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Jun 8th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30. sick.SoundId = "rbxassetid://1872112157"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 5
  34. sick:Play()
  35.  
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53. if Player.name == "SenseiAdi" then
  54. warn("Enjoy friend ;3")
  55. end
  56. --//=================================\\
  57. --|| USEFUL VALUES
  58. --\\=================================//
  59.  
  60. Animation_Speed = 3
  61. local FORCERESET = false
  62. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  63. local Speed = 16
  64. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  67. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  68. local DAMAGEMULTIPLIER = 1
  69. local ANIM = "Idle"
  70. local ATTACK = false
  71. local EQUIPPED = false
  72. local HOLD = false
  73. local COMBO = 1
  74. local Rooted = false
  75. local SINE = 0
  76. local KEYHOLD = false
  77. local CHANGE = 2 / Animation_Speed
  78. local WALKINGANIM = false
  79. local VALUE1 = false
  80. local VALUE2 = false
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "BanishV3Gui"
  87. local Weapon = IT("Model")
  88. Weapon.Name = "Adds"
  89. local Effects = IT("Folder", Weapon)
  90. Effects.Name = "Effects"
  91. local ANIMATOR = Humanoid.Animator
  92. local ANIMATE = Character:FindFirstChild("Animate")
  93. local UNANCHOR = true
  94. local TOBANISH = {}
  95. script.Parent = PlayerGui
  96. Player_Size = 1 --Size of the player.
  97. local EXTRATRANS = 0
  98. local Effects2 = {}
  99. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  100. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  101. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  102. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  103. local SIZE = 2
  104. local SKILLTEXTCOLOR = C3(0,0,0)
  105. local SKILLTEXTCOLOR2 = C3(1,0,0)
  106. --//=================================\\
  107. --\\=================================//
  108.  
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  199. local NEWPART = IT("Part")
  200. NEWPART.formFactor = FORMFACTOR
  201. NEWPART.Reflectance = REFLECTANCE
  202. NEWPART.Transparency = TRANSPARENCY
  203. NEWPART.CanCollide = false
  204. NEWPART.Locked = true
  205. NEWPART.Anchored = true
  206. if ANCHOR == false then
  207. NEWPART.Anchored = false
  208. end
  209. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  210. NEWPART.Name = NAME
  211. NEWPART.Size = SIZE
  212. NEWPART.Position = Torso.Position
  213. NEWPART.Material = MATERIAL
  214. NEWPART:BreakJoints()
  215. NEWPART.Parent = PARENT
  216. return NEWPART
  217. end
  218.  
  219. local function weldBetween(a, b)
  220. local weldd = Instance.new("ManualWeld")
  221. weldd.Part0 = a
  222. weldd.Part1 = b
  223. weldd.C0 = CFrame.new()
  224. weldd.C1 = b.CFrame:inverse() * a.CFrame
  225. weldd.Parent = a
  226. return weldd
  227. end
  228.  
  229.  
  230. function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m11 > m00 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261. local xs, ys, zs = x + x, y + y, z + z
  262. local wx, wy, wz = w * xs, w * ys, w * zs
  263. local xx = x * xs
  264. local xy = x * ys
  265. local xz = x * zs
  266. local yy = y * ys
  267. local yz = y * zs
  268. local zz = z * zs
  269. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271.  
  272. function QuaternionSlerp(a, b, t)
  273. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  274. local startInterp, finishInterp;
  275. if cosTheta >= 0.0001 then
  276. if (1 - cosTheta) > 0.0001 then
  277. local theta = ACOS(cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((1 - t) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = 1 - t
  283. finishInterp = t
  284. end
  285. else
  286. if (1 + cosTheta) > 0.0001 then
  287. local theta = ACOS(-cosTheta)
  288. local invSinTheta = 1 / SIN(theta)
  289. startInterp = SIN((t - 1) * theta) * invSinTheta
  290. finishInterp = SIN(t * theta) * invSinTheta
  291. else
  292. startInterp = t - 1
  293. finishInterp = t
  294. end
  295. end
  296. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298.  
  299. function Clerp(a, b, t)
  300. local qa = {QuaternionFromCFrame(a)}
  301. local qb = {QuaternionFromCFrame(b)}
  302. local ax, ay, az = a.x, a.y, a.z
  303. local bx, by, bz = b.x, b.y, b.z
  304. local _t = 1 - t
  305. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  306. end
  307.  
  308. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  309. local frame = IT("Frame")
  310. frame.BackgroundTransparency = TRANSPARENCY
  311. frame.BorderSizePixel = BORDERSIZEPIXEL
  312. frame.Position = POSITION
  313. frame.Size = SIZE
  314. frame.BackgroundColor3 = COLOR
  315. frame.BorderColor3 = BORDERCOLOR
  316. frame.Name = NAME
  317. frame.Parent = PARENT
  318. return frame
  319. end
  320.  
  321. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  322. local label = IT("TextLabel")
  323. label.BackgroundTransparency = 1
  324. label.Size = UD2(1, 0, 1, 0)
  325. label.Position = UD2(0, 0, 0, 0)
  326. label.TextColor3 = TEXTCOLOR
  327. label.TextStrokeTransparency = STROKETRANSPARENCY
  328. label.TextTransparency = TRANSPARENCY
  329. label.FontSize = TEXTFONTSIZE
  330. label.Font = TEXTFONT
  331. label.BorderSizePixel = BORDERSIZEPIXEL
  332. label.TextScaled = false
  333. label.Text = TEXT
  334. label.Name = NAME
  335. label.Parent = PARENT
  336. return label
  337. end
  338.  
