TheGeek2004

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May 20th, 2019
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  1. Credit to : TheGeek
  2. #define WeaponMgr 0x1B84D48
  3. #define Pitch 0x4FC
  4. #define Yaw 0x4F8
  5. #define aLTClientShell 0x144E364
  6. #define aLTModel 0x144965C
  7. #define aILTClient 0x144E358
  8. #define dwCPlayerStart 0x1F8
  9. #define dwCPlayerSize 0xD78
  10. #define MEOffset 0x204
  11. #define NoReload 0x1320
  12. #define NoWeaponWeight 0x3504
  13. #define NoGrenadeDmg 0xE34
  14. #define NoWeaponChangeDelay 0x1324
  15. #define NoKnockBack 0x3834
  16. #define KnifeNormalAniRate 0x105C
  17. #define KnifeBigShotAniRate 0x108C
  18. #define KnifeNormalAmmoDamage 0x12B8
  19. #define KnifeBigShotAmmoDamage 0x12C8
  20. #define RepeatFire 0x1100
  21. #define dw_pCLTPlayerClient 0x1498940
  22. #define ModelNode 0x1B84C74
  23. #define GameStatus 0x14FA1E0
  24. #define aILTClient 0x144E358
  25. #define BasicPlayerInfo 0x19E9B70
  26. #define Misc 0x1B84D28
  27. #define DamageZone 0xF2B340
  28. #define DamagePerSec 0xF2B330
  29. #define Name 0xEEFEF8
  30. #define PointList 0xF2B324
  31. #define PolyList 0xF2B318
  32. #define EditPoly 0xF2B30C
  33. #define PointIndex 0xF2B300
  34. #define Normal 0xE773BC
  35. #define Dist 0xF2B2F8
  36. #define MaxDepth 0xF2B34C
  37. #define versioncode 0xF2B358
  38. #define header 0xF2B364
  39. #define world 0xF2B36C
  40. #define Point 0xF2B2B4
  41. #define FloorNameMsgIndex 0xF2B2DC
  42. #define Floor 0xF2B2F0
  43. #define VisibleZoneIndex 0xF2B288
  44. #define Zoneman 0xF2B2D4
  45. #define Eatman 0xF2B2CC
  46. #define EatmanName 0xF2B2C0
  47. #define Pos 0xEEE6C0
  48. #define Rot 0xF2B2BC
  49. #define Point 0xF2B2B4
  50. #define ZonemanName 0xF2B2A8
  51. #define ZoneName 0xF2B29C
  52. #define FallDamageOffset 0x4
  53. #define FallDamage 0x1B84D28
  54. #define FlyGravity 0xA58
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