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SV - Ability Descriptions

Nov 10th, 2022
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  1. 000:
  2. -
  3.  
  4. 001:
  5. By releasing a stench when attacking, the Pokémon may
  6. cause the target to flinch.
  7.  
  8. 002:
  9. The Pokémon makes it rain when it enters a battle.
  10.  
  11. 003:
  12. The Pokémon’s Speed stat is boosted every turn.
  13.  
  14. 004:
  15. Hard armor protects the Pokémon from critical hits.
  16.  
  17. 005:
  18. The Pokémon cannot be knocked out by a single hit
  19. as long as its HP is full. One-hit KO moves will also
  20. fail to knock it out.
  21.  
  22. 006:
  23. The Pokémon dampens its surroundings, preventing
  24. all Pokémon from using explosive moves such as
  25. Self-Destruct.
  26.  
  27. 007:
  28. The Pokémon’s limber body prevents it from being
  29. paralyzed.
  30.  
  31. 008:
  32. Boosts the Pokémon’s evasiveness in a sandstorm.
  33.  
  34. 009:
  35. The Pokémon is charged with static electricity and may
  36. paralyze attackers that make direct contact with it.
  37.  
  38. 010:
  39. If hit by an Electric-type move, the Pokémon has its HP
  40. restored instead of taking damage.
  41.  
  42. 011:
  43. If hit by a Water-type move, the Pokémon has its HP
  44. restored instead of taking damage.
  45.  
  46. 012:
  47. The Pokémon is oblivious, keeping it from being
  48. infatuated, falling for taunts, or being affected by
  49. Intimidate.
  50.  
  51. 013:
  52. Eliminates the effects of weather.
  53.  
  54. 014:
  55. The Pokémon’s compound eyes boost its accuracy.
  56.  
  57. 015:
  58. The Pokémon’s insomnia prevents it from falling asleep.
  59.  
  60. 016:
  61. The Pokémon’s type becomes the type of the move
  62. used on it.
  63.  
  64. 017:
  65. The Pokémon’s immune system prevents it from being
  66. poisoned.
  67.  
  68. 018:
  69. If hit by a Fire-type move, the Pokémon absorbs
  70. the flames and uses them to power up its own
  71. Fire-type moves.
  72.  
  73. 019:
  74. Protective dust shields the Pokémon from the additional
  75. effects of moves.
  76.  
  77. 020:
  78. The Pokémon sticks to its own tempo, preventing it from
  79. becoming confused or being affected by Intimidate.
  80.  
  81. 021:
  82. The Pokémon uses suction cups to stay in one spot.
  83. This protects it from moves and items that would
  84. force it to switch out.
  85.  
  86. 022:
  87. When the Pokémon enters a battle, it intimidates
  88. opposing Pokémon and makes them cower,
  89. lowering their Attack stats.
  90.  
  91. 023:
  92. The Pokémon steps on the opposing Pokémon’s shadows
  93. to prevent them from fleeing or switching out.
  94.  
  95. 024:
  96. The Pokémon’s rough skin damages attackers that make
  97. direct contact with it.
  98.  
  99. 025:
  100. Its mysterious power only lets supereffective moves
  101. hit the Pokémon.
  102.  
  103. 026:
  104. By floating in the air, the Pokémon receives full immunity
  105. to all Ground-type moves.
  106.  
  107. 027:
  108. Contact with the Pokémon may inflict poison, sleep,
  109. or paralysis on the attacker.
  110.  
  111. 028:
  112. If the Pokémon is burned, paralyzed, or poisoned by
  113. another Pokémon, that Pokémon will be inflicted with
  114. the same status condition.
  115.  
  116. 029:
  117. Prevents other Pokémon’s moves or Abilities from
  118. lowering the Pokémon’s stats.
  119.  
  120. 030:
  121. The Pokémon’s status conditions are cured when it
  122. switches out.
  123.  
  124. 031:
  125. The Pokémon draws in all Electric-type moves. Instead
  126. of taking damage from them, its Sp. Atk stat is boosted.
  127.  
  128. 032:
  129. Raises the likelihood of additional effects occurring
  130. when the Pokémon uses its moves.
  131.  
  132. 033:
  133. Boosts the Pokémon’s Speed stat in rain.
  134.  
  135. 034:
  136. Boosts the Pokémon’s Speed stat in harsh sunlight.
  137.  
  138. 035:
  139. Raises the likelihood of meeting wild Pokémon by
  140. illuminating the surroundings.
  141.  
  142. 036:
  143. When it enters a battle, the Pokémon copies an
  144. opposing Pokémon’s Ability.
  145.  
  146. 037:
  147. Doubles the Pokémon’s Attack stat.
  148.  
