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- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GT 710 (ID=0x128b)
- Vendor: NVIDIA
- VRAM: 1983 MB
- Driver: 23.21.13.9077
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll (this message is harmless)
- Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll into Unity Child Domain
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
- Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\AmplifyBloom.dll (this message is harmless)
- Loading C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\AmplifyBloom.dll into Unity Child Domain
- - Completed reload, in 0.027 seconds
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- <RI> Input initialized.
- desktop: 1600x1024 60Hz; virtual: 1600x1024 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.337625 ms
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: C:\Users\Hp\AppData\Local\TankiX\tankix_Data\Managed\System.Configuration.dll (this message is harmless)
- load client logger config: file://C:/Users/Hp/AppData/Local/TankiX/tankix_Data/log4net.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.619207 ms
- load client logger config: file://C:/Users/Hp/AppData/Local/TankiX/tankix_Data/log4net.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 7298.
- Total: 43.071159 ms (FindLiveObjects: 0.231386 ms CreateObjectMapping: 0.296386 ms MarkObjects: 41.440254 ms DeleteObjects: 1.101884 ms)
- AssetBundleDiskCache: requiredFreeSpace: 14159 bytes.
- LOG_MARK: Device type: Desktop
- LOG_MARK: Graphics device name: NVIDIA GeForce GT 710
- LOG_MARK: Graphics memory size: 1983 Mb
- LOG_MARK: Graphics shader model: 50
- LOG_MARK: Operating system: Windows 7 Service Pack 1 (6.1.7601) 64bit
- LOG_MARK: System memory size: ~4054 Mb
- LOG_MARK: Processor type: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
- LOG_MARK: Processor count: 4
- LOG_MARK: Lobby load is completed
- [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: Client session added: 281484182427992
- LOG_MARK: Lobby added
- MandatoryAssetsLoading: Unexpected asset 872b68bcec1e1314c9bd8d8c94705f58 will be loaded as mandatory!
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- MandatoryAssetsLoading: Unexpected asset 41ea3cbb195fb0e41b9459a16e99bbca will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset a13337d3c532f2f4693c16d58a4aa04a will be loaded as mandatory!
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- LOG_MARK: Self user added: 281478314475968
- LOG_MARK: TopPanelAuthenticatedComponent added
- MandatoryAssetsLoading: Unexpected asset e3bea30cd4a21a640bfe5b6a4e61bedc will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset 6569a16fd21518243a7ca433596d6bea will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset 6569a16fd21518243a7ca433596d6bea will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset 5a8d8f59d09106e4b8077eea1a223592 will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset 145b6265ec44d814180505db604f9ad8 will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset 2073ea92e0810ef47a7c909d6e9290c3 will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset fa403493d6da8f149b16b7b06e1aca5a will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset 374f0065ee56e77489b2e9e696f1465e will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset 737b3eeaaf89cad4cb6ac296c3eed12c will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset d5f7d3814ac41e64b9d019cf24d8242d will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset 2073ea92e0810ef47a7c909d6e9290c3 will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset c49361c8ea7621d4b8382063de876780 will be loaded as mandatory!
- MandatoryAssetsLoading: Unexpected asset 3c7b00304df492346a0c54cf1a289130 will be loaded as mandatory!
- LOG_MARK: Device type: Desktop
- LOG_MARK: Graphics device name: NVIDIA GeForce GT 710
- LOG_MARK: Graphics memory size: 1983 Mb
- LOG_MARK: Graphics shader model: 50
- LOG_MARK: Operating system: Windows 7 Service Pack 1 (6.1.7601) 64bit
- LOG_MARK: System memory size: ~4054 Mb
- LOG_MARK: Processor type: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
- LOG_MARK: Processor count: 4
- LOG_MARK: Lobby load is completed
- MandatoryAssetsLoading: Unexpected asset 9cb3d877c9758eb4fa979365ac621b74 will be loaded as mandatory!
- LOG_MARK: Garage scene start async loading
- Unloading 6 Unused Serialized files (Serialized files now loaded: 377)
- Shader 'UpdateRankEffect/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
- UnloadTime: 3.625365 ms
- LOG_MARK: User ready to lobby
- Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 56436.
- Total: 199.976669 ms (FindLiveObjects: 3.284194 ms CreateObjectMapping: 2.645705 ms MarkObjects: 182.419296 ms DeleteObjects: 11.626859 ms)
- LOG_MARK: User is on Home screen.
