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  1. Initialize engine version: 5.6.3p1 (9c92e827232b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GT 710 (ID=0x128b)
  6. Vendor: NVIDIA
  7. VRAM: 1983 MB
  8. Driver: 23.21.13.9077
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  13. Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  14. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  15. Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  16. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  17. Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  18. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll (this message is harmless)
  19. Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll into Unity Child Domain
  20. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
  21. Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
  22. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\AmplifyBloom.dll (this message is harmless)
  23. Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\AmplifyBloom.dll into Unity Child Domain
  24. - Completed reload, in 0.027 seconds
  25. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\System.Core.dll (this message is harmless)
  26. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\System.dll (this message is harmless)
  27. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\System.Xml.dll (this message is harmless)
  28. <RI> Initializing input.
  29.  
  30. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  31. <RI> Input initialized.
  32.  
  33. desktop: 1600x1024 60Hz; virtual: 1600x1024 at 0,0
  34. <RI> Initialized touch support.
  35.  
  36. UnloadTime: 1.337625 ms
  37. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\Mono.Security.dll (this message is harmless)
  38. Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\System.Configuration.dll (this message is harmless)
  39. load client logger config: file://C:/Users/Hp/AppData/Local/TankiX/tankix_Data/log4net.xml
  40.  
  41. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  42.  
  43. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  44. UnloadTime: 0.619207 ms
  45. load client logger config: file://C:/Users/Hp/AppData/Local/TankiX/tankix_Data/log4net.xml
  46.  
  47. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  48.  
  49.  
  50. Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 7298.
  51. Total: 43.071159 ms (FindLiveObjects: 0.231386 ms CreateObjectMapping: 0.296386 ms MarkObjects: 41.440254 ms DeleteObjects: 1.101884 ms)
  52.  
  53. AssetBundleDiskCache: requiredFreeSpace: 14159 bytes.
  54. LOG_MARK: Device type: Desktop
  55. LOG_MARK: Graphics device name: NVIDIA GeForce GT 710
  56. LOG_MARK: Graphics memory size: 1983 Mb
  57. LOG_MARK: Graphics shader model: 50
  58. LOG_MARK: Operating system: Windows 7 Service Pack 1 (6.1.7601) 64bit
  59. LOG_MARK: System memory size: ~4054 Mb
  60. LOG_MARK: Processor type: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
  61. LOG_MARK: Processor count: 4
  62. LOG_MARK: Lobby load is completed
  63. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
  64.  
  65. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  66.  
