Advertisement
Guest User

Untitled

a guest
Sep 22nd, 2017
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 29.37 KB | None | 0 0
  1. Initialize engine version: 5.5.3f1 (4d2f809fd6f3)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
  6. Vendor: NVIDIA
  7. VRAM: 2016 MB
  8. Driver: 22.21.13.8541
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  23. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  24. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  25. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  26. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
  27. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
  28. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  29. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  30. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
  31. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
  32. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
  33. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
  34. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  35. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  36. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
  37. Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
  38. - Completed reload, in 0.025 seconds
  39. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.Core.dll (this message is harmless)
  40. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.dll (this message is harmless)
  41. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.Xml.dll (this message is harmless)
  42. <RI> Initializing input.
  43.  
  44. <RI> Input initialized.
  45.  
  46. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
  47. <RI> Initialized touch support.
  48.  
  49. UnloadTime: 0.728398 ms
  50. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.Data.dll (this message is harmless)
  51. Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Framework\Framework.dll (this message is harmless)
  52. Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Unturned\Unturned.dll (this message is harmless)
  53. Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Framework\Framework.dll (this message is harmless)
  54. Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Framework\Framework.dll (this message is harmless)
  55. Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Unturned\Unturned.dll (this message is harmless)
  56. Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Unturned\Unturned.dll (this message is harmless)
  57. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  58.  
  59. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1857.
  60. Total: 1.740644 ms (FindLiveObjects: 0.062083 ms CreateObjectMapping: 0.040622 ms MarkObjects: 1.632061 ms DeleteObjects: 0.004598 ms)
  61.  
  62. GfxDevice: creating device client; threaded=1
  63. GfxDevice: creating device client; threaded=1
  64. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\i.dll (this message is harmless)
  65. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Rival_Stage_1.dll (this message is harmless)
  66. Starting Injection
  67.  
  68. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  69.  
  70. Finished Injection
  71.  
  72. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  73.  
  74. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.Configuration.dll (this message is harmless)
  75. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Mono.Security.dll (this message is harmless)
  76. Patching Methods
  77.  
  78. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  79.  
  80. Patching from sendBrowserRequest to sendBrowserRequest
  81.  
  82. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  83.  
  84. Patching from askScreenshot to _askScreenshot
  85.  
  86. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  87.  
  88. Patching from raycast to OV_raycast
  89.  
  90. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  91.  
  92. Patching from sendChat to OV_sendChat
  93.  
  94. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  95.  
  96. Patching from get_salvageTime to get_salvageTime
  97.  
  98. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  99.  
  100. Patching from onClickedExitButton to onClickedExitButton
  101.  
  102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  103.  
  104. Patching from open to open
  105.  
  106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  107.  
  108. Patching from GetKey to GetKey
  109.  
  110. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  111.  
  112. Patching from has to has
  113.  
  114. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  115.  
  116. Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
  117.  
  118. Unloading 2543 unused Assets to reduce memory usage. Loaded Objects now: 117589.
  119. Total: 50.366013 ms (FindLiveObjects: 4.719386 ms CreateObjectMapping: 11.328877 ms MarkObjects: 32.961105 ms DeleteObjects: 1.355878 ms)
  120.  
  121. Unloading 4 Unused Serialized files (Serialized files now loaded: 3)
  122. UnloadTime: 3.211237 ms
  123.  
  124. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 119123.
  125. Total: 75.608551 ms (FindLiveObjects: 4.020369 ms CreateObjectMapping: 11.102259 ms MarkObjects: 35.300354 ms DeleteObjects: 25.184793 ms)
  126.  
  127. Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
  128.  
  129. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 119123.
  130. Total: 52.043549 ms (FindLiveObjects: 4.626133 ms CreateObjectMapping: 11.296686 ms MarkObjects: 35.985577 ms DeleteObjects: 0.134131 ms)
  131.  
  132. Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Boo.Lang.dll (this message is harmless)
  133. GfxDevice: creating device client; threaded=1
  134. GfxDevice: creating device client; threaded=1
  135. GfxDevice: creating device client; threaded=1
  136. GfxDevice: creating device client; threaded=1
  137. GfxDevice: creating device client; threaded=1
  138. GfxDevice: creating device client; threaded=1
  139. Successfully refreshed the master server.
  140.  
  141. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  142.  
