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Sep 17th, 2022
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  1. namespace UIDEBUG
  2. {
  3. // Note: you must use VAR_STRING
  4. NATIVE_DECL void _BG_DISPLAY_TEXT(const char* text, float x, float y) { invoke<Void>(0x16794E044C9EFB58, text, x, y); } // 0x16794E044C9EFB58 b1355
  5. NATIVE_DECL void _BG_SET_TEXT_SCALE(float scaleX, float scaleY) { invoke<Void>(0xA1253A3C870B6843, scaleX, scaleY); } // 0xA1253A3C870B6843 b1355
  6. // https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/colours
  7. NATIVE_DECL void _BG_SET_TEXT_COLOR(int red, int green, int blue, int alpha) { invoke<Void>(0x16FA5CE47F184F1E, red, green, blue, alpha); } // 0x16FA5CE47F184F1E b1355
  8. }
  9.  
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