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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- PointLight3 = Instance.new("PointLight")
- Sparkles4 = Instance.new("Sparkles")
- WeldConstraint5 = Instance.new("WeldConstraint")
- Script6 = Instance.new("Script")
- LocalScript7 = Instance.new("LocalScript")
- Part8 = Instance.new("Part")
- Script9 = Instance.new("Script")
- Script10 = Instance.new("Script")
- Tool0.Name = "SMITE WAND"
- Tool0.Parent = mas
- Tool0.Grip = CFrame.new(0, -1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Tool0.GripPos = Vector3.new(0, -1.5, 0)
- Part1.Name = "Handle"
- Part1.Parent = Tool0
- Part1.CFrame = CFrame.new(-10.3500004, -6.04999876, 16.1999989, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(-10.3500004, -6.04999876, 16.1999989)
- Part1.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part1.Size = Vector3.new(0.300000012, 2.89999938, 0.299999923)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Pastel Blue")
- Part1.Material = Enum.Material.DiamondPlate
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Pastel Blue")
- Part2.Parent = Tool0
- Part2.CFrame = CFrame.new(-10.3500004, -4.45000029, 16.2000008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.Position = Vector3.new(-10.3500004, -4.45000029, 16.2000008)
- Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part2.Size = Vector3.new(0.300000012, 0.299999833, 0.300000012)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Institutional white")
- Part2.Material = Enum.Material.Neon
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Institutional white")
- PointLight3.Parent = Part2
- Sparkles4.Parent = Part2
- Sparkles4.Color = Color3.new(1.77083, 10.2, 1)
- Sparkles4.SparkleColor = Color3.new(1, 1, 1)
- WeldConstraint5.Parent = Tool0
- WeldConstraint5.Part0 = Part2
- WeldConstraint5.Part1 = Part1
- Script6.Parent = Tool0
- table.insert(cors,sandbox(Script6,function()
- local tool = script.Parent
- local sound = workspace["Lightning Strike"]
- local remoteEvent = Instance.new("RemoteEvent", tool)
- remoteEvent.Name = "MouseLocation"
- local money = game.ServerStorage.Lightning
- local function spawnMoney(player, mousePos)
- local boomboom = Instance.new("Explosion")
- sound:Play()
- sound.TimePosition = 0.5
- local cash = money:clone()
- boomboom.Parent = workspace
- boomboom.Position = mousePos.Position
- cash.Parent = workspace
- cash.Position = mousePos.Position
- end
- remoteEvent.OnServerEvent:Connect(spawnMoney)
- end))
- LocalScript7.Parent = Tool0
- table.insert(cors,sandbox(LocalScript7,function()
- local tool = script.Parent
- local remoteEvent = tool:WaitForChild("MouseLocation")
- local mouse = game.Players.LocalPlayer:GetMouse()
- local function remoteSend()
- remoteEvent:FireServer(mouse.Hit)
- end
- tool.Activated:Connect(remoteSend)
- end))
- Part8.Name = "Lightning"
- Part8.Parent = Tool0
- Part8.CFrame = CFrame.new(-18.5, 174.5, -26.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.Position = Vector3.new(-18.5, 174.5, -26.5)
- Part8.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part8.Transparency = 0.69999998807907
- Part8.Size = Vector3.new(3, 364, 3)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Institutional white")
- Part8.CanCollide = false
- Part8.Material = Enum.Material.Neon
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Institutional white")
- Script9.Parent = Part8
- table.insert(cors,sandbox(Script9,function()
- local model = script.Parent
- local function ontouch(otherPart)
- local char = otherPart.Parent
- local human = char:FindFirstChild("Humanoid")
- if human and human.Health > 0 then
- human.Health = 0
- end
- end
- model.Touched:Connect(ontouch)
- end))
- Script10.Name = "Despawn"
- Script10.Parent = Part8
- table.insert(cors,sandbox(Script10,function()
- local money = script.Parent
- wait(0.2)
- money:Destroy()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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