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Jingle_Jangles

Norvegicus Black

Dec 5th, 2017
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  1. Name: Norvegicus P. “Ratman” Black
  2.  
  3. H/W: 5/5
  4.  
  5. Gender: Male
  6.  
  7. Race:Diamond Dog
  8.  
  9. One Bad Day: https://docs.google.com/document/d/1dPL4ivOz88uRc-dvmhysk0gnTBsieNZpbgULgcJXRYc/edit?usp=sharing
  10.  
  11. Burrowing: Diamond dogs can dig tunnels and holes with ease, setting traps, moving unseen and fleeing in unexpected directions.
  12.  
  13. Lucky Dog: passive; Every dog has its day, and you have yours frequently. Your first turn in combat enjoys a higher chance to be critical, giving your actions Critrange -2 (i.e. An action that Crits on 10 now crits on 8+).
  14.  
  15. Class: Entertainer (Summoner/Bard) 2 EP: Trickster (Bard/Rogue)
  16.  
  17. Alignment: Good
  18.  
  19. Special Talent: Poor Entertainer-Loses any multiclass abilities to gain 2 free skill points spent between either class, for a total of 5.
  20.  
  21. Combat Talent: Rats in the Walls-While practically useless on his own, his command over his rats almost makes up for it. Can summon additional minions with "Conjure Minion" while adding +1 to the DC for each extra creature beyond the first.
  22.  
  23. Skills:
  24.  
  25. Pet Mastery: passive; you can control one additional minion. This skill can be taken multiple times to gain more minions.
  26.  
  27. Conjure Minion: recharge 1, spell; Conjure up a small minion with 3/3 health and a random boost depending on the roll (Even: +1 to actions. Odd: DC-1 to actions. Crit, gain both effects). Lasts until combat is over.
  28.  
  29. Horde: passive; You can control additional extra two minions, beyond your basic limit.
  30.  
  31. Improvise: automatic instant, recharge 3; Tossing a solution together can be better than stopping to make a plan. Your next roll succeeds on a 4+ but cannot crit.
  32.  
  33. Cheap Shot: recharge 1, weapon; Outside of combat this skill is automatic and renders the target helpless. In combat, 9+ renders the target helpless.
  34.  
  35. Ruse: once per combat; use this skill when you roll a critical failure, on success it is instead treated as a critical success
  36.  
  37. (EP)Stealth: Fade from sight. Enemies cannot attack you until you reveal yourself. An attack used in stealth Autocrits.
  38.  
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  41.  
  42.  
  43. Inventory:
  44. Clothing
  45. -Shabby scarlet topcoat, waistcoat, wide brimmed hat, and breeches -filthy and torn
  46. -Desert outfit -filthy and torn (Light, Tan Robe)
  47. -Swanky Suit
  48. -Rat-Speaker's coat
  49. -Rat-Speaker's mask
  50.  
  51. Weapons
  52. -Dart Crossbow
  53. -Dart x14
  54. -Tonfa x2
  55. -Sprayer
  56. -Small animal box trap (Catalyst)
  57.  
  58. Utility
  59. -Adventuring Pack
  60. -Trapper's Tools
  61. -Wand:Haste [1]
  62. -Wand:Bolster [2]
  63. -Ashbrandy
  64. -Abluting Dreamwater
  65. -Doomshine
  66. -Bileblood Venom x10
  67. -Sleeper Poison x12
  68.  
  69. Artifacts
  70. -Dream Feather
  71. -Skull of the Oracle
  72. -Master Chef's Utensils
  73. -Good Luck Charm
  74. -Peculiar Doll
  75. -Harbinger:Oaken Wolf
  76. -Brontide Amulet
  77. -Severance Charm
  78.  
  79. Other
  80. -Journal, quill, and ink
  81. -Pouch of tiny, doughnut shaped treats (Nearly empty.)
  82. -Regional Map
  83. -Animal Treats
  84. -Blackjaw Trophy
  85. -Empty bottle
  86. -Deck of Cards
  87. -Trick Coin
  88. -Lunar Kinship Token
  89. -Swamp Green Dye
  90. -Saxophone, manual, and reeds
  91.  
  92.  
  93. Character Details
  94. -Gambling addict: If he loses a gamble he has to pass a 1d10 roll or impulsively bet again. Can be snapped out of it or pulled away by a third party.
  95.  
  96. -Unforgettable Scar:Can’t make a lethal attack on an intelligent target. If he does push through and kill someone, gets -4 to all rolls for the next 1d5+3 days.
  97.  
  98. -Short in stature. Has black fur, bulldog-like jowls and bright blue eyes.
  99.  
  100. -Ratcatcher and trainer. Loves to work with animals, but particularly enjoys the company of these misunderstood rodents, who he sees a lot of himself in.
  101.  
  102. -Was once a pauper, only managing to pull himself out of poverty by using his natural inclination towards the most common creatures around. Rats. After taking the time to understand and tame some of the alley rats he had an epiphany. He could act as pest control by ridding people’s homes of their rodent infestations, get paid for it, and keep said rodents himself. Over a period of time he honed his skills, learned more about a broader array of pests, and started his own small pest control/animal control combination service.
  103.  
  104. -Charged with assault and attempted murder after a pony collecting on a gambling debt unknowingly opened his basement door. A wave of rats cascaded out and attacked him. The courts laid blame on Black for not killing the creatures in the first place.
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