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Charliezkie

Lumber Tycoon 2 Spawn Any Item

Jun 21st, 2019
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Lua 1.10 KB | None | 0 0
  1. -- Lumber Tycoon 2 Spawn Any Item
  2.  
  3. local Item = "ItemName"
  4. local Quantity = 10
  5.  
  6. local Land = nil
  7. for i,v in pairs(game.Workspace.Properties:GetChildren()) do
  8.    if v.Owner.Value == game.Players.LocalPlayer then
  9.        Land = v
  10.        break
  11.    end
  12. end
  13. if not Land then
  14.    for i,v in pairs(game.Workspace.Properties:GetChildren()) do
  15.        if v.Owner.Value == game.Players.LocalPlayer or v.Owner.Value == nil then
  16.            Land = v
  17.            game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(v)
  18.            break
  19.        end
  20.    end
  21. end
  22.  
  23. function Spawn(Item)
  24.    local Info = {}
  25.    Info.Name = Item.Name
  26.    Info.Type = game.ReplicatedStorage.Purchasables.Structures.HardStructures.Sawmill2.Type
  27.    Info.OtherInfo = game.ReplicatedStorage.Purchasables.WireObjects.Wire.OtherInfo
  28.    local Points = {Land.OriginSquare.Position + Vector3.new(0,5,0), Land.OriginSquare.Position + Vector3.new(0,5,0)}
  29.    game.ReplicatedStorage.PlaceStructure.ClientPlacedWire:FireServer(Info, Points)
  30. end
  31.  
  32. for i=1, Quantity do
  33.    Spawn(game.ReplicatedStorage.Purchasables:FindFirstChild(Item, true))
  34. end
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