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- --[[ made by PumpkinWorks
- Moveset:
- * E - Barrage
- * R - Slap
- * T - Snap
- --]]
- game.ReplicatedStorage.BlankStand:FireServer()
- game.Players.LocalPlayer.Backpack.Standless:Destroy()
- game.ReplicatedStorage.MaxHealthChange:FireServer(10000)
- local char = game.Players.LocalPlayer.Character
- local A_1 = game.Players.LocalPlayer.Character.Humanoid
- local A_2 = CFrame.new(-6.81358242, 200.858002, 142.885925, -0.885562241, 0.282340407, -0.368867457, 0.165158778, -0.550821185, -0.81811887, -0.4341681, -0.78541702, 0.441155493)
- local A_3 = 1000000000000000000000
- local A_4 = 0
- local A_6 = "rbxassetid://245751634"
- local A_7 = 0.075
- local A_8 = Color3.new(255, 255, 0)
- local A_9 = "rbxassetid://2914074987"
- local A_10 = 2
- local A_11 = 0.22
- local Event = game:GetService("ReplicatedStorage").Heal5
- Event:FireServer(A_1, A_2, A_3, A_4, A_6, A_7, A_8, A_9, A_10, A_11)
- local uis = game:GetService("UserInputService")
- local pose = false
- local player = game.Players.LocalPlayer
- local scriptEnabled = true
- local anim = Instance.new("Animation",game.Workspace)
- player.Character.Humanoid.WalkSpeed = 45
- player.Character.Humanoid.JumpPower = 70
- local cSpeed = player.Character.Humanoid.WalkSpeed
- local jPower = player.Character.Humanoid.JumpPower
- anim.AnimationId = "rbxassetid://6582251429"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- -- functions
- function damage1(humanoid,damage)
- local A_1 = humanoid
- local A_2 = CFrame.new(215.567932, 199.109344, 220.248947, 0.794619381, -0.586957216, -0.155116558, 0.201544017, 0.496048301, -0.844580531, 0.57267797, 0.639857292, 0.512467325)
- local A_3 = damage
- local A_4 = 0.25
- local A_5 = Vector3.new(999999999999, 999999999999, 999999999999)
- local A_6 = "rbxassetid://241837157"
- local A_7 = 0.075
- local A_8 = Color3.new(255, 255, 255)
- local A_9 = "rbxassetid://260430079"
- local A_10 = 0.9
- local A_11 = 0.18
- local Event = game:GetService("ReplicatedStorage").Damage
- Event:FireServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7, A_8, A_9, A_10, A_11)
- end
- function knock(humanoid)
- local A_1 = humanoid
- local Event = game:GetService("ReplicatedStorage").Knock
- Event:FireServer(A_1)
- end
- function barrage()
- local anim = Instance.new("Animation",game.Workspace)
- anim.AnimationId = "rbxassetid://5140066971"
- game.Debris:AddItem(anim,10)
- local track = char.Humanoid:LoadAnimation(anim)
- local hitbox1 = Instance.new("Part",game.Workspace)
- hitbox1.CanCollide = false
- hitbox1.Anchored = false
- hitbox1.Transparency = 1
- hitbox1.BrickColor = BrickColor.new("Black")
- hitbox1.CFrame = char["Left Arm"].CFrame
- hitbox1.Size = char["Left Arm"].Size * 1.5
- local weld1 = Instance.new("Weld",hitbox1)
- weld1.Part0 = hitbox1
- weld1.Part1 = char["Left Arm"]
- local hitbox2 = Instance.new("Part",game.Workspace)
- hitbox2.CanCollide = false
- hitbox2.Anchored = false
- hitbox2.Transparency = 1
- hitbox2.BrickColor = BrickColor.new("Black")
- hitbox2.CFrame = char["Right Arm"].CFrame
- hitbox2.Size = char["Right Arm"].Size * 1.5
- local weld2 = Instance.new("Weld",hitbox2)
- weld2.Part0 = hitbox2
- weld2.Part1 = char["Right Arm"]
- track:Play()
- local debounce1 = false
- local debounce2 = false
- hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char and debounce1 == false then
- damage1(hit.Parent.Humanoid,100)
- knock(hit.Parent.Humanoid)
- end
- end)
- spawn(function()
- hitbox2.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char and debounce2 == false then
- damage1(hit.Parent.Humanoid,100)
- end
- end)
- end)
- wait(3)
- hitbox1:Destroy()
- hitbox2:Destroy()
- track:Stop()
- end
- function say(text)
- local A_1 = game.Players.LocalPlayer.Character:FindFirstChild("Head")
- local A_2 = text
- local A_3 = "rbxassetid://0"
- local A_4 = 1
- local A_5 = 1
- local A_6 = 0
- local Event = game:GetService("ReplicatedStorage").Taunt
- Event:FireServer(A_1, A_2, A_3, A_4, A_5, A_6)
- end
- function quote()
- local a = math.random(1,10)
- if a == 1 then
- say("ez")
- elseif a == 2 then
- say("your trash lmfao")
- elseif a == 3 then
- say("get good LOL")
- end
- end
- function teleport()
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.LookVector * 30
- end
- function snap()
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- damage1(v.Character.Humanoid,100)
- damage1(v.Character.Humanoid,100)
- damage1(v.Character.Humanoid,100)
- end
- end
- end
- function slap()
- local anim = Instance.new("Animation",game.Workspace)
- anim.AnimationId = "rbxassetid://5140049812"
- game.Debris:AddItem(anim,10)
- local track = char.Humanoid:LoadAnimation(anim)
- local hitbox1 = Instance.new("Part",game.Workspace)
- hitbox1.CanCollide = false
- hitbox1.Anchored = false
- hitbox1.Transparency = 1
- hitbox1.BrickColor = BrickColor.new("Black")
- hitbox1.CFrame = char["Right Arm"].CFrame
- hitbox1.Size = char["Right Arm"].Size * 1.5
- local weld1 = Instance.new("Weld",hitbox1)
- weld1.Part0 = hitbox1
- weld1.Part1 = char["Right Arm"]
- track:Play()
- local debounce1 = false
- hitbox1.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char and debounce1 == false then
- damage1(hit.Parent.Humanoid,100)
- knock(hit.Parent.Humanoid)
- end
- end)
- wait(1.5)
- hitbox1:Destroy()
- track:Stop()
- end
- -- keybinds
- uis.InputBegan:connect(function(input,isTyping)
- if scriptEnabled == true then
- if isTyping == false and input.KeyCode == Enum.KeyCode.G then
- if pose == false then
- pose = true
- wait()
- track:Play()
- player.Character.Humanoid.WalkSpeed = 0
- player.Character.Humanoid.JumpPower = 0
- local A_1 = true
- local Event = game:GetService("ReplicatedStorage").Menacing
- Event:FireServer(A_1)
- local A_1 = game.Players.LocalPlayer.Character.Head
- local A_2 = " "
- local A_3 = "rbxassetid://0"
- local A_4 = 600
- local A_5 = 600
- local A_6 = 0
- local Event = game:GetService("ReplicatedStorage").Taunt
- Event:FireServer(A_1, A_2, A_3, A_4, A_5, A_6)
- else
- pose = false
- wait()
- track:Stop()
- player.Character.Humanoid.WalkSpeed = 50
- player.Character.Humanoid.JumpPower = 16
- local A_1 = true
- local Event = game:GetService("ReplicatedStorage").Menacing
- Event:FireServer(A_1)
- local A_1 = game.Players.LocalPlayer.Character.Head
- local A_2 = " "
- local A_3 = "rbxassetid://0"
- local A_4 = 600
- local A_5 = 600
- local A_6 = 0
- local Event = game:GetService("ReplicatedStorage").Taunt
- Event:FireServer(A_1, A_2, A_3, A_4, A_5, A_6)
- end
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.E then
- barrage()
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.N then
- quote()
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.V then
- teleport()
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.R then
- slap()
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.T then
- snap()
- end
- end
- end)
- while scriptEnabled == true do
- if player.Character:FindFirstChild("Humanoid").Health <= 0 then
- scriptEnabled = false
- print("Player died")
- wait()
- end
- wait()
- end
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