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Snoo's Uber Strict PoE2 Filter

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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 0.2.1
  5. # AUTHOR: NeverSink
  6. #
  7. # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
  8. # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
  9. #
  10. # TWITTER: @NeverSinkDev
  11. # DISCORD: https://discord.gg/mye6xhF
  12. # TWITCH: https://www.twitch.tv/neversink
  13. # PATREON: https://www.patreon.com/Neversink
  14.  
  15. #--------------------------
  16. # Overrides - Uniques, Valuables
  17. #--------------------------
  18.  
  19. Show # t1
  20. ItemLevel >= 75
  21. Rarity Rare
  22. BaseType == "Expert Intricate Gloves" "Expert Spined Bracers" "Expert Moulded Mitts" "Expert Spiral Wraps" "Expert Feathered Sandals" "Expert Lizardscale Boots" "Expert Stone Greaves" "Expert Hunting Shoes" "Expert Hexer's Robe" "Expert Studded Vest" "Expert Sacrificial Mantle" "Expert Waxed Jacket" "Expert Wayfarer Jacket" "Expert Iron Cuirass" "Expert Scalper's Jacket" "Expert Feathered Tiara" "Expert Hunter Hood" "Expert Elite Greathelm" "Expert Tribal Mask" "Expert Omen Crest Shield" "Expert Stone Tower Shield" "Expert Crystal Focus" "Expert Plumed Focus" "Expert Dualstring Bow" "Expert Gothic Quarterstaff" "Expert Crescent Quarterstaff" "Expert Slicing Quarterstaff" "Omen Sceptre" "Attuned Wand" "Siphoning Wand" "Chiming Staff" "Primed Quiver"
  23. #SetFontSize 45
  24. #SetBackgroundColor 20 20 0 255
  25.  
  26. Show
  27. Rarity Unique
  28. SetTextColor 175 96 37 255
  29. SetBorderColor 175 96 37 255
  30. SetBackgroundColor 53 13 13 255
  31. PlayAlertSound 3 300
  32. PlayEffect Brown
  33. MinimapIcon 1 Brown Star
  34. SetFontSize 40
  35.  
  36. ## Divine Orb Style
  37. Show
  38. Class "Currency"
  39. BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
  40. SetFontSize 45
  41. SetTextColor 255 0 0 255
  42. SetBorderColor 255 0 0 255
  43. SetBackgroundColor 255 255 255 255
  44. PlayAlertSound 6 300
  45. PlayEffect Red
  46. MinimapIcon 0 Red Star
  47.  
  48. Show
  49. BaseType == "Distilled Isolation" "Distilled Suffering"
  50. SetFontSize 45
  51. SetTextColor 255 0 0 255
  52. SetBorderColor 255 0 0 255
  53. SetBackgroundColor 255 255 255 255
  54. PlayAlertSound 6 300
  55. PlayEffect Red
  56. MinimapIcon 0 Red Star
  57.  
  58.  
  59. #--------------------------
  60. # Gold
  61. #--------------------------
  62.  
  63. Hide
  64. AreaLevel >= 70
  65. StackSize >= 1000
  66. BaseType == "Gold"
  67. SetTextColor 255 255 255
  68. SetBorderColor 255 255 255
  69. PlayEffect Orange Temp
  70.  
  71. Hide
  72. AreaLevel < 70
  73. StackSize >= 500
  74. BaseType == "Gold"
  75. SetTextColor 255 255 255
  76. SetBorderColor 255 255 255
  77. PlayEffect Orange Temp
  78.  
  79. Hide
  80. BaseType == "Gold"
  81. SetTextColor 180 180 180
  82. SetBorderColor 0 0 0 255
  83. SetBackgroundColor 0 0 0 180
  84.  
  85. #--------------------------
  86. # Uncut Gems
  87. #--------------------------
  88.  
