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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6"
- Valve Software - vbsp.exe (Sep 13 2019)
- notjunc = true
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/rp_inquitioncity_v6/nature/ah_dirt_ground005_wvt_patch
- Patching WVT material: maps/rp_inquitioncity_v6/nature/blendgrassgravel001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 860 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (1360107 bytes)
- WARNING! model "models/props/cs_office/light_inset.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/garbage_plasticbottle001a_fullsheet.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/props_junk/garbage_plasticbottle001a_fullsheet.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props_junk/garbage_plasticbottle001a_fullsheet.mdl"!
- Error! prop_static using model "models/props_interiors/dish_soap.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props_interiors/dish_soap.mdl"!
- WARNING! model "models/props_junk/petfoodbag01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/props_c17/briefcase001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props_c17/briefcase001a.mdl"!
- Error! prop_static using model "models/props_c17/suitcase001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props_c17/suitcase001a.mdl"!
- Error! To use model "models/props_c17/suitcase_passenger_physics.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_c17/suitcase_passenger_physics.mdl"!
- WARNING! model "models/prop_ramis/furniture/ramis_sofa_new.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/prop_ramis/furniture/ramis_table.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/prop_ramis/furniture/ramis_tv.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/prop_ramis/furniture/ramis_lounge_chair.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_corp/corp_artwork_f.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/prop_ramis/art/painting_light.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/prop_ramis/art/ramis_light.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_resort/bench01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Unable to load vertex data "models/azok30_enseignes_fr/caisse_depargne.vvd"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6"
- Valve Software - vvis.exe (Sep 13 2019)
- fastvis = true
- 4 threads
- reading c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp
- reading c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.prt
- 1827 portalclusters
- 5428 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 120218 visible clusters (4.28%)
- Total clusters visible: 2811111
- Average clusters visible: 1538
- Building PAS...
- Average clusters audible: 1820
- visdatasize:838932 compressed from 847728
- writing c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6"
- Valve Software - vrad.exe SSE (Sep 13 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.05 seconds)
- 1153 faces
- 243916 square feet [35124020.00 square inches]
- 1 Displacements
- 1245 Square Feet [179328.00 Square Inches]
- 1153 patches before subdivision
- 32983 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
- transfers 636175, max 713
- transfer lists: 4.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0192 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 166/16384 1992/196608 ( 1.0%)
- brushsides 1372/65536 10976/524288 ( 2.1%)
- planes 1172/65536 23440/1310720 ( 1.8%)
- vertexes 2261/65536 27132/786432 ( 3.5%)
- nodes 866/65536 27712/2097152 ( 1.3%)
- texinfos 438/12288 31536/884736 ( 3.6%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 81/0 1620/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 3560/0 3560/0 ( 0.0%)
- faces 1153/65536 64568/3670016 ( 1.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 539/65536 30184/3670016 ( 0.8%)
- leaves 868/65536 27776/2097152 ( 1.3%)
- leaffaces 1301/65536 2602/131072 ( 2.0%)
- leafbrushes 389/65536 778/131072 ( 0.6%)
- areas 1/1024 8/8192 ( 0.1%)
- surfedges 7063/512000 28252/2048000 ( 1.4%)
- edges 4900/256000 19600/1024000 ( 1.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1696940/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 838932/16777216 ( 5.0%)
- entdata [variable] 341/393216 ( 0.1%)
- LDR ambient table 868/65536 3472/262144 ( 1.3%)
- HDR ambient table 868/65536 3472/262144 ( 1.3%)
- LDR leaf ambient 558/65536 15624/1835008 ( 0.9%)
- HDR leaf ambient 868/65536 24304/1835008 ( 1.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106054/0 ( 0.0%)
- physics [variable] 71041/4194304 ( 1.7%)
- physics terrain [variable] 55/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2454
- Writing c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_inquitioncity_v6.bsp"
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