  339. function NoOutlines(PART)
  340. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  341. end
  342.  
  343. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  344. local NEWWELD = IT(TYPE)
  345. NEWWELD.Part0 = PART0
  346. NEWWELD.Part1 = PART1
  347. NEWWELD.C0 = C0
  348. NEWWELD.C1 = C1
  349. NEWWELD.Parent = PARENT
  350. return NEWWELD
  351. end
  352.  
  353. local S = IT("Sound")
  354. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  355. local NEWSOUND = nil
  356. coroutine.resume(coroutine.create(function()
  357. NEWSOUND = S:Clone()
  358. NEWSOUND.Parent = PARENT
  359. NEWSOUND.Volume = VOLUME
  360. NEWSOUND.Pitch = PITCH
  361. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  362. NEWSOUND:play()
  363. if DOESLOOP == true then
  364. NEWSOUND.Looped = true
  365. else
  366. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  367. NEWSOUND:remove()
  368. end
  369. end))
  370. return NEWSOUND
  371. end
  372.  
  373. function CFrameFromTopBack(at, top, back)
  374. local right = top:Cross(back)
  375. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  376. end
  377.  
  378. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  379. function WACKYEFFECT(Table)
  380. local TYPE = (Table.EffectType or "Sphere")
  381. local SIZE = (Table.Size or VT(1,1,1))
  382. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  383. local TRANSPARENCY = (Table.Transparency or 0)
  384. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  385. local CFRAME = (Table.CFrame or Torso.CFrame)
  386. local MOVEDIRECTION = (Table.MoveToPos or nil)
  387. local ROTATION1 = (Table.RotationX or 0)
  388. local ROTATION2 = (Table.RotationY or 0)
  389. local ROTATION3 = (Table.RotationZ or 0)
  390. local MATERIAL = (Table.Material or "Neon")
  391. local COLOR = (Table.Color or C3(0,0,0))
  392. local TIME = (Table.Time or 45)
  393. local SOUNDID = (Table.SoundID or nil)
  394. local SOUNDPITCH = (Table.SoundPitch or nil)
  395. local SOUNDVOLUME = (Table.SoundVolume or nil)
  396. coroutine.resume(coroutine.create(function()
  397. local PLAYSSOUND = false
  398. local SOUND = nil
  399. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  400. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  401. PLAYSSOUND = true
  402. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  403. end
  404. EFFECT.Color = COLOR
  405. local MSH = nil
  406. if TYPE == "Sphere" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Block" then
  409. MSH = IT("BlockMesh",EFFECT)
  410. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  411. elseif TYPE == "Wave" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  413. elseif TYPE == "Ring" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  415. elseif TYPE == "Slash" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  417. elseif TYPE == "Round Slash" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  419. elseif TYPE == "Swirl" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Skull" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  423. elseif TYPE == "Crystal" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  425. end
  426. if MSH ~= nil then
  427. local MOVESPEED = nil
  428. if MOVEDIRECTION ~= nil then
  429. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  430. end
  431. local GROWTH = SIZE - ENDSIZE
  432. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  433. if TYPE == "Block" then
  434. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  435. else
  436. EFFECT.CFrame = CFRAME
  437. end
  438. for LOOP = 1, TIME+1 do
  439. Swait()
  440. MSH.Scale = MSH.Scale - GROWTH/TIME
  441. if TYPE == "Wave" then
  442. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  443. end
  444. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  445. if TYPE == "Block" then
  446. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  447. else
  448. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  449. end
  450. if MOVEDIRECTION ~= nil then
  451. local ORI = EFFECT.Orientation
  452. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  453. EFFECT.Orientation = ORI
  454. end
  455. end
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. SOUND.Stopped:Connect(function()
  460. EFFECT:remove()
  461. end)
  462. end
  463. else
  464. if PLAYSSOUND == false then
  465. EFFECT:remove()
  466. else
  467. repeat Swait() until SOUND.Playing == false
  468. EFFECT:remove()
  469. end
  470. end
  471. end))
  472. end
  473. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  474. function Lightning(Table)
  475. local Color = Table.Color or C3(1,1,1)
  476. local StartPos = Table.Start or Torso.Position
  477. local EndPos = Table.End or Mouse.Hit.p
  478. local SegmentLength = Table.SegmentL or 2
  479. local Thickness = Table.Thickness or 0.1
  480. local Dissapear = Table.DoesFade or false
  481. local Parent = Table.Ignore or Character
  482. local MaxDist = Table.MaxDist or 400
  483. local Branches = Table.Branches or false
  484. local Thicken = Table.Thicken or false
  485. local FadeTime = Table.FadeTime or 15
  486. local FadeIn = Table.FadeIn or false
  487. local Material = Table.Material or "Neon"
  488. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  489. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  490. local LIGHTNINGMODEL = IT("Model",Effects)
  491. LIGHTNINGMODEL.Name = "Lightning"
  492. local LastBolt = nil
  493. for E = 1, DISTANCE do
  494. local ExtraSize = 0
  495. if Thicken == true then
  496. ExtraSize = (DISTANCE-E)/15
  497. end
  498. local TRANSPARENCY = 0
  499. if FadeIn == true then
  500. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  501. if TRANSPARENCY < 0 then
  502. TRANSPARENCY = 0
  503. end
  504. end
  505. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  506. PART.Color = Color
  507. MakeForm(PART,"Cyl")
  508. if LastBolt == nil then
  509. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  510. else
  511. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  512. end
  513. LastBolt = PART
  514. if Branches == true and E < (DISTANCE-5) then