  149. 038:
  150. Contact with the Pokémon may poison the attacker.
  151.  
  152. 039:
  153. The Pokémon’s intense focus prevents it from flinching
  154. or being affected by Intimidate.
  155.  
  156. 040:
  157. The Pokémon’s hot magma coating prevents it from
  158. being frozen.
  159.  
  160. 041:
  161. The Pokémon’s water veil prevents it from being burned.
  162.  
  163. 042:
  164. Prevents Steel-type Pokémon from fleeing by pulling
  165. them in with magnetism.
  166.  
  167. 043:
  168. Soundproofing gives the Pokémon full immunity to all
  169. sound-based moves.
  170.  
  171. 044:
  172. The Pokémon gradually regains HP in rain.
  173.  
  174. 045:
  175. The Pokémon summons a sandstorm when it enters
  176. a battle.
  177.  
  178. 046:
  179. Puts other Pokémon under pressure, causing them to
  180. expend more PP to use their moves.
  181.  
  182. 047:
  183. The Pokémon is protected by a layer of thick fat, which
  184. halves the damage taken from Fire- and Ice-type moves.
  185.  
  186. 048:
  187. The Pokémon awakens from sleep twice as fast
  188. as other Pokémon.
  189.  
  190. 049:
  191. Contact with the Pokémon may burn the attacker.
  192.  
  193. 050:
  194. Enables a sure getaway from wild Pokémon.
  195.  
  196. 051:
  197. The Pokémon’s keen eyes prevent its accuracy from
  198. being lowered.
  199.  
  200. 052:
  201. The Pokémon’s prized, mighty pincers prevent other
  202. Pokémon from lowering its Attack stat.
  203.  
  204. 053:
  205. The Pokémon may pick up an item another Pokémon
  206. used during a battle. It may pick up items outside of
  207. battle, too.
  208.  
  209. 054:
  210. Each time the Pokémon uses a move, it spends the next
  211. turn loafing around.
  212.  
  213. 055:
  214. Boosts the Pokémon’s Attack stat but lowers its accuracy.
  215.  
  216. 056:
  217. The Pokémon may infatuate attackers that make direct
  218. contact with it.
  219.  
  220. 057:
  221. Boosts the Sp. Atk stat of the Pokémon if an ally with
  222. the Plus or Minus Ability is also in battle.
  223.  
  224. 058:
  225. Boosts the Sp. Atk stat of the Pokémon if an ally
  226. with the Plus or Minus Ability is also in battle.
  227.  
  228. 059:
  229. The Pokémon transforms with the weather to change
  230. its type to Water, Fire, or Ice.
  231.  
  232. 060:
  233. The Pokémon’s held items cling to its sticky body and
  234. cannot be removed by other Pokémon.
  235.  
  236. 061:
  237. The Pokémon may cure its own status conditions by
  238. shedding its skin.
  239.  
  240. 062:
  241. It’s so gutsy that having a status condition boosts
  242. the Pokémon’s Attack stat.
  243.  
  244. 063:
  245. The Pokémon’s marvelous scales boost its Defense stat
  246. if it has a status condition.
  247.  
  248. 064:
  249. The strong stench of the Pokémon’s oozed liquid
  250. damages attackers that use HP-draining moves.
  251.  
  252. 065:
  253. Powers up Grass-type moves when the Pokémon’s HP
  254. is low.
  255.  
  256. 066:
  257. Powers up Fire-type moves when the Pokémon’s HP
  258. is low.
  259.  
  260. 067:
  261. Powers up Water-type moves when the Pokémon’s HP
  262. is low.
  263.  
  264. 068:
  265. Powers up Bug-type moves when the Pokémon’s HP
  266. is low.
  267.  
  268. 069:
  269. Protects the Pokémon from recoil damage.
  270.  
  271. 070:
  272. Turns the sunlight harsh when the Pokémon enters
  273. a battle.
  274.  
  275. 071:
  276. Prevents opposing Pokémon from fleeing from battle.
  277.  
  278. 072:
  279. The Pokémon is full of vitality, and that prevents it from
  280. falling asleep.
  281.  
  282. 073:
  283. The Pokémon is protected by its white smoke, which
  284. prevents other Pokémon from lowering its stats.
  285.  
  286. 074:
  287. Using its pure power, the Pokémon doubles its
  288. Attack stat.
  289.  
  290. 075:
  291. A hard shell protects the Pokémon from critical hits.
  292.  
  293. 076:
  294. Eliminates the effects of weather.
  295.  
  296. 077:
  297. Boosts the Pokémon’s evasiveness if it is confused.
  298.  
