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Europe Mafia RP Updated 2022

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Jun 9th, 2022
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  1. 7.6.8
  2. [Staffs]
  3. Server staffs are now able to use all possible (available) commands in discord.
  4.  
  5. [Teams-WIP]
  6. - Added teams.
  7.  
  8. - /team create <name> - Create a team with the given name. Please note that a team name cannot be changed afterwards, ever. This will cost $40m.
  9. - /team uninvite <playerid/name> - The team leader (tier 0) can uninvite online members.
  10. - /team ouninvite <Firstname_Lastname> - The team leader (tier 0) can uninvite offline members.
  11. - /team setrank <playerid/name> <rank> - The team leader (tier 0) and moderators (tier 1) can change the rank of members.
  12. - /team settier <playerid/name> <tier(1/2)> - The team leader (tier 0) can change the rank of members.
  13. - /team startrank <rank> - The team leader (tier 0) can define the default rank members get when they are invited.
  14. - /team addcar - The team leader (tier 0) can assign a personal vehicle to the team. This is the same as factionizing; it is permanent and cannot be undone. You will not be refunded for this vehicle, ever.
  15. - /team cars - Show a list of currently owned team vehicles.
  16. - /team cartow - The team leader (tier 0) and moderators (tier 1) can tow team-owned vehicles.
  17. - /t <message> - Talk to your team in the OOC team chat.
  18. - /ttog - Toggle the OOC team chat for yourself on or off.
  19. - /ton - Show a list of your online team members.
  20. - /toff - Show a list of your offline team members.
  21.  
  22. [Groups]
  23. - Groups are now in MySQL.
  24. - Added /goff.
  25.  
  26. [Misc]
  27. - Readded no air-surf.
  28. - Added amount of min&max bets on top of player name for casino dealer.
  29. - Removed 'owned by [teamname]' for team cars.
  30. - You can now trace your team vehicle using /car find [teamcar id].
  31. - Fixed warehouse CP bugs and enter/exit after robbing warehouse.
  32. - Fixed /changebet return to no value.
  33.  
  34. [Discord-Logs]
  35. - Added osettier logs for all factions.
  36. - Added warehouse robbery logs for all faction.
  37.  
  38.  
  39. 7.6.9
  40. [Turf]
  41. - Added /tt (traceturf)
  42. - If faction is in alliance, alliance name will appear instead of faction name (if not, then faction name appears)
  43. - Added notification for special turf owner when someone loads.
  44. - Faction will now received fpoints for how many turfs they owned (1 for normal turf, 2 for special turf)
  45. - Added turf participants
  46.  
  47. [Misc]
  48. - /tracen (trace number) will now auto-update your checkpoint (every 1 second = subject to change).
  49. - Added total online for an alliance [ -> Global Authorities (Online: 5) ]
  50. - Faction will now received money taxes from businesses in owned turf.
  51. - Server Maps updated as in IM.
  52. - Added /ftognames
  53.  
  54. [Logs]
  55. - Fixed warehouses logs.
  56. - Added faction-logs for wh robbery/turftakeover
  57. - Revamped few admin logs.
  58.  
  59. [Admin]
  60. - Added /aturf resetall/setall (for easy manage)
  61.  
  62. [StateLot]
  63. - StateLot added.
  64. - disabled for now (due to bugs -- will continue whenever I feel the time is right. focusing on something more important rn).
  65.  
  66.  
  67. 7.7.0
  68.  
  69. [Warehouse]
  70. - Revamped warehouse command.
  71. - Removed /whtakematerials, /whstorematerials, /whlock
  72. - Added /wh /whclose /whopen /whdeposit /whwithdraw
  73. - Warehouse now needs money to start producing materials.
  74. - Having no money or leads/metal will stop the production.
  75.  
  76. Level 1 (default):
  77. 10 materials per 14 seconds
  78. -8 leads & -8 metals.
  79.  
  80. Level 2 (cost $30M to upgrade):
  81. 15 materials per 12 seconds
  82. -10 leads & -10 metals.
  83.  
  84. Level 3 (cost $50M to upgrade):
  85. 20 materials per 8 seconds
  86. -12 leads & -12 metals.
  87.  
  88. Level 4 (cost $80M to upgrade):
  89. 25 materials per 5 seconds
  90. -14 leads & -14 metals.
  91.  
  92. Level 5 (cost $100M to upgrade):
  93. 30 materials per 5 seconds
  94. -16 leads & -16 metals.
  95.  
  96. Level 6 (cost $150M to upgrade):
  97. 35 materials per 3 seconds
  98. -18 leads & -18 metals.
  99.  
  100.  
  101. You need at least $60 cash for warehouse levels 1-2 in the warehouse to start producing materials.
  102. or
  103. You need at least $120 2cash for warehouse levels 3-4 in the warehouse to start producing materials.
  104. or
  105. You need at least $180 cash for warehouse levels 5-6 in the warehouse to start producing materials.
  106.  
  107. Having the least amount than required will not produce any materials for your warehouse.
  108.  
  109. If your warehouse does not have enough money in the till, production will stop.
  110. Money is taken in a 5-second tact, if you don't have enough lead/metal, you will not pay anything either way.
  111.  
  112.  
  113. [Newbie Spawn]
  114. - Added peacezone
  115. - Added textdraw for do not fight here.
  116.  
  117. [Squallo Run]
  118. - Revamped squallo run to like IM.
  119.  
  120. fix bunch of bugs.
  121.  
  122.  
  123. 7.7.1
  124.  
  125. Added giftbox.
  126.  
  127. It's time to start hunting gift boxes again!
  128.  
  129.  
  130. There's money, number changes, name changes and vehicles for you to find in gift boxes. (sorted by chance, decreasing)
  131. The majority of players preferred the way giftboxes were available a few years ago - which is why we are bringing this fun method of hunting them back.
  132.  
  133.  
  134. It's time to get your ass on a fast car, bike or helicopter and be the first to open the a gift box before somebody else does it.
  135.  
  136. Use "/giftboxes" to find the currently spawned giftboxes: You will see their location name and your distance to them.
  137. Use "/giftbox" near a giftbox to open it. Once opened, it will dissappear immediately and will not be available for others to open.
  138. You can also use "/giftbox" to easily locate the closest giftbox near you. (No need to spam /giftboxes)
  139.  
  140. You can open at most one giftbox every 7 minutes. (5 minutes if a premium member)
  141.  
  142. No shooting/killing players is allowed to prevent them from opening giftboxes, or you will be punished for deathmatching.
  143.  
  144. The giftboxes will contain, including the respective chance:
  145. 85% -> $20k - $80k
  146. 11% -> $30k - $350k
  147. 1% -> 1 Numberchange or 1 Namechange, or Materials (5-15k) or Heroin (5-30) or RPG (1 ammo)
  148. 2% -> 1 Random Vehicle (Landstalker, Buffalo, Infernus, Washington, Premier, Admiral, Turismo, PCJ-600, Sanchez, ZR-350, Elegant, FCR-900, Slamvan, Clover, Yosemite, Tornado, Stafford, Comet)
  149.  
  150. PRIZES are subject to change.
  151.  
  152. Questions you may have:
  153. - Yes, you will receive cars even if you do not have any remaining car slots left.
  154. - No, we cannot change the random vehicle model you received - it's a random gift after all, not your choice.
  155. - No, we cannot change your number- to a namechange or vice versa - it's a random gift after all, not your choice.
  156.  
  157.  
  158. 7.7.2
  159.  
  160. [Gate]
  161. - Houses may now have gates!
  162. - Please note that gates will only be placed to houses that have a perfect spot for a gate, no additional maps or objects will -be spawned.
  163. - The price charged for a gate depends on the lead administrator placing it.
  164. - The gate can be controlled by the house owner and any dupekey - owner that has the permission to open and close the house doors.
  165.  
  166. [Friend]
  167. - Added friend system (beta-might be buggy, not priority so dont expect me to fix any bugs for this feature)
  168. - /friends add/list/remove/oadd/oremove
  169. - When someone added you as their friend, you will get a notification.
  170.  
  171. [Faction-House]
  172. - Fixed a bug where you disconnected from the server and "you've been banned by the server" if you spawned at faction-house.
  173.  
  174. [Faction]
  175. - Fixed a bug where war uninvite function being used instead of the normal one.
  176.  
  177. [Warehouse]
  178. - Fixed a bug where you can store and withdraw unlimited amount of materials.
  179.  
  180. [Misc]
  181. - If there are 10 players in-game or more, happy hour will automatically be enabled otherwise disabled.
  182. - You can now sell your namechanges/numberchanges by using /sellnamechanges or /sellnumberchanges.
  183.  
  184.  
  185. 7.7.3
  186.  
  187. [Vehicle Claim]
  188. - You can now use /claimveh [modelid] in-game! Your vehicle will be respawned at car lot.
  189. Note: There is a vehicle id's at #💲・premium channel.
  190.  
  191. [War]
  192. - You are now no longer able to /heal nearby enemy hq 150meters.
  193. - You are now no longer able to buy vest in any ammunation if there's an enemy nearby.
  194. - You are now no longer able to /heal if there's an enemy nearby around your healing house.
  195. - Fixed a bug where you can damage/kill a JS tag player.
  196. - Fixed a bug where you can't heal if you're in JS while enemy team are nearby.
  197. - /leavefaction will now increase your total leave.
  198.  
  199. [Vehicles]
  200. - Added fuel warning notification.
  201. - You can not use /lock or /unlock on bikes anymore.
  202. - Vehicle will now turn off automatically if fuel below 0.
  203. - Fixed a bug where bikes getting locked when respawning.
  204. - Fixed a bug where bikes getting locked if towed.
  205. - Fixed a bug where you could still drive your bike even if it doesn't have fuel anymore.
  206. - Fixed a bug where you can't /toolkit a vehicle even it's locked.
  207.  
  208. [House]
  209. - Fixed a bug where you can't get in the house even it's unlocked.
  210. - Fixed a bug where you can rent in the house even it's not rentable.
  211. - /rentroom will now marked your gps to closest rentable room instead of open house.
  212.  
  213. [Turf]
  214. - You can now take normal turf with only 3 players, and if special turf, 4 players.
  215. - Fixed a bug where turf instantly fail your turf after you started.
  216.  
  217. [Team]
  218. - Fixed a bug where team info is not being saved.
  219. - Fixed a bug where team is automatically togged.
  220. - Fixed a bug where everyone can engine a team vehicle.
  221.  
  222. [Misc.]
  223. - Fixed a bug where /sellnumberchanges & /sellnamechanges doesn't give you cash.
  224. - Fixed a bug where you can pm any ID.
  225. - Fixed a bug where you need to /accept frisk while frisking yourself.
  226. - Fixed a bug where you can't /stoptrace a /tracen.
  227. - Re-added the auto kick if your fps is above 101+ (3 warnings).
  228. - Added "Verified" tag in /id, /fon, /admins, /gon, /ton, etc.
  229.  
  230.  
  231. 7.7.4
  232.  
  233. [Admins]
  234. - /gotowh [whid] (admin or helper)
  235. - added /agive
  236. - removed attempted heal notification for in-game admins.
  237.  
  238. [Faction]
  239. - Faction members who rob houses will now give 2 fpoints to the faction.
  240. - Faction members who rob businesses will now give 5 fpoints to the faction.
  241.  
  242. [War]
  243. - Reduce the restrict /heal distance when enemy is nearby (from 150 meters to 80 meters)
  244. - Removed total kills/diffs in /warinfo. It will now only show the factions and total money lost.
  245. - Fixed a bug where warring participants can heal while they're in the same interior as their opponent.
  246.  
  247. [Turf]
  248. - Reduced the business income for turf.
  249. - Alliance will now get notified if you or your alliance started a turf.
  250. - Added an information and fpoints whenever you defended a turf. (+15 if normal turf, +20 if special turf)
  251. - Fixed a bug where turf notification will spam you if you started.
  252.  
  253. [Warehouse]
  254. - Fixed a bug where warehouse till gives you money whenever you deposit in the till.
  255.  
  256. [Misc]
  257. - Revamped /laptop dialog.
  258. - Added a petrol station inside the LS Airport
  259. - Added a vehicle registration inside the LS Airport
  260. - Fixed a bug where /phone off doesn't save when you relog.
  261. - Fixed a bug where paycheck gives two in happy hour instead of one.
  262. - Fixed a bug where checkpoint automatically set at blueberry farm and cannot be /stoptrace. (/tracen will no longer follow the player's checkpoint)
  263. - /robbiz & /robhouse no longer require law enforcements.
  264.  
  265.  
  266. 7.7.5
  267.  
  268. [Vehicle]
  269. - Revamped /car seat command.
  270. - You can now use the command /useweapon [weapon id] while in the vehicle.
  271. - Revamped /car dupekey (to like business key system) [maximum 10 keys each vehicle]
  272.  
  273. [Business]
  274. - Toll biz gain increase to 800 when open and 500 if closed.
  275. - Gps tax increase to 350 if open and 150 if closed.
  276. - Rental tax function added. they will get 10 percent tax per rent.
  277. - Gas tax will earn 5% of each refuel.
  278.  
  279. [Admin]
  280. - Revamped spectate (/sp) for admins.
  281. - Added a /damages and /lastdmg command, wherein admins could see the damage logs in-game.
  282. - You are no longer able to use /cp in war unless you are on duty.
  283.  
