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- on Damage
- if target.is.giant and target_health <= 500
- #Giant tags here
- if !target_stagvalue_hp500 = "3"
- message.server: "Giant 3"
- unstag.entity.hp500
- set.target_stag_hp500 = 1
- if !target_stagvalue_hp500 = "2"
- message.server: "Giant 2"
- unstag.entity.hp500
- set.target_stag_hp500 = 3
- if !target_stagvalue_hp500 = "1"
- message.server: "Giant 1"
- unstag.entity.hp500
- set.target_stag_hp500 = 2
- #Player tags here
- if !attacker_stagvalue_hp500 = "3"
- message.server: "Kofey 3"
- unstag.attacker.hp500
- set.attacker_stag_hp500 = 1
- if !attacker_stagvalue_hp500 = "2"
- message.server: "Kofey 2"
- unstag.attacker.hp500
- set.attacker_stag_hp500 = 3
- if !attacker_stagvalue_hp500 = "1"
- message.server: "Kofey 1"
- unstag.attacker.hp500
- set.attacker_stag_hp500 = 2
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