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- Credit to : TheGeek
- #define WeaponMgr 0x1B84D48
- #define Pitch 0x4FC
- #define Yaw 0x4F8
- #define aLTClientShell 0x144E364
- #define aLTModel 0x144965C
- #define aILTClient 0x144E358
- #define dwCPlayerStart 0x1F8
- #define dwCPlayerSize 0xD78
- #define MEOffset 0x204
- #define NoReload 0x1320
- #define NoWeaponWeight 0x3504
- #define NoGrenadeDmg 0xE34
- #define NoWeaponChangeDelay 0x1324
- #define NoKnockBack 0x3834
- #define KnifeNormalAniRate 0x105C
- #define KnifeBigShotAniRate 0x108C
- #define KnifeNormalAmmoDamage 0x12B8
- #define KnifeBigShotAmmoDamage 0x12C8
- #define RepeatFire 0x1100
- #define dw_pCLTPlayerClient 0x1498940
- #define ModelNode 0x1B84C74
- #define GameStatus 0x14FA1E0
- #define aILTClient 0x144E358
- #define BasicPlayerInfo 0x19E9B70
- #define Misc 0x1B84D28
- #define DamageZone 0xF2B340
- #define DamagePerSec 0xF2B330
- #define Name 0xEEFEF8
- #define PointList 0xF2B324
- #define PolyList 0xF2B318
- #define EditPoly 0xF2B30C
- #define PointIndex 0xF2B300
- #define Normal 0xE773BC
- #define Dist 0xF2B2F8
- #define MaxDepth 0xF2B34C
- #define versioncode 0xF2B358
- #define header 0xF2B364
- #define world 0xF2B36C
- #define Point 0xF2B2B4
- #define FloorNameMsgIndex 0xF2B2DC
- #define Floor 0xF2B2F0
- #define VisibleZoneIndex 0xF2B288
- #define Zoneman 0xF2B2D4
- #define Eatman 0xF2B2CC
- #define EatmanName 0xF2B2C0
- #define Pos 0xEEE6C0
- #define Rot 0xF2B2BC
- #define Point 0xF2B2B4
- #define ZonemanName 0xF2B2A8
- #define ZoneName 0xF2B29C
- #define FallDamageOffset 0x4
- #define FallDamage 0x1B84D28
- #define FlyGravity 0xA58
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