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- Rayman 3 100% route
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- General Notes:
- - Taking damage isn't taken into consideration in this route, but since you only lose 1 point, it shouldn't really matter
- - Keep in mind that killing enemies with 3 HP in 1 hit will give you an additional 30 points (or 60 with a powerup)
- - This route will not rely on Start-of-Level-PCM
- - Green Gems don't give you points if you get them in a x4 or x5 combo multiplier if you are using a can (12,000 or 15,000 combo)
- - Your point amount will most likely be off by some amount as you do the run, but as long as you do everything according to
- the route, you should get the Murfy Stamps
- - For Normal All Teensies routes, refer to this run: http://www.speedrun.com/run/2yw0j33m
- - Most of these point amounts per level are low estimates. You can end up with more points after said level than the notes
- display. This is because this makes the route easier to learn and safer in general.
- - I very much recommend you check out this video to see the entire route in action, so you have a good idea how the run goes.
- It's not entirely accurate to the exact route described below, but it gets the point across well enough:
- https://www.youtube.com/watch?v=1qCrXMLRunE
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- Fairy Council (20,821 points required)
- FC 2 : Normal Any% Route (180 points)
- FC 3 : Normal Any% Route (40 points | 220 total)
- FC 4 : Normal Any% Route (180 points | 400 total)
- FC 5 : Get the secret gems and dupe them once (16,720 points | 17,120 total)
- FC 6 : Normal Any% Route and get the Green Gem in a combo (5,560 points | 22,680 total)
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- Clearleaf Forest (44,501 points required)
- CF 1 : Don't kill any of the 2 Hoodblasters, do Laser Skip and break the first cage. Then with the Green Can you get
- all the gems in the little hallway in a combo. Then you kill the Hoodblaster near the mushroom, get the Matuvu and
- hit the mushroom in a combo. Then (assuming the Green Can ran out at that point) you get the first 2 gems in the
- hallway leading to the wooden door. Then after the cutscene, you get the third one and kill the Hoodblaster and the
- Hoodblaster with the Red Can in a combo. After getting the Red Can, hit the Teensie cage in the side room and get it's
- gems.Then break the door and fall down (while taking the assumption you don't take any of the gems on the way down).
- Then kill the 4 Hoodblasters in the next area and kill them in a combo (3,470 points)
- CF 2 : Kill the Hoodblaster on the wooden platform and SJ to the cage behind the wooden door to break it and collect the
- Green Gem. Then SJ to the next cage and kill the Slapdash that along the path and also get the Matuvu directly above
- you in a combo. When you get to the area leading to the next cage, kill the first Hoodblaster, skip the next 2 and kill
- the 2 that are behind the big door. Then with the Red Can, kill the 2 Hoodblasters you ignored previously and break
- the wooden door in a combo. At the end, break the 2 piggybanks and get it's gems and go to the exit
- (3,760 points | 7,230 total)
- CF 3 : Kill the Hoodmonger Soldier and do Orange Can Skip. Get the cage with the Green Gem, then go up to the ledge that's next
- to the cage you hit, get the gems in a square-drawing pattern, roll off of the ledge and copter very briefly to get the
- Yellow Gem directly above the Green Gem and then get the green gem in a combo. That allows the combo from the Green Gem
- to be 6,000 instead of 3,000. When you go to the next area with the boxes, kill the Hoodlum as you go clockwise around
- the box pile and then climb up (then take the assumption your Blue Can ran out). Collect the Yellow Gems in the hallway
- at the top of the box pile. Hit the switch, kill the Hoodblaster below and drop down the hatch while collecting the
- Yellow Gems in a combo. After getting the Red Can, kill the Hoodblaster in front of you. Break the 2 wooden doors and
- get the cages. Kill the last Hoodblaster and break the last wooden door in a combo (10,720 points | 17,950 total)
- CF 4 : Kill the Hoodmonger Soldier, break the cage and get it's gems in a combo. Master Kaag Skip is done afterwards
- (480 points | 18,430 total)
- CF 5 : Kill the Hoodblaster that runs towards the hallway, drop down and get the secret gems in a combo (grab the Green Gem
- last). Dupe these points 2 more times and then kill the 2 remaining Hoodblasters in a combo
- (14,730 points | 33,160 total)
- CF 6 : Get all the gems in a combo (13,710 total | 46,870 total)
- In the Teensie Highway, you should not get the 3 Red Gems right before the group of gems with the green one. Reason for this
- is because if you start the combo with the Red Gems and keep it until the Green Gem, for some reason the Green Gem won't be
- counted towards your score.