  299. 078:
  300. The Pokémon takes no damage when hit by Electric-type
  301. moves. Instead, its Speed stat is boosted.
  302.  
  303. 079:
  304. The Pokémon’s competitive spirit makes it deal more
  305. damage to Pokémon of the same gender, but less
  306. damage to Pokémon of the opposite gender.
  307.  
  308. 080:
  309. The Pokémon’s determination boosts its Speed stat
  310. every time it flinches.
  311.  
  312. 081:
  313. Boosts the Pokémon’s evasiveness in snow.
  314.  
  315. 082:
  316. If the Pokémon is holding a Berry to be eaten when its
  317. HP is low, it will instead eat the Berry when its HP drops
  318. to half or less.
  319.  
  320. 083:
  321. The Pokémon is angered when it takes a critical hit,
  322. and that maxes its Attack stat.
  323.  
  324. 084:
  325. Boosts the Speed stat if the Pokémon’s held item is
  326. used or lost.
  327.  
  328. 085:
  329. The Pokémon’s heatproof body halves the damage
  330. taken from Fire-type moves.
  331.  
  332. 086:
  333. Doubles the effects of the Pokémon’s stat changes.
  334.  
  335. 087:
  336. Restores the Pokémon’s HP in rain or when it is hit by
  337. Water-type moves. Reduces HP in harsh sunlight, and
  338. increases the damage received from Fire-type moves.
  339.  
  340. 088:
  341. The Pokémon compares an opposing Pokémon’s
  342. Defense and Sp. Def stats before raising its own
  343. Attack or Sp. Atk stat—whichever will be more effective.
  344.  
  345. 089:
  346. Powers up punching moves.
  347.  
  348. 090:
  349. If poisoned, the Pokémon has its HP restored instead of
  350. taking damage.
  351.  
  352. 091:
  353. Powers up moves of the same type as the Pokémon.
  354.  
  355. 092:
  356. Maximizes the number of times multistrike moves hit.
  357.  
  358. 093:
  359. Cures the Pokémon’s status conditions in rain.
  360.  
  361. 094:
  362. In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted,
  363. but its HP decreases every turn.
  364.  
  365. 095:
  366. Boosts the Speed stat if the Pokémon has a status
  367. condition.
  368.  
  369. 096:
  370. All the Pokémon’s moves become Normal type.
  371. The power of those moves is boosted a little.
  372.  
  373. 097:
  374. If the Pokémon’s attack lands a critical hit, the attack is
  375. powered up even further.
  376.  
  377. 098:
  378. The Pokémon only takes damage from attacks.
  379.  
  380. 099:
  381. The Pokémon employs no-guard tactics to ensure
  382. incoming and outgoing attacks always land.
  383.  
  384. 100:
  385. The Pokémon is always the last to use its moves.
  386.  
  387. 101:
  388. Powers up weak moves so the Pokémon can deal more
  389. damage with them.
  390.  
  391. 102:
  392. Prevents status conditions in harsh sunlight.
  393.  
  394. 103:
  395. The Pokémon can’t use any held items.
  396.  
  397. 104:
  398. The Pokémon’s moves are unimpeded by the Ability
  399. of the target.
  400.  
  401. 105:
  402. The Pokémon is so lucky that the critical-hit ratios
  403. of its moves are boosted.
  404.  
  405. 106:
  406. Damages the attacker if it knocks out the Pokémon with
  407. a move that makes direct contact.
  408.  
  409. 107:
  410. The Pokémon can sense an opposing Pokémon’s
  411. dangerous moves.
  412.  
  413. 108:
  414. When it enters a battle, the Pokémon can tell one of
  415. the moves an opposing Pokémon has.
  416.  
  417. 109:
  418. When attacking, the Pokémon ignores the target’s
  419. stat changes.
  420.  
  421. 110:
  422. The Pokémon can use “not very effective” moves
  423. to deal regular damage.
  424.  
  425. 111:
  426. Reduces the power of supereffective attacks that hit
  427. the Pokémon.
  428.  
  429. 112:
  430. For five turns, the Pokémon’s Attack and Speed stats
  431. are halved.
  432.  
  433. 113:
  434. The Pokémon can hit Ghost-type Pokémon with Normal-
  435. and Fighting-type moves. It is also unaffected by
  436. Intimidate.
  437.  
  438. 114:
  439. The Pokémon draws in all Water-type moves. Instead of
  440. taking damage from them, its Sp. Atk stat is boosted.
  441.  
  442. 115:
  443. The Pokémon gradually regains HP in snow.
  444.  
  445. 116:
  446. Reduces the power of supereffective attacks that hit
  447. the Pokémon.
  448.  
  449. 117:
  450. The Pokémon makes it snow when it enters a battle.
  451.  
