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  1. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  2. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  3. force ace_advanced_ballistics_bulletTraceEnabled = true;
  4. force ace_advanced_ballistics_enabled = false;
  5. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  6. force ace_advanced_ballistics_simulationInterval = 0.05;
  7.  
  8. // ACE Advanced Fatigue
  9. force force ace_advanced_fatigue_enabled = false;
  10. force force ace_advanced_fatigue_enableStaminaBar = true;
  11. force force ace_advanced_fatigue_loadFactor = 0;
  12. force force ace_advanced_fatigue_performanceFactor = 5;
  13. force force ace_advanced_fatigue_recoveryFactor = 5;
  14. force force ace_advanced_fatigue_swayFactor = 1;
  15. force force ace_advanced_fatigue_terrainGradientFactor = 0.3;
  16.  
  17. // ACE Advanced Throwing
  18. ace_advanced_throwing_enabled = true;
  19. force ace_advanced_throwing_enablePickUp = true;
  20. force ace_advanced_throwing_enablePickUpAttached = true;
  21. ace_advanced_throwing_showMouseControls = true;
  22. ace_advanced_throwing_showThrowArc = true;
  23.  
  24. // ACE Arsenal
  25. force ace_arsenal_allowDefaultLoadouts = true;
  26. force ace_arsenal_allowSharedLoadouts = true;
  27. ace_arsenal_camInverted = false;
  28. force ace_arsenal_enableIdentityTabs = true;
  29. ace_arsenal_enableModIcons = true;
  30. ace_arsenal_EnableRPTLog = false;
  31. ace_arsenal_fontHeight = 4.5;
  32.  
  33. // ACE Captives
  34. force ace_captives_allowHandcuffOwnSide = true;
  35. force ace_captives_allowSurrender = true;
  36. force force ace_captives_requireSurrender = 0;
  37. force force ace_captives_requireSurrenderAi = true;
  38.  
  39. // ACE Common
  40. force ace_common_allowFadeMusic = true;
  41. force ace_common_checkPBOsAction = 0;
  42. force ace_common_checkPBOsCheckAll = false;
  43. force ace_common_checkPBOsWhitelist = "[]";
  44. ace_common_displayTextColor = [0,0,0,0.1];
  45. ace_common_displayTextFontColor = [1,1,1,1];
  46. ace_common_settingFeedbackIcons = 1;
  47. ace_common_settingProgressBarLocation = 0;
  48. force ace_noradio_enabled = true;
  49. ace_parachute_hideAltimeter = true;
  50.  
  51. // ACE Cook off
  52. force force ace_cookoff_ammoCookoffDuration = 0.5;
  53. force ace_cookoff_enable = false;
  54. force ace_cookoff_enableAmmobox = true;
  55. force ace_cookoff_enableAmmoCookoff = true;
  56. force ace_cookoff_probabilityCoef = 1;
  57.  
  58. // ACE Explosives
  59. force ace_explosives_explodeOnDefuse = true;
  60. force ace_explosives_punishNonSpecialists = true;
  61. force ace_explosives_requireSpecialist = false;
  62.  
  63. // ACE Fragmentation Simulation
  64. force ace_frag_enabled = true;
  65. force ace_frag_maxTrack = 10;
  66. force ace_frag_maxTrackPerFrame = 10;
  67. force ace_frag_reflectionsEnabled = false;
  68. force ace_frag_spallEnabled = false;
  69.  
  70. // ACE Goggles
  71. ace_goggles_effects = 2;
  72. ace_goggles_showInThirdPerson = false;
  73.  
  74. // ACE Hearing
  75. force ace_hearing_autoAddEarplugsToUnits = true;
  76. ace_hearing_disableEarRinging = false;
  77. force ace_hearing_earplugsVolume = 0.5;
  78. force ace_hearing_enableCombatDeafness = true;
  79. force ace_hearing_enabledForZeusUnits = true;
  80. force ace_hearing_unconsciousnessVolume = 0.4;
  81.  
  82. // ACE Interaction
  83. force ace_interaction_disableNegativeRating = false;
  84. ace_interaction_enableMagazinePassing = true;
  85. force ace_interaction_enableTeamManagement = true;
  86.  