  67. LOG_MARK: Client session added: 281484182427992
  68. LOG_MARK: Lobby added
  69. MandatoryAssetsLoading: Unexpected asset 872b68bcec1e1314c9bd8d8c94705f58 will be loaded as mandatory!
  70. MandatoryAssetsLoading: Unexpected asset fbe31a228224d7047b1ddb94c032604f will be loaded as mandatory!
  71. MandatoryAssetsLoading: Unexpected asset b2af3246c7ba18e409e76a3ef284e213 will be loaded as mandatory!
  72. MandatoryAssetsLoading: Unexpected asset b7cc9b1d4e70d13469da6e1e7edef47a will be loaded as mandatory!
  73. MandatoryAssetsLoading: Unexpected asset b7cc9b1d4e70d13469da6e1e7edef47a will be loaded as mandatory!
  74. MandatoryAssetsLoading: Unexpected asset 5cb7ec045e98cbe4eb6e362a50f41d92 will be loaded as mandatory!
  75. MandatoryAssetsLoading: Unexpected asset d949c1f274a64a14895eaf5d014efb5b will be loaded as mandatory!
  76. MandatoryAssetsLoading: Unexpected asset 9a55f50b29f309c4fbb678abd0c7f37d will be loaded as mandatory!
  77. MandatoryAssetsLoading: Unexpected asset df094c92f4293b04691015607700f6de will be loaded as mandatory!
  78. MandatoryAssetsLoading: Unexpected asset dd2853e28d4c36d4aa4dd178bbacbb76 will be loaded as mandatory!
  79. MandatoryAssetsLoading: Unexpected asset 75366061c7bf4a843acd0910e0c9adb5 will be loaded as mandatory!
  80. MandatoryAssetsLoading: Unexpected asset e1440445a06496a4d8af2f530a0a407a will be loaded as mandatory!
  81. MandatoryAssetsLoading: Unexpected asset 264c02b8e26e1ba4f91b6a799f747c1d will be loaded as mandatory!
  82. MandatoryAssetsLoading: Unexpected asset d7ea7c13ecbf3ba46a8d673011671cb5 will be loaded as mandatory!
  83. MandatoryAssetsLoading: Unexpected asset 5804a3be41159234f9d5b610ea21b35e will be loaded as mandatory!
  84. MandatoryAssetsLoading: Unexpected asset eac2221d96334b84ab3d7cf5398f0ff6 will be loaded as mandatory!
  85. MandatoryAssetsLoading: Unexpected asset b8fe36aa0c36c4e13b86b85c40be0132 will be loaded as mandatory!
  86. MandatoryAssetsLoading: Unexpected asset 145b6265ec44d814180505db604f9ad8 will be loaded as mandatory!
  87. MandatoryAssetsLoading: Unexpected asset 5a8d8f59d09106e4b8077eea1a223592 will be loaded as mandatory!
  88. MandatoryAssetsLoading: Unexpected asset 3c7b00304df492346a0c54cf1a289130 will be loaded as mandatory!
  89. MandatoryAssetsLoading: Unexpected asset c49361c8ea7621d4b8382063de876780 will be loaded as mandatory!
  90. MandatoryAssetsLoading: Unexpected asset 2073ea92e0810ef47a7c909d6e9290c3 will be loaded as mandatory!
  91. MandatoryAssetsLoading: Unexpected asset 374f0065ee56e77489b2e9e696f1465e will be loaded as mandatory!
  92. MandatoryAssetsLoading: Unexpected asset d5f7d3814ac41e64b9d019cf24d8242d will be loaded as mandatory!
  93. MandatoryAssetsLoading: Unexpected asset 6569a16fd21518243a7ca433596d6bea will be loaded as mandatory!
  94. MandatoryAssetsLoading: Unexpected asset e3bea30cd4a21a640bfe5b6a4e61bedc will be loaded as mandatory!
  95. MandatoryAssetsLoading: Unexpected asset 737b3eeaaf89cad4cb6ac296c3eed12c will be loaded as mandatory!
  96. MandatoryAssetsLoading: Unexpected asset fa403493d6da8f149b16b7b06e1aca5a will be loaded as mandatory!
  97. MandatoryAssetsLoading: Unexpected asset 3ae18b22fe118b84b8790a96b13358dc will be loaded as mandatory!
  98. MandatoryAssetsLoading: Unexpected asset 55ba29b9c70d08e488b209113ed71888 will be loaded as mandatory!
  99. MandatoryAssetsLoading: Unexpected asset 1faf2764622696b4b8dc67aec51fb274 will be loaded as mandatory!
  100. MandatoryAssetsLoading: Unexpected asset 4af90dfbc1493ce4e81ea4176ade2af9 will be loaded as mandatory!
  101. MandatoryAssetsLoading: Unexpected asset 41ea3cbb195fb0e41b9459a16e99bbca will be loaded as mandatory!
  102. MandatoryAssetsLoading: Unexpected asset a13337d3c532f2f4693c16d58a4aa04a will be loaded as mandatory!
  103. MandatoryAssetsLoading: Unexpected asset 81041224a9c60444bb589e865ecbb92f will be loaded as mandatory!
  104. MandatoryAssetsLoading: Unexpected asset 2028a003334358743a63f3a5448f4f5a will be loaded as mandatory!
  105. MandatoryAssetsLoading: Unexpected asset fa5510c224c5bad49b938ae375ae25d8 will be loaded as mandatory!