  143. Unloading 2 Unused Serialized files (Serialized files now loaded: 3)
  144. UnloadTime: 12.224621 ms
  145.  
  146. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 117746.
  147. Total: 71.171478 ms (FindLiveObjects: 3.622829 ms CreateObjectMapping: 10.986012 ms MarkObjects: 36.780914 ms DeleteObjects: 19.780441 ms)
  148.  
  149. Survival
  150.  
  151. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  152.  
  153. Unloading 2 Unused Serialized files (Serialized files now loaded: 3)
  154. UnloadTime: 4.280457 ms
  155.  
  156. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 117785.
  157. Total: 59.345928 ms (FindLiveObjects: 3.748274 ms CreateObjectMapping: 11.395816 ms MarkObjects: 37.619175 ms DeleteObjects: 6.581387 ms)
  158.  
  159. Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
  160.  
  161. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 117785.
  162. Total: 63.711971 ms (FindLiveObjects: 9.116090 ms CreateObjectMapping: 12.193196 ms MarkObjects: 42.281841 ms DeleteObjects: 0.120079 ms)
  163.  
  164. Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
  165.  
  166. Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 275774.
  167. Total: 130.022522 ms (FindLiveObjects: 12.765235 ms CreateObjectMapping: 13.311725 ms MarkObjects: 67.743835 ms DeleteObjects: 36.200954 ms)
  168.  
  169. GfxDevice: creating device client; threaded=1
  170. GfxDevice: creating device client; threaded=1
  171. GfxDevice: creating device client; threaded=1
  172. GfxDevice: creating device client; threaded=1
  173. GfxDevice: creating device client; threaded=1
  174. GfxDevice: creating device client; threaded=1
  175. GfxDevice: creating device client; threaded=1
  176. GfxDevice: creating device client; threaded=1
  177. GfxDevice: creating device client; threaded=1
  178. GfxDevice: creating device client; threaded=1
  179. GfxDevice: creating device client; threaded=1
  180. NullReferenceException: Object reference not set to an instance of an object
  181. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  182. at SDG.Unturned.PlayerEquipment.punch (EPlayerPunch mode) [0x00000] in <filename unknown>:0
  183. at SDG.Unturned.PlayerEquipment.simulate (UInt32 simulation, Boolean inputPrimary, Boolean inputSecondary, Boolean inputSteady) [0x00000] in <filename unknown>:0
  184. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  185.  
  186. (Filename: Line: -1)
  187.  
  188. A game object can only be in one layer. The layer needs to be in the range [0...31]
  189.  
  190. (Filename: Line: 779)
  191.  
  192. NICE MEME (0.0, 0.0, 0.0)
  193.  
  194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  195.  
  196. A game object can only be in one layer. The layer needs to be in the range [0...31]
  197.  
  198. (Filename: Line: 779)
  199.  
  200. NICE MEME (0.0, 0.0, 0.0)
  201.  
  202. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  203.  
  204. A game object can only be in one layer. The layer needs to be in the range [0...31]
  205.  
  206. (Filename: Line: 779)
  207.  
  208. NICE MEME (0.0, 0.0, 0.0)
  209.  
  210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  211.  
  212. GfxDevice: creating device client; threaded=1
  213. GfxDevice: creating device client; threaded=1
  214. GfxDevice: creating device client; threaded=1
  215. GfxDevice: creating device client; threaded=1
  216. GfxDevice: creating device client; threaded=1
  217. GfxDevice: creating device client; threaded=1
  218. GfxDevice: creating device client; threaded=1
  219. GfxDevice: creating device client; threaded=1
  220. GfxDevice: creating device client; threaded=1
  221. NullReferenceException: Object reference not set to an instance of an object
  222. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  223. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  224. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  225. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  226. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  227.  
  228. (Filename: Line: -1)
  229.  
  230. NullReferenceException: Object reference not set to an instance of an object
  231. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  232. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  233. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  234. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  235. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  236.  
  237. (Filename: Line: -1)
  238.  
  239. NullReferenceException: Object reference not set to an instance of an object
  240. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  241. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  242. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  243. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  244. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  245.  
  246. (Filename: Line: -1)
  247.  
  248. NullReferenceException: Object reference not set to an instance of an object
  249. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  250. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  251. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  252. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  253. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  254.  
  255. (Filename: Line: -1)
  256.  
  257. NullReferenceException: Object reference not set to an instance of an object
  258. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  259. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  260. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  261. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  262. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  263.  
