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- Initialize engine version: 5.5.3f1 (4d2f809fd6f3)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
- Vendor: NVIDIA
- VRAM: 2016 MB
- Driver: 22.21.13.8541
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
- Loading D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
- - Completed reload, in 0.025 seconds
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
- <RI> Initialized touch support.
- UnloadTime: 0.728398 ms
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.Data.dll (this message is harmless)
- Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Framework\Framework.dll (this message is harmless)
- Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Unturned\Unturned.dll (this message is harmless)
- Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Framework\Framework.dll (this message is harmless)
- Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Framework\Framework.dll (this message is harmless)
- Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Unturned\Unturned.dll (this message is harmless)
- Non platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Modules\Unturned\Unturned.dll (this message is harmless)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1857.
- Total: 1.740644 ms (FindLiveObjects: 0.062083 ms CreateObjectMapping: 0.040622 ms MarkObjects: 1.632061 ms DeleteObjects: 0.004598 ms)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\i.dll (this message is harmless)
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Rival_Stage_1.dll (this message is harmless)
- Starting Injection
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Finished Injection
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Mono.Security.dll (this message is harmless)
- Patching Methods
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Patching from sendBrowserRequest to sendBrowserRequest
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Patching from askScreenshot to _askScreenshot
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Patching from raycast to OV_raycast
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Patching from sendChat to OV_sendChat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Patching from get_salvageTime to get_salvageTime
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Patching from onClickedExitButton to onClickedExitButton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Patching from open to open
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Patching from GetKey to GetKey
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Patching from has to has
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 2543 unused Assets to reduce memory usage. Loaded Objects now: 117589.
- Total: 50.366013 ms (FindLiveObjects: 4.719386 ms CreateObjectMapping: 11.328877 ms MarkObjects: 32.961105 ms DeleteObjects: 1.355878 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 3)
- UnloadTime: 3.211237 ms
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 119123.
- Total: 75.608551 ms (FindLiveObjects: 4.020369 ms CreateObjectMapping: 11.102259 ms MarkObjects: 35.300354 ms DeleteObjects: 25.184793 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 119123.
- Total: 52.043549 ms (FindLiveObjects: 4.626133 ms CreateObjectMapping: 11.296686 ms MarkObjects: 35.985577 ms DeleteObjects: 0.134131 ms)
- Platform assembly: D:\Program Files (x86)\SteamLibrary\steamapps\common\Unturned\Unturned_Data\Managed\Boo.Lang.dll (this message is harmless)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Successfully refreshed the master server.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 3)
- UnloadTime: 12.224621 ms
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 117746.
- Total: 71.171478 ms (FindLiveObjects: 3.622829 ms CreateObjectMapping: 10.986012 ms MarkObjects: 36.780914 ms DeleteObjects: 19.780441 ms)
- Survival
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 3)
- UnloadTime: 4.280457 ms
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 117785.
- Total: 59.345928 ms (FindLiveObjects: 3.748274 ms CreateObjectMapping: 11.395816 ms MarkObjects: 37.619175 ms DeleteObjects: 6.581387 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 117785.
- Total: 63.711971 ms (FindLiveObjects: 9.116090 ms CreateObjectMapping: 12.193196 ms MarkObjects: 42.281841 ms DeleteObjects: 0.120079 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 275774.
- Total: 130.022522 ms (FindLiveObjects: 12.765235 ms CreateObjectMapping: 13.311725 ms MarkObjects: 67.743835 ms DeleteObjects: 36.200954 ms)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.punch (EPlayerPunch mode) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.simulate (UInt32 simulation, Boolean inputPrimary, Boolean inputSecondary, Boolean inputSteady) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- A game object can only be in one layer. The layer needs to be in the range [0...31]
- (Filename: Line: 779)
- NICE MEME (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- A game object can only be in one layer. The layer needs to be in the range [0...31]
- (Filename: Line: 779)
- NICE MEME (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- A game object can only be in one layer. The layer needs to be in the range [0...31]
- (Filename: Line: 779)
- NICE MEME (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at i.Overrides.OV_DamageTool.OV_raycast (Ray ray, Single range, Int32 mask) [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.ballistics () [0x00000] in <filename unknown>:0
- at SDG.Unturned.UseableGun.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerEquipment.tock (UInt32 clock) [0x00000] in <filename unknown>:0
- at SDG.Unturned.PlayerInput.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
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