  87. // ACE Interaction Menu
  88. ace_gestures_showOnInteractionMenu = 2;
  89. ace_interact_menu_actionOnKeyRelease = true;
  90. ace_interact_menu_addBuildingActions = false;
  91. ace_interact_menu_alwaysUseCursorInteraction = false;
  92. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  93. ace_interact_menu_colorShadowMax = [0,0,0,1];
  94. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  95. ace_interact_menu_colorTextMax = [1,1,1,1];
  96. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  97. ace_interact_menu_cursorKeepCentered = false;
  98. ace_interact_menu_menuAnimationSpeed = 0;
  99. ace_interact_menu_menuBackground = 0;
  100. ace_interact_menu_selectorColor = [1,0,0];
  101. ace_interact_menu_shadowSetting = 2;
  102. ace_interact_menu_textSize = 2;
  103. ace_interact_menu_useListMenu = false;
  104.  
  105. // ACE Logistics
  106. force ace_cargo_enable = true;
  107. force ace_cargo_loadTimeCoefficient = 5;
  108. force ace_cargo_paradropTimeCoefficent = 2.5;
  109. force ace_rearm_level = 0;
  110. force ace_rearm_supply = 0;
  111. force ace_refuel_hoseLength = 12;
  112. force ace_refuel_rate = 1;
  113. force ace_repair_addSpareParts = true;
  114. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  115. force ace_repair_consumeItem_toolKit = 0;
  116. ace_repair_displayTextOnRepair = true;
  117. force ace_repair_engineerSetting_fullRepair = 2;
  118. force ace_repair_engineerSetting_repair = 1;
  119. force ace_repair_engineerSetting_wheel = 0;
  120. force ace_repair_fullRepairLocation = 2;
  121. force ace_repair_repairDamageThreshold = 0.6;
  122. force ace_repair_repairDamageThreshold_engineer = 0.4;
  123. force ace_repair_wheelRepairRequiredItems = 0;
  124.  
  125. // ACE Magazine Repack
  126. force ace_magazinerepack_timePerAmmo = 1.5;
  127. force ace_magazinerepack_timePerBeltLink = 8;
  128. force ace_magazinerepack_timePerMagazine = 2;
  129.  
  130. // ACE Map
  131. force ace_map_BFT_Enabled = false;
  132. force ace_map_BFT_HideAiGroups = false;
  133. force ace_map_BFT_Interval = 1;
  134. force ace_map_BFT_ShowPlayerNames = false;
  135. force ace_map_DefaultChannel = -1;
  136. force ace_map_mapGlow = true;
  137. force force ace_map_mapIllumination = false;
  138. force ace_map_mapLimitZoom = false;
  139. force ace_map_mapShake = true;
  140. force ace_map_mapShowCursorCoordinates = false;
  141. ace_markers_moveRestriction = 0;
  142.  
  143. // ACE Map Gestures
  144. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  145. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  146. force ace_map_gestures_enabled = true;
  147. force ace_map_gestures_interval = 0.03;
  148. force ace_map_gestures_maxRange = 7;
  149. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  150.  
  151. // ACE Map Tools
  152. ace_maptools_drawStraightLines = true;
  153. ace_maptools_rotateModifierKey = 1;
  154.  
  155. // ACE Medical
  156. force ace_medical_ai_enabledFor = 2;
  157. force force ace_medical_AIDamageThreshold = 0.3;
  158. force ace_medical_allowLitterCreation = true;
  159. force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  160. force ace_medical_amountOfReviveLives = -1;
  161. force ace_medical_bleedingCoefficient = 1;
  162. force ace_medical_blood_enabledFor = 2;
  163. force ace_medical_consumeItem_PAK = 0;
  164. force ace_medical_consumeItem_SurgicalKit = 0;
  165. force force ace_medical_convertItems = 0;
  166. force ace_medical_delayUnconCaptive = 3;
  167. force ace_medical_enableAdvancedWounds = true;
  168. force ace_medical_enableFor = 0;
  169. force ace_medical_enableOverdosing = true;
  170. force force ace_medical_enableRevive = 1;
  171. force ace_medical_enableScreams = true;
  172. force force ace_medical_enableUnconsciousnessAI = 0;
  173. force ace_medical_enableVehicleCrashes = true;
  174. force ace_medical_healHitPointAfterAdvBandage = false;
  175. force ace_medical_increaseTrainingInLocations = false;
  176. force ace_medical_keepLocalSettingsSynced = true;
  177. force ace_medical_level = 2;
  178. force force ace_medical_litterCleanUpDelay = 180;
  179. force ace_medical_litterSimulationDetail = 1;
  180. force ace_medical_maxReviveTime = 120;
  181. force ace_medical_medicSetting = 2;
  182. force force ace_medical_medicSetting_basicEpi = 0;
  183. force ace_medical_medicSetting_PAK = 1;
  184. force ace_medical_medicSetting_SurgicalKit = 1;
  185. force force ace_medical_menu_allow = 1;
  186. force ace_medical_menu_maxRange = 3;
  187. ace_medical_menu_openAfterTreatment = true;
  188. force force ace_medical_menu_useMenu = 1;
  189. ace_medical_menuTypeStyle = 0;
  190. ace_medical_menuTypeStyleSelf = true;
  191. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  192. force ace_medical_painCoefficient = 1;
  193. ace_medical_painEffectType = 0;
  194. force ace_medical_painIsOnlySuppressed = true;
  195. force ace_medical_playerDamageThreshold = 1;
  196. force force ace_medical_preventInstaDeath = true;
  197. force ace_medical_remoteControlledAI = true;
  198. force ace_medical_useCondition_PAK = 0;
  199. force ace_medical_useCondition_SurgicalKit = 0;
  200. force ace_medical_useLocation_basicEpi = 0;
  201. force ace_medical_useLocation_PAK = 3;
  202. force ace_medical_useLocation_SurgicalKit = 2;
  203.  
  204. // ACE Mk6 Mortar
  205. force ace_mk6mortar_airResistanceEnabled = false;
  206. force ace_mk6mortar_allowCompass = true;
  207. force ace_mk6mortar_allowComputerRangefinder = true;
  208. force ace_mk6mortar_useAmmoHandling = false;
  209.  
  210. // ACE Name Tags
  211. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  212. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  213. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  214. ace_nametags_nametagColorMain = [1,1,1,1];
  215. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  216. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  217. force ace_nametags_playerNamesMaxAlpha = 0.8;
  218. force ace_nametags_playerNamesViewDistance = 5;
  219. force ace_nametags_showCursorTagForVehicles = false;
  220. ace_nametags_showNamesForAI = false;
  221. ace_nametags_showPlayerNames = 1;
  222. ace_nametags_showPlayerRanks = true;
  223. ace_nametags_showSoundWaves = 1;
  224. ace_nametags_showVehicleCrewInfo = true;
  225. ace_nametags_tagSize = 2;
  226.  
  227. // ACE Nightvision
  228. force ace_nightvision_aimDownSightsBlur = 1;
  229. force ace_nightvision_disableNVGsWithSights = false;
  230. force ace_nightvision_effectScaling = 1;
  231. force ace_nightvision_fogScaling = 1;
  232. force ace_nightvision_noiseScaling = 1;
  233. ace_nightvision_shutterEffects = true;
  234.  
  235. // ACE Overheating
  236. ace_overheating_displayTextOnJam = true;
  237. force ace_overheating_enabled = true;
  238. force ace_overheating_overheatingDispersion = true;
  239. ace_overheating_showParticleEffects = true;
  240. ace_overheating_showParticleEffectsForEveryone = false;
  241. force ace_overheating_unJamFailChance = 0.1;
  242. force ace_overheating_unJamOnreload = false;
  243.  
  244. // ACE Pointing
  245. force ace_finger_enabled = false;
  246. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  247. ace_finger_indicatorForSelf = true;
  248. force ace_finger_maxRange = 4;
  249.  
  250. // ACE Pylons
  251. force force ace_pylons_enabledForZeus = true;
  252. force force ace_pylons_enabledFromAmmoTrucks = true;
  253. force ace_pylons_rearmNewPylons = false;
  254. force ace_pylons_requireEngineer = false;
  255. force force ace_pylons_requireToolkit = true;
  256. force ace_pylons_searchDistance = 15;
  257. force ace_pylons_timePerPylon = 5;
  258.  
  259. // ACE Quick Mount
  260. force ace_quickmount_distance = 3;
  261. force ace_quickmount_enabled = true;
  262. ace_quickmount_enableMenu = 3;
  263. ace_quickmount_priority = 0;
  264. force ace_quickmount_speed = 18;
  265.  
  266. // ACE Respawn
  267. force ace_respawn_removeDeadBodiesDisconnected = true;
  268. force ace_respawn_savePreDeathGear = false;
  269.  
  270. // ACE Scopes
  271. force ace_scopes_correctZeroing = true;
  272. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  273. force ace_scopes_defaultZeroRange = 100;
  274. force ace_scopes_enabled = true;
  275. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  276. force ace_scopes_overwriteZeroRange = false;
  277. force ace_scopes_simplifiedZeroing = false;
  278. ace_scopes_useLegacyUI = false;
  279. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  280. force ace_scopes_zeroReferenceHumidity = 0;
  281. force ace_scopes_zeroReferenceTemperature = 15;
  282.  
