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Jul 27th, 2017
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  1. Project Aedra r118/119 Changelist:
  2.  
  3. Added a new console command, "PATHING", which toggles PGRD drawing on and off.
  4. Made the renderer run faster through identity optimizations.
  5. Changed the 2D renderer to only use DrawIndexedPrimitive + XYZ verts rather than DrawPrimitiveUP + RHW verts because it was causing problems under WINE (problems like the menu not drawing).
  6. Added proper frame-limiter code to the Sound engine update loop and the scripting/physics/time update loop.
  7. I fixed a glitch that wasn't letting the physics engine run immediately after you execute a GOE or GOI command.
  8. I added code that should prevent a deadlock from happening between the main game loop and the UI both waiting for the graphics engine to initialize.
  9. Rewrote the minimap arrow icon code (so now the cursor should always point in the right direction).
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