CustomQuestmhg

CQ pack with 40 "new" quests

Dec 28th, 2020 (edited)
201
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.54 KB | None | 0 0
  1. Yo! this is the complete list of stuff that ill be tossing into the Custom Quest pack tomorrow, it mainly focuses on bringing a bunch of old HR/MR quests that are too easy/forgotten up to Post Fatalis level. 40 quests in all!
  2. its gonna have all 11 HR/MR 4-5 monster marathon quests, the DMC and megaman quest, the two USJ quests, and a bunch of other existing event quests and signature quests that I thought deserved some glory.
  3.  
  4. It will also have NORMAL Deviljho, NORMAL Nergigante, NORMAL Bazelgeuse, and the Original Vaal Hazak, and AT Xenojiiva all brought up to par with their original quests with arena versions of every one but Xeno.
  5.  
  6. Xeno, Vaal, Nergigante, and Jho all the same EXACT quest except brought up to Fatalis level.
  7.  
  8. Shara Ishvalda has a larger health pool and part damage tweaked so that Phase 1 ends earlier and you get some easy part breaks in phase 2 but phase 3 when the eyes open it becomes deadly and chaotic with the sand pits everywhere. Its not quite the AT we deserved, but I think with the way its configured, you will at least get a challenge out of it similar to the challenge of fighting Shara the first time.
  9.  
  10. Alatreon gets an AT version, with increased defense (you will deal 85% of your normal damage) so you cant damage him for 200 per longsword swing and lifesteal the health you lose from his attacks in a few swings, you have to respect his attacks more not only because they deal increased damage but because it is much tougher to get your missing health back. The only one shots in this fight are from the Fire sweep and possibly the Fire circles on the ground if you use Fatalis gear with its -20 Fire res. EAT FOR ELEMENTAL DEFENSE
  11. Alatreon's overall HP and partbreaks have also been adjusted to make you sweat with the close breaks, same with his elemental DPS check. that means no more setups where half the party brings Fatalis weapons, it will be much tougher to hit the checks without proper loadouts. I was able to beat it both solo and duo with the checks being very close to the cutoffs, its a very intense fight that I really think you all will enjoy
  12.  
  13. EXTREME ALATREON is a version of the AT alatreon with 10% MORE mitigation than the AT version for 25% decreased damage in total along with slightly higher HP.
  14. This one will be a challenge for a lot of teams, I am not the best player and solo I was only able to hit his elemental check on some of the runs, but its entirely possible and a VERY tough fight.
  15. Even if you catch all the DPS checks and the horn breaks, the fight itself will likely go like this
  16.  
  17. Element1 -> meet dps checks/break horn -> escaton
  18. Element1 -> meet dps checks/break horn -> escaton
  19. Element1 -> meet dps checks/CANT BREAK HORN 3x -> escaton
  20. Element2 -> unable to meet DPS check or break horn, you have to kill him or you face an unavoidable Escaton judgement
  21.  
  22. ALL ON TOP OF DEADLY ATTACKS THAT WILL EAT YOUR CARTS IF YOU MAKE 2 MISTAKES IN A ROW
  23. its not a fight for everyone and you shouldnt feel bad if you cant beat it, its meant to really push your team/setups to the limit and Im really excited to see how everyone fares, excited to see if I need to make it harder too.
  24.  
  25. AT Fatalis
  26. This is a version from Nexusmods because the public quest editor doesnt have Fatalis, I thought it would fit in alongside Extreme Alatreon in terms of difficulty for masochists who REALLY enjoy a challenge. His Phase 1 and 2 are on par with the original Fatalis' phase 3 just about, and Phase 3 goes from being tough to being pure chaos if you dont break that head once or twice.
  27. Hopefully youll give up your pride and pick up the Cannons/Ballistae/Dragonator strats again because this one is a tough one, day 1 vibes in terms of difficulty.
  28.  
  29. All quests are based directly upon their LR/HR/MR counterparts, so for example if you want to hunt crowns in style, the 4/5 monster marathons still have the same size table and drop table as the originals, so you have the same chance to score Large/Small crowns from them except now you wont fall asleep doing it and maybe the people in the room wont collectively groan when you post the quest. They were designed to be tougher than the original marathons, but minus some of the one-shots that you may be used to in the original CQ pack, just in case 2-3 of them team up on you at once you wont get caught off guard by a rogue one-shot move.
  30.  
  31. the Devil May Cry and Megaman quests still drop the original crafting materials, AT HR monsters still drop streamstones in their quests, Balloon fight still drops armor spheres, same with the USJ quests and Monkey Madness quests. the only thing thats changed about these quests are their zenny rewards and their monster stats everything else down to the small monster spawns will be the EXACT SAME!
  32.  
  33. And before anyone asks, NO, the MR 200 quest to unlock your golden name plate does NOT GIVE YOU A GOLDEN NAME, it remains purple.
  34. Trust me I double checked.
  35.  
  36. I still need to change a few descriptions and add all the languages but this is looking like the final list, at least for this update.
  37. I should also make it clear that I am not the original CQ guy, just the one who decided to set up the pastebin and try my own luck at making these using his existing difficulty as a golden standard because I think everyone enjoys it well enough, hopefully you enjoy them all the same! The original creator was also talking about updating his pack recently but I doubt he had anything from my "pack" in mind so the ideas shouldnt overlap at all.
  38. I will also be removing HIS version of the HR Bazel from the quest list in the files because putting HR monsters in MR causes your research level to increase beyond its normal HR limits, something that wont happen again and hopefully nobody noticed because the quest was all the way down in MR1.
  39.  
  40. Always listening to suggestions for actual Custom made quests with multiple monsters and interesting combinations of monsters, I have some ideas in mind myself but if you suggest something that works well ill for sure put it in.
  41.  
  42. As for Raging Brach, he is VERY tough to get a custom quest working for, as far as I know it has not been done yet. the only way to make an AT raging brachydios would be to edit the existing optional quest, which would break the rule that these CQs have followed of "dont change the original game in any sense" so I dont see it happening soon
  43. Leshen, Behemoth, and Safijiva all have finnicky quests scripts also so dont expect them at least not anytime soon, not that I think anyone really cares about these 3.
  44. Also CQchad ill include the numbered quest list in a notepad file so you can check out specific quests if you need to.
Advertisement
Add Comment
Please, Sign In to add comment