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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6"
  5.  
  6. Valve Software - vbsp.exe (Sep 13 2019)
  7. notjunc = true
  8. 4 threads
  9. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  10. Loading c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.vmf
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. Patching WVT material: maps/rp_inquitioncity_v6/nature/ah_dirt_ground005_wvt_patch
  13. Patching WVT material: maps/rp_inquitioncity_v6/nature/blendgrassgravel001a_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (1)
  20. Find Visible Detail Sides...
  21. Merged 860 detail faces...done (1)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (1)
  27. writing c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.prt...Building visibility clusters...
  28. done (0)
  29. Creating default LDR cubemaps for env_cubemap using skybox materials:
  30. skybox/militia_hdr*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Creating default HDR cubemaps for env_cubemap using skybox materials:
  33. skybox/militia_hdr*.vmt
  34. ! Run buildcubemaps in the engine to get the correct cube maps.
  35. Finding displacement neighbors...
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  40. done (0) (1360107 bytes)
  41. WARNING! model "models/props/cs_office/light_inset.mdl" has mismatching model version (49, expected 48)! Expect problems.
  42. WARNING! model "models/props_junk/garbage_plasticbottle001a_fullsheet.mdl" has mismatching model version (49, expected 48)! Expect problems.
  43. Error! prop_static using model "models/props_junk/garbage_plasticbottle001a_fullsheet.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  44. Error loading studio model STATIC "models/props_junk/garbage_plasticbottle001a_fullsheet.mdl"!
  45. Error! prop_static using model "models/props_interiors/dish_soap.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  46. Error loading studio model STATIC "models/props_interiors/dish_soap.mdl"!
  47. WARNING! model "models/props_junk/petfoodbag01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  48. Error! prop_static using model "models/props_c17/briefcase001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  49. Error loading studio model STATIC "models/props_c17/briefcase001a.mdl"!
  50. Error! prop_static using model "models/props_c17/suitcase001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  51. Error loading studio model STATIC "models/props_c17/suitcase001a.mdl"!
  52. Error! To use model "models/props_c17/suitcase_passenger_physics.mdl"
  53. with prop_static, it must be compiled with $staticprop!
  54. Error loading studio model STATIC "models/props_c17/suitcase_passenger_physics.mdl"!
  55. WARNING! model "models/prop_ramis/furniture/ramis_sofa_new.mdl" has mismatching model version (49, expected 48)! Expect problems.
  56. WARNING! model "models/prop_ramis/furniture/ramis_table.mdl" has mismatching model version (49, expected 48)! Expect problems.
  57. WARNING! model "models/prop_ramis/furniture/ramis_tv.mdl" has mismatching model version (49, expected 48)! Expect problems.
  58. WARNING! model "models/prop_ramis/furniture/ramis_lounge_chair.mdl" has mismatching model version (49, expected 48)! Expect problems.
  59. WARNING! model "models/props/de_corp/corp_artwork_f.mdl" has mismatching model version (49, expected 48)! Expect problems.
  60. WARNING! model "models/prop_ramis/art/painting_light.mdl" has mismatching model version (49, expected 48)! Expect problems.
  61. WARNING! model "models/prop_ramis/art/ramis_light.mdl" has mismatching model version (49, expected 48)! Expect problems.
  62. WARNING! model "models/props_resort/bench01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
  63. Unable to load vertex data "models/azok30_enseignes_fr/caisse_depargne.vvd"
  64.  
  65.  
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  68. ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6"
  69.  
  70. Valve Software - vvis.exe (Sep 13 2019)
  71. fastvis = true
  72. 4 threads
  73. reading c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp
  74. reading c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.prt
  75. 1827 portalclusters
  76. 5428 numportals
  77. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  78. Optimized: 120218 visible clusters (4.28%)
  79. Total clusters visible: 2811111
  80. Average clusters visible: 1538
  81. Building PAS...
  82. Average clusters audible: 1820
  83. visdatasize:838932 compressed from 847728
  84. writing c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp
  85. 1 second elapsed
  86.  
  87. ** Executing...
  88. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  89. ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6"
  90.  
  91. Valve Software - vrad.exe SSE (Sep 13 2019)
  92.  
  93. Valve Radiosity Simulator
  94. 4 threads
  95. [Reading texlights from 'lights.rad']
  96. [45 texlights parsed from 'lights.rad']
  97.  