  106. LOG_MARK: Self user added: 281478314475968
  107. LOG_MARK: TopPanelAuthenticatedComponent added
  108. MandatoryAssetsLoading: Unexpected asset e3bea30cd4a21a640bfe5b6a4e61bedc will be loaded as mandatory!
  109. MandatoryAssetsLoading: Unexpected asset 6569a16fd21518243a7ca433596d6bea will be loaded as mandatory!
  110. MandatoryAssetsLoading: Unexpected asset 6569a16fd21518243a7ca433596d6bea will be loaded as mandatory!
  111. MandatoryAssetsLoading: Unexpected asset 5a8d8f59d09106e4b8077eea1a223592 will be loaded as mandatory!
  112. MandatoryAssetsLoading: Unexpected asset 145b6265ec44d814180505db604f9ad8 will be loaded as mandatory!
  113. MandatoryAssetsLoading: Unexpected asset 2073ea92e0810ef47a7c909d6e9290c3 will be loaded as mandatory!
  114. MandatoryAssetsLoading: Unexpected asset fa403493d6da8f149b16b7b06e1aca5a will be loaded as mandatory!
  115. MandatoryAssetsLoading: Unexpected asset 374f0065ee56e77489b2e9e696f1465e will be loaded as mandatory!
  116. MandatoryAssetsLoading: Unexpected asset 737b3eeaaf89cad4cb6ac296c3eed12c will be loaded as mandatory!
  117. MandatoryAssetsLoading: Unexpected asset d5f7d3814ac41e64b9d019cf24d8242d will be loaded as mandatory!
  118. MandatoryAssetsLoading: Unexpected asset 2073ea92e0810ef47a7c909d6e9290c3 will be loaded as mandatory!
  119. MandatoryAssetsLoading: Unexpected asset c49361c8ea7621d4b8382063de876780 will be loaded as mandatory!
  120. MandatoryAssetsLoading: Unexpected asset 3c7b00304df492346a0c54cf1a289130 will be loaded as mandatory!
  121. LOG_MARK: Device type: Desktop
  122. LOG_MARK: Graphics device name: NVIDIA GeForce GT 710
  123. LOG_MARK: Graphics memory size: 1983 Mb
  124. LOG_MARK: Graphics shader model: 50
  125. LOG_MARK: Operating system: Windows 7 Service Pack 1 (6.1.7601) 64bit
  126. LOG_MARK: System memory size: ~4054 Mb
  127. LOG_MARK: Processor type: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
  128. LOG_MARK: Processor count: 4
  129. LOG_MARK: Lobby load is completed
  130. MandatoryAssetsLoading: Unexpected asset 9cb3d877c9758eb4fa979365ac621b74 will be loaded as mandatory!
  131. LOG_MARK: Garage scene start async loading
  132. Unloading 6 Unused Serialized files (Serialized files now loaded: 377)
  133. Shader 'UpdateRankEffect/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
  134. UnloadTime: 3.625365 ms
  135. LOG_MARK: User ready to lobby
  136.  
  137. Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 56436.
  138. Total: 199.976669 ms (FindLiveObjects: 3.284194 ms CreateObjectMapping: 2.645705 ms MarkObjects: 182.419296 ms DeleteObjects: 11.626859 ms)
  139.  
  140. LOG_MARK: User is on Home screen.
  141. SquadSystem.SquadLeaderRemoved Entity[id=281475252046274, name=User]
  142.  
  143. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  144.  
  145. SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
  146.  
  147. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  148.  
  149. Set progress: 452
  150.  
  151. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  152.  
  153. SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
  154.  
  155. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  156.  
  157. SquadSystem.SquadLeaderRemoved Entity[id=281477144521660, name=User]
  158.  
  159. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  160.  
  161. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  162.  
  163. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  164.  
  165. LOG_MARK: User start going to battle Moon Silence
  166. LOG_MARK: Battle load is completed
  167. LOG_MARK: Silencemoon scene start async loading
  168. Unloading 3 Unused Serialized files (Serialized files now loaded: 691)
  169. UnloadTime: 17.939291 ms
  170. LOG_MARK: Battle map is inited
  171.  
  172. Unloading 1006 unused Assets to reduce memory usage. Loaded Objects now: 95693.
  173. Total: 300.639130 ms (FindLiveObjects: 5.324065 ms CreateObjectMapping: 6.060832 ms MarkObjects: 244.259827 ms DeleteObjects: 44.993469 ms)
  174.  