  284. [Discord]
  285. - Added a command for admins who are assigned to player reports (except war violation).
  286.  
  287. [Misc.]
  288. - You are no longer be able to join event if you got shot recently (30 seconds cooldown).
  289. - Reduced /heal from 60 seconds to 30 seconds instead.
  290.  
  291. [War]
  292. - You will now automatically spawn at your faction HQ even if you /rentroom a house.
  293. - You are now unable to use /settier while your faction is in war.
  294. - Whoever crashes in war will now respawn in their HQ instead of the place they crashed.
  295. - AFK in interiors will now notify and marked checkpoint if over 15 minutes.
  296. - You must now wait 30 seconds before you respawn if you died at war.
  297. - While waiting to respawn, your camera angle will now set 65 meters above your HQ.
  298. - You are now able to talk while in respawning mode (such as /pm /t /f etc.)
  299. - If a nearby player quits within 60 seconds of being last shot at it will display a local quit message including their HP/Armour %, distance to player, last hit x seconds ago.
  300.  
  301.  
  302. Updated war death fee
  303. Normal Suicide
  304. T3 - 100k 200k
  305. T2 - 150k 200k
  306. T1 - 200k 240k
  307. T0 - 250k 300k
  308.  
  309.  
  310. 7.7.6
  311.  
  312. [Server]
  313. - All faction vehicles will be despawned if there are zero online members in the faction (performance)
  314. - All team vehicles will be despawned if there are zero online members in the team (performance)
  315. - Faction vehicles with guns/bullets/crates will not be despawned (if all members quit).
  316.  
  317. [Vehicles]
  318. - Vehicles with bullet/guns/crates will not be respawned anymore.
  319. - Trailer with metal/leads will not be respawned anymore.
  320.  
  321. [War]
  322. - You can no longer use /tracen while in war.
  323. - Fixed a bug where you can't /heal inside the house.
  324. - Fixed a bug where the server doesn't give a marker when your enemy is AFK for 15 minutes in the interior.
  325. - You can now use this commands again while JS tag: /b, /s, /r, local chat, /me, /ame, /pm, /t, /g, /action, /f.
  326.  
  327. [Faction]
  328. - You can now mute your faction member using /fmute.
  329. - /finfo will now show the dialog of /faction.
  330. - Removed "MOTD" text besides faction name
  331.  
  332. [Perks]
  333. - Added a perks notification for every activated perk in the faction when you log in.
  334. - Added a perks notification whenever a perk/s expired.
  335. - Added dialog confirmation to prevent accidentally purchasing a perk.
  336. - Added vehicle armor perk. All faction vehicles (including bikes) spawn with +50% HP. But, Patriot will spawn with +100% HP = 80 fpoints.
  337. - You can no longer produce heroin unless you are the biz owner/have access key/have faction perk.
  338.  
  339. [Discord]
  340. - Added !lastcmds for Basic Admin+.
  341.  
  342. [Misc.]
  343. - Added /materialsinfo.
  344. - /buync reduced to $2m instead of $5m.
  345. - Added timer left on premium when you /stats
  346. - Increased the unload distance for squallo to 20 meters.
  347.  
  348.  
  349. 7.7.7
  350. [War]
  351.  
  352. - A minimum of 25 hours of playtime must be achieved by all participating factions during a war. (subject to change)
  353. - Staying in any interiors will not increase your daily hours.
  354. - Failure to do so will result in a forfeit on the 3rd offense.
  355. - You can check your total faction warnings by going to /faction > information (only for warring factions)
  356. - You can check your faction's total daily hours by using /warinfo
  357. - Removed total money lost in /warinfo
  358. - If both factions have 3 warnings, the war will be cancelled and the money will be transferred to Charity instead.
  359.  
  360. [Faction]
  361. - Revamped /faction > informations
  362. - Added Total Members & Gunstock status.
  363.  
  364. [AFK]
  365. - The timer will check your character once every 15 minutes.
  366. - If you don't move in 15 minutes, an AFK challenge will get triggered.
  367. - If you failed to complete the challenge within 1 minute, your account will be set as AFK
  368. --> (even if you're moving around - this is to avoid players bypassing the AFK system by keep running).
  369. - If you are set automatically as AFK, you must first complete the challenge.
  370. - Warring faction will not gain hours if the player is AFK and in jail.
  371. - AFK Player playtime won't increase either (to get PayTime) but the session will still be increased.
  372.  
  373. by Mark Fletcher (MarkF#6977)
  374. https://www.multimart.org/topic/4310-italy-mafia-roleplay-script-v762
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