT ANOTHER ONE
  2304. attack = true
  2305. hum.WalkSpeed = 1.01
  2306. local icri = CreateSound("1205111204", hed, 10, 1)
  2307. swait(165)
  2308. local FRAME = tors.CFrame
  2309. repeat
  2310. swait()
  2311. Character.Head.face.Texture = "rbxassetid://582931093"
  2312. CameraEnshaking(1, 10)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2318. tors.CFrame = FRAME * CF(0,1,0)
  2319. swait()
  2320. tors.CFrame = FRAME
  2321. until icri.Playing == false
  2322. Character.Head.face.Texture = "rbxassetid://620619801"
  2323. attack = false
  2324. hum.WalkSpeed = 16
  2325. end
  2326.  
  2327. function Dance()
  2328. attack = true
  2329. hum.WalkSpeed = 1.01
  2330. CreateSound("838766490", hed, 10, 1)
  2331. Character.Head.face.Texture = "rbxassetid://258591579"
  2332. for i = 0,2,0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2340. end
  2341. for i = 0,4,0.1 do
  2342. swait()
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2349. end
  2350. for i = 0,4,0.1 do
  2351. swait()
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2358. end
  2359. for i = 0,4,0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2367. end
  2368. for i = 0,4,0.1 do
  2369. swait()
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2376. end
  2377. for i = 0,4,0.1 do
  2378. swait()
  2379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2385. end
  2386. for i = 0,4,0.1 do
  2387. swait()
  2388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2394. end
  2395. for i = 0,4,0.1 do
  2396. swait()
  2397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2403. end
  2404. for i = 0,4,0.1 do
  2405. swait()
  2406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2410. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2411. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2412. end
  2413. for i = 0,4,0.1 do
  2414. swait()
  2415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2421. end
  2422. for i = 0,4,0.1 do
  2423. swait()
  2424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2430. end
  2431. for i = 0,4,0.1 do
  2432. swait()
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2439. end
  2440. for i = 0,4,0.1 do
  2441. swait()
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2448. end
  2449. for i = 0,4,0.1 do
  2450. swait()
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2457. end
  2458. for i = 0,4,0.1 do
  2459. swait()
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2466. end
  2467. for i = 0,3,0.1 do
  2468. swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2475. end
  2476. attack = false
  2477. Character.Head.face.Texture = "rbxassetid://620619801"
  2478. hum.WalkSpeed = 16
  2479. end
  2480.  
  2481. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2482. attack = true
  2483. Character.Head.face.Texture = "rbxassetid://266304560"
  2484. for i = 0,6,0.1 do
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2492. end
  2493. CreateSound("1093102664", hed, 10, 1)
  2494. CameraEnshaking(3, 8)
  2495. for i = 0,2,0.1 do
  2496. swait()
  2497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2499. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2501. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2502. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2503. end
  2504. Character.Head.face.Texture = "rbxassetid://30128383"
  2505. hum.MaxHealth = 0
  2506. ragdoll(char)
  2507. CreateSound("534269232", hed, 5, 1)
  2508. error("Seems like you just died.")
  2509. end
  2510.  
  2511. MoreTaunts = false
  2512. mouse.KeyDown:connect(function(key)
  2513. if attack == false then
  2514. if MoreTaunts == false then
  2515. if key == 'q' then
  2516. GEtOuT()
  2517. elseif key == 'e' then
  2518. GEtOuT2()
  2519. elseif key == 'x' then
  2520. OBJECTION()
  2521. elseif key == 'n' then
  2522. BOI()
  2523. elseif key == 'u' then
  2524. Victory()
  2525. elseif key == '3' then
  2526. hap()
  2527. elseif key == '6' then
  2528. Flight()
  2529. elseif key == '9' and timetofly then
  2530. FLYSKYHIGH()
  2531. elseif key == '9' then
  2532. local A = math.random(1,10)
  2533. if A == 1 then
  2534. warn ("This has a Cooldown, Please wait. :>")
  2535. end
  2536. if A == 2 then
  2537. warn ("You can't Fly All day, you know.")
  2538. end
  2539. if A == 3 then
  2540. warn ("Calm down there.")
  2541. end
  2542. if A == 4 then
  2543. warn ("Take a Break.")
  2544. end
  2545. if A == 5 then
  2546. warn ("*Elevator Music plays in the backround*")
  2547. end
  2548. if A == 6 then
  2549. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2550. end
  2551. if A == 7 then
  2552. warn ("Can you wait a LITTLE Longer?")
  2553. end
  2554. if A == 8 then
  2555. warn ("Like a tiger defying the laws of gravity...")
