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Jul 22nd, 2018
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  1. Character Name:
  2.  
  3. 'Teeth.'
  4.  
  5.  
  6.  
  7. Desired Traits/Items(Creature Description):
  8.  
  9. For this character I drew inspiration from Slender, the Alien series (the Xenomorph's second set of jaws) and 'The Thing'.
  10.  
  11. 'Teeth' is a helpful but sadistic entity, enjoying inflicting pain unto those he dislikes, driven by it. He is pleasant and surprisingly well mannered toward humans and plastics alike. He tends to keep his sadism under wraps whilst in the company of 'good' drifters and plastics. However he's always trying to worm his way into any conversation which could possibly lead him to understand humans. He doesn't intentionally harm or cause distress whilst around 'good' people or plastics, albiet he's rather menacing to look at.
  12.  
  13. 'Teeth' is pale white in colour (He is always this skin tone.) and appears around six feet and two inches tall, however he's able to change his appearance at will in order to blend in with other people as to seem like another drifter, able to change his form by which I mean he's able to seamlessly change his appearance, his clothes materialise as and when he wants to, in order to blend in. He tends to wear a hood in order to mask his face. His facial features are not highly defined, (However his mouth is the only vaguely defined feature) his skin almost looks as if it's been pulled over his face as if someone were to cover another's face with a pillowcase (*1). He can see perfectly well and is able to see clearly in the dark, he is able to pick up on even the slightest noise.
  14.  
  15. With regards to his mouth when closed, it's a thin line which more or less runs ear to ear. When his mouth is open, the whole inside of the mouth is lined with rows and rows of large, sharp teeth that extend to the beginning of his throat, he is able to open his mouth to easily engulf someone's head and neck; his neck can elongate at will in order to engulf said head/neck area *(3).
  16.  
  17. His arms appear normal as they are covered with his pale white skin. However if he wishes, sharpened bones and teeth, each spike/bone/teeth is roughly 3 inches long will extend outward, from the shoulder down to his hands; if someone were to grapple him and try to hold him, they would make short work of flesh*(4). These spikes/bones/teeth will instantly protrude outward from his arms*(4), alongside another set of mouths open in each palm and are able to extend outward at will (*2). All three of his mouths are easily able to make short work of clothing and flesh. Physically he's not buff nor skinny therefore looking similar to most dwellers, but is evidently weaker than the average drifter in terms of physical strength. To make up for that he's incredibly fast, agile and what footsteps he does produce are muffled and quiet; alongside the teeth and bone protrusions.
  18.  
  19. Please note that if he's still able to die, and can't take a huge amount of damage. He tends to use his speed, stealth, agility and clothes changing/shapeshifting garments to stalk and attack rather than brute force as he's not god-like in terms of durability. However if engaged in combat he instead uses the same aspects to try and close the distance between himself and his opponent.
  20.  
  21. His bite strength is inhuman, able to shred wood easily, flesh, bones, sinew, alongside body armour. He's able to use the other jaws to chew/punch through wooden doors in order to gain access to other areas.
  22.  
  23. With regards to talking, he speaks softly however his tone is cold and malicious, however he's remarkably articulate and speaks with little to no imperfections. When he does talk his entire mouth opens wide to display his rows and rows of teeth which often frightens other dwellers or humans alike.
  24.  
  25. Stats-
  26. These stats are open to editing, up to you Chancer.
  27.  
  28. Perception- 17
  29. Due to his innate ability to pick up on the slightest noise and see perfectly well within the confines of the darkened tunnels, his perception is very high.
  30.  
  31. Strength- 13
  32. He primarily uses his spikes and jaws to attack people, however if he doesn't try to bite or use his other jaws there's a -9 debuff if he doesn't use them to attack.
  33.  
  34. Agility- 20
  35. His soft and quiet footsteps, inhuman speed and ability to sneak and stalk others without drawing attention is good cause for high agility.
  36.  
  37. Everything else?
  38.  
  39.  
  40. *1 Reference- cdn.edgecast.steamstatic.com/steam/apps/252330/header.jpg?t=1482080188
  41. Face is more or less like this
  42.  
  43. *2 Reference- i.stack.imgur.com/XV9jc.jpg
  44. His mouths within his hands are able to extend outward like the Xenomorph's.
  45.  