  89. # Gems up to level 17 before late endgame are highlighted
  90. Show
  91. ItemLevel <= 17
  92. AreaLevel <= 78
  93. BaseType "Uncut Skill Gem" "Uncut Spirit Gem" "Uncut Support Gem"
  94. SetTextColor 20 240 240
  95. SetBorderColor 20 240 240
  96. PlayAlertSound 2 300
  97. PlayEffect Cyan
  98. MinimapIcon 1 Cyan Triangle
  99. SetFontSize 40
  100.  
  101. # Gems up to level 19 in late endgame are highlighted
  102. Show
  103. ItemLevel = 18 19
  104. AreaLevel >= 79
  105. BaseType "Uncut Skill Gem" "Uncut Spirit Gem" "Uncut Support Gem"
  106. SetTextColor 20 240 240
  107. SetBorderColor 20 240 240
  108. PlayAlertSound 2 300
  109. PlayEffect Cyan
  110. MinimapIcon 1 Cyan Triangle
  111. SetFontSize 40
  112.  
  113. # Support gems in late endgame are hidden
  114. Hide
  115. AreaLevel >= 79
  116. BaseType "Uncut Support Gem"
  117.  
  118. # Gems up to level 17 in late endgame are hidden
  119. Hide
  120. AreaLevel >= 79
  121. ItemLevel <= 17
  122. BaseType "Uncut Skill Gem" "Uncut Spirit Gem"
  123.  
  124. # Level 20 gems are tinks
  125. Show
  126. ItemLevel >= 20
  127. BaseType "Uncut Skill Gem" "Uncut Spirit Gem"
  128. SetFontSize 45
  129. SetTextColor 20 240 240
  130. SetBorderColor 20 240 240
  131. SetBackgroundColor 255 255 255 255
  132. PlayAlertSound 6 300
  133. PlayEffect Red
  134. MinimapIcon 0 Red Star
  135.  
  136. #--------------------------
  137. # Socketables and Special Character Equipment
  138. #--------------------------
  139.  
  140. # Special A Tier - League specific socketables and jewels
  141. Show
  142. BaseType "Soul Core" "Timeless"
  143. SetTextColor 0 240 190
  144. SetBorderColor 0 240 190
  145. SetFontSize 45
  146. MinimapIcon 0 Cyan Diamond
  147. PlayAlertSound 2 300
  148. PlayEffect Cyan
  149.  
  150. # Special Highlight - Breach Rings
  151. Show
  152. Rarity Rare
  153. BaseType == "Breach Ring"
  154. SetTextColor 0 240 190
  155. SetBorderColor 0 240 190
  156. SetFontSize 40
  157. MinimapIcon 1 Cyan Diamond
  158. PlayEffect Cyan
  159. PlayAlertSound 2 300
  160.  
  161. Show
  162. Rarity <= Magic
  163. BaseType == "Breach Ring"
  164. SetTextColor 0 240 190
  165. SetFontSize 35
  166. MinimapIcon 2 Cyan Diamond
  167. PlayEffect Cyan Temp
  168.  
  169. # Special A Tier - Sanctum Relics
  170. Show
  171. Class "Relic"
  172. SetTextColor 0 240 190
  173. SetBorderColor 0 240 190
  174. SetFontSize 40
  175. MinimapIcon 1 Cyan Diamond
  176. PlayAlertSound 2 300
  177. PlayEffect Cyan
  178.  
  179. # Special A Tier - Rare Jewels
  180. Show
  181. Class "Jewel"
  182. Rarity <= Rare
  183. SetTextColor 0 240 190
  184. SetBorderColor 0 240 190
  185. SetFontSize 40
  186. MinimapIcon 1 Cyan Diamond
  187. PlayEffect Cyan
  188. PlayAlertSound 2 300
  189.  
  190. # Special B Tier - Any Runes and Charms
  191. Hide
  192. BaseType " Rune" " Charm"
  193. SetTextColor 0 240 190
  194. PlayEffect Cyan Temp
  195.  
  196. #--------------------------
  197. # Scroll of Wisdom High Level Hiding
  198. #--------------------------
  199.  
