Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Added the Twins
- Akipo:
- * Added new outfit, shoes, and stockings
- * Added new interaction
- * Added Foot Grab blessing
- * Changed Personal Revive blessing's effect
- * Added animation when selecting environments
- Lobby:
- * Akipo now spawns in the center of the lobby, and for the time being, cannot walk around
- * Added challenge stone
- * Added a few more fan art
- Giantess:
- * Added breast physics
- * Updated walk/march animation system
- * Adjusted turning animations to start walking sooner
- * Adjusted head turning to be more smooth
- * Adjusted skirt physics to be more consistent
- * Added dialogue for when the level starts
- * Now spawn facing the player
- Giantess Gameplay:
- * Completely redone the player-gts foot collision system to create the colliders in realtime. In other words, they are much more accurate
- * Added anger system. Events that used to anger the gts now build up anger that trigger the previous angry stomp/jump behaviours
- * Updated all the anger-related dialogues
- * Reworked foot damage. It now heavily slows the player on impact and does high damage over a short period. Then, it deals much less damage over time until the player escapes
- * Reworked many footwear damage multipliers
- * Foot brace's trigger changed to be after impact
- * Footsteps can now bless nearby food
- * Minimum size to stomp the player's shield is now 120m
- * Updated end game minigame to be simpler, added a new skip option, and updated its dialogue
- * Fireballs and tanuki explosions now check for shin collision as well. Fireballs also impact against foot/shin colliders
- Growth:
- * Reworked gts growth. Max growth now starts at 50 at 90m, then increases. No longer capped at 400. In other words, smaller but more frequent growth spurts at smaller sizes
- * Base gts growth speed decreased. Size multiplier after a growth spurt decreased from 1.1x to 1.05x. All crucible food mana orbs provide 25 less growth. In other words, gts grows much slowly now
- Player:
- * Added new player class system
- * Updated the magical anomalies
- * Added many new enchantments. Updated many enchantments
- * Added brief descriptions to enchantments
- * Gts level select options now based on affection level
- Gameplay:
- * Crucibles now allow the player to choose different player/gts effects
- * Shrines now create an item to bless the gts with. Each body part grants a different player/gts effect
- * Added new leyline as the Twins' exclusive side objective
- * Increased village size
- * Updated village tiles
- * Added new tile transition visuals
- * Each village now spawns more crucibles/shrines and other side objectives
- * Added magical dirt, dig up to spawn blue crystals. Naturally spawns and spawns from gts footsteps
- * Trees can now spawn fruit
- * Added chests
- * Added dust devils to Plains level
- * Added smoke gates to Dusk level
- * Crystals now have a decimal component
- * Increased base cost of cauldrons by 1
- * Blessed items now glow
- * Heavily reduced the range that gts could block shrink houses
- * Statues now recognize gts feet for line of sight checks
- * Warp stone slight nerfs
- * Anvil's crystal conversion no longer factors in crystal value increases
- Visuals:
- * Greatly smoothed the giantess' face shadow (took a year to find the cause)
- * Added LOD transitions (higher quality models will transition into their low quality versions instead of instantly. And vice versa)
- * Improved terrain's visuals (and settings to disable certain effects)
- * Added new statue models
- * Added new shrink house variants
- * Updated potion models
- * Updated item highlighting visuals
- * Destruction now fades out
- * Improved out of bounds visuals
- * Adjusted castle corner walls to be much lower
- * Updated the pause menu's size comparison images
- Challenges:
- * Added new challenges window. Moved all unlocks to this window
- * Challenges now show progress bars
- Localization (WIP):
- * Added Spanish localization
- * Added French localization
- * Added Portuguese localization
- * Added Russian localization
- * Updated Chinese localization
- Settings:
- * Added experimental UI width/height scalar and safe zones for widescreen displays
- * Added setting to reduce camera shake
- * Added setting to permanently place a cursor in the center of your screen
- * Added setting to remove props from levels
- Technical:
- * Save data is now saved in a json file (this will break all saves for previous versions)
- * Many optimization improvements
- Fixes:
- * Some fixes to terrain push back zones creating too much pushback under certain conditions
- * Fixed uncrouch check not considering shrunk player size
- * Enchantment upgrade UI now has a scroll bar
- * Fixed gts animations transitioning faster if the gts is faster. This caused certain behaviours to break at high animation speeds (Unity says this isn't a bug, but I swear it's a bug)
Advertisement
Add Comment
Please, Sign In to add comment