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Megaomgchen

The eca changes you made in the patch literally

Jan 3rd, 2020
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  1. The eca changes you made in the patch literally made eca from good to probably the type. I will provide you thoughts that if implemented would bring everybody who eca come back stop or changed. Starting with fresh clover is bad I like the version that is solid 10 into crits for 3 turns or the 200 percent crit variant.
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  3. Next, make wheel of luck apply to weps again but bring back the minus resist from before because it isn't fair that just iops have a pow enthusiast that applies to weps too. You can make ecaflip fortune useful by bringing back the older one that fixes one turn 2x damage suffered the next but also make it just throw yourself in order to prevent pvp difficulties or combos.
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  5. You guys are stupid for making misadventure not cure ON THE RING in just and crit IN RING on crit. So today I try to crit to cure but it does not crit so that I really do 0 damage and 0 heal and waste 4 ap and die.
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  7. Also the new passive with gaining crit is poor since it enriches 10% crit on each of their charms so the passive for a whole isn't worth shedding a turq dofus impact and many their spells values revert this. Rather put something like wakfu where 42 amount gives ap or something trendy like this. Or perhaps your 7th spell increases a bonus impact that is cool idk.
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  9. Next because you left peril useless a suggestion would be to earn peril turned into a move like old nothing or all that would do high damage. A lot of Dofus players will prefer this old return. Another move which you might have the ability to bring back might be the old flip felinton everybody treated him and adored that was just 1 cell. Or instead of curing it might do another effect.Revert nerf on feline spirit to 37-41 then 45 crit this spell was nice before this was unneeded and random.
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  11. For the stat gaining on crit for the ranged spells are very bad because if you profit and crit stats it is damage than gained lost. If I need to do damage but gain stats instead Occasionally I crit. An idea I think of is the base damage of this stat gaining spells can be quite reduced but two ap with only damage, but if it crits then depending on the element of the spell that the crit will only be higher damage and a 2 or 3 turn 100 stat increase of the said component. So today I won't become mad when I crit since after it will do more harm and that turn once I do crit I will not do almost no damage. These spells being 2 ap can be unique as variants. Side note- roar in 80 seems far better than 70.
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  13. More Dofus Kamas information on https://www.ezdofus.com/
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