  452. 118:
  453. The Pokémon may gather Honey after a battle.
  454.  
  455. 119:
  456. When it enters a battle, the Pokémon can check an
  457. opposing Pokémon’s held item.
  458.  
  459. 120:
  460. Powers up moves that have recoil damage.
  461.  
  462. 121:
  463. Changes the Pokémon’s type to match the plate it holds.
  464.  
  465. 122:
  466. Boosts the Attack and Sp. Def stats of the Pokémon and
  467. its allies in harsh sunlight.
  468.  
  469. 123:
  470. Damages opposing Pokémon that are asleep.
  471.  
  472. 124:
  473. The Pokémon steals the held item from attackers that
  474. make direct contact with it.
  475.  
  476. 125:
  477. Removes any additional effects from the Pokémon’s
  478. moves, but increases the moves’ power.
  479.  
  480. 126:
  481. Reverses any stat changes affecting the Pokémon
  482. so that attempts to boost its stats instead lower them—
  483. and attempts to lower its stats will boost them.
  484.  
  485. 127:
  486. Unnerves opposing Pokémon and makes them unable
  487. to eat Berries.
  488.  
  489. 128:
  490. If the Pokémon has any stat lowered by an opposing
  491. Pokémon, its Attack stat will be boosted sharply.
  492.  
  493. 129:
  494. Halves the Pokémon’s Attack and Sp. Atk stats when its
  495. HP drops to half or less.
  496.  
  497. 130:
  498. May disable a move that has dealt damage to
  499. the Pokémon.
  500.  
  501. 131:
  502. Sometimes cures the status conditions of the
  503. Pokémon’s allies.
  504.  
  505. 132:
  506. Reduces damage dealt to allies.
  507.  
  508. 133:
  509. The Pokémon’s Defense stat is lowered when it takes
  510. damage from physical moves, but its Speed stat is
  511. sharply boosted.
  512.  
  513. 134:
  514. Doubles the Pokémon’s weight.
  515.  
  516. 135:
  517. Halves the Pokémon’s weight.
  518.  
  519. 136:
  520. Reduces the amount of damage the Pokémon takes
  521. while its HP is full.
  522.  
  523. 137:
  524. Powers up physical moves when the Pokémon
  525. is poisoned.
  526.  
  527. 138:
  528. Powers up special moves when the Pokémon is burned.
  529.  
  530. 139:
  531. May create another Berry after one is used.
  532.  
  533. 140:
  534. The Pokémon anticipates and dodges the attacks
  535. of its allies.
  536.  
  537. 141:
  538. Every turn, one of the Pokémon’s stats will be boosted
  539. sharply but another stat will be lowered.
  540.  
  541. 142:
  542. The Pokémon takes no damage from sandstorms. It is
  543. also protected from the effects of powders and spores.
  544.  
  545. 143:
  546. May poison a target when the Pokémon makes contact.
  547.  
  548. 144:
  549. The Pokémon has a little of its HP restored when
  550. withdrawn from battle.
  551.  
  552. 145:
  553. Prevents the Pokémon from having its Defense
  554. stat lowered.
  555.  
  556. 146:
  557. Boosts the Pokémon’s Speed stat in a sandstorm.
  558.  
  559. 147:
  560. Makes status moves more likely to miss the Pokémon.
  561.  
  562. 148:
  563. Boosts the power of the Pokémon’s move if it is the last
  564. to act that turn.
  565.  
  566. 149:
  567. The Pokémon fools opponents by entering battle
  568. disguised as the last Pokémon in its Trainer’s party.
  569.  
  570. 150:
  571. The Pokémon transforms itself into the Pokémon
  572. it’s facing.
  573.  
  574. 151:
  575. The Pokémon’s moves are unaffected by the target’s
  576. barriers, substitutes, and the like.
  577.  
  578. 152:
  579. Contact with the Pokémon changes the attacker’s
  580. Ability to Mummy.
  581.  
  582. 153:
  583. When the Pokémon knocks out a target, it shows moxie,
  584. which boosts its Attack stat.
  585.  
  586. 154:
  587. When the Pokémon is hit by a Dark-type attack,
  588. its Attack stat is boosted by its sense of justice.
  589.  
  590. 155:
  591. The Pokémon gets scared when hit by a Dark-, Ghost-,
  592. or Bug-type attack or if intimidated, which boosts its
  593. Speed stat.
  594.  
  595. 156:
  596. The Pokémon reflects status moves instead of getting
  597. hit by them.
  598.  
  599. 157:
  600. The Pokémon takes no damage when hit by Grass-type
  601. moves. Instead, its Attack stat is boosted.
  602.  
  603. 158:
  604. Gives priority to the Pokémon’s status moves.
  605.  
  606. 159:
  607. Boosts the power of Rock-, Ground-, and Steel-type
  608. moves in a sandstorm.
  609.  
  610. 160:
  611. The Pokémon’s iron barbs damage the attacker if it
  612. makes direct contact.
  613.  
  614. 161:
  615. Changes the Pokémon’s shape when its HP drops
  616. to half or less.
  617.  
  618. 162:
  619. Boosts the accuracy of the Pokémon and its allies.
  620.  
  621. 163:
  622. The Pokémon’s moves are unimpeded by the Ability
  623. of the target.
  624.  
  625. 164:
  626. The Pokémon’s moves are unimpeded by the Ability
  627. of the target.
  628.  
  629. 165:
  630. Protects the Pokémon and its allies from effects that
  631. prevent the use of moves.
  632.  
  633. 166:
  634. Ally Grass-type Pokémon are protected from status
  635. conditions and the lowering of their stats.
  636.  
  637. 167:
  638. The Pokémon’s HP is restored when it eats any Berry,
  639. in addition to the Berry’s usual effect.
  640.  
  641. 168:
  642. Changes the Pokémon’s type to the type of the move
  643. it’s about to use. This works only once each time the
  644. Pokémon enters battle.
  645.  
  646. 169:
  647. Halves the damage from physical moves.
  648.  
  649. 170:
  650. The Pokémon steals the held item from any target it hits
  651. with a move.
  652.  
  653. 171:
  654. Protects the Pokémon from ball and bomb moves.
  655.  
  656. 172:
  657. Boosts the Pokémon’s Sp. Atk stat sharply when its stats
  658. are lowered by an opposing Pokémon.
  659.  
  660. 173:
  661. The Pokémon’s strong jaw boosts the power of its
  662. biting moves.
  663.  
  664. 174:
  665. Normal-type moves become Ice-type moves.
  666. The power of those moves is boosted a little.
  667.  
  668. 175:
  669. Prevents the Pokémon and its allies from falling asleep.
  670.  
  671. 176:
  672. The Pokémon changes its form to Blade Forme when
  673. it uses an attack move and changes to Shield Forme
  674. when it uses King’s Shield.
  675.  
  676. 177:
  677. Gives priority to the Pokémon’s Flying-type moves
  678. while its HP is full.
  679.  
  680. 178:
  681. Powers up pulse moves.
  682.  
  683. 179:
  684. Boosts the Pokémon’s Defense stat on Grassy Terrain.
  685.  
  686. 180:
  687. The Pokémon passes its held item to an ally that has
  688. used up an item.
  689.  
  690. 181:
  691. Powers up moves that make direct contact.
  692.  
  693. 182:
  694. Normal-type moves become Fairy-type moves.
  695. The power of those moves is boosted a little.
  696.  
  697. 183:
  698. Contact with the Pokémon lowers the attacker’s
  699. Speed stat.
  700.  
  701. 184:
  702. Normal-type moves become Flying-type moves.
  703. The power of those moves is boosted a little.
  704.  
  705. 185:
  706. The parent and child attack one after the other.
  707.  
  708. 186:
  709. Powers up the Dark-type moves of all Pokémon
  710. on the field.
  711.  
  712. 187:
  713. Powers up the Fairy-type moves of all Pokémon
  714. on the field.
  715.  
  716. 188:
  717. The effects of “Aura” Abilities are reversed to lower the
  718. power of affected moves.
  719.  
  720. 189:
  721. The Pokémon changes the weather to nullify
  722. Fire-type attacks.
  723.  
  724. 190:
  725. The Pokémon changes the weather to nullify
  726. Water-type attacks.
  727.  
  728. 191:
  729. The Pokémon changes the weather so that no moves are
  730. supereffective against the Flying type.
  731.  
  732. 192:
  733. Boosts the Defense stat when the Pokémon is hit
  734. by an attack.
  735.  
  736. 193:
  737. The Pokémon cowardly switches out when its HP drops
  738. to half or less.
  739.  
  740. 194:
  741. The Pokémon, sensing danger, switches out when its HP
  742. drops to half or less.
  743.  
  744. 195:
  745. Boosts the Defense stat sharply when the Pokémon is hit
  746. by a Water-type move.
  747.  
  748. 196:
  749. The Pokémon’s attacks become critical hits if the target
  750. is poisoned.
  751.  
  752. 197:
  753. When its HP drops to half or less, the Pokémon’s shell
  754. breaks and it becomes aggressive.
  755.  
  756. 198:
  757. Doubles the damage dealt to a target that has just
  758. switched into battle.
  759.  
  760. 199:
  761. Lowers the power of Fire-type moves that hit the
  762. Pokémon and prevents it from being burned.
  763.  
  764. 200:
  765. Powers up Steel-type moves.
  766.  
  767. 201:
  768. Boosts the Pokémon’s Sp. Atk stat when it takes a hit
  769. that causes its HP to drop to half or less.
  770.  
  771. 202:
  772. Boosts the Pokémon’s Speed stat in snow.
  773.  
  774. 203:
  775. The Pokémon uses its moves without making contact
  776. with the target.
  777.  
  778. 204:
  779. Sound-based moves become Water-type moves.
  780.  
  781. 205:
  782. Gives priority to the Pokémon’s healing moves.
  783.  
  784. 206:
  785. Normal-type moves become Electric-type moves.
  786. The power of those moves is boosted a little.
  787.  
  788. 207:
  789. Doubles the Pokémon’s Speed stat on Electric Terrain.
  790.  
  791. 208:
  792. When it has a lot of HP, the Pokémon forms a powerful
  793. school. It stops schooling when its HP is low.
  794.  
  795. 209:
  796. Once per battle, the shroud that covers the Pokémon
  797. can protect it from an attack.
  798.  
  799. 210:
  800. When the Pokémon knocks out a target, its bond with its
  801. Trainer is strengthened, and its Attack, Sp. Atk, and
  802. Speed stats are boosted.
  803.  
  804. 211:
  805. Cells gather to aid the Pokémon when its HP
  806. drops to half or less, causing it to change into
  807. its Complete Forme.
  808.  
  809. 212:
  810. The Pokémon can poison the target even if it’s a Steel
  811. or Poison type.
  812.  
  813. 213:
  814. The Pokémon is always drowsing and will never wake up.
  815. It can attack while in its sleeping state.
  816.  
  817. 214:
  818. The Pokémon’s majesty pressures opponents and makes
  819. them unable to use priority moves against the Pokémon
  820. or its allies.
  821.  
  822. 215:
  823. When the Pokémon is knocked out, it damages its
  824. attacker by the amount equal to the HP it had left
  825. before it was hit.
  826.  
  827. 216:
  828. Whenever a dance move is used in battle, the Pokémon
  829. will copy the user to immediately perform that dance
  830. move itself.
  831.  
  832. 217:
  833. Powers up ally Pokémon’s special moves.
  834.  
  835. 218:
  836. Halves the damage taken from moves that make direct
  837. contact, but doubles that of Fire-type moves.
  838.  
  839. 219:
  840. The Pokémon dazzles its opponents, making them
  841. unable to use priority moves against the Pokémon
  842. or its allies.
  843.  
  844. 220:
  845. Boosts the Pokémon’s Sp. Atk stat every time another
  846. Pokémon faints.
  847.  
  848. 221:
  849. Contact with the Pokémon lowers the attacker’s
  850. Speed stat.
  851.  
  852. 222:
  853. The Pokémon copies the Ability of a defeated ally.
  854.  
  855. 223:
  856. The Pokémon copies the Ability of a defeated ally.
  857.  
  858. 224:
  859. Boosts the Pokémon’s most proficient stat every time it
  860. knocks out a target.
  861.  
  862. 225:
  863. Changes the Pokémon’s type to match the memory disc
  864. it holds.
  865.  
  866. 226:
  867. Turns the ground into Electric Terrain when the Pokémon
  868. enters a battle.
  869.  
  870. 227:
  871. Turns the ground into Psychic Terrain when the Pokémon
  872. enters a battle.
  873.  
  874. 228:
  875. Turns the ground into Misty Terrain when the Pokémon
  876. enters a battle.
  877.  
  878. 229:
  879. Turns the ground into Grassy Terrain when the Pokémon
  880. enters a battle.
  881.  
  882. 230:
  883. Prevents other Pokémon’s moves or Abilities from
  884. lowering the Pokémon’s stats.
  885.  
  886. 231:
  887. Reduces the amount of damage the Pokémon takes
  888. while its HP is full.
  889.  
  890. 232:
  891. Reduces the power of supereffective attacks that hit
  892. the Pokémon.
  893.  
  894. 233:
  895. Powers up the Pokémon’s supereffective attacks even
  896. further.
  897.  
  898. 234:
  899. Boosts the Pokémon’s Attack stat the first time the
  900. Pokémon enters a battle.
  901.  
  902. 235:
  903. Boosts the Pokémon’s Defense stat the first time the
  904. Pokémon enters a battle.
  905.  
  906. 236:
  907. Changes the Pokémon’s type to the type of the move
  908. it’s about to use. This works only once each time the
  909. Pokémon enters battle.
  910.  
  911. 237:
  912. If the Pokémon is not holding an item, it will fetch the
  913. Poké Ball from the first failed throw of the battle.
  914.  
  915. 238:
  916. When the Pokémon is hit by an attack, it scatters cotton
  917. fluff around and lowers the Speed stats of all Pokémon
  918. except itself.
  919.  
  920. 239:
  921. Ignores the effects of opposing Pokémon’s Abilities and
  922. moves that draw in moves.
  923.  
  924. 240:
  925. Bounces back only the stat-lowering effects that the
  926. Pokémon receives.
  927.  
  928. 241:
  929. When the Pokémon uses Surf or Dive, it will come back
  930. with prey. When it takes damage, it will spit out the prey
  931. to attack.
  932.  
  933. 242:
  934. Ignores the effects of opposing Pokémon’s Abilities and
  935. moves that draw in moves.
  936.  
  937. 243:
  938. Boosts the Speed stat drastically when the Pokémon is
  939. hit by a Fire- or Water-type move.
  940.  
  941. 244:
  942. Boosts the power of sound-based moves. The Pokémon
  943. also takes half the damage from these kinds of moves.
  944.  
  945. 245:
  946. The Pokémon creates a sandstorm when it’s hit by
  947. an attack.
  948.  
  949. 246:
  950. The Pokémon is protected by ice scales, which halve
  951. the damage taken from special moves.
  952.  
  953. 247:
  954. Ripens Berries and doubles their effect.
  955.  
  956. 248:
  957. The Pokémon’s ice head can take a physical attack as
  958. a substitute, but the attack also changes the Pokémon’s
  959. appearance. The ice will be restored when it snows.
  960.  
  961. 249:
  962. Just being next to the Pokémon powers up moves.
  963.  
  964. 250:
  965. Changes the Pokémon’s type depending on the terrain.
  966.  
  967. 251:
  968. When the Pokémon enters a battle, the effects of
  969. Light Screen, Reflect, and Aurora Veil are nullified for
  970. both opposing and ally Pokémon.
  971.  
  972. 252:
  973. Powers up the Steel-type moves of the Pokémon
  974. and its allies.
  975.  
  976. 253:
  977. When hit by a move that makes direct contact, the
  978. Pokémon and the attacker will faint after three turns
  979. unless they switch out of battle.
  980.  
  981. 254:
  982. The Pokémon exchanges Abilities with a Pokémon that
  983. hits it with a move that makes direct contact.
  984.  
  985. 255:
  986. Boosts the Pokémon’s Attack stat but only allows the
  987. use of the first selected move.
  988.  
  989. 256:
  990. While the Pokémon is in the battle, the effects of all
  991. other Pokémon’s Abilities will be nullified or will not
  992. be triggered.
  993.  
  994. 257:
  995. Prevents the Pokémon and its allies from being
  996. poisoned.
  997.  
  998. 258:
  999. The Pokémon changes its form, alternating between
  1000. its Full Belly Mode and Hangry Mode after the end of
  1001. every turn.
  1002.  
  1003. 259:
  1004. Enables the Pokémon to move first occasionally.
  1005.  
  1006. 260:
  1007. If the Pokémon uses moves that make direct contact,
  1008. it can attack the target even if the target protects itself.
  1009.  
  1010. 261:
  1011. When the Pokémon enters a battle, it scatters medicine
  1012. from its shell, which removes all stat changes from allies.
  1013.  
  1014. 262:
  1015. Powers up Electric-type moves.
  1016.  
  1017. 263:
  1018. Powers up Dragon-type moves.
  1019.  
  1020. 264:
  1021. When the Pokémon knocks out a target, it utters a
  1022. chilling neigh, which boosts its Attack stat.
  1023.  
  1024. 265:
  1025. When the Pokémon knocks out a target, it utters a
  1026. terrifying neigh, which boosts its Sp. Atk stat.
  1027.  
  1028. 266:
  1029. This Ability combines the effects of both Calyrex’s
  1030. Unnerve Ability and Glastrier’s Chilling Neigh Ability.
  1031.  
  1032. 267:
  1033. This Ability combines the effects of both Calyrex’s
  1034. Unnerve Ability and Spectrier’s Grim Neigh Ability.
  1035.  
  1036. 268:
  1037. Contact with the Pokémon changes the attacker’s
  1038. Ability to Lingering Aroma.
  1039.  
  1040. 269:
  1041. Turns the ground into Grassy Terrain when the Pokémon
  1042. is hit by an attack.
  1043.  
  1044. 270:
  1045. Boosts the Attack stat when the Pokémon is hit by a
  1046. Fire-type move. The Pokémon also cannot be burned.
  1047.  