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- Bog of Murk (25,901 points required)
- BoM 1 : Normal All Teensies Route (0 points)
- BoM 2 : Before you kill the Hoodblaster with the Green Can, get the Yellow Gem to the right of him and then kill him, then get
- the Green Can to kill the Stumbleboom, then kill the Hoodblaster that's left, then collect the Yellow Gem next to the
- piggybank and break the piggybank as well to collect the gems in there, then lower the mushrooms, then kill the 2
- Slapdashes from the second mushroom and then immediately zoom in towards the Matuvu all in one combo. After grabbing
- onto the ring with the Blue Can, get rid of the piggybank and do the strat where you zoom in while grabbing onto the
- ring so you can target the cage below (5,480 points)
- (https://www.youtube.com/watch?v=oxna8BSgv8A)
- BoM 3 : Kill the 1 or 2 Muddibogs remaining from the cutscene. Get the cage and kill the Muddibogs along the path. After the
- boost past the mushrooms, kill the Hoodblaster in the boat for the Green Can. Ignore the 2 Hoodblasters and damage boost
- to the secret island. Get the Yellow Gems and then the Green Gem and the Red Gems in a combo on that island. Kill the 2
- Hoodblasters next to the Stumbleboom and then kill the 2 Hoodblasters on the boat in a combo and end the level. The
- points you get might differ because of Muddibog RNG at the start of the level.
- (10,640 points | 16,120 total)
- BoM 4 : Ignore the first 2 Hoodblasters. Kill the third Hoodblaster after collecting 2 Yellow Gems beforehand, break the cage,
- kill the Spinneroo and the Hoodblaster and collect the Green Gem with the Green Can in a combo. Kill the 2 Slapdashes
- and the Hoodblaster guarding the entrance and Glidewalk into Razoff's mansion (11,450 points | 27,570 total)
- BoM 5 : Normal All Teensies Route (60 points | 27,630 total)
- BoM 6 : Normal All Teensies Route (3,000 points | 30,630 total)
- The route for BoM 3 is pretty dangerous because even when you're at full health to start the level, you can easily die. So you
- have to manage your damage boosts very carefully and avoid triple damage from the swamp as much as possible.
- Alternatively, if you find BoM 3 too hard to do in runs, you can ignore the Green Gem in BoM 3 (so basically do the
- normal All Teensies route) and dupe BoM 4's Green Gem once
- It isn't required to get 6,000 combo from the BoM 4 Green Gem, but it's safer
- If you don't have enough points, you can get the Green Gem from the BoM 5 cage
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- Land of the Livid Dead (58,001 points required)
- LotLD 1: Normal All Teensies Route (1,810 points)
- LotLD 2: Normal All Teensies Route (420 points | 2,230 total)
- LotLD 3: Normal All Teensies Route (1,100 points | 3,330 total)
- LotLD 4: Normal All Teensies Route (40 points | 3,370 total)
- LotLD 5: Open up the secret room with the Shock Rocket. Kill the Hoodblasters with the shock rocket and only focus on getting
- the Green Gems in a combo, once you get those gems, stop and let the combo add to the score. Then Menu Breakout and
- repeat the process once more (40,860 points | 44,230 total)
- LotLD 6: Get all the gems in a combo (17,280 points | 61,510 total)
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- Desert of the Knaaren (55,501 points required)
- DotK 1: Do the normal All Teensies route and get the Red Gems and Green Gem near the end in a combo
- (9,910 points)
- DotK 2: Normal All Teensies Route (10 points | 9,920 total)
- DotK 3: Normal All Teensies Route (210 points | 10,130 total)
- DotK 4: When you get to the egg carrying room, ESJ towards the secret room. You go into the area where the exit is, grab a
- Yellow Gem and then the Green Gem in front of the gate, then navigate through the secret room backwards and get the
- gems along the way and get the second Green Gem after collecting the surrounding gems all in a combo.
- Then use an MSJ to get out of the secret room and SJ towards the exit (13,380 points | 23,510 total)
- (https://www.youtube.com/watch?v=DITIm76tdTE)
- DotK 5: Make sure to kill Reflux with the Red Can (3,000 points | 26,510 total)
- DotK 6: Normal All Teensies Route (0 points | 26,510 total)
- DotK 7: When you get to the room with the Stumblebooms, do a Glidewalk and hit the cage. Then as you Glidewalk, you drop enough
- to activate the Green Can without canceling your Glidewalk. Then go into the secret area and get all the gems in a
- combo and go to the exit (13,200 points | 39,710 total)
- DotK 8: Kill the Hoodlums and go into the secret room. Collect all the Yellow Gems at the bottom area, then go up one set of
- stairs and collect 1 Red Gem, then immediately turn back and take the other stairs, collect all the Red Gems there and
- get the Green Gem in a combo. Then use Menu Breakout and repeat this process once more (16,800 points | 56,510 total)
- If you don't use Tutorial Skip in DotK 6, you can take the opportunity to collect gems and kill the Hoodlums in a combo so you
- have some extra points. If you do that, you can't skip any combos in DotK 7/8 however.
