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- on join:
- reset display name of player
- on quit:
- set {sannkasya.%player%} to 0
- command /ping:
- trigger:
- send "&eping: &c%player's ping%"
- command /disable-meter:
- aliases: /dmt
- trigger:
- set {disable-meter.%player%} to 1
- execute console command "/scoreboard players set %player% 通過点 0"
- message "メートル反映をオフにしました"
- command /enable-meter:
- aliases: /emt
- trigger:
- set {disable-meter.%player%} to 0
- message "メートル反映をオンにしました"
- command /racejoin <offline player>:
- permission: skript.admin
- trigger:
- teleport player to the location (35, 8, -21)
- set {meter.%player%} to 0
- command /racealljoin:
- permission: skript.admin
- trigger:
- loop all players:
- set {meter.%loop-player%} to 0
- set {sannkasya.%loop-player%} to 1
- execute console command "/scoreboard players set %loop-player% 通過点 0"
- command /resetmeterr:
- permission: skript.admin
- trigger:
- loop all players:
- set {meter.%loop-player%} to 0
- set {sannkasya.%loop-player%} to 1
- execute console command "/scoreboard players set %loop-player% 通過点 0"
- every minecraft tick:
- loop all players:
- if {disable-meter.%loop-player%} is not set:
- set {disable-meter.%loop-player%} to 0
- if {disable-meter.%loop-player%} is 0:
- if {meter.%loop-player%} is not set:
- set {meter.%loop-player%} to 0
- if loop-player's y-coordinate is more than 5:
- if loop-player's x-coordinate is more than 27:
- if loop-player's x-coordinate is less than 49:
- if loop-player's z-coordinate is less than 25001:
- if loop-player's z-coordinate is more than {meter.%loop-player%}:
- set {meter.%loop-player%} to loop-player's z-coordinate
- set {meter.%loop-player%} to ceil({meter.%loop-player%})
- execute console command "/scoreboard players set %loop-player% 通過点 %{meter.%loop-player%}%"
- loop all players:
- if {sannkasya.%loop-player%} is 1:
- if {meterr.%loop-player%} is not set:
- set {meterr.%loop-player%} to 0
- if {meter.%loop-player%} is 1000:
- if {meterr.%loop-player%} is 0:
- set {meterr.%loop-player%} to 1
- add 1 to {meterr-check.1}
- if {metter-check.1} is less than 6:
- message "&e&l[1000m] &6%{metter-check.1}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 2000:
- if {meterr.%loop-player%} is 1:
- set {meterr.%loop-player%} to 2
- add 1 to {meterr-check.2}
- if {metter-check.2} is less than 6:
- message "&e&l[2000m] &6%{metter-check.2}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 3000:
- if {meterr.%loop-player%} is 2:
- set {meterr.%loop-player%} to 3
- add 1 to {meterr-check.3}
- if {metter-check.3} is less than 6:
- message "&e&l[3000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 4000:
- if {meterr.%loop-player%} is 3:
- set {meterr.%loop-player%} to 4
- add 1 to {meterr-check.4}
- if {metter-check.4} is less than 6:
- message "&e&l[4000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 5000:
- if {meterr.%loop-player%} is 4:
- set {meterr.%loop-player%} to 5
- add 1 to {meterr-check.5}
- if {metter-check.5} is less than 6:
- message "&e&l[5000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 6000:
- if {meterr.%loop-player%} is 5:
- set {meterr.%loop-player%} to 6
- add 1 to {meterr-check.6}
- if {metter-check.6} is less than 6:
- message "&e&l[6000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 7000:
- if {meterr.%loop-player%} is 6:
- set {meterr.%loop-player%} to 7
- add 1 to {meterr-check.7}
- if {metter-check.7} is less than 6:
- message "&e&l[7000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 8000:
- if {meterr.%loop-player%} is 7:
- set {meterr.%loop-player%} to 8
- add 1 to {meterr-check.8}
- if {metter-check.8} is less than 6:
- message "&e&l[8000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 9000:
- if {meterr.%loop-player%} is 8:
- set {meterr.%loop-player%} to 9
- add 1 to {meterr-check.9}
- if {metter-check.9} is less than 6:
- message "&e&l[9000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 10000:
- if {meterr.%loop-player%} is 9:
- set {meterr.%loop-player%} to 10
- add 1 to {meterr-check.10}
- if {metter-check.10} is less than 6:
- message "&e&l[10000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 11000:
- if {meterr.%loop-player%} is 10:
- set {meterr.%loop-player%} to 11
- add 1 to {meterr-check.11}
- if {metter-check.11} is less than 6:
- message "&e&l[11000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 12000:
- if {meterr.%loop-player%} is 11:
- set {meterr.%loop-player%} to 12
- add 1 to {meterr-check.12}
- if {metter-check.12} is less than 6:
- message "&e&l[12000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 13000:
- if {meterr.%loop-player%} is 12:
- set {meterr.%loop-player%} to 13
- add 1 to {meterr-check.13}
- if {metter-check.13} is less than 6:
- message "&e&l[13000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 14000:
- if {meterr.%loop-player%} is 13:
- set {meterr.%loop-player%} to 14
- add 1 to {meterr-check.14}
- if {metter-check.14} is less than 6:
- message "&e&l[14000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 15000:
- if {meterr.%loop-player%} is 14:
- set {meterr.%loop-player%} to 15
- add 1 to {meterr-check.15}
- if {metter-check.15} is less than 6:
- message "&e&l[15000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 16000:
- if {meterr.%loop-player%} is 15:
- set {meterr.%loop-player%} to 16
- add 1 to {meterr-check.16}
- if {metter-check.16} is less than 6:
- message "&e&l[16000m] &6%{metter-check.3}%: %loop-player%" to all players
- else if {meter.%loop-player%} is 17065:
- if {meterr.%loop-player%} is 16:
- set {meterr.%loop-player%} to 17
- add 1 to {meterr-check.17}
- if {metter-check.17} is less than 6:
- message "&e&l[GOAL] &6%{metter-check.3}%: %loop-player%" to all players
- command /meter:
- trigger:
- message "&7&ometer:%{meter.%player%}%"
- every 1 seconds:
- loop all players:
- loop-player is flying:
- if loop-player is not op:
- set {flying-player} to "%loop-player%"
- loop all players:
- if loop-player-2 is op:
- message "&4&l[system] &7confirm is Flying of %{flying-player}%. Please Monitoring %{flying-player}%." to loop-player-2
- reset {flying-player}
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