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- 7.6.8
- [Staffs]
- Server staffs are now able to use all possible (available) commands in discord.
- [Teams-WIP]
- - Added teams.
- - /team create <name> - Create a team with the given name. Please note that a team name cannot be changed afterwards, ever. This will cost $40m.
- - /team uninvite <playerid/name> - The team leader (tier 0) can uninvite online members.
- - /team ouninvite <Firstname_Lastname> - The team leader (tier 0) can uninvite offline members.
- - /team setrank <playerid/name> <rank> - The team leader (tier 0) and moderators (tier 1) can change the rank of members.
- - /team settier <playerid/name> <tier(1/2)> - The team leader (tier 0) can change the rank of members.
- - /team startrank <rank> - The team leader (tier 0) can define the default rank members get when they are invited.
- - /team addcar - The team leader (tier 0) can assign a personal vehicle to the team. This is the same as factionizing; it is permanent and cannot be undone. You will not be refunded for this vehicle, ever.
- - /team cars - Show a list of currently owned team vehicles.
- - /team cartow - The team leader (tier 0) and moderators (tier 1) can tow team-owned vehicles.
- - /t <message> - Talk to your team in the OOC team chat.
- - /ttog - Toggle the OOC team chat for yourself on or off.
- - /ton - Show a list of your online team members.
- - /toff - Show a list of your offline team members.
- [Groups]
- - Groups are now in MySQL.
- - Added /goff.
- [Misc]
- - Readded no air-surf.
- - Added amount of min&max bets on top of player name for casino dealer.
- - Removed 'owned by [teamname]' for team cars.
- - You can now trace your team vehicle using /car find [teamcar id].
- - Fixed warehouse CP bugs and enter/exit after robbing warehouse.
- - Fixed /changebet return to no value.
- [Discord-Logs]
- - Added osettier logs for all factions.
- - Added warehouse robbery logs for all faction.
- 7.6.9
- [Turf]
- - Added /tt (traceturf)
- - If faction is in alliance, alliance name will appear instead of faction name (if not, then faction name appears)
- - Added notification for special turf owner when someone loads.
- - Faction will now received fpoints for how many turfs they owned (1 for normal turf, 2 for special turf)
- - Added turf participants
- [Misc]
- - /tracen (trace number) will now auto-update your checkpoint (every 1 second = subject to change).
- - Added total online for an alliance [ -> Global Authorities (Online: 5) ]
- - Faction will now received money taxes from businesses in owned turf.
- - Server Maps updated as in IM.
- - Added /ftognames
- [Logs]
- - Fixed warehouses logs.
- - Added faction-logs for wh robbery/turftakeover
- - Revamped few admin logs.
- [Admin]
- - Added /aturf resetall/setall (for easy manage)
- [StateLot]
- - StateLot added.
- - disabled for now (due to bugs -- will continue whenever I feel the time is right. focusing on something more important rn).
- 7.7.0
- [Warehouse]
- - Revamped warehouse command.
- - Removed /whtakematerials, /whstorematerials, /whlock
- - Added /wh /whclose /whopen /whdeposit /whwithdraw
- - Warehouse now needs money to start producing materials.
- - Having no money or leads/metal will stop the production.
- Level 1 (default):
- 10 materials per 14 seconds
- -8 leads & -8 metals.
- Level 2 (cost $30M to upgrade):
- 15 materials per 12 seconds
- -10 leads & -10 metals.
- Level 3 (cost $50M to upgrade):
- 20 materials per 8 seconds
- -12 leads & -12 metals.
- Level 4 (cost $80M to upgrade):
- 25 materials per 5 seconds
- -14 leads & -14 metals.
- Level 5 (cost $100M to upgrade):
- 30 materials per 5 seconds
- -16 leads & -16 metals.
- Level 6 (cost $150M to upgrade):
- 35 materials per 3 seconds
- -18 leads & -18 metals.
