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DrFetus

EO2 Ur-Child Data

Feb 7th, 2017
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  1. This is a writeup listing out the details of the Ur-Child fight in EO2. Its behavior depends on the time of day. At daytime, it will follow a set pattern, but at nighttime, it acts randomly.
  2.  
  3. Ur-Child
  4. Level: 80
  5. HP: 25000
  6. STR: 110
  7. VIT: 110
  8. TEC: 110
  9. AGI: 100
  10. LUC: 130
  11. Attack Type: Bash
  12. Exp: 0
  13. Drop 1: Eden Apple – 100% Drop Rate.
  14. Drop 2: N/A
  15. Drop 3: N/A
  16.  
  17. Damage Resistances:
  18. Cut: 100%
  19. Bash: 100%
  20. Stab: 100%
  21. Fire: 100%
  22. Ice: 100%
  23. Volt: 100%
  24.  
  25. Ailment Resistances:
  26. Sleep: 10%
  27. Confusion: 10%
  28. Plague: 10%
  29. Poison: 10%
  30. Blind: 10%
  31. Curse: 5%
  32. Paralysis: 10%
  33.  
  34. Bind Resistances:
  35. Head: 10%
  36. Arm: 10%
  37. Leg: 10%
  38.  
  39. Other Resistances:
  40. Death: 0%
  41. Petrification: 0%
  42. Stun: 15%
  43.  
  44. Skills:
  45.  
  46. Sacrifice: Uses the Arms. Deals 200% STR-based Bash damage to one target and deals splash damage. Reduces the targets' physical and elemental attack by 25% for 5 turns. Splash damage deals 100% of the initial damage. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  47. Hymn (1): Uses the Legs. Deals STR-based Stab damage to the entire party. Deals 350% damage to Landsknechts, Protectors, Dark Hunters, Beasts, and Ronin. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  48. Hymn (2): Uses the Legs. Deals STR-based Stab + Volt damage to the entire party. Deals 300% damage to Survivalists, Troubadours, and War Magi. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  49. Dirge: Uses the Legs. Deals STR-based Stab + Volt damage to the entire party. Deals 300% damage to Medics, Alchemists, Hexers and Gunners. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  50. Boast: Uses the Arms. Deals 125% STR-based Bash damage to the entire party. Has a 12% chance of inflicting Sleep, Confusion, or Curse. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  51. Obey: Uses the Legs. Deals 180% STR-based Bash damage to one target and deals splash damage. Places a buff on the targets that add a Fire element to their regular attacks for 5 turns. Splash damage deals 100% of the initial damage. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  52. Rest: Does not use a body part. Heals Ur-Child for 210 HP. Has a speed modifier of 100%.
  53. Solitude: Uses the Legs. Deals STR-based Stab damage to the entire party. Deals 460% damage if 5 party members are alive at the time of cast. Deals 100% damage if 4 party members are alive at the time of cast. Deals 1% damage if 1 to 3 party members are alive at the time of cast. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  54. Anger: Uses the head. Randomly hits the party 3 to 5 times (20% chance for 3 hits, 20% chance for 4 hits, 60% chance for 5 hits), dealing 180% STR-based Fire damage per hit. Has a 15% chance to inflict Sleep, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  55. Sadness: Uses the head. Randomly hits the party 3 to 5 times (20% chance for 3 hits, 20% chance for 4 hits, 60% chance for 5 hits), dealing 180% STR-based Ice damage per hit. Has a 15% chance to inflict Fear, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  56. Mercy: Uses the head. Randomly hits the party 3 to 5 times (20% chance for 3 hits, 20% chance for 4 hits, 60% chance for 5 hits), dealing 180% STR-based Volt damage per hit. Has a 15% chance to inflict Blind, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 10%. Has an accuracy modifier of 95%.
  57. Wildance: Uses the Arms. Has a 20% chance to inflict Instant Death, Petrification, Confusion, Paralysis, Poison, and Curse. Poison ticks for 100 damage. Has a speed modifier of 50%.
  58. Begone: Does not use a body part. Deals 1250% STR-based Almighty damage to the entire party. Has a 500% chance to inflict Head and Arm binds. Has a speed modifier of 1000%. Has an accuracy modifier of 200%.
  59. End Wind: Does not use a body part. Hits a single target twice and deals 1000% STR-based Almighty damage per hit. Has a speed modifier of 1000%. Has an accuracy modifier of 200%.
  60. Hatred: Uses the Arms. Deals 180% STR-based Cut damage to the entire party and removes all buffs from them. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  61. Light: Uses the Head. Removes all buffs from the entire party. Has a speed modifier of 100%.
  62. Release: Uses the Head. Removes all debuffs from Ur-Child and heals it for 25000 HP. Has a speed modifier of 1%.
  63. Heatskin: Does not use a body part. If Ur-Child is hit with a physical or elemental attack, it will deal 2000% STR-based Almighty damage to the person that attacked them. Has a speed modifier of 1500%. Has an accuracy modifier of 300%.
  64.  
  65. Ur-Child's AI script:
  66.  
  67. If the party has 12 or more buffs and self has 2 or more debuffs, 60% chance to cast Light.
  68. If self has the Dampen debuff, or 3 debuffs, 80% chance to cast Release.
  69. If Bait or Magibait was used last turn, 5% chance to cast Wildance.
  70. If Light, Release, or Wildance do not get cast, 3% chance to cast Heatskin.
  71.  
  72. If Heatskin does not get cast, move onto the appropriate routine.
  73.  
  74. Daytime AI:
  75.  
  76. Turn 1: Sacrifice
  77. Turn 2: Hymn (Hymn (1) on the first loop, Hymn (2) on the 2nd loop, Dirge on the 3rd loop, Hymn (1) on the 4th loop, etc.)
  78. Turn 3: Boast (Hatred is cast instead if the party has 12 or more buffs.)
  79. Turn 4: Obey
  80. Turn 5: Boast (Hatred is cast instead if the party has 12 or more buffs.)
  81. Turn 6: Rest
  82. Turn 7: Solitude
  83. Turn 8: Anger
  84. Turn 9: Sadness
  85. Turn 10: Mercy
  86. Turn 11: Wildance
  87. Turn 12: Rest
  88. Turn 13: Begone (End Wind is cast instead if Provoke, Baitstep, Preen, or Doze off was cast on the last turn.)
  89.  
  90. And then repeat from turn 1. If Ur-Child doesn't follow the pattern and casts a different skill instead, the upcoming skill will be cast on the next turn.
  91.  
  92. Nighttime AI:
  93.  
  94. 10% chance to cast Heatskin.
  95. 10% chance to cast Solitude.
  96. 10% chance to cast Begone.
  97. 10% chance to cast Wildance.
  98. 10% chance to cast Hymn (1).
  99. 10% chance to cast Hymn (2).
  100. 10% chance to cast Dirge.
  101. 10% chance to cast Obey.
  102. 20% chance to cast Boast.
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