  264. (Filename: Line: -1)
  265.  
  266. NullReferenceException: Object reference not set to an instance of an object
  267. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  268. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  269. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  270. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  271. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  272.  
  273. (Filename: Line: -1)
  274.  
  275. NullReferenceException: Object reference not set to an instance of an object
  276. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  277. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  278. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  279. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  280. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  281.  
  282. (Filename: Line: -1)
  283.  
  284. NullReferenceException: Object reference not set to an instance of an object
  285. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  286. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  287. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  288. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  289. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  290.  
  291. (Filename: Line: -1)
  292.  
  293. NullReferenceException: Object reference not set to an instance of an object
  294. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  295. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  296. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  297. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  298. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  299.  
  300. (Filename: Line: -1)
  301.  
  302. NullReferenceException: Object reference not set to an instance of an object
  303. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  304. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  305. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  306. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  307. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  308.  
  309. (Filename: Line: -1)
  310.  
  311. NullReferenceException: Object reference not set to an instance of an object
  312. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  313. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  314. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  315. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  316. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  317.  
  318. (Filename: Line: -1)
  319.  
  320. NullReferenceException: Object reference not set to an instance of an object
  321. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  322. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  323. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  324. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  325. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  326.  
  327. (Filename: Line: -1)
  328.  
  329. NullReferenceException: Object reference not set to an instance of an object
  330. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  331. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  332. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  333. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  334. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  335.  
  336. (Filename: Line: -1)
  337.  
  338. NullReferenceException: Object reference not set to an instance of an object
  339. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  340. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  341. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  342. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  343. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  344.  
  345. (Filename: Line: -1)
  346.  
  347. NullReferenceException: Object reference not set to an instance of an object
  348. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  349. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  350. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  351. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  352. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  353.  
  354. (Filename: Line: -1)
  355.  
  356. NullReferenceException: Object reference not set to an instance of an object
  357. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  358. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  359. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  360. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  361. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  362.  
  363. (Filename: Line: -1)
  364.  
  365. NullReferenceException: Object reference not set to an instance of an object
  366. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  367. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  368. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  369. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  370. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  371.  
  372. (Filename: Line: -1)
  373.  
  374. NullReferenceException: Object reference not set to an instance of an object
  375. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  376. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  377. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  378. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  379. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  380.  
  381. (Filename: Line: -1)
  382.  
  383. NullReferenceException: Object reference not set to an instance of an object
  384. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  385. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  386. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  387. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  388. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  389.  
  390. (Filename: Line: -1)
  391.  
  392. NullReferenceException: Object reference not set to an instance of an object
  393. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  394. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  395. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  396. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  397. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  398.  
  399. (Filename: Line: -1)
  400.  
  401. NullReferenceException: Object reference not set to an instance of an object
  402. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  403. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  404. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  405. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  406. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  407.  
  408. (Filename: Line: -1)
  409.  
  410. NullReferenceException: Object reference not set to an instance of an object
  411. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  412. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  413. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  414. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  415. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  416.  
  417. (Filename: Line: -1)
  418.  
  419. NullReferenceException: Object reference not set to an instance of an object
  420. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  421. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  422. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  423. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  424. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  425.  
  426. (Filename: Line: -1)
  427.  
  428. NullReferenceException: Object reference not set to an instance of an object
  429. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  430. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  431. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  432. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  433. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  434.  
  435. (Filename: Line: -1)
  436.  
  437. NullReferenceException: Object reference not set to an instance of an object
  438. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  439. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  440. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  441. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  442. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  443.  
  444. (Filename: Line: -1)
  445.  
  446. NullReferenceException: Object reference not set to an instance of an object
  447. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  448. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  449. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  450. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  451. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  452.  
  453. (Filename: Line: -1)
  454.  
  455. NullReferenceException: Object reference not set to an instance of an object
  456. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  457. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  458. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  459. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  460. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  461.  
  462. (Filename: Line: -1)
  463.  
  464. NullReferenceException: Object reference not set to an instance of an object
  465. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  466. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  467. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  468. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  469. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  470.  
  471. (Filename: Line: -1)
  472.  
  473. NullReferenceException: Object reference not set to an instance of an object
  474. at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
  475. at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
  476. at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  477. at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
  478. at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
  479.  
  480. (Filename: Line: -1)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement