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- Project Aedra r118/119 Changelist:
- Added a new console command, "PATHING", which toggles PGRD drawing on and off.
- Made the renderer run faster through identity optimizations.
- Changed the 2D renderer to only use DrawIndexedPrimitive + XYZ verts rather than DrawPrimitiveUP + RHW verts because it was causing problems under WINE (problems like the menu not drawing).
- Added proper frame-limiter code to the Sound engine update loop and the scripting/physics/time update loop.
- I fixed a glitch that wasn't letting the physics engine run immediately after you execute a GOE or GOI command.
- I added code that should prevent a deadlock from happening between the main game loop and the UI both waiting for the graphics engine to initialize.
- Rewrote the minimap arrow icon code (so now the cursor should always point in the right direction).
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