- You need at least $60 cash for warehouse levels 1-2 in the warehouse to start producing materials.
- or
- You need at least $120 2cash for warehouse levels 3-4 in the warehouse to start producing materials.
- or
- You need at least $180 cash for warehouse levels 5-6 in the warehouse to start producing materials.
- Having the least amount than required will not produce any materials for your warehouse.
- If your warehouse does not have enough money in the till, production will stop.
- Money is taken in a 5-second tact, if you don't have enough lead/metal, you will not pay anything either way.
- [Newbie Spawn]
- - Added peacezone
- - Added textdraw for do not fight here.
- [Squallo Run]
- - Revamped squallo run to like IM.
- fix bunch of bugs.
- 7.7.1
- Added giftbox.
- It's time to start hunting gift boxes again!
- There's money, number changes, name changes and vehicles for you to find in gift boxes. (sorted by chance, decreasing)
- The majority of players preferred the way giftboxes were available a few years ago - which is why we are bringing this fun method of hunting them back.
- It's time to get your ass on a fast car, bike or helicopter and be the first to open the a gift box before somebody else does it.
- Use "/giftboxes" to find the currently spawned giftboxes: You will see their location name and your distance to them.
- Use "/giftbox" near a giftbox to open it. Once opened, it will dissappear immediately and will not be available for others to open.
- You can also use "/giftbox" to easily locate the closest giftbox near you. (No need to spam /giftboxes)
- You can open at most one giftbox every 7 minutes. (5 minutes if a premium member)
- No shooting/killing players is allowed to prevent them from opening giftboxes, or you will be punished for deathmatching.
- The giftboxes will contain, including the respective chance:
- 85% -> $20k - $80k
- 11% -> $30k - $350k
- 1% -> 1 Numberchange or 1 Namechange, or Materials (5-15k) or Heroin (5-30) or RPG (1 ammo)
- 2% -> 1 Random Vehicle (Landstalker, Buffalo, Infernus, Washington, Premier, Admiral, Turismo, PCJ-600, Sanchez, ZR-350, Elegant, FCR-900, Slamvan, Clover, Yosemite, Tornado, Stafford, Comet)
- PRIZES are subject to change.
- Questions you may have:
- - Yes, you will receive cars even if you do not have any remaining car slots left.
- - No, we cannot change the random vehicle model you received - it's a random gift after all, not your choice.
- - No, we cannot change your number- to a namechange or vice versa - it's a random gift after all, not your choice.
- 7.7.2
- [Gate]
- - Houses may now have gates!
- - Please note that gates will only be placed to houses that have a perfect spot for a gate, no additional maps or objects will -be spawned.
- - The price charged for a gate depends on the lead administrator placing it.
- - The gate can be controlled by the house owner and any dupekey - owner that has the permission to open and close the house doors.
- [Friend]
- - Added friend system (beta-might be buggy, not priority so dont expect me to fix any bugs for this feature)
- - /friends add/list/remove/oadd/oremove
- - When someone added you as their friend, you will get a notification.
- [Faction-House]
- - Fixed a bug where you disconnected from the server and "you've been banned by the server" if you spawned at faction-house.
- [Faction]
- - Fixed a bug where war uninvite function being used instead of the normal one.
- [Warehouse]
- - Fixed a bug where you can store and withdraw unlimited amount of materials.
- [Misc]
- - If there are 10 players in-game or more, happy hour will automatically be enabled otherwise disabled.
- - You can now sell your namechanges/numberchanges by using /sellnamechanges or /sellnumberchanges.
- 7.7.3
- [Vehicle Claim]
- - You can now use /claimveh [modelid] in-game! Your vehicle will be respawned at car lot.
- Note: There is a vehicle id's at #💲・premium channel.
- [War]
- - You are now no longer able to /heal nearby enemy hq 150meters.
- - You are now no longer able to buy vest in any ammunation if there's an enemy nearby.
