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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '<single><delay times="10">&l><</delay></single>'
  204. - '<single>&f&lry</single>' # <single> will allow the frame to only run ONCE
  205. - '<single>&f&lrypt</single>'
  206. - '<single>&f&lrypti</single>'
  207. - '<single>&f&lryptic</single>'
  208. - '<single>&f&lrypticP</single>'
  209. - '<single>&f&lrypticPv</single>'
  210. - '<single>&f&lrypticPvP</single>'
  211. - ' <delay times="6">&f&lCrypticPvP&1&l</delay>' # <delay> will repeat the line X times
  212. - '<glow glowsize="5">CrypticPvP</glow>'
  213. # Interval is the animation interval in TICKS (20 ticks is one second).
  214. # Every X ticks the animation goes to the next frame (see above)
  215. # Once all frames are finished it will start over from the first one
  216. interval: 2
  217. # If you don't want a static order of the frames and want to show each frame at random
  218. # you can enable this option.
  219. random: false
  220. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  221. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  222. # These lines (usually a header or footer) are also good for decoration.
  223. header:
  224. text:
  225. - '&8&m---------------------'
  226. interval: 10
  227. random: true
  228. #player-label:
  229. # text:
  230. # - '&6&lSPILLER INFO&8&l:'
  231. # interval: 100
  232. # random: false
  233. player-line1:
  234. text:
  235. - '&6Navn&8: &e{player}'
  236. interval: 2
  237. random: false
  238. player-line2:
  239. text:
  240. - '&6Ping&8: &e{ping}'
  241. interval: 2
  242. random: false
  243. player-line3:
  244. text:
  245. - '&6TPS&8: &e{tps_rounded}'
  246. interval: 2
  247. random: false
  248. player-line4:
  249. text:
  250. - '&6Online&8: &e{BUNGEECOUNT}'
  251. interval: 2
  252. spacer1:
  253. text: []
  254. interval: 100
  255. random: false
  256. #news-info:
  257. # text:
  258. # - '&b&l> &e&lNews:'
  259. # interval: 100
  260. # random: false
  261. #news:
  262. # Lets create some animated news
  263. # News is something you need to write quick
  264. # and usually you don't want to spend ages on creating
  265. # some cool effect. That is why FeatherBoard features
  266. # several presets you can use.
  267. # text:
  268. # - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  269. # interval: 2 # When using preset effects. The interval will apply to that effect
  270. # # Do you want to randomize the animation frames?
  271. # random: false
  272. # For empty lines just add another 'section' but just don't put any text
  273. # in it so it acts like an empty line.
  274. player-line5:
  275. text:
  276. - '&6Hub&8: &e{players@192.168.4.33:25925}'
  277. interval: 2
  278. random: false
  279. player-line6:
  280. text:
  281. - '&6Meetup&8: &e{players@192.168.4.33:25845}'
  282. interval: 2
  283. random: false
  284. player-line7:
  285. text:
  286. - '&6UHC&8: &e{players@192.168.4.33:26075}'
  287. interval: 2
  288. random: false
  289. #spacer2:
  290. # text: []
  291. # interval: 100
  292. # random: false
  293. # timesplayed-label: #Switch between site, times played and health
  294. # text:
  295. # - '&b&l> &e&lSite:'
  296. # - '&b&l> &e&lPlayed:'
  297. # - '&b&l> &e&lHealth:'
  298. # interval: 100
  299. # random: false
  300. # timesplayed: #Switch between site, times played and health
  301. # text:
  302. # - 'www.mvdw-software.com'
  303. # - '{stat_timesplayed}'
  304. # # - '{healthbar}'
  305. # interval: 100
  306. # random: false
  307. # For empty lines just add another 'section' but just don't put any text
  308. # in it so it acts like an empty line.
  309. #spacer3:
  310. # text: []
  311. # interval: 100
  312. # random: false
  313. #server-label:
  314. # text:
  315. # - '&b&l> &e&lServer Info:'
  316. # interval: 100
  317. # random: false
  318. # server-line1:
  319. # text:
  320. # - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  321. # - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  322. # interval: 1
  323. # random: false
  324. #server-line2:
  325. # text:
  326. # - '{onlineplayers} &aonline players'
  327. # interval: 10
  328. # random: false
  329. # This is the same as the header. It is not needed since you already use the header as the longest line
  330. # but it looks cleaner having a footer.
  331. footer:
  332. text:
  333. - '&8&m---------------------'
  334. interval: 10
  335. random: true
  336. # This is a combat scoreboard example showing
  337. # combat related information.
  338. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  339. # (Unless you want it to show all the time)
  340. # You still need to 'trigger' this scoreboard in the vanilla_combat
  341. combat-scoreboard-example:
  342. # Lets just use the title,header and footer from the example above
  343. # for in depth configuration look above.
  344. #
  345. # When designing a board that is used when triggered on an event. You have
  346. # to think (before looking at the placeholders) what is relevant.
  347. # For example: When I think of combat my first thoughts are:
  348. # - Health: To see how much you have left
  349. # - Possible cooldown timers
  350. # - With who am I in combat?
  351. # - Target health
  352. # - mcMMO attacking level?
  353. #
  354. # Next you have to think what is important during that event:
  355. # - Combat: not too much distraction (no animations, smaller scoreboard)
  356. #
  357. # Once you know those things start looking for placeholders. A lot of events such
  358. # as mcmmo have placeholders that can only be used in such events.
