MichaelFR

Untitled

Mar 17th, 2024
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  1. new ActorAim[52];
  2.     ActorAim[0] = CreateActor(random(311),206.7751,1389.7532,10.5859,random(360)); // act
  3.     ActorAim[1] = CreateActor(random(311),206.9573,1405.2584,10.5859,random(360)); // act
  4.     ActorAim[2] = CreateActor(random(311),219.2890,1409.6844,10.5859,random(360)); // act
  5.     ActorAim[3] = CreateActor(random(311),225.1486,1422.0366,10.5859,random(360)); // act
  6.     ActorAim[4] = CreateActor(random(311),217.4312,1436.9126,10.5859,random(360)); // act
  7.     ActorAim[5] = CreateActor(random(311),218.3847,1458.3525,10.5859,random(360)); // act
  8.     ActorAim[6] = CreateActor(random(311),215.6062,1466.1130,13.1222,random(360)); // act
  9.     ActorAim[7] = CreateActor(random(311),198.9868,1471.6344,10.5859,random(360)); // act
  10.     ActorAim[8] = CreateActor(random(311),163.9602,1471.6791,10.5859,random(360)); // act
  11.     ActorAim[9] = CreateActor(random(311),155.5133,1459.2958,10.6526,random(360)); // act
  12.     ActorAim[10] = CreateActor(random(311),138.5210,1459.7819,10.5994,random(360)); // act
  13.     ActorAim[11] = CreateActor(random(311),124.9077,1455.9995,10.6161,random(360)); // act
  14.     ActorAim[12] = CreateActor(random(311),121.5341,1430.3613,10.6196,random(360)); // act
  15.     ActorAim[13] = CreateActor(random(311),128.4828,1402.0366,10.5940,random(360)); // act
  16.     ActorAim[14] = CreateActor(random(311),131.1624,1388.1967,10.5859,random(360)); // act
  17.     ActorAim[15] = CreateActor(random(311),119.0714,1368.5515,10.5925,random(360)); // act
  18.     ActorAim[16] = CreateActor(random(311),121.3799,1344.8796,10.5859,random(360)); // act
  19.     ActorAim[17] = CreateActor(random(311),149.1525,1345.0079,10.5859,random(360)); // act
  20.     ActorAim[18] = CreateActor(random(311),174.0122,1340.9114,10.5859,random(360)); // act
  21.     ActorAim[19] = CreateActor(random(311),200.6629,1346.5227,10.5859,random(360)); // act
  22.     ActorAim[20] = CreateActor(random(311),224.1392,1346.7184,10.5859,random(360)); // act
  23.     ActorAim[21] = CreateActor(random(311),250.2756,1350.6571,10.5859,random(360)); // act
  24.     ActorAim[22] = CreateActor(random(311),271.4000,1375.7539,10.5859,random(360)); // act
  25.     ActorAim[23] = CreateActor(random(311),270.8050,1385.2416,10.5859,random(360)); // act
  26.     ActorAim[24] = CreateActor(random(311),286.4971,1421.6150,10.5859,random(360)); // act
  27.     //dm war
  28.     ActorAim[25] = CreateActor(random(311),-7239.2026,1107.0192,5.3179,random(360)); //
  29.     ActorAim[26] = CreateActor(random(311),-7252.2783,1093.5608,4.7770,random(360)); //
  30.     ActorAim[27] = CreateActor(random(311),-7263.0376,1072.9088,2.8166,random(360)); //
  31.     ActorAim[28] = CreateActor(random(311),-7229.3472,1057.7878,2.8166,random(360)); //
  32.     ActorAim[29] = CreateActor(random(311),-7239.3350,1069.3428,5.1398,random(360)); //
  33.     ActorAim[30] = CreateActor(random(311),-7227.1440,1097.0332,3.0354,random(360)); //
  34.     ActorAim[31] = CreateActor(random(311),-7230.7476,1124.0919,3.9255,random(360)); //
  35.     ActorAim[32] = CreateActor(random(311),-7210.3394,1135.1965,3.9921,random(360)); //
  36.     ActorAim[33] = CreateActor(random(311),-7165.7725,1124.0004,3.8209,random(360)); //
  37.     ActorAim[34] = CreateActor(random(311),-7182.3354,1086.9879,2.8166,random(360)); //
  38.     ActorAim[35] = CreateActor(random(311),-7193.4976,1099.1359,7.1978,random(360)); //
  39.     ActorAim[36] = CreateActor(random(311),-7166.9033,1134.3599,2.8166,random(360)); //
  40.     ActorAim[37] = CreateActor(random(311),-7145.9551,1099.3264,2.8166,random(360)); //
  41.     ActorAim[38] = CreateActor(random(311),-7138.5972,1084.2490,2.8166,random(360)); //
  42.     ActorAim[39] = CreateActor(random(311),-7145.9478,1079.3251,2.8166,random(360)); //
  43.     ActorAim[40] = CreateActor(random(311),-7122.6401,1129.9442,3.7903,random(360)); //
  44.     ActorAim[41] = CreateActor(random(311),-7146.5752,1140.5142,2.8166,random(360)); //
  45.     ActorAim[42] = CreateActor(random(311),-7117.1563,1146.5071,2.8166,random(360)); //
  46.     ActorAim[43] = CreateActor(random(311),-7141.2964,1138.3015,2.8166,random(360)); //
  47.     //vs arena
  48.     ActorAim[44] = CreateActor(random(311),-2307.2705,618.7783,42.0697,random(360)); //
  49.     ActorAim[45] = CreateActor(random(311),-2307.4082,611.7791,42.0580,random(360)); //
  50.     ActorAim[46] = CreateActor(random(311),-2346.6895,612.4874,42.0673,random(360)); //
  51.     ActorAim[47] = CreateActor(random(311),-2346.4929,618.8197,42.0702,random(360)); //
  52.     ActorAim[48] = CreateActor(random(311),-2334.2544,633.3783,42.0667,random(360)); //
  53.     ActorAim[49] = CreateActor(random(311),-2317.8262,632.6854,42.0668,random(360)); //
  54.     ActorAim[50] = CreateActor(random(311),-2318.0789,602.4740,42.0233,random(360)); //
  55.     ActorAim[51] = CreateActor(random(311),-2331.4766,603.0689,42.0259,random(360)); //
  56.     for(new aa = 0; aa < 52; aa++) {
  57.          SetActorVirtualWorld(ActorAim[aa], 5);
  58.     }
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