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Rayman 3 100% Route

Aug 1st, 2015
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  1. ---------------------------------------------------------------------------------------------------------------------------------
  2. Rayman 3 100% route
  3. ---------------------------------------------------------------------------------------------------------------------------------
  4.  
  5. General Notes:
  6.  
  7. - Taking damage isn't taken into consideration in this route, but since you only lose 1 point, it shouldn't really matter
  8. - Keep in mind that killing enemies with 3 HP in 1 hit will give you an additional 30 points (or 60 with a powerup)
  9. - This route will not rely on Start-of-Level-PCM
  10. - Green Gems don't give you points if you get them in a x4 or x5 combo multiplier if you are using a can (12,000 or 15,000 combo)
  11. - Your point amount will most likely be off by some amount as you do the run, but as long as you do everything according to
  12. the route, you should get the Murfy Stamps
  13. - For Normal All Teensies routes, refer to this run: http://www.speedrun.com/run/2yw0j33m
  14. - Most of these point amounts per level are low estimates. You can end up with more points after said level than the notes
  15. display. This is because this makes the route easier to learn and safer in general.
  16. - I very much recommend you check out this video to see the entire route in action, so you have a good idea how the run goes.
  17. It's not entirely accurate to the exact route described below, but it gets the point across well enough:
  18. https://www.youtube.com/watch?v=1qCrXMLRunE
  19.  
  20. ---------------------------------------------------------------------------------------------------------------------------------
  21.  
  22. Fairy Council (20,821 points required)
  23.  
  24. FC 2 : Normal Any% Route (180 points)
  25.  
  26. FC 3 : Normal Any% Route (40 points | 220 total)
  27.  
  28. FC 4 : Normal Any% Route (180 points | 400 total)
  29.  
  30. FC 5 : Get the secret gems and dupe them once (16,720 points | 17,120 total)
  31.  
  32. FC 6 : Normal Any% Route and get the Green Gem in a combo (5,560 points | 22,680 total)
  33.  
  34. ---------------------------------------------------------------------------------------------------------------------------------
  35.  
  36. Clearleaf Forest (44,501 points required)
  37.  
  38. CF 1 : Don't kill any of the 2 Hoodblasters, do Laser Skip and break the first cage. Then with the Green Can you get
  39. all the gems in the little hallway in a combo. Then you kill the Hoodblaster near the mushroom, get the Matuvu and
  40. hit the mushroom in a combo. Then (assuming the Green Can ran out at that point) you get the first 2 gems in the
  41. hallway leading to the wooden door. Then after the cutscene, you get the third one and kill the Hoodblaster and the
  42. Hoodblaster with the Red Can in a combo. After getting the Red Can, hit the Teensie cage in the side room and get it's
  43. gems.Then break the door and fall down (while taking the assumption you don't take any of the gems on the way down).
  44. Then kill the 4 Hoodblasters in the next area and kill them in a combo (3,470 points)
  45.  
  46. CF 2 : Kill the Hoodblaster on the wooden platform and SJ to the cage behind the wooden door to break it and collect the
  47. Green Gem. Then SJ to the next cage and kill the Slapdash that along the path and also get the Matuvu directly above
  48. you in a combo. When you get to the area leading to the next cage, kill the first Hoodblaster, skip the next 2 and kill
  49. the 2 that are behind the big door. Then with the Red Can, kill the 2 Hoodblasters you ignored previously and break
  50. the wooden door in a combo. At the end, break the 2 piggybanks and get it's gems and go to the exit
  51. (3,760 points | 7,230 total)
  52.  
  53. CF 3 : Kill the Hoodmonger Soldier and do Orange Can Skip. Get the cage with the Green Gem, then go up to the ledge that's next
  54. to the cage you hit, get the gems in a square-drawing pattern, roll off of the ledge and copter very briefly to get the
  55. Yellow Gem directly above the Green Gem and then get the green gem in a combo. That allows the combo from the Green Gem
  56. to be 6,000 instead of 3,000. When you go to the next area with the boxes, kill the Hoodlum as you go clockwise around
  57. the box pile and then climb up (then take the assumption your Blue Can ran out). Collect the Yellow Gems in the hallway
  58. at the top of the box pile. Hit the switch, kill the Hoodblaster below and drop down the hatch while collecting the
  59. Yellow Gems in a combo. After getting the Red Can, kill the Hoodblaster in front of you. Break the 2 wooden doors and
  60. get the cages. Kill the last Hoodblaster and break the last wooden door in a combo (10,720 points | 17,950 total)
  61.  
  62. CF 4 : Kill the Hoodmonger Soldier, break the cage and get it's gems in a combo. Master Kaag Skip is done afterwards
  63. (480 points | 18,430 total)
  64.  
  65. CF 5 : Kill the Hoodblaster that runs towards the hallway, drop down and get the secret gems in a combo (grab the Green Gem
  66. last). Dupe these points 2 more times and then kill the 2 remaining Hoodblasters in a combo
  67. (14,730 points | 33,160 total)
  68.  
  69. CF 6 : Get all the gems in a combo (13,710 total | 46,870 total)
  70.  
  71.  
  72. In the Teensie Highway, you should not get the 3 Red Gems right before the group of gems with the green one. Reason for this
  73. is because if you start the combo with the Red Gems and keep it until the Green Gem, for some reason the Green Gem won't be
  74. counted towards your score.
  75.  
  76. ---------------------------------------------------------------------------------------------------------------------------------
  77.  
  78. Bog of Murk (25,901 points required)
  79.  
  80. BoM 1 : Normal All Teensies Route (0 points)
  81.  
  82. BoM 2 : Before you kill the Hoodblaster with the Green Can, get the Yellow Gem to the right of him and then kill him, then get
  83. the Green Can to kill the Stumbleboom, then kill the Hoodblaster that's left, then collect the Yellow Gem next to the
  84. piggybank and break the piggybank as well to collect the gems in there, then lower the mushrooms, then kill the 2
  85. Slapdashes from the second mushroom and then immediately zoom in towards the Matuvu all in one combo. After grabbing
  86. onto the ring with the Blue Can, get rid of the piggybank and do the strat where you zoom in while grabbing onto the
  87. ring so you can target the cage below (5,480 points)
  88. (https://www.youtube.com/watch?v=oxna8BSgv8A)
  89.  
  90. BoM 3 : Kill the 1 or 2 Muddibogs remaining from the cutscene. Get the cage and kill the Muddibogs along the path. After the
  91. boost past the mushrooms, kill the Hoodblaster in the boat for the Green Can. Ignore the 2 Hoodblasters and damage boost
  92. to the secret island. Get the Yellow Gems and then the Green Gem and the Red Gems in a combo on that island. Kill the 2
  93. Hoodblasters next to the Stumbleboom and then kill the 2 Hoodblasters on the boat in a combo and end the level. The
  94. points you get might differ because of Muddibog RNG at the start of the level.
  95. (10,640 points | 16,120 total)
  96.  
  97. BoM 4 : Ignore the first 2 Hoodblasters. Kill the third Hoodblaster after collecting 2 Yellow Gems beforehand, break the cage,
  98. kill the Spinneroo and the Hoodblaster and collect the Green Gem with the Green Can in a combo. Kill the 2 Slapdashes
  99. and the Hoodblaster guarding the entrance and Glidewalk into Razoff's mansion (11,450 points | 27,570 total)
  100.  
  101. BoM 5 : Normal All Teensies Route (60 points | 27,630 total)
  102.  
  103. BoM 6 : Normal All Teensies Route (3,000 points | 30,630 total)
  104.  
  105.  
  106. The route for BoM 3 is pretty dangerous because even when you're at full health to start the level, you can easily die. So you
  107. have to manage your damage boosts very carefully and avoid triple damage from the swamp as much as possible.
  108.  
  109. Alternatively, if you find BoM 3 too hard to do in runs, you can ignore the Green Gem in BoM 3 (so basically do the
  110. normal All Teensies route) and dupe BoM 4's Green Gem once
  111.  
  112. It isn't required to get 6,000 combo from the BoM 4 Green Gem, but it's safer
  113.  
  114. If you don't have enough points, you can get the Green Gem from the BoM 5 cage
  115.  
  116. ---------------------------------------------------------------------------------------------------------------------------------
  117.  