  359. title:
  360. text:
  361. # To create cool looking animations you create yourself
  362. # you can use the graphical tool AnimationCreator
  363. # https://www.spigotmc.org/resources/animationcreator.6001/
  364. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  365. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  366. - '<single><delay times="10">&l><</delay></single>'
  367. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  368. - '<single>&f&lherB</single>'
  369. - '<single>&f&lherBo</single>'
  370. - '<single>&f&latherBoa</single>'
  371. - '<single>&f&leatherBoar</single>'
  372. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  373. interval: 2
  374. random: false
  375. header:
  376. text:
  377. - '&a&m+-----------------+'
  378. interval: 10
  379. random: true
  380. combat-label:
  381. text:
  382. - '&8&l> &7&lCombat target:'
  383. interval: 100
  384. random: false
  385. combat-data:
  386. text:
  387. - '{vanilla-combat_opponent_name}'
  388. interval: 2
  389. random: false
  390. spacer1:
  391. text: []
  392. interval: 100
  393. health-label:
  394. text:
  395. - '&8&l> &7&lHealth stats:'
  396. interval: 100
  397. random: false
  398. health-data-1:
  399. text:
  400. - '&aYou: {healthbar}'
  401. interval: 1
  402. random: false
  403. health-data-2:
  404. text:
  405. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  406. interval: 1
  407. random: false
  408. footer:
  409. text:
  410. - '&a&m+-----------------+'
  411. interval: 10
  412. random: true
  413. # This is an example for mcMMO when you level up
  414. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  415. # (Unless you want it to show all the time)
  416. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  417. mcmmo-levelup:
  418. title:
  419. text:
  420. # To create cool looking animations you create yourself
  421. # you can use the graphical tool AnimationCreator
  422. # https://www.spigotmc.org/resources/animationcreator.6001/
  423. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  424. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  425. - '<single><delay times="10">&l><</delay></single>'
  426. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  427. - '<single>&f&lherB</single>'
  428. - '<single>&f&lherBo</single>'
  429. - '<single>&f&latherBoa</single>'
  430. - '<single>&f&leatherBoar</single>'
  431. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  432. interval: 2
  433. random: false
  434. header:
  435. text:
  436. - '&a&m+-----------------+'
  437. interval: 10
  438. random: true
  439. info-label:
  440. text:
  441. # mcMMO-levelup comes with several event specific placeholders
  442. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  443. interval: 10
  444. spacer1: # This is a spacer an empty line
  445. text:
  446. - ''
  447. interval: 10
  448. # Do you want to randomize the animation frames?
  449. random: false
  450. skill-label: # You can add elements to the group and name them like you want
  451. # Lets make a static label
  452. text:
  453. - '&9&l> &e&lSkill:'
  454. interval: 10 # The interval is not important since its just 1 static text.
  455. # Do you want to randomize the animation frames?
  456. random: false
  457. skill:
  458. # Lets make a static label
  459. text:
  460. - '{mcmmo-levelup_skill_name}'
  461. interval: 10 # The interval is not important since its just 1 static text.
  462. # Do you want to randomize the animation frames?
  463. random: false
  464. spacer2: # This is a spacer an empty line
  465. text:
  466. - ''
  467. interval: 100
  468. # Do you want to randomize the animation frames?
  469. random: false
  470. skilllevel-label: # You can add elements to the group and name them like you want
  471. # Lets make a static label
  472. text:
  473. - '&b&l> &e&lCurrent level:'
  474. interval: 10 # The interval is not important since its just 1 static text.
  475. # Do you want to randomize the animation frames?
  476. random: false
  477. skilllevel:
  478. # Lets make a static label
  479. text:
  480. - '{mcmmo-levelup_skilllevel}'
  481. interval: 10 # The interval is not important since its just 1 static text.
  482. # Do you want to randomize the animation frames?
  483. random: false
  484. footer:
  485. text:
  486. - '&a&m+-----------------+'
  487. interval: 10
  488. random: true
  489. # This is an example for Towny when you enter a town
  490. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  491. # (Unless you want it to show all the time)
  492. # You still need to 'trigger' this scoreboard in the 'towny-town'
  493. towny-town-example:
  494. # Lets just use the title,header and footer from the example above
  495. # for in depth configuration look above.
  496. title:
  497. text:
  498. # To create cool looking animations you create yourself
  499. # you can use the graphical tool AnimationCreator
  500. # https://www.spigotmc.org/resources/animationcreator.6001/
  501. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  502. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  503. - '<single><delay times="10">&l><</delay></single>'
  504. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  505. - '<single>&f&lherB</single>'
  506. - '<single>&f&lherBo</single>'
  507. - '<single>&f&latherBoa</single>'
  508. - '<single>&f&leatherBoar</single>'
  509. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  510. interval: 2
  511. random: false
  512. header:
  513. text:
  514. - '&a&m+-------------------+'
  515. interval: 10
  516. random: true
  517. town-label:
  518. text:
  519. - '&bYou are in town:'
  520. interval: 100
  521. town-data:
  522. text:
  523. - '{towny_currenttown_name}'
  524. interval: 100
  525. spacer1:
  526. text: []
  527. interval: 100
  528. townboard-label:
  529. text:
  530. - '&bTown board:'
  531. interval: 100
  532. townboard:
  533. text:
  534. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  535. interval: 3
  536. spacer2:
  537. text: []
  538. interval: 100
  539. population-label:
  540. text:
  541. - '&bPopulation:'
  542. interval: 100
  543. poplulation-data:
  544. text:
  545. - '{towny_currenttown_residents}'
  546. interval: 100
  547. footer:
  548. text:
  549. - '&a&m+-------------------+'
  550. interval: 10
  551. random: true
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