  200. Hide
  201. BaseType "Scroll of Wisdom"
  202. AreaLevel >= 65
  203. Rarity <= Magic
  204.  
  205. #--------------------------
  206. # Socketables and Special Character Equipment
  207. #--------------------------
  208.  
  209. # Currency Tier A: Gemcutter, Annullment
  210. Show
  211. Class "Currency"
  212. BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
  213. SetTextColor 255 255 255 255
  214. SetBorderColor 255 255 255 255
  215. SetBackgroundColor 240 90 35
  216. PlayAlertSound 1 300
  217. PlayEffect White
  218. MinimapIcon 1 Yellow Circle
  219. SetFontSize 45
  220.  
  221. # Currency Tier B: Exalt
  222. Show
  223. Class "Currency"
  224. BaseType "Exotic Coinage" "Exalted Orb" "Chaos Orb" "Gemcutter's Prism"
  225. SetTextColor 255 207 92
  226. SetBorderColor 255 207 92
  227. SetBackgroundColor 76 51 12
  228. PlayAlertSound 2 300
  229. PlayEffect Yellow
  230. MinimapIcon 1 Yellow Circle
  231. SetFontSize 45
  232.  
  233. Show
  234. BaseType "Gold Key" "Silver Key" "Bronze Key"
  235. SetTextColor 255 207 132
  236. SetBorderColor 255 207 132
  237. SetBackgroundColor 76 51 12
  238. PlayAlertSound 2 300
  239. PlayEffect White
  240. MinimapIcon 2 White Circle
  241. SetFontSize 40
  242.  
  243. # Currency Tier B: Regal, Vaal ...
  244. Show
  245. Class "Currency"
  246. BaseType "Vaal Orb" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy"
  247. SetTextColor 255 207 132
  248. SetBorderColor 255 207 132
  249. SetBackgroundColor 76 51 12
  250. PlayAlertSound 2 300
  251. PlayEffect White
  252. MinimapIcon 2 White Circle
  253. SetFontSize 40
  254.  
  255. Show
  256. Class "Currency"
  257. BaseType "Simulacrum Splinter" " Artifact" "Armourer's Scrap"
  258. SetTextColor 255 207 132
  259. SetBorderColor 255 207 132
  260. SetBackgroundColor 76 51 12
  261. PlayAlertSound 2 100
  262. PlayEffect White Temp
  263. MinimapIcon 1 White Kite
  264. SetFontSize 35
  265.  
  266. Show
  267. Class "Currency"
  268. BaseType "Breach Splinter"
  269. SetTextColor 255 207 255
  270. SetBorderColor 255 207 255
  271. SetBackgroundColor 65 20 80
  272. PlayAlertSound 2 100
  273. PlayEffect White Temp
  274. MinimapIcon 1 White Kite
  275. SetFontSize 35
  276.  
  277. Show
  278. Class "Omen"
  279. BaseType "Omen of"
  280. SetTextColor 255 207 132
  281. SetBorderColor 255 207 132
  282. SetBackgroundColor 76 51 12
  283. PlayAlertSound 2 300
  284. PlayEffect White
  285. MinimapIcon 2 White Circle
  286. SetFontSize 40
  287.  
  288. Show
  289. Class "Currency"
  290. BaseType "Distilled" "Essence of"
  291. SetTextColor 255 207 132
  292. SetBorderColor 255 207 132
  293. SetBackgroundColor 76 51 12
  294. PlayAlertSound 2 300
  295. PlayEffect White
  296. MinimapIcon 2 White Circle
  297. SetFontSize 40
  298.  
  299. Show
  300. Class "Currency"
  301. BaseType "Neural Catalyst" "Tul's Catalyst" "Esh's Catalyst" "Chayula's Catalyst" "Reaver Catalyst"
  302. SetTextColor 255 207 255
  303. SetBorderColor 255 207 255
  304. SetBackgroundColor 0 80 16
  305. PlayAlertSound 2 300
  306. PlayEffect White
  307. MinimapIcon 2 White Circle
  308. SetFontSize 40
  309.  