  46. *3 Reference- cdn.emgn.com/wp-content/uploads/2016/02/EMGNmakeupartist10.jpg
  47. With regards to rows and rows of teeth, they're similar to this. That's what the inside of his mouth looks like when it's open.
  48.  
  49. *4 Reference- s004.radikal.ru/i206/1407/17/f17248160611.jpg
  50. His arms, when the spikes/bone protrusions are similar to this, however they cover his arms entirely from the shoulders down.
  51.  
  52. With regards to 'The Thing' I took the idea of changing form, but toned it down to clothing, his skin colour and face do not ever change but the 'clothing' does.
  53.  
  54.  
  55.  
  56. How are you going to use aforementioned traits/items?:
  57.  
  58. Although he's an abberation, he's got his own moral compass. He tends to follow it blindly, for better or worse. He tends to help out others when he can; however his main goal is to understand the humans as he finds them odd. He undestands that they co-exist, and strives to aid them. He is persistent, obsessive over whichever ne'er-do-well has violated his moral compass. He will simply cease to interact with the ne'er-do-well or the person he dislikes, even to the point of actively hiding from them.
  59.  
  60. With regards to the other traits he wants to blend in and study humans to ultimately make bonds with humans. He believes that he must co-operate, build good rapport with humans. He loves consuming human flesh/bone/blood, well, any sort of meat or flesh even plastics. Although it doesn't do much to aid him, it's rather a treat for him. There's something about living with regards to the aformentioned flesh etc that sustains him, even plastic dust; at the end of the day it's his own personal brand of heroin. He doesn't deny it, but he chooses to aid the drifters because there's always someone or something to study and learn about or possibly indulge himself and consume. Strangely, he doesn't need to eat to continue to exist, rather it's a primal urge if anything.
  61.  
  62. Roleplay Example (Optional if administator recommendation is present):
  63.  
  64. **'Teeth' watches the group of hostile plastics from a distance, his gaze remains locked on the hostile plastics. He finally breaks away from them as one of them announces via plastic sign language "I'm going for a walk!". Teeth leans back onto the wall, not understanding the sign language, but the fast approaching plastic is good reason to start hiding from the hostile plastics.
  65.  
  66. **The hostile plastics begins to walk away down the tunnel toward 'Teeth'. clumsily at which point 'Teeth' darts toward him, mouth opening, he swiftly places the hostile plastics head inside his mouth. 'Teeth' shreds the head of the plastic, it drops to the floor similar to a ragdoll. 'Teeth' looks the plastic over, moving it out of sight.
  67.  
  68. **A few short minutes later he stands, shifting form, appearing as a drifter. He keeps his head down as he approaches the group in order to maintain the facade that he's another target for the hostile plastics to rob. To 'Teeths' surprise the other hostile plastics have left the one behind on guard duty whilst the other two sleep and rest.
  69.  
  70. **Teeth approaches, as the hostile plastic points a gun at him, holding a sign saying "Give us your stuff and we will not kill you." to which 'Teeth' simply nods in order to avoid talking. Hands in pockets, 'Teeth' gets closer the hostile plastic and keeps his head down, as if he's trying to hide his face. However the hostile plastic notices it. Evidently the disguise had worked.
  71.  
  72. **The hostile plastic plastic points at 'Teeth' and then the wall so that his back is to him. Greed kicking in, said plastic aggressively rummages through his bag, albiet an illusion and empty. The hostile plastic furrows his brow as there's nothing within the pack. It taps his arms from underneath, signalling for 'Teeth' to raise them.
  73.  
  74. **'Teeth' complies, raising his arms up, allowing the hostile plastic to begin patting him down in search for items.
  75.  
  76. **The Plastic begins to pat him down, working his way down, patting his head and neck. Said Plastic continues with the shakedown. Moving onto 'Teeth's' arms, patting them with both of his hands.
  77.  
  78. **At this point, 'Teeth' decides that he cannot continue the facade. Pre-empting the inevitable, 'Teeth' sends forth his bone/teeth protrusions, they pierce and carry on through the hostile plastic's hands.
  79.  
  80. **'Teeth' retracts the spikes as the hostile plastic knocks an alarm bell loudly. The hostile plastic pulls his shredded hands away and desperately tries to pick up his rifle. He fumbles and struggles to clasp it properly, losing motor control, he drops the rifle.
