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blorph

Demo's Musings

Sep 9th, 2014
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  1. Democretes: Well if you don't want an item, you don't have much room to work with
  2. [2:32pm] Democretes: I made spells bind to the player and you just trigger a keybind to activate them.
  3. [2:34pm] Blorph: Ahh, ok..
  4. [2:34pm] Democretes: I mean, you've got to figure out exactly what you want to do
  5. [2:34pm] Blorph: I wanted a AM2 style way of “coding” the spells.
  6. [2:34pm] Democretes: I think it would be a neat idea if you had a glyph or something that you put ruins in, and depending on the ruins the effect changes.
  7. [2:35pm] Blorph: Good idea
  8. [2:35pm] Blorph: And you could have multistage infusing for the spells or something.
  9. [2:37pm] Democretes: Eh
  10. [2:37pm] Democretes: Don't get too caught up in processing
  11. [2:37pm] Blorph: Yep.
  12. [2:37pm] Democretes: AM2 fails with that
  13. [2:38pm] Democretes: imo, the way you create spells is far to complex and annoying
  14. [2:38pm] Blorph: I don’t want to include lots of ingredients for each spell.
  15. [2:39pm] Blorph: I do like how the spells are written, but not the rest.
  16. [2:40pm] Democretes: same
  17. [2:40pm] Democretes: I'd go for a "master item" that opens up a gui of 7 slots or so
  18. [2:40pm] Democretes: depending on what slots are filled with what runes, it changes the spell
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