- SquadSystem.SquadLeaderRemoved Entity[id=281475252046274, name=User]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Set progress: 452
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SquadSystem.SquadLeaderRemoved Entity[id=281477144521660, name=User]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User start going to battle Moon Silence
- LOG_MARK: Battle load is completed
- LOG_MARK: Silencemoon scene start async loading
- Unloading 3 Unused Serialized files (Serialized files now loaded: 691)
- UnloadTime: 17.939291 ms
- LOG_MARK: Battle map is inited
- Unloading 1006 unused Assets to reduce memory usage. Loaded Objects now: 95693.
- Total: 300.639130 ms (FindLiveObjects: 5.324065 ms CreateObjectMapping: 6.060832 ms MarkObjects: 244.259827 ms DeleteObjects: 44.993469 ms)
- LOG_MARK: User is ready to battle
- log4net: 15:01:47,509 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan4(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 weaponNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- log4net: 15:01:47,514 (frame 16724) PhysicsUtil - NanFixer fix /Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone) at frame 16724, user: 281477808041955, logNumber: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 15:01:47,514 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 15:01:47,515 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 15:01:47,515 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 15:01:47,516 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan2(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 tankNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.FixedUpdate()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- log4net: 15:01:47,517 (frame 16724) PhysicsUtil - NanFixer fix /Tank/VikingM1_gold(Clone) at frame 16724, user: 281477808041955, logNumber: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 15:01:47,517 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan3(Platform.Kernel.ECS.ClientEntitySystem.API.FixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 weaponNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.EngineBehaviour+<FixedUpdate>c__AnonStorey2.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.EngineBehaviour.FixedUpdate()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- log4net: 15:01:47,517 (frame 16724) PhysicsUtil - NanFixer fix /Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone) at frame 16724, user: 281477808041955, logNumber: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- log4net: 15:01:47,521 (frame 16724) PhysicsUtil - Invalid Vector3: (NaN, NaN, NaN) StackTrace:[ at System.Environment.get_StackTrace()
- at Tanks.Battle.ClientCore.Impl.PhysicsUtil.ValidateVector3(Vector3 v)
- at Tanks.Battle.ClientCore.Impl.NanFixer.TryFix()
- at Tanks.Battle.ClientCore.Impl.NanFixer.FixAndSave()
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan(UnityEngine.GameObject obj)
- at Tanks.Battle.ClientCore.Impl.NanFixerSystem.FixNan4(Platform.Kernel.ECS.ClientEntitySystem.API.AfterFixedUpdateEvent e, Platform.Kernel.ECS.ClientEntitySystem.API.SingleNode`1 weaponNode)
- at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
- at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.MethodHandle.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Handler.Invoke(System.Object[] args)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerExecutor.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.HandlerInvokeData.Invoke(IList`1 otherInvokeArguments)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.TryInvoke(Platform.Kernel.ECS.ClientEntitySystem.API.Event eventInstance, System.Type handlerType)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour+<SendAfterFixedUpdateEventIfNeed>c__AnonStorey0.<>m__0(Engine engine)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.ScheduleWith(Platform.Library.ClientDataStructures.API.Consumer`1 consumer)
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow.Execute()
- at Platform.Kernel.ECS.ClientEntitySystem.Impl.EngineServiceImpl.ExecuteFlow(Platform.Kernel.ECS.ClientEntitySystem.Impl.Flow flow)
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.SendAfterFixedUpdateEventIfNeed()
- at Platform.Library.ClientUnityIntegration.Impl.PreciseTimeBehaviour.Update()]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- log4net: 15:01:47,522 (frame 16724) PhysicsUtil - NanFixer fix /Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone) at frame 16724, user: 281477808041955, logNumber: 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/colliders/target"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Tank/VikingM1_gold(Clone)/mount_point/RailgunM1_gold(Clone)/static/staticCollider"
- (Filename: Line: 177)
- ShowResultTitle
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: Garage scene start async loading
- Unloading 2 Unused Serialized files (Serialized files now loaded: 767)
- UnloadTime: 50.176960 ms
- LOG_MARK: User ready to lobby
- Unloading 16088 unused Assets to reduce memory usage. Loaded Objects now: 93654.
- Total: 417.233612 ms (FindLiveObjects: 6.763077 ms CreateObjectMapping: 8.138334 ms MarkObjects: 300.997375 ms DeleteObjects: 101.333267 ms)
- LOG_MARK: User left battle
- Canvas alpha: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ScreenInit BattleType=Ranked
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- New containers count: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User is on Home screen.
- SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User start going to battle Kungur
- LOG_MARK: Battle load is completed
- WARNING: Shader Unsupported: 'TankiOnline/Tank' - Pass 'FORWARD' has no vertex shader
- LOG_MARK: Kungur scene start async loading
- Unloading 3 Unused Serialized files (Serialized files now loaded: 840)
- UnloadTime: 9.366797 ms
- LOG_MARK: Battle map is inited
- Unloading 3815 unused Assets to reduce memory usage. Loaded Objects now: 149217.
- Total: 569.631165 ms (FindLiveObjects: 9.855694 ms CreateObjectMapping: 9.937799 ms MarkObjects: 358.868286 ms DeleteObjects: 190.968475 ms)
- LOG_MARK: User is ready to battle
- ShowResultTitle
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: Garage scene start async loading
- Unloading 2 Unused Serialized files (Serialized files now loaded: 871)
- UnloadTime: 54.411270 ms
- LOG_MARK: User ready to lobby
- Unloading 14846 unused Assets to reduce memory usage. Loaded Objects now: 105161.
- Total: 508.475128 ms (FindLiveObjects: 7.741494 ms CreateObjectMapping: 8.509672 ms MarkObjects: 369.795349 ms DeleteObjects: 122.428314 ms)
- LOG_MARK: User left battle
- Canvas alpha: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ScreenInit BattleType=Ranked
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- New containers count: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User is on Home screen.
- SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User start going to battle Ares
- LOG_MARK: Battle load is completed
- LOG_MARK: MassacreMars scene start async loading
- Unloading 3 Unused Serialized files (Serialized files now loaded: 921)
- UnloadTime: 10.134665 ms
- LOG_MARK: Battle map is inited
- Unloading 2452 unused Assets to reduce memory usage. Loaded Objects now: 112112.
- Total: 467.386322 ms (FindLiveObjects: 6.271070 ms CreateObjectMapping: 6.578963 ms MarkObjects: 360.598694 ms DeleteObjects: 93.936989 ms)
- LOG_MARK: User is ready to battle
- ShowResultTitle
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: Garage scene start async loading
- Unloading 2 Unused Serialized files (Serialized files now loaded: 933)
- UnloadTime: 26.861977 ms
- LOG_MARK: User ready to lobby
- Unloading 22234 unused Assets to reduce memory usage. Loaded Objects now: 101117.
- Total: 602.175781 ms (FindLiveObjects: 8.218574 ms CreateObjectMapping: 9.445792 ms MarkObjects: 388.821289 ms DeleteObjects: 195.689194 ms)
- LOG_MARK: User left battle
- Canvas alpha: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ScreenInit BattleType=Ranked
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User is on Home screen.
- SquadSystem.SquadLeaderRemoved Entity[id=281479280309968, name=User]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: User start going to battle Sandbox
- LOG_MARK: Battle load is completed
- LOG_MARK: Sandbox scene start async loading
- Unloading 3 Unused Serialized files (Serialized files now loaded: 953)
- UnloadTime: 10.336505 ms
- LOG_MARK: Battle map is inited
- Unloading 1551 unused Assets to reduce memory usage. Loaded Objects now: 159612.
- Total: 491.730133 ms (FindLiveObjects: 8.896871 ms CreateObjectMapping: 6.302792 ms MarkObjects: 392.399689 ms DeleteObjects: 84.129807 ms)
- LOG_MARK: User is ready to battle
- ShowResultTitle
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOG_MARK: Garage scene start async loading
- Unloading 2 Unused Serialized files (Serialized files now loaded: 958)
- UnloadTime: 55.773777 ms
- LOG_MARK: User ready to lobby
- Unloading 8119 unused Assets to reduce memory usage. Loaded Objects now: 97714.
- Total: 510.597412 ms (FindLiveObjects: 5.949182 ms CreateObjectMapping: 8.354793 ms MarkObjects: 424.866882 ms DeleteObjects: 71.425323 ms)
- LOG_MARK: User left battle
- Canvas alpha: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ScreenInit BattleType=Ranked
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- New containers count: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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