  175. LOG_MARK: User is ready to battle
  176. log4net: 15:01:47,509 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
  177. at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
  178. at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
  179. at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
  180. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
  181. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan4(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 weaponNode)
  182. at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
  183. at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
  184. at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
  185. at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
  186. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
  187. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
  188. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
  189. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
  190. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
  191. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
  192. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
  193. at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
  194. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
  195. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
  196.  
  197.  
  198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  199.  
  200. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  201.  
  202. (Filename: Line: 177)
  203.  
  204. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  205.  
  206. (Filename: Line: 177)
  207.  
  208. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  209.  
  210. (Filename: Line: 177)
  211.  
  212. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  213.  
  214. (Filename: Line: 177)
  215.  
  216. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  217.  
  218. (Filename: Line: 177)
  219.  
  220. log4net: 15:01:47,514 (frame 16724) PhysicsUtil - NanFixer fix /Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone) at frame 16724, user: 281477808041955, logNumber: 0
  221.  
  222.  
  223. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  224.  
  225. log4net: 15:01:47,514 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
  226. at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
  227. at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
  228. at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
  229. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
  230. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
  231. at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
  232. at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
  233. at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
  234. at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
  235. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
  236. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
  237. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
  238. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
  239. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
  240. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
  241. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
  242. at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
  243. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
  244. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
  245.  
  246.  
  247. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  248.  
  249. log4net: 15:01:47,515 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
  250. at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
  251. at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
  252. at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
  253. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
  254. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
  255. at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
  256. at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
  257. at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
  258. at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
  259. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
  260. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
  261. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
  262. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
  263. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
  264. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
  265. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
  266. at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
  267. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
  268. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
  269.  
  270.  
  271. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  272.  
  273. log4net: 15:01:47,515 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
  274. at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
  275. at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
  276. at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
  277. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
  278. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
  279. at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
  280. at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
  281. at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
  282. at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
  283. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
  284. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
  285. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
  286. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
  287. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
  288. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
  289. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
  290. at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
  291. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
  292. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
  293.  
  294.  
  295. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  296.  
  297. log4net: 15:01:47,516 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
  298. at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
  299. at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
  300. at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
  301. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
  302. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
  303. at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
  304. at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
  305. at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
  306. at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
  307. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
  308. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
  309. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
  310. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
  311. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
  312. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
  313. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
  314. at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
  315. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
  316. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
  317.  
  318.  
  319. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  320.  
  321. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  322.  
  323. (Filename: Line: 177)
  324.  
  325. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  326.  
  327. (Filename: Line: 177)
  328.  
  329. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  330.  
  331. (Filename: Line: 177)
  332.  
  333. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  334.  
  335. (Filename: Line: 177)
  336.  
  337. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  338.  
  339. (Filename: Line: 177)
  340.  
  341. log4net: 15:01:47,517 (frame 16724) PhysicsUtil - NanFixer fix /Tank/VikingM1_gold(Clone) at frame 16724, user: 281477808041955, logNumber: 0
  342.  
  343.  
  344. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  345.  
  346. log4net: 15:01:47,517 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
  347. at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
  348. at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
  349. at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
  350. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
  351. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan3(Platform.Kernel.ECS.ClientEntitySystem.API.FixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 weaponNode)
  352. at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
  353. at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
  354. at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
  355. at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
  356. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
  357. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
  358. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
  359. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
  360. at Platform.Library.ClientUnityIntegration.Impl.EngineBehaviour+<FixedUpdate>c__AnonStorey2.<>m__0(Engine engine)
  361. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
  362. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
  363. at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
  364. at Platform.Library.ClientUnityIntegration.Impl.EngineBehaviour.FixedUpdate()]
  365.  
  366.  
  367. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  368.  
  369. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  370.  
  371. (Filename: Line: 177)
  372.  
  373. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  374.  
  375. (Filename: Line: 177)
  376.  
  377. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  378.  
  379. (Filename: Line: 177)
  380.  
  381. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  382.  
  383. (Filename: Line: 177)
  384.  
  385. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  386.  
  387. (Filename: Line: 177)
  388.  
