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- Building Physics collision data...
- done (0) (116280 bytes)
- Unable to load vertex data "models/ares\shelf_a.vvd"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\users\user\documents\facility"
- Valve Software - vvis.exe (Jan 9 2023)
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- 4 threads
- reading c:\users\user\documents\facility.bsp
- reading c:\users\user\documents\facility.prt
- 462 portalclusters
- 1372 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 514 visible clusters (0.99%)
- Total clusters visible: 51884
- Average clusters visible: 112
- Building PAS...
- Average clusters audible: 214
- visdatasize:49568 compressed from 59136
- writing c:\users\user\documents\facility.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\users\user\documents\facility"
- Valve Software - vrad.exe SSE (Jan 9 2023)
- Valve Radiosity Simulator
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\user\documents\facility.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.24 seconds)
- 1290 faces
- 102619 square feet [14777169.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1290 patches before subdivision
- 17276 patches after subdivision
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 30.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- 36 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 1104924, max 362
- transfer lists: 8.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(5646, 4606, 3457)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1354, 1060, 703)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(366, 271, 159)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(108, 75, 39)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(35, 23, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(12, 7, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/4096 432/196608 ( 0.2%)
- brushes 335/16384 4020/196608 ( 2.0%)
- brushsides 2154/163840 17232/1310720 ( 1.3%)
- planes 830/65536 16600/1310720 ( 1.3%)
- vertexes 2559/65536 30708/786432 ( 3.9%)
- nodes 1006/65536 32192/2097152 ( 1.5%)
- texinfos 222/12288 15984/884736 ( 1.8%)
- texdata 49/2048 1568/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1290/65536 72240/3670016 ( 2.0%)
- hdr faces 1290/65536 72240/3670016 ( 2.0%)
- origfaces 799/65536 44744/3670016 ( 1.2%)
- leaves 1016/65536 32512/2097152 ( 1.6%)
- leaffaces 1616/65536 3232/131072 ( 2.5%)
- leafbrushes 560/65536 1120/131072 ( 0.9%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 9400/512000 37600/2048000 ( 1.8%)
- edges 5569/256000 22276/1024000 ( 2.2%)
- LDR worldlights 36/8192 3168/720896 ( 0.4%)
- HDR worldlights 36/8192 3168/720896 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 186/32768 1860/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3057/65536 6114/131072 ( 4.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 1140660/0 ( 0.0%)
- HDR lightdata [variable] 1140660/0 ( 0.0%)
- visdata [variable] 49568/16777216 ( 0.3%)
- entdata [variable] 31022/393216 ( 7.9%)
- LDR ambient table 1016/65536 4064/262144 ( 1.6%)
- HDR ambient table 1016/65536 4064/262144 ( 1.6%)
- LDR leaf ambient 3465/65536 97020/1835008 ( 5.3%)
- HDR leaf ambient 3465/65536 97020/1835008 ( 5.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7090 ( 0.0%)
- pakfile [variable] 211564/0 ( 0.0%)
- physics [variable] 115671/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 3630
- Writing c:\users\user\documents\facility.bsp
- 5 seconds elapsed
- Valve Software - vrad.exe SSE (Jan 9 2023)
- Valve Radiosity Simulator
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike'
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\user\documents\facility.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.26 seconds)
- 1290 faces
- 102619 square feet [14777169.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1290 patches before subdivision
- 17276 patches after subdivision
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 30.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 65.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 70.000000 but _zero_percent_distance of 0.000000
- 36 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
- transfers 1104924, max 362
- transfer lists: 8.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(5646, 4606, 3457)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1354, 1060, 703)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(366, 271, 159)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(108, 75, 39)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(35, 23, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(12, 7, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/4096 432/196608 ( 0.2%)
- brushes 335/16384 4020/196608 ( 2.0%)
- brushsides 2154/163840 17232/1310720 ( 1.3%)
- planes 830/65536 16600/1310720 ( 1.3%)
- vertexes 2559/65536 30708/786432 ( 3.9%)
- nodes 1006/65536 32192/2097152 ( 1.5%)
- texinfos 222/12288 15984/884736 ( 1.8%)
- texdata 49/2048 1568/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1290/65536 72240/3670016 ( 2.0%)
- hdr faces 1290/65536 72240/3670016 ( 2.0%)
- origfaces 799/65536 44744/3670016 ( 1.2%)
- leaves 1016/65536 32512/2097152 ( 1.6%)
- leaffaces 1616/65536 3232/131072 ( 2.5%)
- leafbrushes 560/65536 1120/131072 ( 0.9%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 9400/512000 37600/2048000 ( 1.8%)
- edges 5569/256000 22276/1024000 ( 2.2%)
- LDR worldlights 36/8192 3168/720896 ( 0.4%)
- HDR worldlights 36/8192 3168/720896 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 186/32768 1860/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3057/65536 6114/131072 ( 4.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 1140660/0 ( 0.0%)
- HDR lightdata [variable] 1140660/0 ( 0.0%)
- visdata [variable] 49568/16777216 ( 0.3%)
- entdata [variable] 31022/393216 ( 7.9%)
- LDR ambient table 1016/65536 4064/262144 ( 1.6%)
- HDR ambient table 1016/65536 4064/262144 ( 1.6%)
- LDR leaf ambient 3465/65536 97020/1835008 ( 5.3%)
- HDR leaf ambient 3465/65536 97020/1835008 ( 5.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7090 ( 0.0%)
- pakfile [variable] 211564/0 ( 0.0%)
- physics [variable] 115671/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 3630
- Writing c:\users\user\documents\facility.bsp
- 6 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\user\documents\facility.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\facility.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" +map "facility"
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