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May 8th, 2021
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  1. # Configuration file
  2.  
  3. all {
  4. # Amphithere attack strength [range: 1.0 ~ 10000.0, default: 7.0]
  5. S:"Amphithere Attack Strength"=7.0
  6.  
  7. # How fast amphitheres fly. [range: 0.0 ~ 3.0, default: 1.75]
  8. S:"Amphithere Flight Speed"=1.75
  9.  
  10. # Maximum amphithere health [range: 1.0 ~ 10000.0, default: 50.0]
  11. S:"Amphithere Max Health"=50.0
  12.  
  13. # Amphithere spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 5]
  14. I:"Amphithere Spawn Weight"=5
  15.  
  16. # How many ticks it takes while riding an untamed amphithere to tame it. [range: 1 ~ 10000, default: 400]
  17. I:"Amphithere Tame Time"=400
  18.  
  19. # How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
  20. I:"Amphithere Villager Search Length"=64
  21.  
  22. # True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
  23. B:"Animals Fear Dragons"=true
  24.  
  25. # True if riding dragons should make the player take a 3rd person view automatically. [default: true]
  26. B:"Auto 3rd person when riding dragon"=true
  27.  
  28. # Blacklist for blocks that dragons are not to break or burn. Ex. "minecraft:sponge" or "rats:rat_crafting_table" [default: ]
  29. S:"Blacklisted Blocks from Dragon" <
  30. >
  31.  
  32. # If true, then the blacklist will act as a whitelist. [default: false]
  33. B:"Blacklisted Blocks from Dragon is a Whitelist"=false
  34.  
  35. # Dragons cannot spawn in these dimensions' IDs
  36. I:"Blacklisted Dragon Dimensions" <
  37. -1
  38. 1
  39. >
  40.  
  41. # Misc Structures(Cyclops caves, Gorgon temples, etc) cannot spawn in these dimensions' IDs
  42. I:"Blacklisted Misc. Structure Dimensions" <
  43. -1
  44. 1
  45. >
  46. I:"Blacklisted Snow Village Dimensions" <
  47. -1
  48. 1
  49. >
  50.  
  51. # True if chickens lay rotten eggs. [default: true]
  52. B:"Chickens Lay Rotten Eggs"=true
  53.  
  54. # True if the summon crystal can load chunks to find dragons. [default: true]
  55. B:"Chunk Load Summon Crystal"=true
  56.  
  57. # Maximum cockatrice health [range: 1.0 ~ 10000.0, default: 40.0]
  58. S:"Cockatrice Health"=40.0
  59.  
  60. # A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 0]
  61. I:"Cockatrice Spawn Check Chance"=0
  62.  
  63. # Cockatrice spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 4]
  64. I:"Cockatrice Spawn Weight"=4
  65.  
  66. # 1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. [range: 1 ~ 2147483647, default: 30]
  67. I:"Cockatrice chicken Search Length"=32
  68.  
  69. # Whether to display the dragon on the main menu or not [default: true]
  70. B:"Custom main menu"=true
  71.  
  72. # How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 17]
  73. I:"Cyclopes Sheep Search Length"=17
  74.  
  75. # Cyclops attack strength [range: 1.0 ~ 10000.0, default: 15.0]
  76. S:"Cyclops Attack Strength"=15.0
  77.  
  78. # Amount of damage done with cyclops bite attack. [range: 1.0 ~ 10000.0, default: 40.0]
  79. S:"Cyclops Bite Strength"=40.0
  80.  
  81. # Whether or not cyclops can break logs or leaves in their way [default: true]
  82. B:"Cyclops Griefing"=true
  83.  
  84. # Maximum cyclops health [range: 1.0 ~ 10000.0, default: 150.0]
  85. S:"Cyclops Max Health"=150.0
  86.  
  87. # How many blocks away does dangerous(dragons, cyclops, etc.) world gen have to generate from spawn [range: 0 ~ 2147483647, default: 200]
  88. I:"Dangerous World Gen Distance From Spawn"=50
  89.  
  90. # Default deathworm attack strength, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 3.0]
  91. S:"Death Worm Base Attack Strength"=3.0
  92.  
  93. # Default deathworm health, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 10.0]
  94. S:"Death Worm Base Health"=10.0
  95.  
  96. # A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 3]
  97. I:"Death Worm Spawn Check Chance"=3
  98.  
  99. # Deathworm spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
  100. I:"Death Worm Spawn Weight"=2
  101.  
  102. # How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64]
  103. I:"Death Worm Target Search Length"=64
  104.  
  105. # True if wild deathworms are allowed to target and attack monsters [default: true]
  106. B:"Death Worms Target Monsters"=true
  107.  
  108. # Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17]
  109. I:"Dragon Attack Damage"=17
  110.  
  111. # Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.0]
  112. S:"Dragon Attack Damage(Fire breath)"=2.0
  113.  
  114. # Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.5]
  115. S:"Dragon Attack Damage(Ice breath)"=2.5
  116.  
  117. # Every interval of this number in ticks, dragon allowed to break blocks. [range: 0 ~ 10000, default: 5]
  118. I:"Dragon Block Break Cooldown"=5
  119.  
  120. # The percentage chance for a block to drop as an item when a dragon breaks it. [range: 0.0 ~ 1.0, default: 0.1]
  121. S:"Dragon Block Breaking Drop Chance"=0.1
  122.  
  123. # Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45]
  124. I:"Dragon Cave Ore Ratio"=45
  125.  
  126. # 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4]
  127. I:"Dragon Den Gold Amount"=4
  128.  
  129. # How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200]
  130. I:"Dragon Egg Hatch Time"=7200
  131.  
  132. # Dragon Flap Noise Distance - Larger number, further away you can hear it [range: 0 ~ 10000, default: 4]
  133. I:"Dragon Flap Noise Distance"=4
  134.  
  135. # Dragon Flute Distance - how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4]
  136. I:"Dragon Flute Distance"=4
  137.  
  138. # How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 30]
  139. I:"Dragon Gold Search Length"=30
  140.  
  141. # Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]
  142. I:"Dragon Griefing"=0
  143.  
  144. # Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500]
  145. I:"Dragon Health"=500
  146.  
  147. # Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000]
  148. I:"Dragon Hunger Tick Rate"=3000
  149.  
  150. # Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! [default: false]
  151. B:"Dragon Moved Wrongly Error Fix"=false
  152.  
  153. # How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 128]
  154. I:"Dragon Target Search Length"=128
  155.  
  156. # How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40]
  157. I:"Dragon Wander From Home Distance"=40
  158.  
  159. # True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]
  160. B:"Dragons Despawn"=true
  161.  
  162. # True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true]
  163. B:"Dragons Dig When Stuck"=true
  164.  
  165. # True if dragons can drop their blood on death. [default: true]
  166. B:"Dragons Drop Blood"=true
  167.  
  168. # True if dragons can drop their heart on death. [default: true]
  169. B:"Dragons Drop Heart"=true
  170.  
  171. # True if dragons can drop their skull on death. [default: true]
  172. B:"Dragons Drop Skull"=true
  173.  
  174. # Default armor value of dragonsteel chestplate. [range: 7 ~ 2147483647, default: 12]
  175. I:"Dragonsteel Base Armor"=12
  176.  
  177. # Default durability value of dragonsteel sword. [range: 1 ~ 2147483647, default: 8000]
  178. I:"Dragonsteel Base Durability"=8000
  179.  
  180. # Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0]
  181. S:"Dragonsteel Sword Base Attack Strength"=25.0
  182.  
  183. # Percentage of critical strike that will disarm with easter egg tinkers material. [range: 0.0 ~ 1.0, default: 0.2]
  184. S:"Easter Egg Tinkers Tool Disarm chance"=0.2
  185.  
  186. # Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]
  187. B:"Experimental Dragon path Finder"=false
  188.  
  189. # True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. [default: false]
  190. B:"Explosive Dragon Breath"=false
  191.  
  192. # Whether to generate structures or mobs on superflat worlds [default: true]
  193. B:"Generate All Structures on Superflat"=true
  194.  
  195. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180]
  196. I:"Generate Dragon Cave Chance"=50
  197.  
  198. # Whether to generate dragon caves or not [default: true]
  199. B:"Generate Dragon Caves"=true
  200.  
  201. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]
  202. I:"Generate Dragon Roost Chance"=180
  203.  
  204. # Whether to generate dragon roosts or not [default: true]
  205. B:"Generate Dragon Roosts"=true
  206.  
  207. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
  208. I:"Generate Dragon Skeleton Chance"=300
  209.  
  210. # Whether to generate dragon skeletons or not [default: true]
  211. B:"Generate Dragon Skeletons"=true
  212.  
  213. # Whether to generate glacier biomes or not [default: true]
  214. B:"Generate Glaciers"=true
  215.  
  216. # True if hydra caves are allowed to generate [default: true]
  217. B:"Generate Hydra Caves"=true
  218.  
  219. # True if mausoleums are allowed to generate [default: true]
  220. B:"Generate Mausoleums"=true
  221.  
  222. # Whether to generate sapphire ore or not [default: true]
  223. B:"Generate Sapphire Ore"=true
  224.  
  225. # Whether to generate silver ore or not [default: true]
  226. B:"Generate Silver Ore"=true
  227.  
  228. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
  229. I:"Generate Snow Village Chance"=100
  230.  
  231. # Whether to generate snow villages or not [default: true]
  232. B:"Generate Snow Villages"=true
  233.  
  234. # Glacier Spawn Weight. Higher number = more common [range: 1 ~ 10000, default: 4]
  235. I:"Glacier Spawn Weight"=4
  236.  
  237. # Maximum gorgon health [range: 1.0 ~ 10000.0, default: 100.0]
  238. S:"Gorgon Max Health"=100.0
  239.  
  240. # Hippogryph spawn weight. Lower = lower chance to spawn. [range: 1 ~ 10000, default: 2]
  241. I:"Hippogryph Spawn Weight"=2
  242.  
  243. # One out of this number chance per chunk to generate a hydra cave. [range: 1 ~ 10000, default: 200]
  244. I:"Hydra Caves Gen Chance"=200
  245.  
  246. # Maximum hydra health [range: 1.0 ~ 10000.0, default: 250.0]
  247. S:"Hydra Max Health"=250.0
  248.  
  249. # A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. [default: false]
  250. B:"Intelligent Dragon Pathfinding"=false
  251.  
  252. # Dread Lich spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
  253. I:"Lich Spawn Weight"=2
  254.  
  255. # Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false]
  256. B:"Log Cascading World Gen"=false
  257.  
  258. # One out of this number chance per chunk to generate a mausoleum. [range: 1 ~ 10000, default: 1800]
  259. I:"Mausoleum Gen Chance"=1800
  260.  
  261. # How high dragons can fly, in Y height. [range: 100 ~ 2147483647, default: 128]
  262. I:"Max Dragon Flight Height"=128
  263.  
  264. # How high stymphalian birds can fly, in Y height. [range: 10 ~ 2147483647, default: 80]
  265. I:"Max Stymphalian Bird Flight Height"=80
  266.  
  267. # Base Myrmex(worker) attack strength [range: 1.0 ~ 10000.0, default: 3.0]
  268. S:"Myrmex Base Attack Strength"=3.0
  269.  
  270. # One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150]
  271. I:"Myrmex Colony Gen Chance"=150
  272.  
  273. # How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80]
  274. I:"Myrmex Colony Max Size"=80
  275.  
  276. # How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500]
  277. I:"Myrmex Gestation Length"=2500
  278.  
  279. # How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000]
  280. I:"Myrmex Hatch Length"=3000
  281.  
  282. # Blocks that will not drop as items when broken by a dragon. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: [minecraft:stone], [minecraft:dirt], [minecraft:grass]]
  283. S:"No-Drop Blocks from Dragon Block Breaking" <
  284. minecraft:stone
  285. minecraft:dirt
  286. minecraft:grass
  287. >
  288.  
  289. # size of pixie villages [range: 1 ~ 10000, default: 5]
  290. I:"Pixie Village Size"=5
  291.  
  292. # True if pixies are allowed to steal from players [default: true]
  293. B:"Pixies Steal Items"=true
  294.  
  295. # Default sea serpent attack strength, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 4.0]
  296. S:"Sea Serpent Base Attack Strength"=4.0
  297.  
  298. # Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0]
  299. S:"Sea Serpent Base Health"=20.0
  300.  
  301. # Whether or not sea serpents can break weak blocks in their way [default: true]
  302. B:"Sea Serpent Griefing"=true
  303.  
  304. # Maximum siren health [range: 1.0 ~ 10000.0, default: 50.0]
  305. S:"Siren Max Health"=50.0
  306.  
  307. # how long(in ticks) can a siren use its sing effect on a player, without a cooldown. [range: 100 ~ 24000, default: 12000]
  308. I:"Siren Max Sing Time"=12000
  309.  
  310. # how long(in ticks) a siren has to wait after failing to lure in a player [range: 100 ~ 24000, default: 2000]
  311. I:"Siren Time Between Songs"=2000
  312.  
  313. # True if amphitheres are allowed to spawn [default: true]
  314. B:"Spawn Amphitheres"=true
  315.  
  316. # True if cockatrices are allowed to spawn [default: true]
  317. B:"Spawn Cockatrices"=true
  318. B:"Spawn Cyclopes"=true
  319.  
  320. # True if cyclops caves are allowed to spawn [default: true]
  321. B:"Spawn Cyclopes Caves"=true
  322.  
  323. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 170]
  324. I:"Spawn Cyclops Cave Chance"=170
  325. I:"Spawn Cyclops Chance"=170
  326.  
  327. # True if deathworms are allowed to spawn [default: true]
  328. B:"Spawn Death Worms"=true
  329.  
  330. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 75]
  331. I:"Spawn Gorgon Chance"=75
  332.  
  333. # True if gorgon temples are allowed to spawn [default: true]
  334. B:"Spawn Gorgons"=true
  335.  
  336. # True if hippocampi are allowed to spawn [default: true]
  337. B:"Spawn Hippocampus"=true
  338.  