  389. log4net: 15:01:47,517 (frame 16724) PhysicsUtil - NanFixer fix /Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone) at frame 16724, user: 281477808041955, logNumber: 1
  390.  
  391.  
  392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  393.  
  394. log4net: 15:01:47,521 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
  395. at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
  396. at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
  397. at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
  398. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
  399. at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan4(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 weaponNode)
  400. at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
  401. at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
  402. at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
  403. at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
  404. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
  405. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
  406. at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
  407. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
  408. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
  409. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
  410. at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
  411. at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
  412. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
  413. at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.Update()]
  414.  
  415.  
  416. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  417.  
  418. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  419.  
  420. (Filename: Line: 177)
  421.  
  422. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  423.  
  424. (Filename: Line: 177)
  425.  
  426. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  427.  
  428. (Filename: Line: 177)
  429.  
  430. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  431.  
  432. (Filename: Line: 177)
  433.  
  434. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  435.  
  436. (Filename: Line: 177)
  437.  
  438. log4net: 15:01:47,522 (frame 16724) PhysicsUtil - NanFixer fix /Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone) at frame 16724, user: 281477808041955, logNumber: 2
  439.  
  440.  
  441. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  442.  
  443. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  444.  
  445. (Filename: Line: 177)
  446.  
  447. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  448.  
  449. (Filename: Line: 177)
  450.  
  451. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  452.  
  453. (Filename: Line: 177)
  454.  
  455. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  456.  
  457. (Filename: Line: 177)
  458.  
  459. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  460.  
  461. (Filename: Line: 177)
  462.  
  463. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  464.  
  465. (Filename: Line: 177)
  466.  
  467. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  468.  
  469. (Filename: Line: 177)
  470.  
  471. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  472.  
  473. (Filename: Line: 177)
  474.  
  475. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  476.  
  477. (Filename: Line: 177)
  478.  
  479. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  480.  
  481. (Filename: Line: 177)
  482.  
  483. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  484.  
  485. (Filename: Line: 177)
  486.  
  487. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  488.  
  489. (Filename: Line: 177)
  490.  
  491. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
  492.  
  493. (Filename: Line: 177)
  494.  
  495. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  496.  
  497. (Filename: Line: 177)
  498.  
  499. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
  500.  
  501. (Filename: Line: 177)
  502.  
  503. ShowResultTitle
  504.  
  505. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  506.  
  507. LOG_MARK: Garage scene start async loading
  508. Unloading 2 Unused Serialized files (Serialized files now loaded: 767)
  509. UnloadTime: 50.176960 ms
  510. LOG_MARK: User ready to lobby
  511.  
  512. Unloading 16088 unused Assets to reduce memory usage. Loaded Objects now: 93654.
  513. Total: 417.233612 ms (FindLiveObjects: 6.763077 ms CreateObjectMapping: 8.138334 ms MarkObjects: 300.997375 ms DeleteObjects: 101.333267 ms)
  514.  
  515. LOG_MARK: User left battle
  516. Canvas alpha: 0
  517.  
  518. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  519.  
  520. ScreenInit BattleType=Ranked
  521.  
  522. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  523.  
  524. New containers count: 1
  525.  
  526. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  527.  
  528. LOG_MARK: User is on Home screen.
  529. SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
  530.  
  531. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  532.  
  533. LOG_MARK: User start going to battle Kungur
  534. LOG_MARK: Battle load is completed
  535. WARNING: Shader Unsupported: 'TankiOnline/Tank' - Pass 'FORWARD' has no vertex shader
  536. LOG_MARK: Kungur scene start async loading
  537. Unloading 3 Unused Serialized files (Serialized files now loaded: 840)
  538. UnloadTime: 9.366797 ms
  539. LOG_MARK: Battle map is inited
  540.  
  541. Unloading 3815 unused Assets to reduce memory usage. Loaded Objects now: 149217.
  542. Total: 569.631165 ms (FindLiveObjects: 9.855694 ms CreateObjectMapping: 9.937799 ms MarkObjects: 358.868286 ms DeleteObjects: 190.968475 ms)
  543.  
  544. LOG_MARK: User is ready to battle
  545. ShowResultTitle
  546.  
  547. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  548.  
