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- QAWS
- Fem vs Ame
- Samus vs Batman
- Batman’s win conditions in my view
- • He’s far more skilled than Samus, though neither contested this point
- • Batman is tough enough to take Samus’ attacks and is strong enough to damage her
- • Batman can avoid Samus’ energy attacks or absorb them if he cannot
- Samus’ win conditions in my view
- • She can lift much more than Batman making any grappling contest slanted in her favor
- • Her suit counters or addresses the vast majority of Batman’s gadgets
- • Her fire output is probably to much for Batman to deal with outside of stealth
- I feel like the ways Batman could’ve won weren’t really explained. Samus is physically superior, fast enough to keep up with Batman and I buy Fem’s arguments about the gauntlets over Ame’s. Maybe if Batman’s stealth were pushed more in the confined area, but they weren’t and I honestly don’t see Bruce winning out against an opponent fast enough to shoot him with powerful energy attacks.
- Origin vs Sara
- Origin’s win conditions in my view
- • Origin’s battlefield awareness and processing speed trumps Sara by a giant margin
- • Origin’s speed and offensive output are good enough to beat Sara
- • Origin’s awareness of the environment would allow him to get to his teammates far easier than Sara would
- Sara’ win conditions in my view
- • Her tendrils are rather solid and can likely cut into Origin’s
- Honestly I backed Origin throughout this debate. Sara’s tendrils, while they have a massive wave of AoE potential, aren’t fast enough to overwhelm Origin or his processing ability.
- Zazie vs Tate
- Zazie’s win conditions in my view
- • She shoots him a bunch
- Tate win conditions in my view
- • He….
- I feel like overall Ame’s win conditions with Tate were just an uphill battle that I don’t think he consistently proved. Zazie’s bullet spam, reaction speed and aiming ability just convience me that Tate’s in character actions just leave him to be kneecapped and killed.
- Fem wins in my view.
- ----------------------------------------------------
- Josh
- Ame vs Fem
- Tate vs Zazie
- R1
- - Punches/kicks through ship hulls, super guns, reacts to supersonic attacks, opens with headshots.
- - Punches a phone pole in half, indestructible robot arm, reacts to supersonic attacks.
- R2
- - Tate dodges or punches Zazie's bullets. He's faster than Zazie and punches him to death in his vitals. Zazie's mobility is limited by the map's corridors.
- - Tate isn't so much faster that Zazie can't shoot at him. Tate's arm has been damaged by bullets before and Zazie has really really ultra super bullets that also have some esoterics. Zazie being a cyborg makes them durable vs lethal wounds.
- R3
- - Zazie had minimal movement in the supersonic butt feat. Tate is full-body bullet timing and is faster than Zazie. Tate can dismember or decapitate Zazie in one hit. Tate's arm has good piercing and corrosion dura.
- - Origin massively shatters every door for a team up. Sara is bad and Origin and Zazie win. Tate's arm gets an antifeat even in the context of the molecule sword, and it's titanium. Zazie blows out the legs of fast people and switches up shot areas to be Effective TM. Zazie can shoot bullets, dodge sonic attacks, so on so forth. Tate's whole body being fast is irrelevant, Fem is just arguing Zazie can shoot it. Zazie is durable.
- R4
- - Tate reaches Zazie in 10 ms and his arm has super-flexibility. Tate's arm is fake titanium. Tate's universe has super bullets and he's received upgrades.
- - Tate is only able to potentially win after at least 10+ ms. Ame is playing number games. Tate's arm being fast and strong is irrelevant when Zazie has multiple vectors. Rakan is similar to Tate in that he was also "very bulletproof" and "much faster than Zazie". Tate's only relevant feat is just the atom thing. Zazie can draw before a supersonic opponent jabs.
- Tate's wincon is that he's very fast and can get into range and punch Zazie to death. Zazie's wincon is that he can shoot Tate, either piercing through his arm, corroding it, turning it into flesh, or baiting Tate and shooting his body while he's focused on blocking with his arm.
- Tate is not fast enough to cross the starting distance before Zazie can draw and fire. Throughout the entire round, Zazie is presented as being able to react to supersonic opponents from significantly closer distances than the starting distance. Hiding bullets behind other bullets also implies processing on a scale miniscule enough that "being a bullet" isn't enough speed on its own.
- This all said, this doesn't answer at all whether or not Tate can beat Zazie if they get in range. The answer to this is no. Tate's striking feats are "sends a person flying" and "snaps a wooden pole in half". Zazie's own striking is arguably better than this, much less her durability feats. Surface area and yadda yadda, but a telephone pole would not survive a shockwave that rips apart meters of soil.
- In general, Tate has exactly one wincon here that he can't press that well to begin with and Zazie's winning just requires him to land one (1) shot on any part of Tate's body that isn't his arm (or even then).
- Fem wins.
- I'm beating on Fem for not bringing up that the "each upgrade increasing durability" mentions 50 ms as being a relevant timeframe to Tate.