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- The Longest Shortcut (26,889 points required)
- TLS 1 : Go into the room with the shoe and go into the secret room behind the window. Make sure you get 5 Yellow Gems before
- getting the Green Gems. Then use Menu Breakout and go back into the room with the shoe. Fight RNG Shoe for the Blue Can
- and get the secret gems in a combo and again, have 5 things in a combo before getting the Green Gems. Then you can
- either use Menu Breakout again to get to the beginning or you go through the section with the rings to get back to the
- beginning (whatever method is faster is currently unknown) (27,840 points)
- TLS 2 : Normal Any% Route (0 points | 27,840 total)
- TLS 3 : Normal Any% Route (0 points | 27,840 total)
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- Summit Beyond the Clouds (26,701 points required)
- SBtC 1: Grab the Blue Can as soon as the level starts and get the Green Gem in a combo. Then keep using the Blue Can to get as
- many submarines with it as possible. If you think you should leave the back submarines behind (like you would in
- other categories), just leave them and don't worry about getting a can. If more submarines appear at the same time,
- try to get Yellow Gems and the submarines in a combo (the variance in points is pretty large so I'm going to make this
- the average score) (9,520 points)
- SBtC 2: Kill the second Spinneroo to spawn the Yellow Can. Then you get PCM off of the cage near the Yellow Can and you fly to
- the secret area. Collect between 10-13 gems before getting the Green Gem to get a 9,000 combo from the Green Gem. You
- don't have to jump into the cart to get the Green Gem, you can hug the back-side of it to get it, so you don't need to
- jump in PCM in this case. After getting this combo, go to the top ledge and cancel PCM. When you get to the room where
- the exit is, you can kill the Hoodlum at the entrance since that doesn't waste any time. You also kill the Elite
- Hoodblaster to get the Red Can to hit the wooden door. Then get the cage on the top, get the Blue Can and go to the
- exit (16,460 points | 25,980 total)
- SBtC 3: Ignore the points in the section before the snowboard and get combos as you're doing the snowboard section. You can get
- 30 points each time Rayman spins in mid-air by pressing B, so make use of that (3,630 points | 29,610 points)
- If you're lacking points by the time you get to Summit 3, try to get extra points by breaking the piggybanks and killing the
- Hoodoos in a combo
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- Hoodlum Headquarters (43,701 points required)
- HHQ 1: After breaking the first 2 cages, kill the Grim Keeper and get the Green Gem with the can in a combo, then kill the
- second Hoodlum in that combo as well if possible. Go into the lower area, kill the Elite Hoodblaster to get the Green
- Can and get the Hoodlums on the boxes in a combo as you're going up. Hit the cage and use 2 ESJs to get to the exit
- (8,570 points)
- HHQ 2: Grab a ledge and ECBSJ to the first cage. Backtrack to the box where you did the first ECBSJ and ECBSJ
- there again to go to the shooting range room. Get the cage in that room and get it's Green Can. Then hit the Elite
- Hoodblaster to make it shrink, then get the Matuvu, squish the Elite Hoodblaster, taunt the Hoodlum, hit the mushroom
- and get the gems (Green Gem last) in a combo and CBSJ to the exit (14,470 points | 23,040 total)
- HHQ 3: Normal All Teensies Route (0 points | 23,040 total)
- HHQ 4: Break the piggybanks and get the gems in a combo (get the Green Gem piggybank last), then Menu Breakout and do the same
- thing once more and go to the exit (21,210 points | 44,250 total)
- HHQ 5: Go through the level and get gems and Slapdashes in combos (660 points | 44,910 total)
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- Tower of the Leptys (48,001 points required)
- TotL 1: Normal All Teensies Route (10 points)
- TotL 2: After grabbing the Blue Can, when you go to the Hoodmonger Soldier and Hoodblaster, ignore them and break the
- piggybanks behind them, get it's contents and kill the 2 enemies in a combo. After breaking the third cage, break the
- piggybanks and get everything in a combo. Get the last 3 cages and go to the exit (8,310 points | 8,320 total)
- TotL 3: Get the Armageddons in a combo and do CoD Skip afterwards (1,020 points | 9,340 total)
- TotL 4: Break the piggybanks in front of the last stairs and then use a Moonglide to get over the trigger near the stairs.
- Then grab the 4 Green Gems and use Menu Breakout to dupe these points twice. Once you got the last set of Green Gems,
- you'll use an ECBSJ to get out of the secret room (38,840 points | 48,180 total)
- TotL 5: Defeat Reflux (2,550 points | 50,730 total)
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