- - You are now no longer able to /heal if there's an enemy nearby around your healing house.
- - Fixed a bug where you can damage/kill a JS tag player.
- - Fixed a bug where you can't heal if you're in JS while enemy team are nearby.
- - /leavefaction will now increase your total leave.
- [Vehicles]
- - Added fuel warning notification.
- - You can not use /lock or /unlock on bikes anymore.
- - Vehicle will now turn off automatically if fuel below 0.
- - Fixed a bug where bikes getting locked when respawning.
- - Fixed a bug where bikes getting locked if towed.
- - Fixed a bug where you could still drive your bike even if it doesn't have fuel anymore.
- - Fixed a bug where you can't /toolkit a vehicle even it's locked.
- [House]
- - Fixed a bug where you can't get in the house even it's unlocked.
- - Fixed a bug where you can rent in the house even it's not rentable.
- - /rentroom will now marked your gps to closest rentable room instead of open house.
- [Turf]
- - You can now take normal turf with only 3 players, and if special turf, 4 players.
- - Fixed a bug where turf instantly fail your turf after you started.
- [Team]
- - Fixed a bug where team info is not being saved.
- - Fixed a bug where team is automatically togged.
- - Fixed a bug where everyone can engine a team vehicle.
- [Misc.]
- - Fixed a bug where /sellnumberchanges & /sellnamechanges doesn't give you cash.
- - Fixed a bug where you can pm any ID.
- - Fixed a bug where you need to /accept frisk while frisking yourself.
- - Fixed a bug where you can't /stoptrace a /tracen.
- - Re-added the auto kick if your fps is above 101+ (3 warnings).
- - Added "Verified" tag in /id, /fon, /admins, /gon, /ton, etc.
- 7.7.4
- [Admins]
- - /gotowh [whid] (admin or helper)
- - added /agive
- - removed attempted heal notification for in-game admins.
- [Faction]
- - Faction members who rob houses will now give 2 fpoints to the faction.
- - Faction members who rob businesses will now give 5 fpoints to the faction.
- [War]
- - Reduce the restrict /heal distance when enemy is nearby (from 150 meters to 80 meters)
- - Removed total kills/diffs in /warinfo. It will now only show the factions and total money lost.
- - Fixed a bug where warring participants can heal while they're in the same interior as their opponent.
- [Turf]
- - Reduced the business income for turf.
- - Alliance will now get notified if you or your alliance started a turf.
- - Added an information and fpoints whenever you defended a turf. (+15 if normal turf, +20 if special turf)
- - Fixed a bug where turf notification will spam you if you started.
- [Warehouse]
- - Fixed a bug where warehouse till gives you money whenever you deposit in the till.
- [Misc]
- - Revamped /laptop dialog.
- - Added a petrol station inside the LS Airport
- - Added a vehicle registration inside the LS Airport
- - Fixed a bug where /phone off doesn't save when you relog.
- - Fixed a bug where paycheck gives two in happy hour instead of one.
- - Fixed a bug where checkpoint automatically set at blueberry farm and cannot be /stoptrace. (/tracen will no longer follow the player's checkpoint)
- - /robbiz & /robhouse no longer require law enforcements.
- 7.7.5
- [Vehicle]
- - Revamped /car seat command.
- - You can now use the command /useweapon [weapon id] while in the vehicle.
- - Revamped /car dupekey (to like business key system) [maximum 10 keys each vehicle]
- [Business]
- - Toll biz gain increase to 800 when open and 500 if closed.
- - Gps tax increase to 350 if open and 150 if closed.
- - Rental tax function added. they will get 10 percent tax per rent.
- - Gas tax will earn 5% of each refuel.
- [Admin]
- - Revamped spectate (/sp) for admins.
- - Added a /damages and /lastdmg command, wherein admins could see the damage logs in-game.
- - You are no longer able to use /cp in war unless you are on duty.
- [Discord]
- - Added a command for admins who are assigned to player reports (except war violation).