  283. // ACE Spectator
  284. force ace_spectator_enableAI = false;
  285. force ace_spectator_restrictModes = 0;
  286. force ace_spectator_restrictVisions = 0;
  287.  
  288. // ACE Switch Units
  289. force ace_switchunits_enableSafeZone = true;
  290. force ace_switchunits_enableSwitchUnits = false;
  291. force ace_switchunits_safeZoneRadius = 100;
  292. force ace_switchunits_switchToCivilian = false;
  293. force ace_switchunits_switchToEast = false;
  294. force ace_switchunits_switchToIndependent = false;
  295. force ace_switchunits_switchToWest = false;
  296.  
  297. // ACE Tagging
  298. ace_tagging_quickTag = 1;
  299.  
  300. // ACE Uncategorized
  301. force ace_fastroping_requireRopeItems = false;
  302. force force ace_gforces_enabledFor = 0;
  303. force ace_hitreactions_minDamageToTrigger = 0.1;
  304. ace_inventory_inventoryDisplaySize = 0;
  305. force ace_laser_dispersionCount = 2;
  306. force ace_microdagr_mapDataAvailable = 2;
  307. force ace_microdagr_waypointPrecision = 3;
  308. ace_optionsmenu_showNewsOnMainMenu = true;
  309. force ace_overpressure_distanceCoefficient = 1;
  310.  
  311. // ACE User Interface
  312. force ace_ui_allowSelectiveUI = true;
  313. ace_ui_ammoCount = false;
  314. ace_ui_ammoType = true;
  315. ace_ui_commandMenu = true;
  316. ace_ui_firingMode = true;
  317. ace_ui_groupBar = false;
  318. ace_ui_gunnerAmmoCount = true;
  319. ace_ui_gunnerAmmoType = true;
  320. ace_ui_gunnerFiringMode = true;
  321. ace_ui_gunnerLaunchableCount = true;
  322. ace_ui_gunnerLaunchableName = true;
  323. ace_ui_gunnerMagCount = true;
  324. ace_ui_gunnerWeaponLowerInfoBackground = true;
  325. ace_ui_gunnerWeaponName = true;
  326. ace_ui_gunnerWeaponNameBackground = true;
  327. ace_ui_gunnerZeroing = true;
  328. ace_ui_magCount = true;
  329. ace_ui_soldierVehicleWeaponInfo = true;
  330. ace_ui_staminaBar = true;
  331. ace_ui_stance = true;
  332. ace_ui_throwableCount = true;
  333. ace_ui_throwableName = true;
  334. ace_ui_vehicleAltitude = true;
  335. ace_ui_vehicleCompass = true;
  336. ace_ui_vehicleDamage = true;
  337. ace_ui_vehicleFuelBar = true;
  338. ace_ui_vehicleInfoBackground = true;
  339. ace_ui_vehicleName = true;
  340. ace_ui_vehicleNameBackground = true;
  341. ace_ui_vehicleRadar = true;
  342. ace_ui_vehicleSpeed = true;
  343. ace_ui_weaponLowerInfoBackground = true;
  344. ace_ui_weaponName = true;
  345. ace_ui_weaponNameBackground = true;
  346. ace_ui_zeroing = true;
  347.  
  348. // ACE Vehicle Lock
  349. force ace_vehiclelock_defaultLockpickStrength = 10;
  350. force ace_vehiclelock_lockVehicleInventory = false;
  351. force ace_vehiclelock_vehicleStartingLockState = -1;
  352.  
  353. // ACE View Distance Limiter
  354. force force ace_viewdistance_enabled = true;
  355. force force ace_viewdistance_limitViewDistance = 10000;
  356. ace_viewdistance_objectViewDistanceCoeff = 0;
  357. force force ace_viewdistance_viewDistanceAirVehicle = 0;
  358. force force ace_viewdistance_viewDistanceLandVehicle = 0;
  359. force force ace_viewdistance_viewDistanceOnFoot = 0;
  360.  
  361. // ACE Weapons
  362. ace_common_persistentLaserEnabled = false;
  363. force ace_laserpointer_enabled = true;
  364. ace_reload_displayText = true;
  365. ace_weaponselect_displayText = true;
  366.  
  367. // ACE Weather
  368. force ace_weather_enabled = true;
  369. force ace_weather_updateInterval = 60;
  370. force ace_weather_windSimulation = true;
  371.  
