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- Blizzard's Den attacked Don Ham
- Don Ham attacked Roragok
- [uj] Jockey [5] unsilenced. (forced)
- Roragok attacked te
- te attacked Roragok
- #Game_srv.so loaded for "Left 4 Dead 2"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Parent cvar in server.dll not allowed (spit_scaling_min_scale)
- HyperV Tickrate Enabler: Found ServerGameDLL at ServerGameDLL005
- HyperV Tickrate Enabler: Found VEngineServer at VEngineServer022
- HyperV Tickrate Enabler: Obtaining cvar factory...
- HyperV Tickrate Enabler: Cvar factory obtained!
- HyperV Tickrate Enabler: Read tickrate from command line = 100.000000
- HyperV Tickrate Enabler: Attempting to hook CServerGameDLL::GetTickInterval()...
- HyperV Tickrate Enabler: CServerGameDLL::GetTickInterval() successfully hooked!
- HyperV Tickrate Enabler: Registering boomer frame time patch...
- HyperV Tickrate Enabler: Attempting to find CVomit::UpdateAbility()...
- HyperV Tickrate Enabler: CVomit::UpdateAbility() found at 0xee152bc0
- HyperV Tickrate Enabler: Calculated frametime for tick 100.000000 is 0.033333
- HyperV Tickrate Enabler: Registering network channel data rate patch...
- HyperV Tickrate Enabler: Registering client rate clamper patch...
- HyperV Tickrate Enabler: Registering BaseClient update rate setter patch...
- HyperV Tickrate Enabler: Registering GameClient update rate setter patch...
- HyperV Tickrate Enabler: Applying all patches...
- HyperV Tickrate Enabler: Successfully applied boomer frame time patch!
- HyperV Tickrate Enabler: Successfully applied network channel data rate patch!
- HyperV Tickrate Enabler: Successfully applied client rate clamper patch!
- HyperV Tickrate Enabler: Successfully applied BaseClient update rate setter patch!
- HyperV Tickrate Enabler: Successfully applied GameClient update rate setter patch!
- HyperV Tickrate Enabler: Successfully applied all patches!
- HyperV Tickrate Enabler: Updating rate values...
- HyperV Tickrate Enabler: All set and done!
- (c) Tickrate Enabler 2016 Update is provided to you by Visor & Acemod
- Game supporting (2) split screen players
- maxplayers set to 18
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file missions/energycrisis.txt
- mission, modes, versus, 4, versus_boss_spawning, (*versus_boss_spawning*),
- Conditional Error: Bad expression token: E
- KeyValues Error: KV Conditional Evaluation Error in file missions/ravenholm.txt
- mission, poster,
- Conditional Error: Bad expression token: E
- KeyValues Error: KV Conditional Evaluation Error in file missions/ravenholm.txt
- mission, poster,
- Unknown command "sm_basepath"
- Unknown command "sv_clockcorrection_msecs"
- Unknown command "servercfgfile"
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP 74.91.113.171, mode MP, dedicated Yes, ports 27015 SV / 0 CL
- Network console: IP 74.91.113.171 port 9000
- ---- Host_NewGame ----
- maxplayers set to 32
- Host_NewGame on map c12m1_hilltop
- L 12/08/2019 - 00:00:04: -------- Mapchange to c12m1_hilltop --------
- Accelerator upload thread started.
- Accelerator upload thread finished. (0 skipped, 0 uploaded, 0 failed)
- Accelerator upload thread terminated. (canceled = false)
- SourceMod Anti-Cheat 0.8.6.0 has been successfully loaded.
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