- Sara vs Origin
- R1
- - I've read Origin.
- - Sara can crater stone, has piercing, electricity, and energy blasts that can vaporize parts of walls. She can catch a bullet and her attacks are as fast as crossbow bolts.
- R2
- - Sara can punch Origin apart or pierce him with her tendrils. She can also zap him. Witchblade can take its own piercing and Origin's piercing isn't up to par.
- - Origin has t = 0 reaction speed and comparable arm movement. Origin can easily react to Sara's tendrils. Origin fights weird, and Sara's piercing is bad and her feats of taking her own piercing show bad strength in the scan itself.
- R3
- - Sara has numerous ranged objects to keep Origin back. Sara has faster limb speed than Origin. Origin's bullet feat is finger pushed vs focused barrel. Sara can take bullets that crater floors.
- - Sara's attacks are all extremely slow. Her electricity sucks. Her "bullet crater" scan shows it clipping her and still hurting anyways. Sara's scaling to herself is bad.
- R4
- - Origin OOT baiting. All of Witchblade's stuff is made from itself. Sara is bullet timing in movement, Origin isn't.
- - Sara's wincon depends on her being too fast for Origin and dismembering him. Origin outpaces 60 km/h by flexing. Sara's piercing durability isn't good.
- Origin's wincon is approaching Sara and cutting her in half. Sara's wincon is hitting Origin at a range with her tendrils or energy blasts.
- Origin has greater movement speed than Sara. The fact that he can run in the air and Sara can't should be enough evidence for this. Sara can retreat to add time to how long it will take Origin to reach her, but Origin can reach her.
- The next question is whether or not Sara can tag Origin with her tendrils. Sara's tendrils are repeatedly quantified as being ~90 m/s throughout the debate. Origin has a scan where he calls a ~75 m/s projectile "slow", and obviously has extremely good reaction speeds. The nerf dart bullet thing is obviously so fake I'm going to good faith assume it was joke.
- So, Origin will consider Sara "slow" and is capable of crossing range. Can he cut her in half? This depends on how good Sara's scaling to herself is and...
- "Both are made of the same material, by the same object in the same method. The only difference is geometry"
- I am almost forced to assume this is deliberately disingenuous. The piercing is different because it is different geometry. This is what differentiates "sharp" objects from "non-sharp" objects to begin with. A titanium basketball and a titanium scalpel are made of the same materials too.
- Lastly, I'm not really convinced Sara's piercing durability would be too much even if her scaling completely held up. Sara's best presented piercing feat is that the Witchblade can cut through bricks, as though Origin doesn't constantly cut through materials many times more durable than "red brick".
- Fem wins.
- Batman vs Samus
- R1
- - I know Samus.
- - Batman punches through marble, has 10 kV shocks, can pierce concrete, and has knockout gas. Batman has good cold and heat resistance and can react to an arrow in 2-3 m.
- R2
- - Batman can't one-shot, but can hurt Samus. His batarangs are comparable to that. Batman can in turn take hits from Samus and has answers to her esoterics. Batman can also blind Samus.
- - Samus is faster than Batman, can see through smoke, and has stared at the light of a star. Samus' shots are heavy, and too fast for Batman to dodge. Samus' striking is better than Batman's, and she has better lifting.
- R3
- - Samus spends time shooting batarangs while Batman closes the distance. Samus' striking is worse than Batman's. Samus' shots have no good damage and Batman is more... en-durable than Samus to start.
- - Floyd vs Mayweather analogy. Batman can't absorb kinetic energy. Joey is superhuman.
- R4
- - Ricochet feat is bad. Batman has better durability than Samus can shoot or strike with.
- - Batman OOT bait. Batman doesn't absorb energy and his endurance isn't provably great.
- Samus' wincon is shooting or punching Batman to death. Batman's wincon is punching Samus to death.
- I think Batman's striking is better than Samus' on the premise of his striking being roughly comparable in scale while also weakened. I also think that Batman is more durable relative to Samus' striking than Samus is durable relative to Batman's striking. Meaning, Batman will eat hits from Samus longer than Samus will eat hits from Batman.
- So then the question is if Samus can keep Batman at bay long enough to put him down. I think Samus' shots are too fast for Batman to reliably dodge, but I think they will not really hurt Batman. Their wall cratering feat is good, but it's still significantly worse than Batman's feats. Whatever I think on "can take hits like this for 18 minutes", taking just a few hits "like that" is several times better than the arm cannon feat. In addition, Batman is stated to have explosive batarangs that do comparable damage to his strikes, which I already said can hurt Samus.
- Batman can throw explosives at Samus, tying Samus up in shooting them while Batman approaches to win in melee. Samus can shoot Batman to hold him off, but this won't do any real lasting damage and just delays Batman getting into range.
- Ame wins.
- Samus would win if she was argued to grapple easy or if the antifeats game was played.
- 2-1
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