  372. // ACE Wind Deflection
  373. force ace_winddeflection_enabled = true;
  374. force ace_winddeflection_simulationInterval = 0.05;
  375. force ace_winddeflection_vehicleEnabled = true;
  376.  
  377. // ACE Zeus
  378. force ace_zeus_autoAddObjects = false;
  379. force ace_zeus_canCreateZeus = -1;
  380. force ace_zeus_radioOrdnance = false;
  381. force ace_zeus_remoteWind = false;
  382. force ace_zeus_revealMines = 0;
  383. force ace_zeus_zeusAscension = false;
  384. force ace_zeus_zeusBird = false;
  385.  
  386. // CBA UI
  387. cba_ui_notifyLifetime = 4;
  388. cba_ui_StorePasswords = 1;
  389.  
  390. // CBA Weapons
  391. cba_disposable_dropUsedLauncher = 2;
  392. force cba_disposable_replaceDisposableLauncher = true;
  393. cba_events_repetitionMode = 1;
  394. cba_optics_usePipOptics = true;
  395.  
  396. // STUI Settings
  397. STGI_Settings_Enabled = true;
  398. STGI_Settings_UnconsciousFadeEnabled = true;
  399. STHud_Settings_ColourBlindMode = "Normal";
  400. STHud_Settings_Font = "PuristaSemibold";
  401. STHud_Settings_HUDMode = 3;
  402. STHud_Settings_Occlusion = true;
  403. STHud_Settings_RemoveDeadViaProximity = true;
  404. STHud_Settings_SquadBar = false;
  405. STHud_Settings_TextShadow = 1;
  406. STHud_Settings_UnconsciousFadeEnabled = true;
  407.  
  408. // TFAR - clientside settings
  409. TFAR_default_radioVolume = 6;
  410. TFAR_intercomDucking = 0.2;
  411. TFAR_intercomVolume = 0.2;
  412. TFAR_moveWhileTabbedOut = false;
  413. TFAR_oldVolumeHint = false;
  414. TFAR_pluginTimeout = 4;
  415. TFAR_PosUpdateMode = 0.1;
  416. TFAR_showChannelChangedHint = true;
  417. TFAR_showTransmittingHint = true;
  418. TFAR_ShowVolumeHUD = false;
  419. TFAR_tangentReleaseDelay = 0;
  420. TFAR_VolumeHudTransparency = 0;
  421. TFAR_volumeModifier_forceSpeech = false;
  422.  
  423. // TFAR - global settings
  424. force TFAR_AICanHearPlayer = false;
  425. force TFAR_AICanHearSpeaker = false;
  426. force TFAR_defaultIntercomSlot = 0;
  427. force TFAR_enableIntercom = true;
  428. force TFAR_experimentalVehicleIsolation = true;
  429. force TFAR_fullDuplex = true;
  430. force TFAR_giveLongRangeRadioToGroupLeaders = false;
  431. force force TFAR_giveMicroDagrToSoldier = false;
  432. force TFAR_givePersonalRadioToRegularSoldier = false;
  433. force TFAR_globalRadioRangeCoef = 1;
  434. force TFAR_instantiate_instantiateAtBriefing = false;
  435. force TFAR_objectInterceptionEnabled = true;
  436. force TFAR_objectInterceptionStrength = 400;
  437. force tfar_radiocode_east = "_opfor";
  438. force tfar_radiocode_independent = "_independent";
  439. force tfar_radiocode_west = "_bluefor";
  440. force force tfar_radioCodesDisabled = true;
  441. force TFAR_SameLRFrequenciesForSide = false;
  442. force TFAR_SameSRFrequenciesForSide = false;
  443. force TFAR_setting_defaultFrequencies_lr_east = "";
  444. force TFAR_setting_defaultFrequencies_lr_independent = "";
  445. force TFAR_setting_defaultFrequencies_lr_west = "";
  446. force TFAR_setting_defaultFrequencies_sr_east = "";
  447. force TFAR_setting_defaultFrequencies_sr_independent = "";
  448. force TFAR_setting_defaultFrequencies_sr_west = "";
  449. force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
  450. force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
  451. force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
  452. force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
  453. force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
  454. force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
  455. force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";
  456. force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";
  457. force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
  458. force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
  459. force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
  460. force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str";
  461. force TFAR_spectatorCanHearEnemyUnits = true;
  462. force TFAR_spectatorCanHearFriendlies = true;
  463. force TFAR_takingRadio = 2;
  464. force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
  465. force TFAR_Teamspeak_Channel_Password = "123";
  466. force tfar_terrain_interception_coefficient = 7;
  467. force TFAR_voiceCone = true;
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