  2556. end
  2557. if A == 9 then
  2558. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2559. end
  2560. if A == 10 then
  2561. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2562. end
  2563. elseif key == 'k' then
  2564. Hello()
  2565. elseif key == '5' then
  2566. HAAAAA()
  2567. elseif key == '4' then
  2568. Dance()
  2569. elseif key == '1' then
  2570. HELP()
  2571. elseif key == '2' then
  2572. dead()
  2573. elseif key == 'j' then
  2574. WhatHuh()
  2575. elseif key == 'l' then
  2576. ShutTheHellUp()
  2577. elseif key == 'c' then
  2578. Choose()
  2579. elseif key == 'r' then
  2580. MYSPAGHETTTTTTT()
  2581. elseif key == 't' then
  2582. SpinMeDad()
  2583. elseif key == 'y' then
  2584. EndMySufferingV2()
  2585. elseif key == 'f' then
  2586. NEN()
  2587. elseif key == 'z' then
  2588. NothingPersonal()
  2589. elseif key == '7' then
  2590. somuchcancerwhy()
  2591. elseif key == '8' then
  2592. highnoon()
  2593. elseif key == 'v' then
  2594. VeryMuchWorrying()
  2595. elseif key == 'b' then
  2596. Ashes()
  2597. elseif key == 'p' then
  2598. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2599. elseif key == 'g' then
  2600. AnotherOne()
  2601. elseif key == 'h' then
  2602. slap()
  2603. elseif key == 'm' then
  2604. WRY()
  2605. end
  2606. end
  2607. end
  2608. end)
  2609.  
  2610. -------------------------------------------------------
  2611. --End Attacks N Stuff--
  2612. -------------------------------------------------------
  2613.  
  2614.  
  2615.  
  2616.  
  2617. while jumping do
  2618. Humanoid.Jump = true
  2619. wait(0.9)
  2620. end
  2621.  
  2622.  
  2623.  
  2624.  
  2625. -------------------------------------------------------
  2626. --Start Animations--
  2627. -------------------------------------------------------
  2628. local equipped = false
  2629. local idle = 0
  2630. local change = 1
  2631. local val = 0
  2632. local toim = 0
  2633. local idleanim = 0.4
  2634. hum.Animator.Parent = nil
  2635. while true do
  2636. swait()
  2637. sine = sine + change
  2638. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2639. local velderp = root.Velocity.y
  2640. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2641. if equipped == true or equipped == false then
  2642. if attack == false then
  2643. idle = idle + 1
  2644. else
  2645. idle = 0
  2646. end
  2647. if 1 < root.Velocity.y and hitfloor == nil then
  2648. Anim = "Jump"
  2649. if attack == false then
  2650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2652. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2655. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2656. end
  2657. elseif -1 > root.Velocity.y and hitfloor == nil then
  2658. Anim = "Fall"
  2659. if attack == false then
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2662. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2663. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2664. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2665. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2666. end
  2667. elseif torvel < 1 and hitfloor ~= nil then
  2668. Anim = "Idle"
  2669. change = 1
  2670. if attack == false then
  2671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2677. end
  2678. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2679. Anim = "Walk"
  2680. change = 1
  2681. if attack == false then
  2682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2684. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2685. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2686. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2687. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2688. end
  2689. end
  2690. end
  2691. if 0 < #Effects then
  2692. for e = 1, #Effects do
  2693. if Effects[e] ~= nil then
  2694. local Thing = Effects[e]
  2695. if Thing ~= nil then
  2696. local Part = Thing[1]
  2697. local Mode = Thing[2]
  2698. local Delay = Thing[3]
  2699. local IncX = Thing[4]
  2700. local IncY = Thing[5]
  2701. local IncZ = Thing[6]
  2702. if 1 >= Thing[1].Transparency then
  2703. if Thing[2] == "Block1" then
  2704. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2705. local Mesh = Thing[1].Mesh
  2706. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2708. elseif Thing[2] == "Block2" then
  2709. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2710. local Mesh = Thing[7]
  2711. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2712. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2713. elseif Thing[2] == "Block3" then
  2714. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2715. local Mesh = Thing[7]
  2716. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2718. elseif Thing[2] == "Cylinder" then
  2719. local Mesh = Thing[1].Mesh
  2720. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2721. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2722. elseif Thing[2] == "Blood" then
  2723. local Mesh = Thing[7]
  2724. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2725. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2726. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2727. elseif Thing[2] == "Elec" then
  2728. local Mesh = Thing[1].Mesh
  2729. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2731. elseif Thing[2] == "Disappear" then
  2732. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2733. elseif Thing[2] == "Shatter" then
  2734. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2735. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2736. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2737. Thing[6] = Thing[6] + Thing[5]
  2738. end
  2739. else
  2740. Part.Parent = nil
  2741. table.remove(Effects, e)
  2742. end
  2743. end
  2744. end
  2745. end
  2746. end
  2747. end
  2748. -------------------------------------------------------
  2749. --End Animations And Script--
  2750. -------------------------------------------------------
  2751.  
  2752. --cool beans boibiparti
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement