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- Exception: Animation with name [shadow_fireguard_dodge] does not exist
- SF3.Moves.ModelMoves+TriggersByItem.AddAnimationName (System.String name, SF3.GameModels.Model modelState, System.Collections.Generic.Dictionary`2& animNamesCompliance) (at Assets/src/FightCore/animations/ModelAnimationData/ModelMoves.cs:240)
- SF3.Moves.ModelMoves+TriggersByItem.CreateTriggersAnimations (ITriggerAction actionsVal, SF3.GameModels.Model modelState, System.Collections.Generic.Dictionary`2& animNamesCompliance) (at Assets/src/FightCore/animations/ModelAnimationData/ModelMoves.cs:212)
- SF3.Moves.ModelMoves+TriggersByItem.InitTriggersActionsFunc (SF3.GameModels.Model modelState, System.Collections.Generic.Dictionary`2& animNamesCompliance) (at Assets/src/FightCore/animations/ModelAnimationData/ModelMoves.cs:199)
- SF3.Moves.ModelMoves+TriggersByItem..ctor (SF3.GameModels.Model modelState, System.Collections.Generic.List`1 moveTriggersAll, System.Collections.Generic.Dictionary`2& animNamesCompliance) (at Assets/src/FightCore/animations/ModelAnimationData/ModelMoves.cs:156)
- SF3.Moves.ModelMoves.LoadMoves (SF3.GameModels.Model modelState) (at Assets/src/FightCore/animations/ModelAnimationData/ModelMoves.cs:54)
- SF3.GameModels.Model.InitBasicData () (at Assets/src/FightCore/models/Model_Initialization.cs:159)
- SF3.GameModels.Model.Initialize (Boolean needInit, Nullable`1 needToMirror, Boolean needActive) (at Assets/src/FightCore/models/Model_Initialization.cs:166)
- SF3.ModelsManager.CreateBattleModels (SF3.GameModels.ModelInfo playerInfo, SF3.GameModels.ModelInfo enemyInfo) (at Assets/src/FightCore/BattleControllers/ModelsManager.cs:241)
- SF3.RoundController.InitNewRound (.FightInfo currentFight) (at Assets/src/FightCore/BattleControllers/RoundController.cs:193)
- StageRoundStart+<RoundControllerLoading>c__Iterator3.MoveNext () (at Assets/src/FightCore/BattleControllers/Stages/StageRoundStart.cs:255)
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
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