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- #include "vbo.h"
- Vbo::Vbo(GLfloat *data, size_t len) : len(len)
- {
- this->data = new GLfloat[len];
- memcpy(this->data, data, len);
- glGenBuffers(1, &vbo);
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glBufferData(GL_ARRAY_BUFFER, len,
- this->data, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- }
- void Vbo::draw()
- {
- glEnableClientState(GL_VERTEX_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glVertexPointer(3, GL_FLOAT, 0, 0);
- glDrawArrays(GL_QUADS, 0, 4);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glDisableClientState(GL_VERTEX_ARRAY);
- }
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