  1048. 271:
  1049. When an attack causes its HP to drop to half or less, the
  1050. Pokémon gets angry. This lowers its Defense and Sp. Def
  1051. stats but boosts its Attack, Sp. Atk, and Speed stats.
  1052.  
  1053. 272:
  1054. The Pokémon’s pure salt protects it from status
  1055. conditions and halves the damage taken from
  1056. Ghost-type moves.
  1057.  
  1058. 273:
  1059. The Pokémon takes no damage when hit by Fire-type
  1060. moves. Instead, its Defense stat is sharply boosted.
  1061.  
  1062. 274:
  1063. Boosts the Pokémon’s Attack stat if Tailwind takes effect
  1064. or if the Pokémon is hit by a wind move. The Pokémon
  1065. also takes no damage from wind moves.
  1066.  
  1067. 275:
  1068. Boosts the Pokémon’s Attack stat if intimidated.
  1069. Moves and items that would force the Pokémon
  1070. to switch out also fail to work.
  1071.  
  1072. 276:
  1073. Powers up Rock-type moves.
  1074.  
  1075. 277:
  1076. The Pokémon becomes charged when it is hit by a wind
  1077. move, boosting the power of the next Electric-type
  1078. move the Pokémon uses.
  1079.  
  1080. 278:
  1081. The Pokémon transforms into its Hero Form when it
  1082. switches out.
  1083.  
  1084. 279:
  1085. When the Pokémon enters a battle, it goes inside the
  1086. mouth of an ally Dondozo if one is on the field.
  1087. The Pokémon then issues commands from there.
  1088.  
  1089. 280:
  1090. The Pokémon becomes charged when it takes damage,
  1091. boosting the power of the next Electric-type move the
  1092. Pokémon uses.
  1093.  
  1094. 281:
  1095. Boosts the Pokémon’s most proficient stat in harsh
  1096. sunlight or if the Pokémon is holding Booster Energy.
  1097.  
  1098. 282:
  1099. Boosts the Pokémon’s most proficient stat on Electric
  1100. Terrain or if the Pokémon is holding Booster Energy.
  1101.  
  1102. 283:
  1103. A body of pure, solid gold gives the Pokémon full
  1104. immunity to other Pokémon’s status moves.
  1105.  
  1106. 284:
  1107. The power of the Pokémon’s ruinous vessel lowers the
  1108. Sp. Atk stats of all Pokémon except itself.
  1109.  
  1110. 285:
  1111. The power of the Pokémon’s ruinous sword lowers the
  1112. Defense stats of all Pokémon except itself.
  1113.  
  1114. 286:
  1115. The power of the Pokémon’s ruinous wooden tablets
  1116. lowers the Attack stats of all Pokémon except itself.
  1117.  
  1118. 287:
  1119. The power of the Pokémon’s ruinous beads lowers the
  1120. Sp. Def stats of all Pokémon except itself.
  1121.  
  1122. 288:
  1123. Turns the sunlight harsh when the Pokémon enters a
  1124. battle. The ancient pulse thrumming through the
  1125. Pokémon also boosts its Attack stat in harsh sunlight.
  1126.  
  1127. 289:
  1128. Turns the ground into Electric Terrain when the Pokémon
  1129. enters a battle. The futuristic engine within the Pokémon
  1130. also boosts its Sp. Atk stat on Electric Terrain.
  1131.  
  1132. 290:
  1133. If an opponent’s stat is boosted, the Pokémon seizes the
  1134. opportunity to boost the same stat for itself.
  1135.  
  1136. 291:
  1137. When the Pokémon eats a Berry, it will regurgitate
  1138. that Berry at the end of the next turn and eat it one
  1139. more time.
  1140.  
  1141. 292:
  1142. Powers up slicing moves.
  1143.  
  1144. 293:
  1145. When the Pokémon enters a battle, its Attack and
  1146. Sp. Atk stats are slightly boosted for each of the allies
  1147. in its party that have already been defeated.
  1148.  
  1149. 294:
  1150. When the Pokémon enters a battle, it copies an ally’s
  1151. stat changes.
  1152.  
  1153. 295:
  1154. Scatters poison spikes at the feet of the opposing team
  1155. when the Pokémon takes damage from physical moves.
  1156.  
  1157. 296:
  1158. The mysterious tail covering the Pokémon’s head makes
  1159. opponents unable to use priority moves against the
  1160. Pokémon or its allies.
  1161.  
  1162. 297:
  1163. If hit by a Ground-type move, the Pokémon has its HP
  1164. restored instead of taking damage.
  1165.  
  1166. 298:
  1167. The Pokémon will always act more slowly when using
  1168. status moves, but these moves will be unimpeded by
  1169. the Ability of the target.
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