  118. Land of the Livid Dead (58,001 points required)
  119.  
  120. LotLD 1: Normal All Teensies Route (1,810 points)
  121.  
  122. LotLD 2: Normal All Teensies Route (420 points | 2,230 total)
  123.  
  124. LotLD 3: Normal All Teensies Route (1,100 points | 3,330 total)
  125.  
  126. LotLD 4: Normal All Teensies Route (40 points | 3,370 total)
  127.  
  128. LotLD 5: Open up the secret room with the Shock Rocket. Kill the Hoodblasters with the shock rocket and only focus on getting
  129. the Green Gems in a combo, once you get those gems, stop and let the combo add to the score. Then Menu Breakout and
  130. repeat the process once more (40,860 points | 44,230 total)
  131.  
  132. LotLD 6: Get all the gems in a combo (17,280 points | 61,510 total)
  133.  
  134. ---------------------------------------------------------------------------------------------------------------------------------
  135.  
  136. Desert of the Knaaren (55,501 points required)
  137.  
  138. DotK 1: Do the normal All Teensies route and get the Red Gems and Green Gem near the end in a combo
  139. (9,910 points)
  140.  
  141. DotK 2: Normal All Teensies Route (10 points | 9,920 total)
  142.  
  143. DotK 3: Normal All Teensies Route (210 points | 10,130 total)
  144.  
  145. DotK 4: When you get to the egg carrying room, ESJ towards the secret room. You go into the area where the exit is, grab a
  146. Yellow Gem and then the Green Gem in front of the gate, then navigate through the secret room backwards and get the
  147. gems along the way and get the second Green Gem after collecting the surrounding gems all in a combo.
  148. Then use an MSJ to get out of the secret room and SJ towards the exit (13,380 points | 23,510 total)
  149. (https://www.youtube.com/watch?v=DITIm76tdTE)
  150.  
  151. DotK 5: Make sure to kill Reflux with the Red Can (3,000 points | 26,510 total)
  152.  
  153. DotK 6: Normal All Teensies Route (0 points | 26,510 total)
  154.  
  155. DotK 7: When you get to the room with the Stumblebooms, do a Glidewalk and hit the cage. Then as you Glidewalk, you drop enough
  156. to activate the Green Can without canceling your Glidewalk. Then go into the secret area and get all the gems in a
  157. combo and go to the exit (13,200 points | 39,710 total)
  158.  
  159. DotK 8: Kill the Hoodlums and go into the secret room. Collect all the Yellow Gems at the bottom area, then go up one set of
  160. stairs and collect 1 Red Gem, then immediately turn back and take the other stairs, collect all the Red Gems there and
  161. get the Green Gem in a combo. Then use Menu Breakout and repeat this process once more (16,800 points | 56,510 total)
  162.  
  163.  
  164. If you don't use Tutorial Skip in DotK 6, you can take the opportunity to collect gems and kill the Hoodlums in a combo so you
  165. have some extra points. If you do that, you can't skip any combos in DotK 7/8 however.
  166.  
  167. ---------------------------------------------------------------------------------------------------------------------------------
  168.  
  169. The Longest Shortcut (26,889 points required)
  170.  
  171. TLS 1 : Go into the room with the shoe and go into the secret room behind the window. Make sure you get 5 Yellow Gems before
  172. getting the Green Gems. Then use Menu Breakout and go back into the room with the shoe. Fight RNG Shoe for the Blue Can
  173. and get the secret gems in a combo and again, have 5 things in a combo before getting the Green Gems. Then you can
  174. either use Menu Breakout again to get to the beginning or you go through the section with the rings to get back to the
  175. beginning (whatever method is faster is currently unknown) (27,840 points)
  176.  
  177. TLS 2 : Normal Any% Route (0 points | 27,840 total)
  178.  
  179. TLS 3 : Normal Any% Route (0 points | 27,840 total)
  180.  
  181. ---------------------------------------------------------------------------------------------------------------------------------
  182.  
  183. Summit Beyond the Clouds (26,701 points required)
  184.  