  515. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  516. if CHOICE == 1 then
  517. local LASTBRANCH = nil
  518. for i = 1, MRANDOM(2,5) do
  519. local ExtraSize2 = 0
  520. if Thicken == true then
  521. ExtraSize = ((DISTANCE-E)/25)/i
  522. end
  523. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  524. PART.Color = Color
  525. MakeForm(PART,"Cyl")
  526. if LASTBRANCH == nil then
  527. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  528. else
  529. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  530. end
  531. LASTBRANCH = PART
  532. end
  533. end
  534. end
  535. end
  536. if Dissapear == true then
  537. coroutine.resume(coroutine.create(function()
  538. for i = 1, FadeTime do
  539. Swait()
  540. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  541. if c.ClassName == "Part" then
  542. c.Transparency = c.Transparency + (i/FadeTime)/10
  543. end
  544. end
  545. end
  546. LIGHTNINGMODEL:remove()
  547. end))
  548. elseif Dissapear == false then
  549. Debris:AddItem(LIGHTNINGMODEL,0.1)
  550. end
  551. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  552. end
  553. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  554. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  555. wave.Color = COLOR
  556. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  557. wave.CFrame = CFRAME
  558. coroutine.resume(coroutine.create(function(PART)
  559. for i = 1, WAIT do
  560. Swait()
  561. mesh.Scale = mesh.Scale + GROW
  562. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  563. if DOESROT == true then
  564. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  565. end
  566. wave.Transparency = wave.Transparency + (0.5/WAIT)
  567. if wave.Transparency > 0.99 then
  568. wave:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  575. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  576. wave.Color = COLOR
  577. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  578. wave.CFrame = CFRAME
  579. coroutine.resume(coroutine.create(function(PART)
  580. for i = 1, WAIT do
  581. Swait()
  582. mesh.Scale = mesh.Scale + GROW
  583. wave.Transparency = wave.Transparency + (1/WAIT)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590. function MakeForm(PART,TYPE)
  591. if TYPE == "Cyl" then
  592. local MSH = IT("BlockMesh",PART)
  593. elseif TYPE == "Ball" then
  594. local MSH = IT("SpecialMesh",PART)
  595. MSH.MeshType = "Sphere"
  596. elseif TYPE == "Cyl2" then
  597. local MSH = IT("CylinderMesh",PART)
  598. elseif TYPE == "Wedge" then
  599. local MSH = IT("SpecialMesh",PART)
  600. MSH.MeshType = "Wedge"
  601. end
  602. end
  603.  
  604. function SpawnTrail(FROM,TO,BIG)
  605. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  606. MakeForm(TRAIL,"Cyl")
  607. local DIST = (FROM - TO).Magnitude
  608. if BIG == true then
  609. TRAIL.Size = VT(0.5,DIST,0.5)
  610. else
  611. TRAIL.Size = VT(0.25,DIST,0.25)
  612. end
  613. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  614. coroutine.resume(coroutine.create(function()
  615. for i = 1, 5 do
  616. Swait()
  617. TRAIL.Transparency = TRAIL.Transparency + 0.1
  618. end
  619. TRAIL:remove()
  620. end))
  621. end
  622.  
  623. Debris = game:GetService("Debris")
  624.  
  625. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  626. local DIRECTION = CF(StartPos,EndPos).lookVector
  627. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  628. end
  629.  
  630. function turnto(position)
  631. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  632. end
  633.  
  634. --//=================================\\
  635. --|| WEAPON CREATION
  636. --\\=================================//
  637. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  638. PRT.Color = C3(0,0,0)
  639. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  640. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  641. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(0,0,0),false)
  642. PRT.Color = C3(0,0,0)
  643. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  644. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  645. for i = 1, 16 do
  646. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  647. FACE.Color = C3(0,0,0)
  648. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  649. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  650. end
  651. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  652. MakeForm(EYE,"Ball")
  653. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  654. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  655. MakeForm(EYE2,"Ball")
  656. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  657. local LASTPART = Head
  658. for i = 1, 20 do
  659. local MATH = (1-(i/25))
  660. if LASTPART == Head then
  661. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  662. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  663. LASTPART = Horn
  664. Horn.Color = C3((i*3-3)/255,0,0)
  665. else
  666. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  667. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  668. LASTPART = Horn
  669. Horn.Color = C3((i*3-3)/255,0,0)
  670. end
  671. end
  672. local LASTPART = Head
  673. for i = 1, 20 do
  674. local MATH = (1-(i/25))
  675. if LASTPART == Head then
  676. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  677. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  678. LASTPART = Horn
  679. Horn.Color = C3((i*3-3)/0,0,204)
  680. else
  681. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  682. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  683. LASTPART = Horn
  684. Horn.Color = C3((i*3-3)/0,0,204)
  685. end
  686. end
  687.  
  688.  
  689. local Particle = IT("ParticleEmitter",nil)
  690. Particle.Enabled = false
  691. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  692. Particle.LightEmission = 1
  693. Particle.Rate = 200
  694. Particle.ZOffset = 0.2
  695. Particle.Rotation = NumberRange.new(-180, 180)
  696. Particle.RotSpeed = NumberRange.new(-180, 180)
  697. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  698. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,204))
  699.  
  700. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  701. function ParticleEmitter(Table)
  702. local PRTCL = Particle:Clone()
  703. local Speed = Table.Speed or 5
  704. local Drag = Table.Drag or 0
  705. local Size1 = Table.Size1 or 1
  706. local Size2 = Table.Size2 or 5
  707. local Lifetime1 = Table.Lifetime1 or 1
  708. local Lifetime2 = Table.Lifetime2 or 1.5
  709. local Parent = Table.Parent or Torso
  710. local Emit = Table.Emit or 100
  711. local Offset = Table.Offset or 360
  712. local Acel = Table.Acel or VT(0,0,0)
  713. local Enabled = Table.Enabled or false
  714. PRTCL.Parent = Parent
  715. PRTCL.Size = NumberSequence.new(Size1,Size2)
  716. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  717. PRTCL.Speed = NumberRange.new(Speed)
  718. PRTCL.VelocitySpread = Offset
  719. PRTCL.Drag = Drag
  720. PRTCL.Acceleration = Acel
  721. if Enabled == false then
  722. PRTCL:Emit(Emit)
  723. Debris:AddItem(PRTCL,Lifetime2)
  724. else
  725. PRTCL.Enabled = true
  726. end
  727. return PRTCL
  728. end
  729.  
  730.  
  731. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  732. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  733. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  734. MakeForm(Part,"Wedge")
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  737. MakeForm(Part,"Wedge")
  738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  739. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  742. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  743. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  744. MakeForm(Part,"Cyl")
  745. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  746. for i = 1, 8 do
  747. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  748. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  749. end
  750. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  751. MakeForm(Part,"Cyl")
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  754. MakeForm(Part,"Ball")
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  757. MakeForm(Part,"Wedge")
  758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  761. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  762. MakeForm(Part,"Cyl")
  763. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  765. MakeForm(Part,"Cyl")
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  768. MakeForm(Part,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  771. MakeForm(Part,"Wedge")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  773. local LASTPART = Handle
  774. for i = 1, 10 do
  775. if LASTPART == Handle then
  776. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  777. LASTPART = Part
  778. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  779. else
  780. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  781. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  782. LASTPART = Part
  783. end
  784. end
  785.  
  786. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  787. MakeForm(Barrel,"Cyl")
  788. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  790. MakeForm(Part,"Cyl")
  791. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  792. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  793. MakeForm(Part,"Wedge")
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  795. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  796. MakeForm(Hole,"Cyl")
  797. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  798. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  799. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  800. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  801. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  802. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  803. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  804. coroutine.resume(coroutine.create(function()
  805. while wait() do
  806. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  807. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  808. end
  809. end))
  810.  
  811. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  812. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  813.  
  814. for _, c in pairs(Weapon:GetDescendants()) do
  815. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  816. c.Material = "Glass"
  817. c.Color = C3(0,0,0)
  818. elseif c.ClassName == "Part" and c.Name == "Eye" then
  819. c.Color = C3(0,0,0)
  820. c.Material = "Neon"
  821. end
  822. end
  823.  
  824. Weapon.Parent = Character
  825. for _, c in pairs(Weapon:GetChildren()) do
  826. if c.ClassName == "Part" then
  827. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  828. end
  829. end
  830.  
  831. local BODY = {}
  832. for _, c in pairs(Character:GetDescendants()) do
  833. if c:IsA("BasePart") and c.Name ~= "Handle" then
  834. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  835. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  836. end
  837. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  838. elseif c:IsA("JointInstance") then
  839. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  840. end
  841. end
  842. for e = 1, #BODY do
  843. if BODY[e] ~= nil then
  844. local STUFF = BODY[e]
  845. local PART = STUFF[1]
  846. local PARENT = STUFF[2]
  847. local MATERIAL = STUFF[3]
  848. local COLOR = STUFF[4]
  849. local TRANSPARENCY = STUFF[5]
  850. if PART.ClassName == "Part" and PART ~= RootPart then
  851. PART.Material = MATERIAL
  852. PART.Color = COLOR
  853. PART.Transparency = TRANSPARENCY
  854. end
  855. PART.AncestryChanged:Connect(function()
  856. PART.Parent = PARENT
  857. end)
  858. end
  859. end
  860. function refit()
  861. Character.Parent = workspace
  862. for e = 1, #BODY do
  863. if BODY[e] ~= nil then
  864. local STUFF = BODY[e]
  865. local PART = STUFF[1]
  866. local PARENT = STUFF[2]
  867. local MATERIAL = STUFF[3]
  868. local COLOR = STUFF[4]
  869. local TRANSPARENCY = STUFF[5]
  870. if PART:IsA("BasePart") and PART ~= RootPart then
  871. PART.Material = MATERIAL
  872. PART.Color = COLOR
  873. PART.Transparency = TRANSPARENCY+EXTRATRANS
  874. end
  875. if PART.Parent ~= PARENT then
  876. Humanoid:remove()
  877. PART.Parent = PARENT
  878. Humanoid = IT("Humanoid",Character)
  879. end
  880. end
  881. end
  882. end
  883.  
  884. Humanoid.Died:connect(function()
  885. refit()
  886. end)
  887.  
  888. local SKILLTEXTCOLOR = C3(0,0,0)
  889. local SKILLFONT = "Antique"
  890. local SKILLTEXTSIZE = 7
  891.  
  892. Humanoid.Died:connect(function()
  893. ATTACK = true
  894. end)
  895. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  896. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  897. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  898. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  899. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  900. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  901.  
  902. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  903. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  904. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  905. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  906. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  907. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  908. function printbye(Name)
  909. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  910. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  911. end
  912.  