  310. Hide
  311. Class "Currency"
  312. BaseType "Catalyst" "Regal Shard
  313. SetFontSize 45
  314. SetTextColor 255 207 132
  315. SetBorderColor 255 207 132
  316. SetBackgroundColor 76 51 12
  317.  
  318. # Currency Tier C: Vaal, Chaos, Exalt, Exotic
  319. Hide
  320. AreaLevel >= 70
  321. Class "Currency"
  322. BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
  323. SetTextColor 220 190 132
  324. SetFontSize 35
  325.  
  326. # Currency Tier C: Vaal, Chaos, Exalt, Exotic
  327. Show
  328. Class "Currency"
  329. BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
  330. SetTextColor 220 190 132
  331. MinimapIcon 2 Grey Circle
  332. SetFontSize 35
  333.  
  334. Show
  335. Class "Currency"
  336. BaseType "Scroll of Wisdom" "Shard"
  337.  
  338. # Unknown currency
  339. Show
  340. Class "Currency"
  341. SetTextColor 255 207 132
  342. SetBorderColor 255 207 132
  343. SetBackgroundColor 76 51 12
  344. PlayAlertSound 2 300
  345. PlayEffect Pink
  346. MinimapIcon 1 White Circle
  347.  
  348. Show
  349. Class "Pinnacle Keys"
  350. SetTextColor 255 207 255
  351. SetBorderColor 255 207 255
  352. SetBackgroundColor 65 20 80
  353. PlayAlertSound 2 300
  354. PlayEffect White
  355. MinimapIcon 1 Yellow Square
  356. SetFontSize 40
  357.  
  358. Show
  359. BaseType "Simulacrum" " Tablet" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
  360. SetTextColor 255 207 255
  361. SetBorderColor 255 207 255
  362. SetBackgroundColor 65 20 80
  363. PlayAlertSound 2 300
  364. PlayEffect Purple
  365. MinimapIcon 1 Purple Square
  366. SetFontSize 45
  367.  
  368. Show
  369. AreaLevel >= 80
  370. BaseType "Barya" "Ultimatum"
  371. SetTextColor 255 207 255
  372. SetBorderColor 255 207 255
  373. SetBackgroundColor 65 20 80
  374. PlayAlertSound 2 300
  375. PlayEffect Grey
  376. MinimapIcon 1 Grey Square
  377. SetFontSize 40
  378.  
  379. Hide
  380. AreaLevel <= 79
  381. BaseType "Barya" "Ultimatum"
  382.  
  383. #--------------------------
  384. # Waystones
  385. #--------------------------
  386.  
  387. Hide
  388. WaystoneTier < 14
  389. AreaLevel > 77
  390. BaseType "Waystone"
  391. Rarity <= Rare
  392. SetTextColor 255 255 255
  393. SetBorderColor 255 255 255
  394. SetFontSize 35
  395.  
  396. Hide
  397. WaystoneTier < 7
  398. AreaLevel > 74
  399. BaseType "Waystone"
  400. Rarity <= Rare
  401. SetTextColor 255 255 255
  402. SetBorderColor 255 255 255
  403. SetFontSize 35
  404.  
  405. Show
  406. BaseType "Waystone"
  407. Rarity <= Rare
  408. SetTextColor 255 255 255
  409. SetBorderColor 255 255 255
  410. PlayAlertSound 4 300
  411. PlayEffect White
  412. MinimapIcon 1 White Square
  413. SetFontSize 40
  414.  
  415. #--------------------------
  416. # Value Rares
  417. #--------------------------
  418.  
  419. Show
  420. Class "Rings" "Amulets" "Belts"
  421. Rarity Rare
  422. SetFontSize 40
  423. SetTextColor 233 206 75
  424. SetBorderColor 233 206 75
  425. PlayEffect Yellow
  426. MinimapIcon 1 Yellow Diamond
  427.  
  428. Show
  429. ItemLevel >= 80
  430. BaseType == "Stellar Amulet"
  431. Rarity Normal
  432. SetTextColor 255 255 255
  433. SetBorderColor 255 255 255
  434. PlayAlertSound 4 300
  435. PlayEffect White
  436. MinimapIcon 1 White Square
  437. SetFontSize 40
  438.  
  439. #--------------------------
  440. # Rings, Amulets, Belts
  441. #--------------------------
  442.  
  443. Hide
  444. Rarity <= Magic
  445. AreaLevel > 70
  446. Class "Rings" "Amulets" "Belts"
  447.  
  448. #Show
  449. #Rarity Normal
  450. #Class "Rings" "Amulets" "Belts"
  451. #SetFontSize 40
  452.  
  453. #Show
  454. #Class "Rings" "Amulets" "Belts"
  455. #Rarity Magic
  456. #SetFontSize 40
  457.  
  458. #--------------------------
  459. # Salvagable Items
  460. #--------------------------
  461.  
  462. #Show
  463. #Sockets > 0
  464. #Rarity Normal
  465. #SetBorderColor 200 200 200
  466. #SetFontSize 35
  467.  
  468. #Show
  469. #Quality > 1
  470. #Rarity Normal
  471. #SetBorderColor 200 200 200
  472. #SetFontSize 35
  473.  
  474. #Show
  475. #Sockets > 0
  476. #Rarity Magic
  477. #SetBorderColor 0 0 200
  478. #SetFontSize 35
  479.  
  480. #Show
  481. #Quality > 1
  482. #Rarity Magic
  483. #SetBorderColor 0 0 200
  484. #SetFontSize 35
  485.  
  486. #--------------------------
  487. # Random Rares
  488. #--------------------------
  489.  
  490. ## Uncomment this rule to hide low level rares in high level zones
  491.  
  492. Hide
  493. Rarity Rare
  494. DropLevel < 50
  495. AreaLevel > 72
  496. SetFontSize 35
  497.  
  498. #Show
  499. #Rarity Rare
  500. #SetFontSize 35
  501.  
  502. #--------------------------
  503. # Hide Rules (only high level), super light edition
  504. #--------------------------
  505.  
  506. Hide
  507. Quality = 0
  508. AreaLevel > 70
  509. Rarity <= Magic
  510. Class "Flasks"
  511.  
  512. Hide
  513. AreaLevel >= 78
  514. Rarity <= Magic
  515. DropLevel < 70
  516. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  517.  
  518. Hide
  519. AreaLevel > 75
  520. Rarity <= Magic
  521. DropLevel < 64
  522. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  523.  
  524. Hide
  525. AreaLevel > 73
  526. Rarity <= Magic
  527. DropLevel < 60
  528. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  529.  
  530. Hide
  531. AreaLevel > 72
  532. Rarity <= Magic
  533. DropLevel < 55
  534. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  535.  
  536. # Quivers have some relevant bases at 50+ so we treat them different
  537. Hide
  538. AreaLevel > 74
  539. Rarity <= Magic
  540. DropLevel < 50
  541. Class "Quivers"
  542.  
  543. Hide
  544. AreaLevel > 70
  545. Rarity <= Normal
  546. DropLevel < 50
  547. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  548.  
  549. #--------------------------
  550. # OPTIONAL RULES
  551. #--------------------------
  552. # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
  553.  
  554. ### OPTIONAL RULE: Hide random bases
  555. # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
  556.  
  557. Hide
  558. Rarity <= Rare
  559. Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
  560. AreaLevel >= 65
  561.  
  562. ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
  563.  
  564. # Show
  565. # Rarity <= Magic
  566. # Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
  567. # AreaLevel >= 65
  568. # DropLevel <= 50
  569. # SetBackgroundColor 0 0 0 125
  570.  
  571. #--------------------------
  572. # Meta
  573. #--------------------------
  574.  
  575. # If this thing crashes, time to update your filter!
  576. # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
  577. # Get a new filter from www.filterblade.xyz
  578.  
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