  185. SBtC 1: Grab the Blue Can as soon as the level starts and get the Green Gem in a combo. Then keep using the Blue Can to get as
  186. many submarines with it as possible. If you think you should leave the back submarines behind (like you would in
  187. other categories), just leave them and don't worry about getting a can. If more submarines appear at the same time,
  188. try to get Yellow Gems and the submarines in a combo (the variance in points is pretty large so I'm going to make this
  189. the average score) (9,520 points)
  190.  
  191. SBtC 2: Kill the second Spinneroo to spawn the Yellow Can. Then you get PCM off of the cage near the Yellow Can and you fly to
  192. the secret area. Collect between 10-13 gems before getting the Green Gem to get a 9,000 combo from the Green Gem. You
  193. don't have to jump into the cart to get the Green Gem, you can hug the back-side of it to get it, so you don't need to
  194. jump in PCM in this case. After getting this combo, go to the top ledge and cancel PCM. When you get to the room where
  195. the exit is, you can kill the Hoodlum at the entrance since that doesn't waste any time. You also kill the Elite
  196. Hoodblaster to get the Red Can to hit the wooden door. Then get the cage on the top, get the Blue Can and go to the
  197. exit (16,460 points | 25,980 total)
  198.  
  199. SBtC 3: Ignore the points in the section before the snowboard and get combos as you're doing the snowboard section. You can get
  200. 30 points each time Rayman spins in mid-air by pressing B, so make use of that (3,630 points | 29,610 points)
  201.  
  202. If you're lacking points by the time you get to Summit 3, try to get extra points by breaking the piggybanks and killing the
  203. Hoodoos in a combo
  204.  
  205. ---------------------------------------------------------------------------------------------------------------------------------
  206.  
  207. Hoodlum Headquarters (43,701 points required)
  208.  
  209. HHQ 1: After breaking the first 2 cages, kill the Grim Keeper and get the Green Gem with the can in a combo, then kill the
  210. second Hoodlum in that combo as well if possible. Go into the lower area, kill the Elite Hoodblaster to get the Green
  211. Can and get the Hoodlums on the boxes in a combo as you're going up. Hit the cage and use 2 ESJs to get to the exit
  212. (8,570 points)
  213.  
  214. HHQ 2: Grab a ledge and ECBSJ to the first cage. Backtrack to the box where you did the first ECBSJ and ECBSJ
  215. there again to go to the shooting range room. Get the cage in that room and get it's Green Can. Then hit the Elite
  216. Hoodblaster to make it shrink, then get the Matuvu, squish the Elite Hoodblaster, taunt the Hoodlum, hit the mushroom
  217. and get the gems (Green Gem last) in a combo and CBSJ to the exit (14,470 points | 23,040 total)
  218.  
  219. HHQ 3: Normal All Teensies Route (0 points | 23,040 total)
  220.  
  221. HHQ 4: Break the piggybanks and get the gems in a combo (get the Green Gem piggybank last), then Menu Breakout and do the same
  222. thing once more and go to the exit (21,210 points | 44,250 total)
  223.  
  224. HHQ 5: Go through the level and get gems and Slapdashes in combos (660 points | 44,910 total)
  225.  
  226. ---------------------------------------------------------------------------------------------------------------------------------
  227.  
  228. Tower of the Leptys (48,001 points required)
  229.  
  230. TotL 1: Normal All Teensies Route (10 points)
  231.  
  232. TotL 2: After grabbing the Blue Can, when you go to the Hoodmonger Soldier and Hoodblaster, ignore them and break the
  233. piggybanks behind them, get it's contents and kill the 2 enemies in a combo. After breaking the third cage, break the
  234. piggybanks and get everything in a combo. Get the last 3 cages and go to the exit (8,310 points | 8,320 total)
  235.  
  236. TotL 3: Get the Armageddons in a combo and do CoD Skip afterwards (1,020 points | 9,340 total)
  237.  
  238. TotL 4: Break the piggybanks in front of the last stairs and then use a Moonglide to get over the trigger near the stairs.
  239. Then grab the 4 Green Gems and use Menu Breakout to dupe these points twice. Once you got the last set of Green Gems,
  240. you'll use an ECBSJ to get out of the secret room (38,840 points | 48,180 total)
  241.  
  242. TotL 5: Defeat Reflux (2,550 points | 50,730 total)
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