  913. workspace.ChildAdded:connect(function(instance)
  914. for BANISH = 1, #TOBANISH do
  915. if TOBANISH[BANISH] ~= nil then
  916. if instance.Name == TOBANISH[BANISH] then
  917. coroutine.resume(coroutine.create(function()
  918. printbye(instance.Name)
  919. instance:ClearAllChildren()
  920. Debris:AddItem(instance,0.0005)
  921. end))
  922. end
  923. end
  924. end
  925. end)
  926.  
  927. --//=================================\\
  928. --|| DAMAGING
  929. --\\=================================//
  930.  
  931. local asd = Instance.new("ParticleEmitter")
  932. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  933. asd.LightEmission = .1
  934. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  935. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  936. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  937. asd.Transparency = bbb
  938. asd.Size = aaa
  939. asd.ZOffset = .9
  940. asd.Acceleration = Vector3.new(0, -15, 0)
  941. asd.LockedToPart = false
  942. asd.EmissionDirection = "Back"
  943. asd.Lifetime = NumberRange.new(1, 2)
  944. asd.Rotation = NumberRange.new(-100, 100)
  945. asd.RotSpeed = NumberRange.new(-100, 100)
  946. asd.Speed = NumberRange.new(10)
  947. asd.Enabled = false
  948. asd.VelocitySpread = 999
  949. function getbloody(victim,amount)
  950. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  951. PART.CFrame = victim.CFrame
  952. local HITPLAYERSOUNDS = {"356551938","264486467"}
  953. Debris:AddItem(PART,5)
  954. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  955. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  956. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  957. local prtcl = asd:Clone()
  958. prtcl.Parent = PART
  959. prtcl:Emit(amount*10)
  960. end
  961. function Banish(Char)
  962. local NewCharacter = Instance.new("Model",Effects)
  963. NewCharacter.Name = "Ow im ded ;-;"
  964. for _, c in pairs(Char:GetDescendants()) do
  965. if c:IsA("BasePart") and c.Transparency == 0 then
  966. if c.Parent == Char then
  967. getbloody(c,5)
  968. end
  969. c:BreakJoints()
  970. c.Material = "Neon"
  971. c.Color = C3(0,0,204)
  972. c.CanCollide = true
  973. c.Transparency = 0.3
  974. if c:FindFirstChildOfClass("SpecialMesh") then
  975. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  976. end
  977. if c.Name == "Head" then
  978. c:ClearAllChildren()
  979. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  980. end
  981. if c.ClassName == "MeshPart" then
  982. c.TextureID = ""
  983. end
  984. if c:FindFirstChildOfClass("BodyPosition") then
  985. c:FindFirstChildOfClass("BodyPosition"):remove()
  986. end
  987. if c:FindFirstChildOfClass("ParticleEmitter") then
  988. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  989. end
  990. c.Parent = NewCharacter
  991. c.Name = "DeadPart"
  992. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  993. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  994. end
  995. end
  996. Char:remove()
  997. Debris:AddItem(NewCharacter,5)
  998. end
  999.  
  1000. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1001. local CHILDREN = workspace:GetDescendants()
  1002. for index, CHILD in pairs(CHILDREN) do
  1003. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1004. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1005. if HUM then
  1006. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1007. if TORSO then
  1008. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1009. if ISBANISH == true then
  1010. Banish(CHILD)
  1011. else
  1012. if ISBANISH == "Gravity" then
  1013. HUM.PlatformStand = true
  1014. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1015. local grav = Instance.new("BodyPosition",TORSO)
  1016. grav.D = 15
  1017. grav.P = 20000
  1018. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1019. grav.position = TORSO.Position
  1020. grav.Name = "V3BanishForce"..Player.Name
  1021. else
  1022. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1023. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1024. end
  1025. else
  1026. HUM.PlatformStand = false
  1027. end
  1028. end
  1029. elseif ISBANISH == "Gravity" then
  1030. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1031. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1032. HUM.PlatformStand = false
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040. function ApplyKill(POSITION,RANGE,BRUTAL)
  1041. local CHILDREN = workspace:GetDescendants()
  1042. for index, CHILD in pairs(CHILDREN) do
  1043. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1044. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1045. if HUM then
  1046. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1047. if TORSO then
  1048. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1049. if BRUTAL == true then
  1050. Banish(CHILD)
  1051. else
  1052. CHILD:BreakJoints()
  1053. end
  1054. end
  1055. end
  1056. end
  1057. end
  1058. end
  1059. end
  1060. --//=================================\\
  1061. --|| ATTACK FUNCTIONS AND STUFF
  1062. --\\=================================//
  1063. function Kill(Foe)
  1064. if Foe then
  1065. coroutine.resume(coroutine.create(function()
  1066. --if game.Players:FindFirstChild(Foe.Name) then
  1067. table.insert(TOBANISH,Foe.Name)
  1068. printbye(Foe.Name)
  1069. --end
  1070. Foe.Archivable = true
  1071. local CLONE = Foe:Clone()
  1072. Foe:Destroy()
  1073. CLONE.Parent = Effects
  1074. CLONE:BreakJoints()
  1075. local MATERIALS = {"Glass","Neon"}
  1076. for _, c in pairs(CLONE:GetDescendants()) do
  1077. if c:IsA("BasePart") then
  1078. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1079. CreateSound(340722848, c, 10, 1, false)
  1080. end
  1081. c.Anchored = true
  1082. c.Transparency = c.Transparency + 0.2
  1083. c.Material = MATERIALS[MRANDOM(1,2)]
  1084. c.Color = C3(204,0,0)
  1085. if c.ClassName == "MeshPart" then
  1086. c.TextureID = ""
  1087. end
  1088. if c:FindFirstChildOfClass("SpecialMesh") then
  1089. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1090. end
  1091. if c:FindFirstChildOfClass("Decal") then
  1092. c:FindFirstChildOfClass("Decal"):remove()
  1093. end
  1094. c.Name = "Banished"
  1095. c.CanCollide = false
  1096. else
  1097. c:remove()
  1098. end
  1099. end
  1100. local A = false
  1101. for i = 1, 35 do
  1102. if A == false then
  1103. A = true
  1104. elseif A == true then
  1105. A = false
  1106. end
  1107. for _, c in pairs(CLONE:GetDescendants()) do
  1108. if c:IsA("BasePart") then
  1109. c.Anchored = true
  1110. c.Material = MATERIALS[MRANDOM(1,2)]
  1111. c.Transparency = c.Transparency + 0.8/35
  1112. if A == false then
  1113. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1114. elseif A == true then
  1115. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1116. end
  1117. end
  1118. end
  1119. Swait()
  1120. end
  1121. CLONE:remove()
  1122. end))
  1123. end
  1124. end
  1125.  
  1126. function Madness()
  1127. ATTACK = true
  1128. Rooted = false
  1129. local GYRO = IT("BodyGyro",RootPart)
  1130. GYRO.D = 750
  1131. GYRO.P = 20000
  1132. GYRO.MaxTorque = VT(0,40000000,0)
  1133. local LOCKED = true
  1134. local SHOT = false
  1135. coroutine.resume(coroutine.create(function()
  1136. for i=0, 1, 0.1 / Animation_Speed do
  1137. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. end
  1144. LOCKED = false
  1145. SHOT = true
  1146. repeat
  1147. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153. until HOLD == false and SHOT == false
  1154. for i=0, 0.3, 0.1 / Animation_Speed do
  1155. Swait()
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. end
  1161. GYRO:remove()
  1162. ATTACK = false
  1163. Rooted = false
  1164. end))
  1165. repeat wait() until LOCKED == false
  1166. repeat
  1167. SHOT = true
  1168. wait(0)
  1169. SHOT = false
  1170. local BULLET = Lightning({Material = "Neon", FadeIn = true, Color = C3(0,0,204), Start = Hole.CFrame*CF(0, 0, 204).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 1000, Branches = false, FadeTime = 22, Thicken = false})
  1171. local HIT = BULLET.Hit
  1172. local HITPOS = BULLET.End
  1173. if HIT then
  1174. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1175. Kill(HIT.Parent)
  1176. end
  1177. end
  1178. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(204,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1179. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1180. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1181. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1182. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1183. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1184. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1185. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1186. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1187. until HOLD == false
  1188. end
  1189.  
  1190. function Banisher_Bullet()
  1191. ATTACK = true
  1192. Rooted = false
  1193. for i=0, 0.4, 0.1 / Animation_Speed do
  1194. Swait()
  1195. turnto(Mouse.Hit.p)
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1199. end
  1200. repeat
  1201. for i=0, 0.2, 0.1 / Animation_Speed do
  1202. Swait()
  1203. turnto(Mouse.Hit.p)
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1208. end
  1209. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1210. SpawnTrail(Hole.Position,POS)
  1211. if HIT ~= nil then
  1212. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1213. Banish(HIT.Parent)
  1214. end
  1215. end
  1216. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1217. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1218. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1219. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1220. for i=0, 0.3, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1226. end
  1227. until KEYHOLD == false
  1228. ATTACK = false
  1229. Rooted = false
  1230. end
  1231.  
  1232. function AttackTemplate()
  1233. ATTACK = true
  1234. Rooted = false
  1235. for i=0, 1, 0.1 / Animation_Speed do
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. end
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247.  
  1248. function HI()
  1249. ATTACK = true
  1250. Rooted = false
  1251. local LOOP = 0
  1252. for i=0, 0.1, 0.1 / Animation_Speed do
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. end
  1259. for i=0, 3, 0.1 / Animation_Speed do
  1260. Swait()
  1261. LOOP = LOOP + 1
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1266. end
  1267. for i=0, 0.1, 0.1 / Animation_Speed do
  1268. Swait()
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273. end
  1274. ATTACK = false
  1275. Rooted = false
  1276. end
  1277.  