  98. Loading c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp
  99. PREP OK
  100. Setting up ray-trace acceleration structure... Done (0.05 seconds)
  101. 1153 faces
  102. 243916 square feet [35124020.00 square inches]
  103. 1 Displacements
  104. 1245 Square Feet [179328.00 Square Inches]
  105. 1153 patches before subdivision
  106. 32983 patches after subdivision
  107. 0 direct lights
  108. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
  110. transfers 636175, max 713
  111. transfer lists: 4.9 megs
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #1 added RGB(0, 0, 0)
  114. Build Patch/Sample Hash Table(s).....Done<0.0192 sec>
  115. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  116. FinalLightFace Done
  117. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  118. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  119. Writing leaf ambient...done
  120. Ready to Finish
  121.  
  122. Object names Objects/Maxobjs Memory / Maxmem Fullness
  123. ------------ --------------- --------------- --------
  124. models 1/1024 48/49152 ( 0.1%)
  125. brushes 166/16384 1992/196608 ( 1.0%)
  126. brushsides 1372/65536 10976/524288 ( 2.1%)
  127. planes 1172/65536 23440/1310720 ( 1.8%)
  128. vertexes 2261/65536 27132/786432 ( 3.5%)
  129. nodes 866/65536 27712/2097152 ( 1.3%)
  130. texinfos 438/12288 31536/884736 ( 3.6%)
  131. texdata 28/2048 896/65536 ( 1.4%)
  132. dispinfos 1/0 176/0 ( 0.0%)
  133. disp_verts 81/0 1620/0 ( 0.0%)
  134. disp_tris 128/0 256/0 ( 0.0%)
  135. disp_lmsamples 3560/0 3560/0 ( 0.0%)
  136. faces 1153/65536 64568/3670016 ( 1.8%)
  137. hdr faces 0/65536 0/3670016 ( 0.0%)
  138. origfaces 539/65536 30184/3670016 ( 0.8%)
  139. leaves 868/65536 27776/2097152 ( 1.3%)
  140. leaffaces 1301/65536 2602/131072 ( 2.0%)
  141. leafbrushes 389/65536 778/131072 ( 0.6%)
  142. areas 1/1024 8/8192 ( 0.1%)
  143. surfedges 7063/512000 28252/2048000 ( 1.4%)
  144. edges 4900/256000 19600/1024000 ( 1.9%)
  145. LDR worldlights 0/8192 0/720896 ( 0.0%)
  146. HDR worldlights 0/8192 0/720896 ( 0.0%)
  147. leafwaterdata 0/32768 0/393216 ( 0.0%)
  148. waterstrips 0/32768 0/327680 ( 0.0%)
  149. waterverts 0/65536 0/786432 ( 0.0%)
  150. waterindices 0/65536 0/131072 ( 0.0%)
  151. cubemapsamples 0/1024 0/16384 ( 0.0%)
  152. overlays 0/512 0/180224 ( 0.0%)
  153. LDR lightdata [variable] 1696940/0 ( 0.0%)
  154. HDR lightdata [variable] 0/0 ( 0.0%)
  155. visdata [variable] 838932/16777216 ( 5.0%)
  156. entdata [variable] 341/393216 ( 0.1%)
  157. LDR ambient table 868/65536 3472/262144 ( 1.3%)
  158. HDR ambient table 868/65536 3472/262144 ( 1.3%)
  159. LDR leaf ambient 558/65536 15624/1835008 ( 0.9%)
  160. HDR leaf ambient 868/65536 24304/1835008 ( 1.3%)
  161. occluders 0/0 0/0 ( 0.0%)
  162. occluder polygons 0/0 0/0 ( 0.0%)
  163. occluder vert ind 0/0 0/0 ( 0.0%)
  164. detail props [variable] 1/12 ( 8.3%)
  165. static props [variable] 1/12 ( 8.3%)
  166. pakfile [variable] 106054/0 ( 0.0%)
  167. physics [variable] 71041/4194304 ( 1.7%)
  168. physics terrain [variable] 55/1048576 ( 0.0%)
  169.  
  170. Level flags = 0
  171.  
  172. Total triangle count: 2454
  173. Writing c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp
  174. 7 seconds elapsed
  175.  
  176. ** Executing...
  177. ** Command: Copy File
  178. ** Parameters: "c:\users\thoma\bureau\map inquisition city\map finale\rp_inquitioncity_v6.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_inquitioncity_v6.bsp"
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