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- from random import random,randint,choice
- from copy import deepcopy
- from math import log
- import os as os
- class fwrapper:
- def __init__(self,function,childcount,name):
- self.function=function
- self.childcount=childcount
- self.name=name
- class node:
- def __init__(self,fw,children):
- self.function=fw.function
- self.name=fw.name
- self.children=children
- def evaluate(self,inp):
- results=[n.evaluate(inp) for n in self.children]
- return self.function(results)
- def display(self,indent=0):
- print (' '*indent)+self.name
- for c in self.children:
- c.display(indent+1)
- def display1(self):
- list1=[]
- list1.append(self.name)
- list2=[]
- for c in self.children:
- list2.append(c.display1())
- list1.append(list2)
- return list1
- class paramnode:
- def __init__(self,idx):
- self.idx=idx
- def evaluate(self,inp):
- return inp[self.idx]
- def display(self,indent=0):
- print '%sp%d' % (' '*indent,self.idx)
- def display1(self):
- return 'p%d' % self.idx
- class constnode:
- def __init__(self,v):
- self.v=v
- def evaluate(self,inp):
- return self.v
- def display(self,indent=0):
- print '%s%d' % (' '*indent,self.v)
- def display1(self):
- return self.v
- addw=fwrapper(lambda l:l[0]+l[1],2,'add')
- subw=fwrapper(lambda l:l[0]-l[1],2,'subtract')
- mulw=fwrapper(lambda l:l[0]*l[1],2,'multiply')
- def iffunc(l):
- if l[0]>0: return l[1]
- else: return l[2]
- ifw=fwrapper(iffunc,3,'if')
- def isgreater(l):
- if l[0]>l[1]: return 1
- else: return 0
- gtw=fwrapper(isgreater,2,'isgreater')
- flist=[addw,mulw,ifw,gtw,subw]
- def exampletree():
- return node(ifw,[
- node(gtw,[paramnode(0),constnode(3)]),
- node(addw,[paramnode(1),constnode(5)]),
- node(subw,[paramnode(1),constnode(2)]),
- ]
- )
- def makerandomtree(pc,maxdepth=4,fpr=0.5,ppr=0.6):
- if random()<fpr and maxdepth>0:
- f=choice(flist)
- children=[makerandomtree(pc,maxdepth-1,fpr,ppr)
- for i in range(f.childcount)]
- return node(f,children)
- elif random()<ppr:
- return paramnode(randint(0,pc-1))
- else:
- return constnode(randint(0,10))
- def hiddenfunction(x,y):
- return x**2+2*y+3*x+5
- def buildhiddenset():
- rows=[]
- for i in range(200):
- x=randint(0,40)
- y=randint(0,40)
- rows.append([x,y,hiddenfunction(x,y)])
- return rows
- def scorefunction(tree,s):
- dif=0
- for data in s:
- v=tree.evaluate([data[0],data[1]])
- dif+=abs(v-data[2])
- return dif
- def mutate(t,pc,probchange=0.1):
- if random()<probchange:
- return makerandomtree(pc)
- else:
- result=deepcopy(t)
- if hasattr(t,"children"):
- result.children=[mutate(c,pc,probchange) for c in t.children]
- return result
- def crossover(t1,t2,probswap=0.7,top=1):
- if random()<probswap and not top:
- return deepcopy(t2)
- else:
- result=deepcopy(t1)
- if hasattr(t1, 'children') and hasattr(t2, 'children'):
- result.children=[crossover(c,choice(t2.children),probswap,0)
- for c in t1.children]
- return result
- def getrankfunction(dataset):
- def rankfunction(population):
- scores=[(scorefunction(t,dataset),t) for t in population]
- scores.sort()
- return scores
- return rankfunction
- def evolve(pc,popsize,rankfunction,maxgen=500,mutationrate=0.1,breedingrate=0.4,pexp=0.7,pnew=0.05):
- # Returns a random number, tending towards lower numbers.
- # The lower pexp is, more lower numbers you will get
- def selectindex(lenscores):
- while True:
- # Stop selectindex() from returning numbers out of index.
- ind = int(log(random())/log(pexp))
- if (ind-lenscores>(lenscores*2)-1) or (ind>lenscores): pass
- else: return ind
- # Create a random initial population
- population=[makerandomtree(pc) for i in range(popsize)]
- for i in range(maxgen):
- scores=rankfunction(population)
- print scores[0][0]
- if scores[0][0]==0: break
- # The two best will always make it
- newpop=[scores[0][1],scores[1][1]]
- # Build the next generation
- while len(newpop)<popsize:
- if random()>pnew:
- newpop.append(mutate(
- crossover(scores[selectindex(len(scores))][1],
- scores[selectindex(len(scores))][1],
- probswap=breedingrate),
- pc,probchange=mutationrate))
- else:
- # Add a random node to mix things up
- newpop.append(makerandomtree(pc))
- population=newpop
- scores[0][1].display()
- return scores[0][1]
- def gridgame(p):
- # Board size
- max=(3,3)
- # Remember the last move
- lastmove=[-1,-1]
- # Remember the player's locations
- location=[[randint(0,max[0]),randint(0,max[1])]]
- # Put the second player a sufficient distance from the first
- location.append([(location[0][0]+2)%4,(location[0][1]+2)%4])
- # Maximum of 50 moves before a tie
- for o in range(50):
- # For each player
- for i in range(2):
- locs=location[i][:]+location[1-i][:]
- locs.append(lastmove[i])
- move=p[i].evaluate(locs)%4
- # You lose if you move in the same direction twice in a row
- if lastmove[i]==move: return 1-i
- lastmove[i]=move
- if move==0:
- location[i][0]-=1
- # Board limits
- if location[i][0]<0: location[i][0]=0
- if move==1:
- location[i][0]+=1
- if location[i][0]>max[0]: location[i][0]=max[0]
- if move==2:
- location[i][1]-=1
- if location[i][0]<0: location[i][1]=0
- if move==3:
- location[i][1]+=1
- if location[i][1]>max[1]: location[i][1]=max[1]
- # If you have captured the othe player, you win
- if location[i]==location[1-i]: return i
- return -1
- def tournament(pl):
- # Count losses
- losses=[0 for p in pl]
- # Every player plays every other player
- for i in range(len(pl)):
- for j in range(len(pl)):
- if i==j: continue
- # Who is the winner?
- winner=gridgame([pl[i],pl[j]])
- # Two points for a loss, one point for a tie
- if winner==0:
- losses[j]+=2
- elif winner==1:
- losses[i]+=2
- elif winner==-1:
- losses[i]+=1
- losses[j]+=1
- pass
- # Sort and return the results
- z=zip(losses,pl)
- z.sort()
- return z
- class humanplayer:
- def evaluate(self,board):
- # Get my location and the location, of other players
- me=tuple(board[0:2])
- others=[tuple(board[x:x+2]) for x in range(2,len(board)-1,2)]
- os.system('clear')
- # Display the board
- for i in range(4):
- for j in range(4):
- if (i,j)==me:
- print '0',
- elif (i,j) in others:
- print 'X',
- else:
- print '.',
- print
- # Show moves, for reference
- print 'Your last move was %d' % board[len(board)-1]
- print ' 0'
- print '2 3'
- print ' 1'
- # Return whatever the user enters
- move=int(raw_input())
- return move
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