  81.  
  82. **The plastic can't pick his rifle up, subsequently 'Teeth' takes the opportunity to send the protrusions out once more, he proceeds to raise his right arm and swings it into the plastic's head.
  83.  
  84. **The hostile plastic drops as 'Teeth' had killed said plastic, puncturing it's skull with the bone/teeth/spike protrusions in his arms. He retracts them and proceeds to push the hostile plastic down, out of sight.
  85.  
  86. **Teeth rapidly shifts to adopt the drifter's appearance, kneeling down and pointing down the tunnel as he pretends to be said drifter.
  87.  
  88. **After the loud noise, the two remaining plastics appear, evidently distressed. 'Teeth' points down the tunnel using his right hand, trying to pretend that whatever entity had attacked the Plastic ran down the tunnel in order to maintain his disguise; splitting the group in order to divide and conquer.
  89.  
  90. **One of the two plastics immediatly runs past 'Teeth' and up the tunnel, however in the heat of the moment he fails to note 'Teeth's' ungloved and unnatural paper white hands.
  91.  
  92. **The remaining plast walks up to 'Teeth', pausing for a moment, the realisation sets in. Something within the plastic stirrs, unable to put two and two together, the plastic motions 'Teeth' to turn and face him by tapping 'Teeth's' head.
  93.  
  94. **'Teeth' does as he's asked, slowly standing, turning to face the plastic.
  95.  
  96. **The plastic freezes on the spot, paralysed by fear. His eyes fixate on 'Teeth's' face, petrified and unable to move
  97.  
  98. **'Teeth' opens his mouth, teeth revealed, "Yet another. You're so scared that you're incapable of moving. I relish these moments. I simply can never become bored of these moments. I cherish them." He steps toward the plastic, closing what little distance is left. His mouth still open, the plastic's eyes shift to stare at the masses of teeth within his mouth as he's still frozen to the spot. Like a statue, his fear grips him and prevents him from moving.
  99.  
  100. **The plastic lets out a final volley of rounds, albiet his reaction is late, it nonetheless alerts the other plastic. The plastic is shredded. The other plastic turns to watch the ordeal. He sees the plastic's body dropping to the floor.
  101.  
  102. **The plastic turns, running back toward 'Teeth', firing at him. In his panic-ridden, fight or flight state. He fires at 'Teeth', albiet the gunfire is rather inaccurate, a volley of rounds nonetheless fly toward 'Teeth'.
  103.  
  104. **'Teeth' ducks down in order to take cover, rounds wing and whizz past him, however one of the rounds clips his left arm, which is severely dangerous for 'Teeth'. 'Teeth' screams out, inhuman, twisted, malicious, pained. His screeching echoes down the tunnel.
  105.  
  106. **'Teeth' realises he cannot continue the fight as he's wounded, even getting clipped again will more than likely kill him. It is good grounds for 'Teeth' not to continue.
  107.  
  108. **'Teeth' clasps his arm, pained. He turns tail, running away from the Plastic as fast as he can.
  109.  
  110. **'Teeth' sprints toward the darker end of the tunnel. Head down, he clasps his arm, cradling it. His footsteps rapidly become quiet, almost impossible to hear as he flees.
  111.  
  112. **The Plastic, runs forward to try and continue to shoot at 'Teeth', albiet to no avail. 'Teeth' loses the fight, but is gone. The Plastic fires down the darkened tunnel, however 'Teeth' had quickly fled the scene.
  113.  
  114.  
  115. Anything special? (Optional):
  116.  
  117. The character is meant to actively help and aid humans, even with the smallest things. If someone wants to go scavenging, he'll help them. He constantly tries to aid humans in order to build good rapport and bonds with humans. He's not aggressive toward other innocent or decent drifters and plastics alike, albiet he's inherrently sadistic, his role is supportive.
  118.  
  119. I feel that this character can help other new players and get them to stay within the community, increase the playerbase as it were. I have found through experience, it can be dull to constantly passive rp and I aim to try and alleviate that problem, alongside building rapport for myself with other players and the community overall. I like this server and want to help it grow and expand, using what knowledge I have to help out and learn from others in order to better myself and the community overall.
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