  339. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 70]
  340. I:"Spawn Hippocampus Chance"=70
  341.  
  342. # True if hippogryphs are allowed to spawn [default: true]
  343. B:"Spawn Hippogryphs"=true
  344.  
  345. # True if dread liches are allowed to spawn [default: true]
  346. B:"Spawn Liches"=true
  347.  
  348. # True if myrmex colonies are allowed to spawn [default: true]
  349. B:"Spawn Myrmex"=true
  350.  
  351. # True if pixie villages are allowed to spawn [default: true]
  352. B:"Spawn Pixies"=true
  353.  
  354. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 60]
  355. I:"Spawn Pixies Chance"=60
  356.  
  357. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 200]
  358. I:"Spawn Sea Serpent Chance"=200
  359.  
  360. # True if sea serpents are allowed to spawn [default: true]
  361. B:"Spawn Sea Serpents"=true
  362.  
  363. # True if siren islands are allowed to spawn [default: true]
  364. B:"Spawn Sirens"=true
  365.  
  366. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
  367. I:"Spawn Sirens Chance"=300
  368.  
  369. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
  370. I:"Spawn Stymhphalian Bird Chance"=100
  371.  
  372. # True if stymphalian birds are allowed to spawn [default: true]
  373. B:"Spawn Stymphalian Birds"=true
  374.  
  375. # True if trolls are allowed to spawn [default: true]
  376. B:"Spawn Trolls"=true
  377.  
  378. # True if wandering cyclopes are allowed to spawn [default: true]
  379. B:"Spawn Wandering Cyclopes"=true
  380.  
  381. # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 900]
  382. I:"Spawn Wandering Cyclops Chance"=900
  383.  
  384. # Stymphalian bird feather attack strength. [range: 0.0 ~ 10000.0, default: 1.0]
  385. S:"Stymphalian Bird Feather Attack Strength"=1.0
  386.  
  387. # 1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. [range: 0 ~ 10000, default: 25]
  388. I:"Stymphalian Bird Feather Drop Chance"=25
  389.  
  390. # How far away stymphalian birds will consider other birds to be in the same flock. [range: 1 ~ 10000, default: 40]
  391. I:"Stymphalian Bird Flock Length"=40
  392.  
  393. # How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
  394. I:"Stymphalian Bird Target Search Length"=64
  395.  
  396. # True if stymphalian birds are allowed to target and attack animals [default: false]
  397. B:"Stymphalian Birds Target Animals"=false
  398.  
  399. # True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. [default: true]
  400. B:"Stymphalian Birds drop ore dict items"=true
  401.  
  402. # True if tamed dragons can follow the griefing rules. [default: true]
  403. B:"Tamed Dragon Griefing"=true
  404.  
  405. # True if tamed dragons go to sleep at night. [default: true]
  406. B:"Tamed Dragons Sleep"=true
  407.  
  408. # Troll attack strength [range: 1.0 ~ 10000.0, default: 10.0]
  409. S:"Troll Attack Strength"=10.0
  410.  
  411. # Maximum troll health [range: 1.0 ~ 10000.0, default: 50.0]
  412. S:"Troll Max Health"=50.0
  413.  
  414. # A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. [range: 1 ~ 10000, default: 1]
  415. I:"Troll Spawn Check Chance"=1
  416.  
  417. # Troll spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 60]
  418. I:"Troll Spawn Weight"=60
  419.  
  420. # True if trolls are allowed to drop their weapon on death. [default: true]
  421. B:"Trolls Drop Weapon"=true
  422.  
  423. # True to make the screen pink when sirens attract players [default: true]
  424. B:"Use Siren Shader"=true
  425.  
  426. # Whether to use the vanilla font in the bestiary or not [default: false]
  427. B:"Use Vanilla Font"=false
  428.  
  429. # True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
  430. B:"Villagers Fear Dragons"=true
  431.  
  432. # Disable this to remove easter egg with tinkers installed. [default: true]
  433. B:Weezer=true
  434.  
  435. # Dragons can only spawn in these dimensions' IDs
  436. I:"Whitelisted Dragon Dimensions" <
  437. 0
  438. 7
  439. >
  440.  
  441. # Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions' IDs
  442. I:"Whitelisted Misc. Structure Dimensions" <
  443. 0
  444. >
  445. I:"Whitelisted Snow Village Dimensions" <
  446. 0
  447. 7
  448. >
  449.  
  450. # How far apart dragon dens, cyclops caves, gorgon temples etc should spawn apart from eachother (this is kept seperate for each type: a dragon roost can still spawn next to a myrmex hive) [range: 0 ~ 2147483647, default: 150]
  451. I:"World Gen Distance"=150
  452.  
  453. # true to use dimensional blacklist, false to use the whitelist. [default: true]
  454. B:"use Dimension Blacklist"=false
  455. }
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