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Lethal Fantasy Beta v1.0 Update Changes

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Nov 6th, 2026
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  1. Added the Twins
  2.  
  3. Akipo:
  4. * Added new outfit, shoes, and stockings
  5. * Added new interaction
  6. * Added Foot Grab blessing
  7. * Changed Personal Revive blessing's effect
  8. * Added animation when selecting environments
  9.  
  10. Lobby:
  11. * Akipo now spawns in the center of the lobby, and for the time being, cannot walk around
  12. * Added challenge stone
  13. * Added a few more fan art
  14.  
  15. Giantess:
  16. * Added breast physics
  17. * Updated walk/march animation system
  18. * Adjusted turning animations to start walking sooner
  19. * Adjusted head turning to be more smooth
  20. * Adjusted skirt physics to be more consistent
  21. * Added dialogue for when the level starts
  22. * Now spawn facing the player
  23.  
  24. Giantess Gameplay:
  25. * Completely redone the player-gts foot collision system to create the colliders in realtime. In other words, they are much more accurate
  26. * Added anger system. Events that used to anger the gts now build up anger that trigger the previous angry stomp/jump behaviours
  27. * Updated all the anger-related dialogues
  28. * Reworked foot damage. It now heavily slows the player on impact and does high damage over a short period. Then, it deals much less damage over time until the player escapes
  29. * Reworked many footwear damage multipliers
  30. * Foot brace's trigger changed to be after impact
  31. * Footsteps can now bless nearby food
  32. * Minimum size to stomp the player's shield is now 120m
  33. * Updated end game minigame to be simpler, added a new skip option, and updated its dialogue
  34. * Fireballs and tanuki explosions now check for shin collision as well. Fireballs also impact against foot/shin colliders
  35.  
  36. Growth:
  37. * Reworked gts growth. Max growth now starts at 50 at 90m, then increases. No longer capped at 400. In other words, smaller but more frequent growth spurts at smaller sizes
  38. * Base gts growth speed decreased. Size multiplier after a growth spurt decreased from 1.1x to 1.05x. All crucible food mana orbs provide 25 less growth. In other words, gts grows much slowly now
  39.  
  40. Player:
  41. * Added new player class system
  42. * Updated the magical anomalies
  43. * Added many new enchantments. Updated many enchantments
  44. * Added brief descriptions to enchantments
  45. * Gts level select options now based on affection level
  46.  
  47. Gameplay:
  48. * Crucibles now allow the player to choose different player/gts effects
  49. * Shrines now create an item to bless the gts with. Each body part grants a different player/gts effect
  50. * Added new leyline as the Twins' exclusive side objective
  51. * Increased village size
  52. * Updated village tiles
  53. * Added new tile transition visuals
  54. * Each village now spawns more crucibles/shrines and other side objectives
  55. * Added magical dirt, dig up to spawn blue crystals. Naturally spawns and spawns from gts footsteps
  56. * Trees can now spawn fruit
  57. * Added chests
  58. * Added dust devils to Plains level
  59. * Added smoke gates to Dusk level
  60. * Crystals now have a decimal component
  61. * Increased base cost of cauldrons by 1
  62. * Blessed items now glow
  63. * Heavily reduced the range that gts could block shrink houses
  64. * Statues now recognize gts feet for line of sight checks
  65. * Warp stone slight nerfs
  66. * Anvil's crystal conversion no longer factors in crystal value increases
  67.  
  68. Visuals:
  69. * Greatly smoothed the giantess' face shadow (took a year to find the cause)
  70. * Added LOD transitions (higher quality models will transition into their low quality versions instead of instantly. And vice versa)
  71. * Improved terrain's visuals (and settings to disable certain effects)
  72. * Added new statue models
  73. * Added new shrink house variants
  74. * Updated potion models
  75. * Updated item highlighting visuals
  76. * Destruction now fades out
  77. * Improved out of bounds visuals
  78. * Adjusted castle corner walls to be much lower
  79. * Updated the pause menu's size comparison images
  80.  
  81. Challenges:
  82. * Added new challenges window. Moved all unlocks to this window
  83. * Challenges now show progress bars
  84.  
  85. Localization (WIP):
  86. * Added Spanish localization
  87. * Added French localization
  88. * Added Portuguese localization
  89. * Added Russian localization
  90. * Updated Chinese localization
  91.  
  92. Settings:
  93. * Added experimental UI width/height scalar and safe zones for widescreen displays
  94. * Added setting to reduce camera shake
  95. * Added setting to permanently place a cursor in the center of your screen
  96. * Added setting to remove props from levels
  97.  
  98. Technical:
  99. * Save data is now saved in a json file (this will break all saves for previous versions)
  100. * Many optimization improvements
  101.  
  102. Fixes:
  103. * Some fixes to terrain push back zones creating too much pushback under certain conditions
  104. * Fixed uncrouch check not considering shrunk player size
  105. * Enchantment upgrade UI now has a scroll bar
  106. * Fixed gts animations transitioning faster if the gts is faster. This caused certain behaviours to break at high animation speeds (Unity says this isn't a bug, but I swear it's a bug)
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