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- This is a writeup listing out the details of the Ur-Child fight in EO2. Its behavior depends on the time of day. At daytime, it will follow a set pattern, but at nighttime, it acts randomly.
- Ur-Child
- Level: 80
- HP: 25000
- STR: 110
- VIT: 110
- TEC: 110
- AGI: 100
- LUC: 130
- Attack Type: Bash
- Exp: 0
- Drop 1: Eden Apple – 100% Drop Rate.
- Drop 2: N/A
- Drop 3: N/A
- Damage Resistances:
- Cut: 100%
- Bash: 100%
- Stab: 100%
- Fire: 100%
- Ice: 100%
- Volt: 100%
- Ailment Resistances:
- Sleep: 10%
- Confusion: 10%
- Plague: 10%
- Poison: 10%
- Blind: 10%
- Curse: 5%
- Paralysis: 10%
- Bind Resistances:
- Head: 10%
- Arm: 10%
- Leg: 10%
- Other Resistances:
- Death: 0%
- Petrification: 0%
- Stun: 15%
- Skills:
- Sacrifice: Uses the Arms. Deals 200% STR-based Bash damage to one target and deals splash damage. Reduces the targets' physical and elemental attack by 25% for 5 turns. Splash damage deals 100% of the initial damage. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Hymn (1): Uses the Legs. Deals STR-based Stab damage to the entire party. Deals 350% damage to Landsknechts, Protectors, Dark Hunters, Beasts, and Ronin. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Hymn (2): Uses the Legs. Deals STR-based Stab + Volt damage to the entire party. Deals 300% damage to Survivalists, Troubadours, and War Magi. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Dirge: Uses the Legs. Deals STR-based Stab + Volt damage to the entire party. Deals 300% damage to Medics, Alchemists, Hexers and Gunners. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Boast: Uses the Arms. Deals 125% STR-based Bash damage to the entire party. Has a 12% chance of inflicting Sleep, Confusion, or Curse. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Obey: Uses the Legs. Deals 180% STR-based Bash damage to one target and deals splash damage. Places a buff on the targets that add a Fire element to their regular attacks for 5 turns. Splash damage deals 100% of the initial damage. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Rest: Does not use a body part. Heals Ur-Child for 210 HP. Has a speed modifier of 100%.
- Solitude: Uses the Legs. Deals STR-based Stab damage to the entire party. Deals 460% damage if 5 party members are alive at the time of cast. Deals 100% damage if 4 party members are alive at the time of cast. Deals 1% damage if 1 to 3 party members are alive at the time of cast. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Anger: Uses the head. Randomly hits the party 3 to 5 times (20% chance for 3 hits, 20% chance for 4 hits, 60% chance for 5 hits), dealing 180% STR-based Fire damage per hit. Has a 15% chance to inflict Sleep, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Sadness: Uses the head. Randomly hits the party 3 to 5 times (20% chance for 3 hits, 20% chance for 4 hits, 60% chance for 5 hits), dealing 180% STR-based Ice damage per hit. Has a 15% chance to inflict Fear, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Mercy: Uses the head. Randomly hits the party 3 to 5 times (20% chance for 3 hits, 20% chance for 4 hits, 60% chance for 5 hits), dealing 180% STR-based Volt damage per hit. Has a 15% chance to inflict Blind, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 10%. Has an accuracy modifier of 95%.
- Wildance: Uses the Arms. Has a 20% chance to inflict Instant Death, Petrification, Confusion, Paralysis, Poison, and Curse. Poison ticks for 100 damage. Has a speed modifier of 50%.
- Begone: Does not use a body part. Deals 1250% STR-based Almighty damage to the entire party. Has a 500% chance to inflict Head and Arm binds. Has a speed modifier of 1000%. Has an accuracy modifier of 200%.
- End Wind: Does not use a body part. Hits a single target twice and deals 1000% STR-based Almighty damage per hit. Has a speed modifier of 1000%. Has an accuracy modifier of 200%.
- Hatred: Uses the Arms. Deals 180% STR-based Cut damage to the entire party and removes all buffs from them. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Light: Uses the Head. Removes all buffs from the entire party. Has a speed modifier of 100%.
- Release: Uses the Head. Removes all debuffs from Ur-Child and heals it for 25000 HP. Has a speed modifier of 1%.
- Heatskin: Does not use a body part. If Ur-Child is hit with a physical or elemental attack, it will deal 2000% STR-based Almighty damage to the person that attacked them. Has a speed modifier of 1500%. Has an accuracy modifier of 300%.
- Ur-Child's AI script:
- If the party has 12 or more buffs and self has 2 or more debuffs, 60% chance to cast Light.
- If self has the Dampen debuff, or 3 debuffs, 80% chance to cast Release.
- If Bait or Magibait was used last turn, 5% chance to cast Wildance.
- If Light, Release, or Wildance do not get cast, 3% chance to cast Heatskin.
- If Heatskin does not get cast, move onto the appropriate routine.
- Daytime AI:
- Turn 1: Sacrifice
- Turn 2: Hymn (Hymn (1) on the first loop, Hymn (2) on the 2nd loop, Dirge on the 3rd loop, Hymn (1) on the 4th loop, etc.)
- Turn 3: Boast (Hatred is cast instead if the party has 12 or more buffs.)
- Turn 4: Obey
- Turn 5: Boast (Hatred is cast instead if the party has 12 or more buffs.)
- Turn 6: Rest
- Turn 7: Solitude
- Turn 8: Anger
- Turn 9: Sadness
- Turn 10: Mercy
- Turn 11: Wildance
- Turn 12: Rest
- Turn 13: Begone (End Wind is cast instead if Provoke, Baitstep, Preen, or Doze off was cast on the last turn.)
- And then repeat from turn 1. If Ur-Child doesn't follow the pattern and casts a different skill instead, the upcoming skill will be cast on the next turn.
- Nighttime AI:
- 10% chance to cast Heatskin.
- 10% chance to cast Solitude.
- 10% chance to cast Begone.
- 10% chance to cast Wildance.
- 10% chance to cast Hymn (1).
- 10% chance to cast Hymn (2).
- 10% chance to cast Dirge.
- 10% chance to cast Obey.
- 20% chance to cast Boast.
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