  549. LOG_MARK: Garage scene start async loading
  550. Unloading 2 Unused Serialized files (Serialized files now loaded: 871)
  551. UnloadTime: 54.411270 ms
  552. LOG_MARK: User ready to lobby
  553.  
  554. Unloading 14846 unused Assets to reduce memory usage. Loaded Objects now: 105161.
  555. Total: 508.475128 ms (FindLiveObjects: 7.741494 ms CreateObjectMapping: 8.509672 ms MarkObjects: 369.795349 ms DeleteObjects: 122.428314 ms)
  556.  
  557. LOG_MARK: User left battle
  558. Canvas alpha: 0
  559.  
  560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  561.  
  562. ScreenInit BattleType=Ranked
  563.  
  564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  565.  
  566. New containers count: 1
  567.  
  568. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  569.  
  570. LOG_MARK: User is on Home screen.
  571. SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
  572.  
  573. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  574.  
  575. LOG_MARK: User start going to battle Ares
  576. LOG_MARK: Battle load is completed
  577. LOG_MARK: MassacreMars scene start async loading
  578. Unloading 3 Unused Serialized files (Serialized files now loaded: 921)
  579. UnloadTime: 10.134665 ms
  580. LOG_MARK: Battle map is inited
  581.  
  582. Unloading 2452 unused Assets to reduce memory usage. Loaded Objects now: 112112.
  583. Total: 467.386322 ms (FindLiveObjects: 6.271070 ms CreateObjectMapping: 6.578963 ms MarkObjects: 360.598694 ms DeleteObjects: 93.936989 ms)
  584.  
  585. LOG_MARK: User is ready to battle
  586. ShowResultTitle
  587.  
  588. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  589.  
  590. LOG_MARK: Garage scene start async loading
  591. Unloading 2 Unused Serialized files (Serialized files now loaded: 933)
  592. UnloadTime: 26.861977 ms
  593. LOG_MARK: User ready to lobby
  594.  
  595. Unloading 22234 unused Assets to reduce memory usage. Loaded Objects now: 101117.
  596. Total: 602.175781 ms (FindLiveObjects: 8.218574 ms CreateObjectMapping: 9.445792 ms MarkObjects: 388.821289 ms DeleteObjects: 195.689194 ms)
  597.  
  598. LOG_MARK: User left battle
  599. Canvas alpha: 0
  600.  
  601. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  602.  
  603. ScreenInit BattleType=Ranked
  604.  
  605. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  606.  
  607. LOG_MARK: User is on Home screen.
  608. SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
  609.  
  610. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  611.  
  612. LOG_MARK: User start going to battle Sandbox
  613. LOG_MARK: Battle load is completed
  614. LOG_MARK: Sandbox scene start async loading
  615. Unloading 3 Unused Serialized files (Serialized files now loaded: 953)
  616. UnloadTime: 10.336505 ms
  617. LOG_MARK: Battle map is inited
  618.  
  619. Unloading 1551 unused Assets to reduce memory usage. Loaded Objects now: 159612.
  620. Total: 491.730133 ms (FindLiveObjects: 8.896871 ms CreateObjectMapping: 6.302792 ms MarkObjects: 392.399689 ms DeleteObjects: 84.129807 ms)
  621.  
  622. LOG_MARK: User is ready to battle
  623. ShowResultTitle
  624.  
  625. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  626.  
  627. LOG_MARK: Garage scene start async loading
  628. Unloading 2 Unused Serialized files (Serialized files now loaded: 958)
  629. UnloadTime: 55.773777 ms
  630. LOG_MARK: User ready to lobby
  631.  
  632. Unloading 8119 unused Assets to reduce memory usage. Loaded Objects now: 97714.
  633. Total: 510.597412 ms (FindLiveObjects: 5.949182 ms CreateObjectMapping: 8.354793 ms MarkObjects: 424.866882 ms DeleteObjects: 71.425323 ms)
  634.  
  635. LOG_MARK: User left battle
  636. Canvas alpha: 0
  637.  
  638. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  639.  
  640. ScreenInit BattleType=Ranked
  641.  
  642. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  643.  
  644. New containers count: 1
  645.  
  646. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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