7mm

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7mm
Feb 24th, 2018
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  1. on join:
  2. reset display name of player
  3.  
  4. on quit:
  5. set {sannkasya.%player%} to 0
  6.  
  7. command /ping:
  8. trigger:
  9. send "&eping: &c%player's ping%"
  10.  
  11. command /disable-meter:
  12. aliases: /dmt
  13. trigger:
  14. set {disable-meter.%player%} to 1
  15. execute console command "/scoreboard players set %player% 通過点 0"
  16. message "メートル反映をオフにしました"
  17.  
  18. command /enable-meter:
  19. aliases: /emt
  20. trigger:
  21. set {disable-meter.%player%} to 0
  22. message "メートル反映をオンにしました"
  23.  
  24. command /racejoin <offline player>:
  25. permission: skript.admin
  26. trigger:
  27. teleport player to the location (35, 8, -21)
  28. set {meter.%player%} to 0
  29.  
  30. command /racealljoin:
  31. permission: skript.admin
  32. trigger:
  33. loop all players:
  34. set {meter.%loop-player%} to 0
  35. set {sannkasya.%loop-player%} to 1
  36. execute console command "/scoreboard players set %loop-player% 通過点 0"
  37.  
  38. command /resetmeterr:
  39. permission: skript.admin
  40. trigger:
  41. loop all players:
  42. set {meter.%loop-player%} to 0
  43. set {sannkasya.%loop-player%} to 1
  44. execute console command "/scoreboard players set %loop-player% 通過点 0"
  45.  
  46. every minecraft tick:
  47. loop all players:
  48. if {disable-meter.%loop-player%} is not set:
  49. set {disable-meter.%loop-player%} to 0
  50. if {disable-meter.%loop-player%} is 0:
  51. if {meter.%loop-player%} is not set:
  52. set {meter.%loop-player%} to 0
  53. if loop-player's y-coordinate is more than 5:
  54. if loop-player's x-coordinate is more than 27:
  55. if loop-player's x-coordinate is less than 49:
  56. if loop-player's z-coordinate is less than 25001:
  57. if loop-player's z-coordinate is more than {meter.%loop-player%}:
  58. set {meter.%loop-player%} to loop-player's z-coordinate
  59. set {meter.%loop-player%} to ceil({meter.%loop-player%})
  60. execute console command "/scoreboard players set %loop-player% 通過点 %{meter.%loop-player%}%"
  61. loop all players:
  62. if {sannkasya.%loop-player%} is 1:
  63. if {meterr.%loop-player%} is not set:
  64. set {meterr.%loop-player%} to 0
  65. if {meter.%loop-player%} is 1000:
  66. if {meterr.%loop-player%} is 0:
  67. set {meterr.%loop-player%} to 1
  68. add 1 to {meterr-check.1}
  69. if {metter-check.1} is less than 6:
  70. message "&e&l[1000m] &6%{metter-check.1}%: %loop-player%" to all players
  71. else if {meter.%loop-player%} is 2000:
  72. if {meterr.%loop-player%} is 1:
  73. set {meterr.%loop-player%} to 2
  74. add 1 to {meterr-check.2}
  75. if {metter-check.2} is less than 6:
  76. message "&e&l[2000m] &6%{metter-check.2}%: %loop-player%" to all players
  77. else if {meter.%loop-player%} is 3000:
  78. if {meterr.%loop-player%} is 2:
  79. set {meterr.%loop-player%} to 3
  80. add 1 to {meterr-check.3}
  81. if {metter-check.3} is less than 6:
  82. message "&e&l[3000m] &6%{metter-check.3}%: %loop-player%" to all players
  83. else if {meter.%loop-player%} is 4000:
  84. if {meterr.%loop-player%} is 3:
  85. set {meterr.%loop-player%} to 4
  86. add 1 to {meterr-check.4}
  87. if {metter-check.4} is less than 6:
  88. message "&e&l[4000m] &6%{metter-check.3}%: %loop-player%" to all players
  89. else if {meter.%loop-player%} is 5000:
  90. if {meterr.%loop-player%} is 4:
  91. set {meterr.%loop-player%} to 5
  92. add 1 to {meterr-check.5}
  93. if {metter-check.5} is less than 6:
  94. message "&e&l[5000m] &6%{metter-check.3}%: %loop-player%" to all players
  95. else if {meter.%loop-player%} is 6000:
  96. if {meterr.%loop-player%} is 5:
  97. set {meterr.%loop-player%} to 6
