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Dec 9th, 2019
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  1. Blizzard's Den attacked Don Ham
  2. Don Ham attacked Roragok
  3. [uj] Jockey [5] unsilenced. (forced)
  4. Roragok attacked te
  5. te attacked Roragok
  6. #Game_srv.so loaded for "Left 4 Dead 2"
  7. Server is hibernating
  8. ConVarRef test_progression_loop doesn't point to an existing ConVar
  9. Parent cvar in server.dll not allowed (spit_scaling_min_scale)
  10. HyperV Tickrate Enabler: Found ServerGameDLL at ServerGameDLL005
  11. HyperV Tickrate Enabler: Found VEngineServer at VEngineServer022
  12. HyperV Tickrate Enabler: Obtaining cvar factory...
  13. HyperV Tickrate Enabler: Cvar factory obtained!
  14. HyperV Tickrate Enabler: Read tickrate from command line = 100.000000
  15. HyperV Tickrate Enabler: Attempting to hook CServerGameDLL::GetTickInterval()...
  16. HyperV Tickrate Enabler: CServerGameDLL::GetTickInterval() successfully hooked!
  17. HyperV Tickrate Enabler: Registering boomer frame time patch...
  18. HyperV Tickrate Enabler: Attempting to find CVomit::UpdateAbility()...
  19. HyperV Tickrate Enabler: CVomit::UpdateAbility() found at 0xee152bc0
  20. HyperV Tickrate Enabler: Calculated frametime for tick 100.000000 is 0.033333
  21. HyperV Tickrate Enabler: Registering network channel data rate patch...
  22. HyperV Tickrate Enabler: Registering client rate clamper patch...
  23. HyperV Tickrate Enabler: Registering BaseClient update rate setter patch...
  24. HyperV Tickrate Enabler: Registering GameClient update rate setter patch...
  25. HyperV Tickrate Enabler: Applying all patches...
  26. HyperV Tickrate Enabler: Successfully applied boomer frame time patch!
  27. HyperV Tickrate Enabler: Successfully applied network channel data rate patch!
  28. HyperV Tickrate Enabler: Successfully applied client rate clamper patch!
  29. HyperV Tickrate Enabler: Successfully applied BaseClient update rate setter patch!
  30. HyperV Tickrate Enabler: Successfully applied GameClient update rate setter patch!
  31. HyperV Tickrate Enabler: Successfully applied all patches!
  32. HyperV Tickrate Enabler: Updating rate values...
  33. HyperV Tickrate Enabler: All set and done!
  34. (c) Tickrate Enabler 2016 Update is provided to you by Visor & Acemod
  35. Game supporting (2) split screen players
  36. maxplayers set to 18
  37. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file missions/energycrisis.txt
  38. mission, modes, versus, 4, versus_boss_spawning, (*versus_boss_spawning*),
  39. Conditional Error: Bad expression token: E
  40. KeyValues Error: KV Conditional Evaluation Error in file missions/ravenholm.txt
  41. mission, poster,
  42. Conditional Error: Bad expression token: E
  43. KeyValues Error: KV Conditional Evaluation Error in file missions/ravenholm.txt
  44. mission, poster,
  45. Unknown command "sm_basepath"
  46. Unknown command "sv_clockcorrection_msecs"
  47. Unknown command "servercfgfile"
  48. Unknown command "mat_bloom_scalefactor_scalar"
  49. Network: IP 74.91.113.171, mode MP, dedicated Yes, ports 27015 SV / 0 CL
  50. Network console: IP 74.91.113.171 port 9000
  51. ---- Host_NewGame ----
  52. maxplayers set to 32
  53. Host_NewGame on map c12m1_hilltop
  54. L 12/08/2019 - 00:00:04: -------- Mapchange to c12m1_hilltop --------
  55. Accelerator upload thread started.
  56. Accelerator upload thread finished. (0 skipped, 0 uploaded, 0 failed)
  57. Accelerator upload thread terminated. (canceled = false)
  58. SourceMod Anti-Cheat 0.8.6.0 has been successfully loaded.
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