Freeman185

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Jul 31st, 2016
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  1. "StatInfo"
  2. {
  3. // Registered gamemode ID from http://getdotastats.com/#s2__my__mods
  4. "modID" "--89---95---97--74a---12d2---15-"
  5.  
  6. // If you want to implement custom stats, contact an admin to setup your schema and change this ID
  7. // Otherwise leave it unchanged
  8. "schemaID" "XXXXXXXXXXXXXXXX"
  9.  
  10. // Do we need to enable the round API or not.
  11. "HAS_ROUNDS" "false"
  12.  
  13. // Do we want statCollection to use team winner for game victory?
  14. "GAME_WINNER" "true"
  15.  
  16. // Do we want statCollection to use ancient explosions for game victory?
  17. "ANCIENT_EXPLOSION" "true"
  18.  
  19. // Lets you specify the point where the game has really started. Useful for mods that set options after pre-game
  20. // If this enabled, you must manually call `statCollection:sendStage2()` when your game is officially ready
  21. "OVERRIDE_AUTOMATIC_SEND_STAGE_2" "false"
  22.  
  23. // Turn this off to prevent from sending stats of workshop tools developer lobbies
  24. "TESTING" "true"
  25.  
  26. // Stats for live games will only be recorded if the lobby has at least this amount of players
  27. // A TESTING parameter of `true` allows stats regardless of the minimum players
  28. "MIN_PLAYERS" "2"
  29. }
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