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- Jan, the Guerilla Sniper
- Base Stats:
- HP: 415 (+80)
- Mana: 240 (+45)
- Movespeed: 330
- AD: 49 (+3.5)
- HP/5: 5.0 (+0.6)
- MP/5: 5.5 (+0.45)
- Attack Speed: 0.638 (+2.5%)
- Armor: 17 (+2.5)
- Magic Resist: 30
- Range: 550
- Passive: Guerrilla Warfare
- Jan gains 3%/4%/5% bonus armor penetration when attacking an enemy champion with autoattacks or skills for 4 seconds, stacking 5 times for up to 15%/20%/25% bonus armor penetration.
- Q: Swift Shot
- Jan fires an arrow that stops at the first enemy unit struck, dealing 30/60/90/120/150 (+1.1 bonus AD) to the enemy. If it strikes an enemy champion affected with Hextech Flammable Oil, the arrow splinters horizontally, causing an 800 unit firewall to blossom at the enemy champion's position for 4 seconds, dealing an additional 40/75/110/145/180 (+0.5 bonus AD) and slowing the enemy and other enemy units hit by the firewall by 50%/55%/60%/65%/70% for 1.5 seconds. Enemies who pass through the firewall take 75% damage from the firewall and are slowed by half of the stated amount.
- Cost: 40 mana
- Range: 850
- Cooldown: 4 seconds
- W: Explosive Arrow
- Jan fires an arrow at a 275 radius area that explodes on impact, dealing 80/120/160/200/240 (+0.8 bonus AD) to enemies in the area. If it strikes an enemy affected by Hextech Flammable Oil, it sets them on fire, stunning for 0.75s and dealing an additional 60/90/120/150/180 (+0.5 bonus AD) physical damage over 3 seconds.
- Cost: 80 mana
- Range: 850
- Cooldown: 10 seconds
- E: Hextech Flammable Oil
- Jan throws a jar of oil in a straight line. When it collides or reaches its maximum range, it spreads oil over a 250 radius, dealing 60/100/140/180/220 (+0.5 bonus AD) damage and affecting enemies with a debuff for 5 seconds. If an enemy is struck with a non-ultimate ability, the debuff is consumed and the ability gains enhanced effects.
- Cost: 70 mana
- Range: 1100
- Cooldown: 20/18/16/14/12 seconds
- R: Thousand Arrow Eclipse
- Jan fires an arrow that splits into a thousand arrows, which rain down on the enemy after a 0.6s delay. Over the next 3 seconds, enemy units take 10/18/26 (+0.15 bonus AD) physical damage every 0.1s.
- Maximum damage: 300/540/780 (+4.5 bonus AD)
- Cost: 100 mana
- Range: 2000
- Radius: 450
- Cooldown: 150/120/90 seconds
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