  1278. function Mercy()
  1279. ATTACK = true
  1280. Rooted = true
  1281. local SPOTS = {}
  1282. for i = 1, 15 do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288. end
  1289. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1290. for i=0, 0.5, 0.1 / Animation_Speed do
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296. end
  1297. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1298. table.insert(SPOTS,HITPOS)
  1299. CreateSound(145080998, Hole, 2, 1, false)
  1300. Lightning({Material = "Neon", FadeIn = false, Color = C3(0,0,204), Start = Hole.CFrame*CF(0, 0, 204).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 500, Branches = false, FadeTime = 22, Thicken = false})
  1301. coroutine.resume(coroutine.create(function()
  1302. local POS = Mouse.Hit.p
  1303. local RAY = CreatePart(0, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1304. MakeForm(RAY,"Cyl")
  1305. local SPHERE = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1306. MakeForm(SPHERE,"Ball")
  1307. local SHIELD = CreatePart(0, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1308. MakeForm(SHIELD,"Ball")
  1309. SHIELD.CFrame = CF(POS)
  1310. RAY.CFrame = CF(POS)
  1311. SPHERE.CFrame = CF(POS)
  1312. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1313. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1314. for i = 1, 200 do
  1315. Swait()
  1316. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1317. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1318. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1319. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1320. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1321. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1322. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1323. end
  1324. for i = 1, 45 do
  1325. Swait()
  1326. RAY.Transparency = RAY.Transparency + 1/45
  1327. SPHERE.Transparency = RAY.Transparency
  1328. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1329. end
  1330. RAY:remove()
  1331. SHIELD:remove()
  1332. SPHERE:remove()
  1333. end))
  1334. ATTACK = false
  1335. Rooted = false
  1336. end
  1337. function Warp()
  1338. for e = 1, #BODY do
  1339. if BODY[e] ~= nil then
  1340. local STUFF = BODY[e]
  1341. local PART = STUFF[1]
  1342. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1343. local PRT = PART:Clone()
  1344. PRT.Anchored = true
  1345. PRT.CanCollide = false
  1346. PRT.Material = "Neon"
  1347. PRT.Color = C3(0,0,0)
  1348. PRT.Name = "WarpEffect"
  1349. PRT.Parent = Effects
  1350. PRT.CFrame = PART.CFrame
  1351. PRT:BreakJoints()
  1352. if PRT:FindFirstChildOfClass("Sound") then
  1353. PRT:FindFirstChildOfClass("Sound"):remove()
  1354. end
  1355. if PRT:FindFirstChildOfClass("Decal") then
  1356. PRT:FindFirstChildOfClass("Decal"):remove()
  1357. end
  1358. coroutine.resume(coroutine.create(function()
  1359. for i = 1, 100 do
  1360. Swait()
  1361. PRT.Transparency = PRT.Transparency + 1/100
  1362. end
  1363. PRT:remove()
  1364. end))
  1365. end
  1366. end
  1367. end
  1368. CreateSound(217767125, Torso, 10, 1)
  1369. local POS = RootPart.Orientation
  1370. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1371. RootPart.Orientation = POS
  1372. RootJoint.Parent = RootPart
  1373. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1374. ATTACK = false
  1375. Rooted = false
  1376. end
  1377. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1378. for i,v in ipairs(workspace:GetChildren()) do
  1379. local body = v:GetChildren()
  1380. for part = 1, #body do
  1381. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1382. if(body[part].Position - position).Magnitude < range then
  1383. if v.ClassName == "Model" then
  1384. v:BreakJoints()
  1385. end
  1386. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1387. local bv = Instance.new("BodyVelocity")
  1388. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1389. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1390. bv.Parent = body[part]
  1391. Debris:AddItem(bv,0.2)
  1392. end
  1393. end
  1394. end
  1395. if v.ClassName == "Part" then
  1396. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1397. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1398. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1399. end
  1400. end
  1401. end
  1402. end
  1403. function Darkness()
  1404. ATTACK = true
  1405. Rooted = true
  1406. local GYRO = IT("BodyGyro",RootPart)
  1407. GYRO.D = 100
  1408. GYRO.P = 2000
  1409. GYRO.MaxTorque = VT(0,4000000,0)
  1410. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1411. CreateSound("429459101", RightArm, 10, 0.8)
  1412. for i=0, 3.5, 0.1 / Animation_Speed do
  1413. Swait()
  1414. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1415. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1420. end
  1421. GYRO:remove()
  1422. for i=0, 0.15, 0.1 / Animation_Speed do
  1423. Swait()
  1424. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1425. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1430. end
  1431. local BOMBSPOTS = {}
  1432. for i = 1, 25 do
  1433. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1434. SPOT.Color = SKILLTEXTCOLOR
  1435. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1436. table.insert(BOMBSPOTS,SPOT)
  1437. MakeForm(SPOT,"Cyl2")
  1438. end
  1439. for i=0, 0.2, 0.1 / Animation_Speed do
  1440. Swait()
  1441. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446. end
  1447. ATTACK = false
  1448. Rooted = false
  1449. coroutine.resume(coroutine.create(function()
  1450. Swait(3)
  1451. for i = 1, #BOMBSPOTS do
  1452. if BOMBSPOTS[i] ~= nil then
  1453. local E = BOMBSPOTS[i]
  1454. coroutine.resume(coroutine.create(function()
  1455. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1456. BLADE.Color = SKILLTEXTCOLOR
  1457. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1458. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1459. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1460. for i = 1, 10 do
  1461. Swait()
  1462. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1463. killnearest(BLADE.Position,6,80)
  1464. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1465. BLADE.Transparency = BLADE.Transparency - 0.1
  1466. end
  1467. Swait(45)
  1468. for i = 1, 100 do
  1469. Swait()
  1470. BLADE.Transparency = BLADE.Transparency + 0.01
  1471. E.Transparency = E.Transparency + 0.01
  1472. end
  1473. BLADE:remove()
  1474. E:remove()
  1475. end))
  1476. end
  1477. end
  1478. end))
  1479. end
  1480. function Death()
  1481. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1482. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1483. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1484. if TORSO and HUM.Health > 0 then
  1485. ATTACK = true
  1486. Rooted = true
  1487. local GYRO = IT("BodyGyro",RootPart)
  1488. GYRO.D = 175
  1489. GYRO.P = 20000
  1490. GYRO.MaxTorque = VT(0,40000,0)
  1491. for i=0, 1, 0.1 / Animation_Speed do
  1492. Swait()
  1493. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1497. end
  1498. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1499. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1500. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1501. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1502. local grav = Instance.new("BodyPosition",TORSO)
  1503. grav.D = 1500
  1504. grav.P = 20000
  1505. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1506. grav.position = TORSO.Position+VT(0,15,0)
  1507. Debris:AddItem(grav,10)
  1508. Debris:AddItem(MAGIC,10)
  1509. CreateSound(429459101, Torso, 7, 1, false)
  1510. CreateSound(429459101, TORSO, 7, 1, false)
  1511. GYRO:remove()
  1512. ATTACK = false
  1513. Rooted = false
  1514. end
  1515. end
  1516. end
  1517. --//=================================\\
  1518. --|| ASSIGN THINGS TO KEYS
  1519. --\\=================================//
  1520.  
