astyko

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May 5th, 2020
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  1. Assert
  2. Build time: Apr 30 2020 12:34:52
  3. Assertion time: 2020-05-04 13:22:51
  4.  
  5. Action was already Deleted! Check your ICS graph integrity
  6. false
  7. In auto Game::ICS::ResidentAnimationAction::PlayAnimation()::(anonymous class)::operator()() const at /Volumes/buildAgent/work/a1ce3524bcdb48be/work/townscapes/src/ICS/ResidentAnimationAction.cpp(80)
  8. Commit id: 3d05ee2dd16f2c5c014d4f8f23bcf5aecfad1009
  9.  
  10. Stack trace:
  11. # 1: 0x10616f4 AssertionFailed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, char const*, int)
  12. # 2: 0x34f104 std::__1::__function::__func<Game::ICS::ResidentAnimationAction::PlayAnimation()::$_0, std::__1::allocator<Game::ICS::ResidentAnimationAction::PlayAnimation()::$_0>, void ()>::operator()()
  13. # 3: 0x11c9d54 Visual::ASG::StateGraphPlayer::CompleteCurrentTransition()
  14. # 4: 0x11cac14 Visual::ASG::StateGraphPlayer::UpdateInternal(float)
  15. # 5: 0x11c80c8 Visual::ASG::StateGraphPlayer::Update(float)
  16. # 6: 0x122008c Visual::NodeImpl::Update(float)
  17. # 7: 0x12201a8 Visual::NodeImpl::Update(float)
  18. # 8: 0x12201a8 Visual::NodeImpl::Update(float)
  19. # 9: 0x122da24 Visual::SceneObjectImpl::Update(float)
  20. #10: 0x122d758 Visual::Scene::Update(float, Passkey<Visual::SceneManager, false>)
  21. #11: 0x1231cb0 Visual::SceneManager::OnUpdateImpl(Visual::SceneManager::ActiveSceneInfo&, float)
  22. #12: 0x1210b9c Visual::SceneManager::OnUpdate(float, Passkey<Visual::Integration, true>)
  23. #13: 0x12105e4 Visual::IntegrationDetails::InternalUpdater::Update(float)
  24. #14: 0xd81a58 Core::ControllerManager::Update(float)
  25. #15: 0xd813b4 Core::ApplicationBase::MainLoopContent(Core::MainLoopMode)
  26. #16: 0x10f0664 -[EAGLView drawView:]
  27. #17: 0x12130 <redacted>
  28. #18: 0x6930 IODispatchCalloutFromCFMessage
  29. #19: 0x808ac <redacted>
  30. #20: 0xaa07c <redacted>
  31. #21: 0xa97a8 <redacted>
  32. #22: 0xa467c <redacted>
  33. #23: 0xa3adc CFRunLoopRunSpecific
  34. #24: 0x3328 GSEventRunModal
  35. #25: 0xa0363c UIApplicationMain
  36. #26: 0x10eea68 Core::RunApplicationWithDelegate(int, char**, Core::EngineAppDelegate*)
  37. #27: 0x866b24 main
  38. #28: 0x1360 <redacted>
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