- [Misc.]
- - You are no longer be able to join event if you got shot recently (30 seconds cooldown).
- - Reduced /heal from 60 seconds to 30 seconds instead.
- [War]
- - You will now automatically spawn at your faction HQ even if you /rentroom a house.
- - You are now unable to use /settier while your faction is in war.
- - Whoever crashes in war will now respawn in their HQ instead of the place they crashed.
- - AFK in interiors will now notify and marked checkpoint if over 15 minutes.
- - You must now wait 30 seconds before you respawn if you died at war.
- - While waiting to respawn, your camera angle will now set 65 meters above your HQ.
- - You are now able to talk while in respawning mode (such as /pm /t /f etc.)
- - If a nearby player quits within 60 seconds of being last shot at it will display a local quit message including their HP/Armour %, distance to player, last hit x seconds ago.
- Updated war death fee
- Normal Suicide
- T3 - 100k 200k
- T2 - 150k 200k
- T1 - 200k 240k
- T0 - 250k 300k
- 7.7.6
- [Server]
- - All faction vehicles will be despawned if there are zero online members in the faction (performance)
- - All team vehicles will be despawned if there are zero online members in the team (performance)
- - Faction vehicles with guns/bullets/crates will not be despawned (if all members quit).
- [Vehicles]
- - Vehicles with bullet/guns/crates will not be respawned anymore.
- - Trailer with metal/leads will not be respawned anymore.
- [War]
- - You can no longer use /tracen while in war.
- - Fixed a bug where you can't /heal inside the house.
- - Fixed a bug where the server doesn't give a marker when your enemy is AFK for 15 minutes in the interior.
- - You can now use this commands again while JS tag: /b, /s, /r, local chat, /me, /ame, /pm, /t, /g, /action, /f.
- [Faction]
- - You can now mute your faction member using /fmute.
- - /finfo will now show the dialog of /faction.
- - Removed "MOTD" text besides faction name
- [Perks]
- - Added a perks notification for every activated perk in the faction when you log in.
- - Added a perks notification whenever a perk/s expired.
- - Added dialog confirmation to prevent accidentally purchasing a perk.
- - Added vehicle armor perk. All faction vehicles (including bikes) spawn with +50% HP. But, Patriot will spawn with +100% HP = 80 fpoints.
- - You can no longer produce heroin unless you are the biz owner/have access key/have faction perk.
- [Discord]
- - Added !lastcmds for Basic Admin+.
- [Misc.]
- - Added /materialsinfo.
- - /buync reduced to $2m instead of $5m.
- - Added timer left on premium when you /stats
- - Increased the unload distance for squallo to 20 meters.
- 7.7.7
- [War]
- - A minimum of 25 hours of playtime must be achieved by all participating factions during a war. (subject to change)
- - Staying in any interiors will not increase your daily hours.
- - Failure to do so will result in a forfeit on the 3rd offense.
- - You can check your total faction warnings by going to /faction > information (only for warring factions)
- - You can check your faction's total daily hours by using /warinfo
- - Removed total money lost in /warinfo
- - If both factions have 3 warnings, the war will be cancelled and the money will be transferred to Charity instead.
- [Faction]
- - Revamped /faction > informations
- - Added Total Members & Gunstock status.
- [AFK]
- - The timer will check your character once every 15 minutes.
- - If you don't move in 15 minutes, an AFK challenge will get triggered.
- - If you failed to complete the challenge within 1 minute, your account will be set as AFK
- --> (even if you're moving around - this is to avoid players bypassing the AFK system by keep running).
- - If you are set automatically as AFK, you must first complete the challenge.
- - Warring faction will not gain hours if the player is AFK and in jail.
- - AFK Player playtime won't increase either (to get PayTime) but the session will still be increased.
- by Mark Fletcher (MarkF#6977)
- https://www.multimart.org/topic/4310-italy-mafia-roleplay-script-v762
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