  1521. function MouseDown(Mouse)
  1522. if ATTACK == false then
  1523. end
  1524. end
  1525.  
  1526. function MouseUp(Mouse)
  1527. HOLD = false
  1528. end
  1529.  
  1530. function KeyDown(Key)
  1531. KEYHOLD = true
  1532. if Key == "c" and ATTACK == false then
  1533. Banisher_Bullet()
  1534. end
  1535.  
  1536. if Key == "b" and ATTACK == false then
  1537. Death()
  1538. end
  1539.  
  1540. if Key == "z" and ATTACK == false then
  1541. Darkness()
  1542. end
  1543.  
  1544. if Key == "v" and ATTACK == false then
  1545. Madness()
  1546. end
  1547.  
  1548. if Key == "x" and ATTACK == false then
  1549. Mercy()
  1550. end
  1551.  
  1552. if Key == "q" and ATTACK == false then
  1553. Warp()
  1554. end
  1555.  
  1556. if Key == "t" and ATTACK == false then
  1557. HI()
  1558. end
  1559. end
  1560.  
  1561. function KeyUp(Key)
  1562. KEYHOLD = false
  1563. end
  1564.  
  1565. Mouse.Button1Down:connect(function(NEWKEY)
  1566. MouseDown(NEWKEY)
  1567. end)
  1568. Mouse.Button1Up:connect(function(NEWKEY)
  1569. MouseUp(NEWKEY)
  1570. end)
  1571. Mouse.KeyDown:connect(function(NEWKEY)
  1572. KeyDown(NEWKEY)
  1573. end)
  1574. Mouse.KeyUp:connect(function(NEWKEY)
  1575. KeyUp(NEWKEY)
  1576. end)
  1577.  
  1578. --//=================================\\
  1579. --\\=================================//
  1580.  
  1581.  
  1582. function unanchor()
  1583. if UNANCHOR == true then
  1584. g = Character:GetChildren()
  1585. for i = 1, #g do
  1586. if g[i].ClassName == "Part" then
  1587. g[i].Anchored = false
  1588. end
  1589. end
  1590. end
  1591. end
  1592.  
  1593.  
  1594. --//=================================\\
  1595. --|| WRAP THE WHOLE SCRIPT UP
  1596. --\\=================================//
  1597.  
  1598. Humanoid.Changed:connect(function(Jump)
  1599. if Jump == "Jump" and (Disable_Jump == true) then
  1600. Humanoid.Jump = false
  1601. end
  1602. end)
  1603.  
  1604. local CONNECT = nil
  1605.  
  1606. while true do
  1607. Swait()
  1608. ANIMATE.Parent = nil
  1609. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1610. Humanoid = IT("Humanoid",Character)
  1611. end
  1612. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1613. v:Stop();
  1614. end
  1615. SINE = SINE + CHANGE
  1616. Humanoid.HipHeight = 1.5
  1617. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1618. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1619. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1620. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1621. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1622. elseif TORSOVELOCITY > 1 then
  1623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. end
  1630. if TORSOVERTICALVELOCITY > 1 then
  1631. ANIM = "Jump"
  1632. if ATTACK == false then
  1633. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1639. end
  1640. elseif TORSOVERTICALVELOCITY < -1 then
  1641. ANIM = "Fall"
  1642. if ATTACK == false then
  1643. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1649. end
  1650. elseif TORSOVELOCITY < 1 then
  1651. ANIM = "Idle"
  1652. if ATTACK == false then
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. end
  1660. elseif TORSOVELOCITY > 1 then
  1661. ANIM = "Walk"
  1662. if ATTACK == false then
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. end
  1670. end
  1671. unanchor()
  1672. Humanoid.MaxHealth = "inf"
  1673. Humanoid.Health = "inf"
  1674. if Rooted == false then
  1675. Disable_Jump = false
  1676. Humanoid.WalkSpeed = Speed
  1677. elseif Rooted == true then
  1678. Disable_Jump = true
  1679. Humanoid.WalkSpeed = 0
  1680. end
  1681. for _, c in pairs(Character:GetDescendants()) do
  1682. if c == Head then
  1683. if c:FindFirstChild("face") then
  1684. c.face:remove()
  1685. end
  1686. end
  1687. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1688. sick:resume()
  1689. sick.Volume = 5
  1690. sick.Pitch = 1
  1691. sick.SoundId = "rbxassetid://924339757"
  1692. sick.Name = "BanishV3Music"
  1693. sick.Playing = PLAYSONG
  1694. Humanoid.PlatformStand = false
  1695. Humanoid.Name = "U ar ded"
  1696. refit()
  1697. for _, c in pairs(Character:GetChildren()) do
  1698. if c:IsA("BasePart") and ATTACK == false then
  1699. for _, e in pairs(c:GetChildren()) do
  1700. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1701. e:remove()
  1702. end
  1703. end
  1704. end
  1705. end
  1706. end
  1707.  
  1708.  
  1709. --//=================================\\
  1710. --\\=================================//
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716. --//====================================================\\--
  1717. --|| END OF SCRIPT
  1718. --\\====================================================//--
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