  98. add 1 to {meterr-check.6}
  99. if {metter-check.6} is less than 6:
  100. message "&e&l[6000m] &6%{metter-check.3}%: %loop-player%" to all players
  101. else if {meter.%loop-player%} is 7000:
  102. if {meterr.%loop-player%} is 6:
  103. set {meterr.%loop-player%} to 7
  104. add 1 to {meterr-check.7}
  105. if {metter-check.7} is less than 6:
  106. message "&e&l[7000m] &6%{metter-check.3}%: %loop-player%" to all players
  107. else if {meter.%loop-player%} is 8000:
  108. if {meterr.%loop-player%} is 7:
  109. set {meterr.%loop-player%} to 8
  110. add 1 to {meterr-check.8}
  111. if {metter-check.8} is less than 6:
  112. message "&e&l[8000m] &6%{metter-check.3}%: %loop-player%" to all players
  113. else if {meter.%loop-player%} is 9000:
  114. if {meterr.%loop-player%} is 8:
  115. set {meterr.%loop-player%} to 9
  116. add 1 to {meterr-check.9}
  117. if {metter-check.9} is less than 6:
  118. message "&e&l[9000m] &6%{metter-check.3}%: %loop-player%" to all players
  119. else if {meter.%loop-player%} is 10000:
  120. if {meterr.%loop-player%} is 9:
  121. set {meterr.%loop-player%} to 10
  122. add 1 to {meterr-check.10}
  123. if {metter-check.10} is less than 6:
  124. message "&e&l[10000m] &6%{metter-check.3}%: %loop-player%" to all players
  125. else if {meter.%loop-player%} is 11000:
  126. if {meterr.%loop-player%} is 10:
  127. set {meterr.%loop-player%} to 11
  128. add 1 to {meterr-check.11}
  129. if {metter-check.11} is less than 6:
  130. message "&e&l[11000m] &6%{metter-check.3}%: %loop-player%" to all players
  131. else if {meter.%loop-player%} is 12000:
  132. if {meterr.%loop-player%} is 11:
  133. set {meterr.%loop-player%} to 12
  134. add 1 to {meterr-check.12}
  135. if {metter-check.12} is less than 6:
  136. message "&e&l[12000m] &6%{metter-check.3}%: %loop-player%" to all players
  137. else if {meter.%loop-player%} is 13000:
  138. if {meterr.%loop-player%} is 12:
  139. set {meterr.%loop-player%} to 13
  140. add 1 to {meterr-check.13}
  141. if {metter-check.13} is less than 6:
  142. message "&e&l[13000m] &6%{metter-check.3}%: %loop-player%" to all players
  143. else if {meter.%loop-player%} is 14000:
  144. if {meterr.%loop-player%} is 13:
  145. set {meterr.%loop-player%} to 14
  146. add 1 to {meterr-check.14}
  147. if {metter-check.14} is less than 6:
  148. message "&e&l[14000m] &6%{metter-check.3}%: %loop-player%" to all players
  149. else if {meter.%loop-player%} is 15000:
  150. if {meterr.%loop-player%} is 14:
  151. set {meterr.%loop-player%} to 15
  152. add 1 to {meterr-check.15}
  153. if {metter-check.15} is less than 6:
  154. message "&e&l[15000m] &6%{metter-check.3}%: %loop-player%" to all players
  155. else if {meter.%loop-player%} is 16000:
  156. if {meterr.%loop-player%} is 15:
  157. set {meterr.%loop-player%} to 16
  158. add 1 to {meterr-check.16}
  159. if {metter-check.16} is less than 6:
  160. message "&e&l[16000m] &6%{metter-check.3}%: %loop-player%" to all players
  161. else if {meter.%loop-player%} is 17065:
  162. if {meterr.%loop-player%} is 16:
  163. set {meterr.%loop-player%} to 17
  164. add 1 to {meterr-check.17}
  165. if {metter-check.17} is less than 6:
  166. message "&e&l[GOAL] &6%{metter-check.3}%: %loop-player%" to all players
  167.  
  168. command /meter:
  169. trigger:
  170. message "&7&ometer:%{meter.%player%}%"
  171.  
  172. every 1 seconds:
  173. loop all players:
  174. loop-player is flying:
  175. if loop-player is not op:
  176. set {flying-player} to "%loop-player%"
  177. loop all players:
  178. if loop-player-2 is op:
  179. message "&4&l[system] &7confirm is Flying of %{flying-player}%. Please Monitoring %{flying-player}%." to loop-player-2
  180. reset {flying-player}
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